[5/6/2021 4:29:59 PM][0.5.6][R646][reyhard] ^ Adjusted HEAT submunition initial speed to take into account air friction - http://feedback.rhsmods.org/view.php?id=6110 [4/30/2021 9:53:49 PM][0.5.6][R645][da12thMonkey] Added new 40mm grenade types to `magazines[]=` array of AG-36 to adjust Arsenal sorting order [4/20/2021 10:40:49 PM][0.5.5][R644][jenkins] [0.5.6] versions updated [3/23/2021 5:29:00 PM][0.5.5][R643][reyhard] ^ Added icon for engraved CZ99 [11/23/2020 9:34:23 PM][0.5.5][R642][da12thMonkey] Adjusted SAF Kraz 255 inheritance tree to place it parallel to AFRF MSV/VMF/VDV/ChDKZ/TLA etc variants rather than inheriting from MSV Added edPrev images [11/22/2020 11:21:16 AM][0.5.5][R641][reyhard] ^ Tweaked what weapons are visible in Eden ammo crate ^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037 [11/21/2020 11:56:46 PM][0.5.5][R640][jastreb] @ hide folded weapons variants from arsenal ^ arma 2.00 version update ^ updated README.md [11/21/2020 9:38:33 PM][0.5.5][R639][reyhard] ^ Added inventory icons for folded SAF weapons (G36/ Minimi) [10/31/2020 10:42:38 AM][0.5.5][R638][reyhard] ^ M21 can be folded with optic attached to it [10/26/2020 9:14:09 PM][0.5.4][R637][jenkins] [0.5.5] versions updated [10/23/2020 7:46:57 AM][0.5.4][R636][jastreb] Spacing in CZ99 Engraved displayname [10/22/2020 3:59:33 PM][0.5.4][R635][reyhard] fixed inheritance of KrAZ in SAF config [10/17/2020 10:23:46 PM][0.5.4][R634][jastreb] added `hiddenSelectionsTextures` to M1xxx (check TCV and RSV ) [10/17/2020 4:57:34 PM][0.5.4][R633][jastreb] [10/14/2020 9:34:53 PM][0.5.3][R632][jenkins] [0.5.4] versions updated [10/10/2020 12:06:02 PM][0.5.3][R631][reyhard] updated inventory icons [10/5/2020 5:07:20 PM][0.5.3][R630][da12thMonkey] Reverted displaynames of M1025 and M1079 HMMWVs that were standing in for M1151 and M1152 ECVs [8/31/2020 1:47:15 AM][0.5.3][R629][da12thMonkey] ^ added retexture selections to G36 rifles [8/23/2020 12:42:13 PM][0.5.3][R628][da12thMonkey] ^ Made AG36 compatible with CBA JAM magazineWell [8/14/2020 8:33:51 PM][0.5.3][R627][jastreb] CZ99 now defaults to single action hammer position by default - http://feedback.rhsmods.org/view.php?id=5654 [7/26/2020 1:23:44 PM][0.5.3][R626][da12thMonkey] Adjusted G36 textures/materials for folding stock [7/25/2020 6:07:43 PM][0.5.3][R625][da12thMonkey] EdPrev images for SAF M11XX Configured OPFOR-side classes and added troop carrier vehicle [7/25/2020 3:31:14 PM][0.5.3][R624][da12thMonkey] + Added buttstock folding system to G36 rifles [7/25/2020 12:40:11 PM][0.5.3][R623][reyhard] @ Added some placeholder reload sound to M84 - http://feedback.rhsmods.org/view.php?id=5765 [7/24/2020 11:14:43 PM][0.5.3][R622][da12thMonkey] + Suppressor adapter muzzle attachment for G36 [7/15/2020 10:08:03 PM][0.5.3][R621][jastreb] ^ intechanged colors of para and commando berets [7/15/2020 2:53:46 PM][0.5.3][R620][da12thMonkey] Forgot to disable ViV cargo transport on M1152 RSV version [7/15/2020 2:14:52 PM][0.5.3][R619][da12thMonkey] Hid BFT and antennas on SAF M1151 and M1152 variants [7/14/2020 9:49:47 PM][0.5.3][R618][da12thMonkey] SAF M1152 variants [7/14/2020 5:41:33 PM][0.5.3][R617][da12thMonkey] Corrected texture path [7/13/2020 