class CfgPatches { class VCOM_AI { units[] = {}; weapons[] = {}; requiredAddons[] = {}; author[]= {"Genesis"}; }; }; class CfgFunctions { #include "vcom\cfgFunctions.hpp" class VCOMlaunch { class VCOM_Initialization { class Init { file = "\vcomai\vcom\Functions\VCM_Functions\fn_VcomInit.sqf"; postInit = 1; }; }; }; }; class Extended_PreInit_EventHandlers { VCM_CBASettings = call compile preprocessFileLineNumbers "\vcomai\Vcom\Functions\VCM_Functions\fn_CBASettings.sqf"; }; class CfgRemoteExec { // List of script functions allowed to be sent from client via remoteExec class Functions { mode = 2; jip = 1; class vcm_serverask { allowedTargets = 0;jip = 1; }; class VCM_PublicScript { allowedTargets = 0;jip = 1; }; class SpawnScript { allowedTargets = 0;jip = 1; }; class enableSimulationGlobal { allowedTargets = 0;jip = 1; }; class VCM_fnc_KnowAbout { allowedTargets = 0;jip = 1; }; }; };