params ["_AIArray"]; private _RndAnims= [ "Acts_Rifle_Operations_Back", "Acts_Rifle_Operations_Barrel", "Acts_Rifle_Operations_Checking_Chamber", "Acts_Rifle_Operations_Front", "Acts_Rifle_Operations_Right", "Acts_Rifle_Operations_Left", "Acts_Rifle_Operations_Zeroing", "Acts_Peering_Up", "Acts_Peering_Right", "Acts_Peering_Left", "Acts_Peering_Front", "Acts_Peering_Down", "Acts_Peering_Back", "Acts_Ambient_Cleaning_Nose", "Acts_Ambient_Gestures_Sneeze", "Acts_Ambient_Gestures_Tired", "Acts_Ambient_Gestures_Yawn", "Acts_Ambient_Picking_Up", "Acts_Ambient_Relax_1", "Acts_Ambient_Relax_2", "Acts_Ambient_Relax_3", "Acts_Ambient_Relax_4", "Acts_Ambient_Rifle_Drop", "Acts_Ambient_Shoelaces", "Acts_Ambient_Stretching" ]; { if (animationState _x in _RndAnims) then { _x switchmove ""; }; } foreach _AIArray;