10:41:22 PM][0.5.3][R616][da12thMonkey] Test configuration for SAF M1151A1s [6/21/2020 6:57:24 PM][0.5.3][R615][jastreb] ^ tweak fresnel and specular values for cz99 [6/21/2020 2:43:13 PM][0.5.3][R614][jastreb] + added engraved version of CZ99 PARA pistol [6/18/2020 5:58:14 PM][0.5.3][R613][jastreb] ^ beret had no visual lods, and only distant shadow lod [6/8/2020 10:38:35 PM][0.5.3][R612][jastreb] @ Opfor SAF vehicles missing in Zeus interface http://feedback.rhsmods.org/view.php?id=5746 [5/18/2020 9:58:35 PM][0.5.2][R611][jenkins] Version 0.5.3 update [5/14/2020 11:38:15 PM][0.5.2][R610][jastreb] @ oldman head wounds macro capitalization fix [5/14/2020 5:27:42 PM][0.5.2][R609][reyhard] ^ Updated head injury macros to be up to date with Old Man [5/13/2020 5:13:04 PM][0.5.2][R608][reyhard] ^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods [5/9/2020 9:10:59 PM][0.5.1][R607][jenkins] Version 0.5.2 update [5/9/2020 7:28:48 PM][0.5.1][R606][jastreb] hotfix for previous [5/9/2020 7:24:12 PM][0.5.1][R605][jastreb] ^ TMA4 AT mine is now triggered only on contact - placing mines in the middle of road will be no longer effective ^ TMA4 AT mine is now using additional penetrator to simulate blast damage [5/9/2020 2:53:43 PM][0.5.1][R604][reyhard] config cleanup for new pboproject [5/9/2020 9:18:15 AM][0.5.1][R603][reyhard] ^ Tweaked zeroing on CZ99 ^ Tweaked recoil on CZ99 ^ Added tritum sights to CZ99 ^ Tweaked muzzle flash in first person for CZ99 [5/7/2020 3:17:28 PM][0.5.1][R602][reyhard] removed inertia from grip variants - it's handled by grip itself [5/3/2020 9:56:41 AM][0.5.1][R601][reyhard] @ Fixed missing icon error in ammo box - http://feedback.rhsmods.org/view.php?id=5637 [4/21/2020 6:50:35 PM][0.5.1][R600][reyhard] ^ Added inventory icons for CZ99 [4/12/2020 12:39:29 PM][0.5.1][R599][reyhard] ^ Added OPFOR variant of SAF units to CfgPatches list so they are not available in Zeus - http://feedback.rhsmods.org/view.php?id=5592 [2/13/2020 6:52:12 PM][0.5.1][R598][jastreb] ^ cz99 animations [2/12/2020 7:35:28 AM][0.5.1][R597][reyhard] sound config sanitization - part2 [2/12/2020 1:23:17 AM][0.5.1][R596][jastreb] derp [2/12/2020 12:51:09 AM][0.5.1][R595][jastreb] ^ cZ99 animations done [2/11/2020 8:57:18 PM][0.5.1][R594][jastreb] @ fixed AS/SMDI textures and tweaked rvmat for cz99 [2/11/2020 6:12:04 PM][0.5.1][R593][jastreb] @ fix for shadow lods and additional res lods for cz99 [2/11/2020 4:24:58 PM][0.5.1][R592][jastreb] ^ adjusted memory points, added shadow lods, tweaked geo lods on cz99 [2/11/2020 2:09:50 PM][0.5.1][R591][jastreb] @ adjusted position and holster scale of cz99 [2/11/2020 1:39:27 PM][0.5.1][R590][jastreb] @ cz99 magazine model path fix [2/11/2020 9:01:57 AM][0.5.1][R589][jastreb] @ macro and class fix [2/11/2020 8:49:11 AM][0.5.1][R588][jastreb] ^ CZ99 weapon and magazines configuration, strings [2/11/2020 6:43:34 AM][0.5.1][R587][jastreb] + cz99 magazine further work on cz99 lods and model.cfg [2/9/2020 11:28:13 PM][0.5.1][R586][jastreb] [2/9/2020 9:34:09 PM][0.5.1][R585][jastreb] + CZ99 pistol initial import and config [2/9/2020 7:25:08 PM][0.5.1][R584][aleksadragutin] [2/9/2020 7:24:49 PM][0.5.1][R583][aleksadragutin] [2/9/2020 6:40:57 