# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.9 ## ADDED IN 0.4.9 + European ScarH versions + added SCAR H DMR role soldier in Airborne troops + Added new inventory icons for uniforms + PBG-40 is now using magazine proxies + Added 2S1 + Added functional M79 grenade (port from GREF RKG-3EM) + Netting-style face veil (available as glasses slot headgear and Veil+M97 helmet combination) + HT-40 helicopter (Mi-8T) + SAF Opfor factions (Army and Airforce) ## IMPROVED IN 0.4.9 ^ Minimi Para grip/bipod slot configuration on par with USAF M249s ^ Updated M10 desert uniform texture ^ M93 uniform TI texture ^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version ^ Readded proxies to characters shadow LOD ^ Some more improvements to characters fire geometry ^ Added SAF loadorder ^ Improved addons loadorder ^ Some modification to M84's shadow geometry in the buttstock area ^ Set up G36s to use common community `magazineWell[]` (class CBA_556x45_G36) ^ Added facewear proxy to pilot LOD of SAF uniforms ^ Many SAF weapons will now accept magazines compatible with CBA JAM ^ Reduced section count of MD12 M70 rifleman vest ^ replaced T72S tank with T72B3 ^ PBG40 now use soundsets ^ Updated green HT-48 (Mi-17) texture to similar standard as the new camo Mi-8T texture, and made it available for selection in Virtual Garage etc. ^ TI map for M10 uniform ^ TI maps for helmets ## FIXED IN 0.4.9 @ Fixed G-36 pop error when editing crate loadout @ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe @ Fixed missing head shadows in View Pilot LOD @ Added penetration materials, armor & explosion shielding parameter to all RHS explosives @ Fixed characters hands being screwd in last res LOD - added shadowlod param @ Fixed some minor issues with new character firegeometry @ M84 had several vertices in the buttstock marked as Hidden Verts. Seems that sometimes the whole buttstock could be invisible ingame @ AG36 was not utilising the common BIS 40mm `magazineWell[]` used by other 40mm GLs in the mod (class UGL_40x36) @ Some parts of MD12 vest did not have camo hiddenselection defined @ Helmet shadow LODs contained `camo` retexture selections