/* Author: Genesis Description: Function for defining the list of units with statics and etc. Parameter(s): 0: GROUP - Group to check for statics. Returns: ARRAY - Format [staticList, satchelList, mineList] */ private _staticList = []; private _satchelList = []; private _mineList = []; { if (isNull objectParent _x) then { //Define static weapon private _currentBackPack = backpack _x; private _class = ""; if !(_currentBackPack isEqualTo "") then { _class = [_currentBackPack] call VCM_fnc_Classname; private _parents = [_class,true] call BIS_fnc_returnParents; if (!(isNil "_parents")) then { if (("StaticWeapon" in _parents) || {("Weapon_Bag_Base" in _parents)}) then { private _VCOM_HASUAV = false; if (["UAV",_currentBackPack,false] call BIS_fnc_inString) then {_VCOM_HASUAV = true;}; _staticList pushBack [_x,_currentBackPack,_VCOM_HASUAV]; }; }; }; //END STATIC WEAPON //_PushArray = [_hasSatchel,_ActualObj,_hasMine,_satchelArray]; private _mineArray = _x call VCM_fnc_HasMine; private _hasSatchel = _mineArray select 0; private _mineObject = _mineArray select 1; private _hasMine = _mineArray select 2; private _satchelArray = _mineArray select 3; if (_hasMine) then { _mineList pushback [_x,(_mineObject select 0)]; }; if (_hasSatchel) then { _satchelList pushback [_x,(_satchelArray select 0)]; }; if (VCM_ARTYENABLE) then {_x call VCM_fnc_CheckArty;}; }; } forEach (units _this); private _finalList = [_staticList,_satchelList,_mineList]; _finalList