PM][0.5.1][R582][aleksadragutin] CZ99 Model and Textures [2/9/2020 6:40:03 PM][0.5.1][R581][aleksadragutin] CZ99 Model and Textures [2/3/2020 6:59:43 AM][0.5.1][R580][jastreb] @ Opfor SAF doesnt wear uniform http://feedback.rhsmods.org/view.php?id=5494 [1/30/2020 7:17:40 AM][0.5.1][R579][reyhard] @ Fixed long RBR-80 loading time - http://feedback.rhsmods.org/view.php?id=5469 [1/27/2020 8:02:44 PM][0.5.1][R578][reyhard] sanitized sound configs [1/27/2020 8:02:46 AM][0.5.1][R577][reyhard] added base OFP2_ManSkeleton [1/19/2020 12:12:15 PM][0.5.1][R576][reyhard] !CLEARTEMP! repacking addons with new binarize [1/4/2020 11:49:40 PM][0.5.1][R575][jastreb] @ HAMMER PURGE 2 [1/4/2020 6:02:50 PM][0.5.1][R574][jastreb] @ HAMMER PURGE !!! [12/9/2019 4:07:36 PM][0.5.1][R573][reyhard] tweaked soldiers fire geometries [11/25/2019 7:32:33 PM][0.5.1][R572][reyhard] ^ Added proper inventory icons to Alice backpacks [11/20/2019 10:40:10 PM][0.5.0][R571][Soul_Assassin] [0.5.1] Version bump [9/12/2019 1:53:19 AM][0.5.0][R570][ballistic09] @ Para Minimi machinegunner was using incompatible magazines [8/31/2019 12:04:43 PM][0.5.0][R569][reyhard] ^ Configured folding for SAF SCAR variants [8/30/2019 8:49:41 PM][0.5.0][R568][reyhard] @ Fixed missing camo selections on folded SCAR stocks [8/11/2019 11:31:02 PM][0.4.9][R567][Soul_Assassin] [0.5.0] Version bump [8/7/2019 3:21:37 PM][0.4.9][R566][da12thMonkey] Moved M99A5 vest placeholder class in to private scope [8/7/2019 10:40:27 AM][0.4.9][R565][da12thMonkey] Vest TI maps [8/6/2019 8:42:26 AM][0.4.9][R564][da12thMonkey] Beret TI textures [8/5/2019 6:45:59 PM][0.4.9][R563][reyhard] commented out duplicated entry [8/3/2019 5:17:24 PM][0.4.9][R562][da12thMonkey] ^ TI map for M10 uniform ^ TI maps for helmets [7/31/2019 8:34:04 PM][0.4.9][R561][reyhard] added new inventory icons [7/30/2019 5:26:22 PM][0.4.9][R560][da12thMonkey] Resolved PBG-40 firemode (sound etc.) inheritance from GP-25 [7/29/2019 2:55:26 PM][0.4.9][R559][gurdy] + SAF Opfor factions (Army and Airforce) [7/28/2019 1:43:59 PM][0.4.9][R558][da12thMonkey] ^ Updated green HT-48 (Mi-17) texture to similar standard as the new camo Mi-8T texture, and made it available for selection in Virtual Garage etc. [7/27/2019 5:53:13 PM][0.4.9][R557][da12thMonkey] Applying countermeasure pylons to L-18 [7/21/2019 7:48:51 AM][0.4.9][R556][reyhard] ^ PBG40 now use soundsets [7/18/2019 10:18:38 PM][0.4.9][R555][da12thMonkey] Updated HT-40 textures [7/17/2019 6:23:51 AM][0.4.9][R554][da12thMonkey] + HT-40 helicopter (Mi-8T) [5/31/2019 7:23:56 PM][0.4.9][R553][da12thMonkey] Adjusted vertex weights on veil balaclavas [5/30/2019 1:38:10 PM][0.4.9][R552][da12thMonkey] Stringtabled displaynames for M97+veil helmets [5/30/2019 12:33:48 AM][0.4.9][R551][aleksadragutin] [5/30/2019 12:33:43 AM][0.4.9][R550][aleksadragutin] [5/30/2019 12:33:21 AM][0.4.9][R549][aleksadragutin] [5/29/2019 4:53:14 PM][0.4.9][R548][aleksadragutin] [5/29/2019 4:53:08 PM][0.4.9][R547][aleksadragutin] [5/29/2019 4:52:55 PM][0.4.9][R546][aleksadragutin] [5/29/2019 1:14:59 PM][0.4.9][R545][aleksadragutin] [5/29/2019 1:14:24 PM][0.4.9][R544][aleksadragutin] [5/28/2019 12:58:08 PM][0.4.9][R543][aleksadragutin] [5/28/2019 12:57:44 PM][0.4.9][R542][aleksadragutin] [5/28/2019 12:49:04 PM][0.4.9][R541][aleksadragutin] Net balaclava model tweak. [5/28/2019 12:49:01 PM][0.4.9][R540][aleksadragutin] Net balaclava model tweak. [5/28/2019 12:48:13 PM][0.4.9][R539][aleksadragutin] [5/28/2019 9:27:59 AM][0.4.9][R538][aleksadragutin] Net balaclava texture tweaks. [5/28/2019 9:27:54 AM][0.4.9][R537][aleksadragutin] Net balaclava texture tweaks. [5/28/2019 9:27:01 AM][0.4.9][R536][aleksadragutin] [5/27/2019 8:01:05 PM][0.4.9][R535][da12thMonkey] WIP camouflage veil/balaclava face-wear and initial M97+veil helmet variants (vertex weighing needs improvement) [5/25/2019 6:40:56 PM][0.4.9][R534][da12thMonkey] @ Helmet shadow LODs contained `camo` retexture selections [5/10/2019 10:51:54 PM][0.4.9][R533][da12thMonkey] Configuring the black Mk316 SCAR mags [5/10/2019 4:08:55 PM][0.4.9][R532][jastreb] removed decals from tanks [5/10/2019 3:34:02 PM][0.4.9][R531][jastreb] ^ replaced T72S tank with T72B3 [5/6/2019 3:50:40 PM][0.4.9][R530][da12thMonkey] @ Some parts of MD12 vest did not have camo hiddenselection defined ^ Reduced section count of MD12 M70 rifleman vest [5/4/2019 9:47:18 PM][0.4.9][R529][da12thMonkey] ^ Many SAF weapons will now accept magazines compatible with CBA JAM [5/2/2019 3:36:53 PM][0.4.9][R528][reyhard] base classes cleanup [4/28/2019 8:36:58 AM][0.4.9][R527][reyhard] ^ Added facewear proxy to pilot LOD of SAF uniforms [4/27/2019 6:29:08 PM][0.4.9][R526][jastreb] placeholder config for M99A5 vest @fuxna [4/14/2019 9:01:52 PM][0.4.9][R525][da12thMonkey] @ AG36 was not utilising the common BIS 40mm `magazineWell[]` used by other 40mm GLs in the mod (class UGL_40x36) ^ Set up G36s to use common community `magazineWell[]` (class CBA_556x45_G36) [4/13/2019 1:31:14 PM][0.4.9][R524][da12thMonkey] ^ Some modification to M84's shadow geometry in the buttstock area @ M84 had several vertices in the buttstock marked as Hidden Verts. Seems that sometimes the whole buttstock could be invisible ingame [4/6/2019 12:11:10 PM][0.4.9][R523][reyhard] config cleanup [4/6/2019 11:47:38 AM][0.4.9][R522][reyhard] ^ Improved addons loadorder [4/1/2019 9:00:30 PM][0.4.9][R521][reyhard] ^ Added SAF loadorder [3/27/2019 8:20:50 AM][0.4.9][R520][reyhard] ^ Readded proxies to characters shadow LOD ^ Some more improvements to characters fire geometry [3/26/2019 9:05:57 PM][0.4.9][R519][reyhard] @ Fixed some minor issues with new character firegeometry [3/17/2019 6:43:00 PM][0.4.9][R518][reyhard] path fix [3/17/2019 5:26:28 PM][0.4.9][R517][reyhard] + Added functional M79 grenade (port from GREF RKG-3EM) [3/16/2019 2:59:01 PM][0.4.9][R516][reyhard] @ Fixed characters hands being screwd in last res LOD - added shadowlod param [3/16/2019 9:42:05 AM][0.4.9][R515][reyhard] @ Added penetration materials, armor & explosion shielding parameter to all RHS explosives [3/10/2019 1:44:39 PM][0.4.9][R514][reyhard] @ Fixed missing head shadows in View Pilot LOD [3/9/2019 3:49:53 PM][0.4.9][R513][reyhard] @ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe cleaned up sections, rvmats, uvsets & geometries with check all script [3/8/2019 2:10:26 PM][0.4.9][R512][da12thMonkey] Commit devBranch logo ver.1.0 [3/8/2019 11:11:15 AM][0.4.9][R511][reyhard] ^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version [3/2/2019 10:10:49 PM][0.4.9][R510][da12thMonkey] ^ M93 uniform TI texture [2/17/2019 12:42:05 PM][0.4.9][R509][da12thMonkey] Updated SAF 2S1 config to accommodate new loader's turret/periscope [1/25/2019 3:19:02 PM][0.4.9][R508][da12thMonkey] Update edPrev pic after decal position update [1/25/2019 7:14:07 AM][0.4.9][R507][Soul_Assassin] 2s1: decal placements [1/18/2019 2:55:51 AM][0.4.9][R506][da12thMonkey] SAF 2S1 config (many thanks to Ballistic09 for helping me realise cfgPatches exists for a reason) [1/18/2019 12:15:29 AM][0.4.9][R505][Soul_Assassin] + Added 2S1 [12/19/2018 7:04:16 PM][0.4.9][R504][da12thMonkey] Updated edPrev images for SAF units [12/19/2018 11:22:14 AM][0.4.9][R503][reyhard] fixed icon path error [12/3/2018 7:56:07 PM][0.4.9][R502][da12thMonkey] + PBG-40 is now using magazine proxies [11/24/2018 8:47:37 AM][0.4.9][R501][reyhard] + Added new inventory icons for uniforms [11/22/2018 9:21:57 PM][0.4.9][R500][reyhard] misserio file [10/31/2018 8:04:07 PM][0.4.9][R499][da12thMonkey] ^ Updated M10 desert uniform texture [10/27/2018 9:09:32 AM][0.4.9][R498][reyhard] added SAF SCARs inventory icons [10/13/2018 9:53:05 PM][0.4.9][R497][da12thMonkey] Folded SCAR STD did not have a folded stock in view Pilot SCAR folding while grips are attached Configured folding of Minimi Para stock EdPrev image for SCAR-wielding paratrooper [10/8/2018 9:33:19 PM][0.4.9][R496][da12thMonkey] Black SCAR-H LB switched to the the wrong class when using the fold action [10/8/2018 6:13:37 PM][0.4.9][R495][jastreb] oops duplicated entry [10/8/2018 6:04:39 PM][0.4.9][R494][jastreb] + added SCAR H DMR role soldier in Airborne troops added SCAR H rifles and magazines to virtualAmmoBox configured some AI weapons for DMR/sniper roles updated strings [10/7/2018 1:27:45 PM][0.4.9][R493][da12thMonkey] Configured Tan/FDE Euro SCARs [10/7/2018 1:24:09 PM][0.4.9][R492][reyhard] updated folding script name [10/7/2018 12:52:05 PM][0.4.9][R491][da12thMonkey] Forgot to change magazinewells array name [10/7/2018 8:56:57 AM][0.4.9][R490][PuFu] saf ti_ca [10/7/2018 12:38:52 AM][0.4.9][R489][PuFu] lighting black, added TI map [10/6/2018 5:20:46 PM][0.4.9][R488][da12thMonkey] Made SAF SCARs default to black magazines [10/6/2018 3:22:53 PM][0.4.9][R487][da12thMonkey] Quick config for black SCARs in SAF [10/6/2018 2:06:19 PM][0.4.9][R486][da12thMonkey] Applied rUSAFDEV3300 adjustments to Euro SCARs [10/6/2018 10:19:28 AM][0.4.9][R485][PuFu] + European ScarH versions [9/30/2018 11:48:49 AM][0.4.9][R484][reyhard] @ Fixed G-36 pop error when editing crate loadout [9/26/2018 12:28:35 AM][0.4.9][R483][da12thMonkey] ^ Minimi Para grip/bipod slot configuration on par with USAF M249s [9/17/2018 3:15:39 PM][0.4.8][R482][Soul_Assassin] [0.4.9] Version bump [9/6/2018 12:07:13 PM][0.4.8][R481][da12thMonkey] @ Fixed MTZ rail system so it keeps M21's currently loaded magazine [8/24/2018 8:49:33 AM][0.4.8][R480][reyhard] bumped SAF pboprefix [8/23/2018 4:47:42 PM][0.4.8][R479][da12thMonkey] ^ Added proper nameSound parameter to smoke grenades [8/23/2018 2:33:17 PM][0.4.8][R478][da12thMonkey] !CLEARTEMP! ^ reduced specularPower for hand grenades AFAIK, models need rebuild to apply .rvmat changes in previous commit Also adds change note to 0.4.8 build log [8/21/2018 10:47:13 PM][0.4.7][R477][Soul_Assassin] [0.4.8] Version bump [8/20/2018 12:03:27 AM][0.4.7][R476][jastreb] ^ reduced specularPower for hand grenades [8/19/2018 2:29:12 PM][0.4.7][R475][da12thMonkey] @ Yellow and Blue M83 smoke grenades had incorrect markings [8/19/2018 12:48:12 PM][0.4.7][R474][Fuxna] SAF updated textures for handgranades [8/16/2018 6:16:15 PM][0.4.7][R473][da12thMonkey] ^ Adjusted Zrak binocular reticle scale, to match milliradian measurement [8/16/2018 5:45:33 PM][0.4.7][R472][jastreb] @ M82 API rounds had weird explosive effect that wasnt supposed to be there [8/14/2018 7:16:03 AM][0.4.7][R471][reyhard] @ Fixed missing explosion sounds for TM100/200/500 charges [8/13/2018 12:12:35 PM][0.4.6][R470][Soul_Assassin] [0.4.7] Version bump [8/10/2018 7:59:18 PM][0.4.6][R469][jastreb] attemped fix of reported texture bugs with L18 and T72S [8/8/2018 1:53:37 PM][0.4.6][R468][da12thMonkey] @ Error popups when opening inventory UI, with M92 or RBR M80 equipped [8/7/2018 9:02:39 PM][0.4.6][R467][da12thMonkey] Grenade icons [8/7/2018 7:39:03 PM][0.4.6][R466][da12thMonkey] Grenade textures and colour-specific models for smoke grenades [7/8/2018 4:15:55 PM][0.4.6][R465][jastreb] cheeky breeky v damke [7/8/2018 4:09:56 PM][0.4.6][R464][jastreb] derp [7/8/2018 4:07:28 PM][0.4.6][R463][jastreb] @ displaynameShort for M21 magazine now on pair with USAF [7/8/2018 3:15:09 PM][0.4.6][R462][jastreb] @ fixed wrong ammo DNAME string for M21 [6/30/2018 9:58:57 PM][0.4.6][R461][ballistic09] M80 now uses correct submunition penetrator [6/16/2018 10:53:17 PM][0.4.6][R460][jastreb] scope out rifle grenades [6/5/2018 2:42:49 PM][0.4.6][R459][jastreb] [6/5/2018 2:34:21 PM][0.4.6][R458][jastreb] derpy [6/5/2018 2:33:56 PM][0.4.6][R457][jastreb] ^ tweaked G36 recoil based on feedback - T2385 [6/4/2018 7:29:58 PM][0.4.6][R456][da12thMonkey] !CLEARTEMP! Fixed wonky RG rvmat values (black _as etc.) - Forcing rebuild of explosives models [6/4/2018 7:22:56 PM][0.4.6][R455][da12thMonkey] Got RG hide animation working when units switches to rifle muzzle with a grenade loaded Adjusted RG model positions so the base is centred at grid origin (easier to consistently position proxies and magazine models when there is a fixed frame of reference between models) [6/2/2018 5:17:07 PM][0.4.6][R454][jastreb] adjusted some memory points position adjusted rifle grenade hide animation [6/2/2018 3:16:44 PM][0.4.6][R453][jastreb] added autocenter 0 to rg magazine models geometry lod added memory point for fire direction in weapon model added magazine hide animation moved proxy forward to adjust grenade position [6/2/2018 1:51:40 PM][0.4.6][R452][jastreb] testing rifle grenades with new mag tech WIP rifle grenade models are from external source and will be removed after test proves successful not for public use! [5/26/2018 8:04:14 PM][0.4.6][R451][il_padrino] improved M93 uniform texture [5/25/2018 10:16:57 PM][0.4.6][R450][jastreb] [5/25/2018 10:03:44 PM][0.4.6][R449][jastreb] forgot the ThrowMuzzle for BRK [5/25/2018 9:46:01 PM][0.4.6][R448][jastreb] !CLEARTEMP! fokit if this works [5/25/2018 9:33:23 PM][0.4.6][R447][jastreb] !CLEARTEMP! previous rvmat change requires clearing cache [5/25/2018 4:15:23 PM][0.4.6][R446][jastreb] + added BRK M79 AT grenade (a copy of RKG3) thanks to `j0zh94` and `gurdy` <3 [5/25/2018 1:25:28 AM][0.4.6][R445][jastreb] added blue and orange smoke grenades added new grenades to virtual ammobox added new grenades to infantry loadouts, AI backpacks and vehicles ^ replaced M72A7 with RBR M80 in infantry loadouts and vehicles ^ tweaked some infantry loadouts to reduce weight ^ replaced mines and explosives with newly made ones in AI backpacks [5/24/2018 9:41:14 PM][0.4.6][R444][jastreb] added shadow lods to thrown grenade models [5/24/2018 8:39:59 PM][0.4.6][R443][jastreb] added shadow and geo lods to hand grenades [5/24/2018 1:27:19 PM][0.4.6][R442][jastreb] derp [5/24/2018 1:17:46 PM][0.4.6][R441][jastreb] [5/24/2018 1:01:02 PM][0.4.6][R440][jastreb] configured previously added grenades WIP [5/24/2018 10:58:12 AM][0.4.6][R439][jastreb] added throw models for recently added hand grenades (needs geo lod done) @fuxna [5/23/2018 11:17:11 PM][0.4.6][R438][jastreb] + added hand grenades BR M75, BR M84, BRD M83, BRZ M88 and RShB P98 initial commit WIP (no config yet) [5/21/2018 3:25:37 PM][0.4.6][R437][jastreb] @ army CO had black MP beret in loadout reversed explosive effect from M82 API ammo since it was overkill (left slight explosive property) [5/19/2018 9:46:33 PM][0.4.6][R436][jastreb] minor changes in folder structure (prep - no data) [5/13/2018 7:22:57 PM][0.4.6][R435][jastreb] reverting AI suppression since .300 rounds inherit larger AI supress effect [5/13/2018 7:08:37 PM][0.4.6][R434][jastreb] add some supress effects for AI in M82 API round [5/13/2018 6:53:17 PM][0.4.6][R433][da12thMonkey] Some quick fixes for API rounds [5/13/2018 6:32:02 PM][0.4.6][R432][jastreb] + added M82 API magazines for M70 and M92 [5/12/2018 6:07:13 PM][0.4.6][R431][jastreb] minor config fixes, adjusting tracer count, engaged some macros that were unused in SAF there are no magazines full of tracer ammo every 3rd is tracer mag, while other mags do not contain any tracers [5/12/2018 10:36:26 AM][0.4.6][R430][da12thMonkey] oops [5/12/2018 12:26:30 AM][0.4.6][R429][da12thMonkey] Proxy mag and magazinewells compatibility for M70 and M92 Added M67 ball and M78 tracer mags for SAF, using the Zastava mag model [5/11/2018 7:09:04 PM][0.4.6][R428][da12thMonkey] Added 10 round Scorpion mag model and set up proxy mags on the weapon [5/10/2018 7:37:40 PM][0.4.6][R427][da12thMonkey] Ground models for SAF mags Added M80 launcher to Eden, and Arsenal crate [5/10/2018 7:07:36 PM][0.4.6][R426][jastreb] another minor string change for M76 DMR magazine [5/10/2018 4:24:54 PM][0.4.6][R425][jastreb] small string fix [5/9/2018 11:10:32 AM][0.4.6][R424][da12thMonkey] SAF mag name standardising [5/9/2018 9:03:45 AM][0.4.6][R423][da12thMonkey] Updated G36 C-Mag ground model path [5/6/2018 8:01:34 PM][0.4.6][R422][da12thMonkey] Proxy mag setup for G36, per reyhard's request [5/6/2018 4:36:53 PM][0.4.6][R421][reyhard] another small fix after cfg cleanup [5/2/2018 9:41:32 PM][0.4.6][R420][da12thMonkey] [5/2/2018 9:26:15 PM][0.4.6][R419][da12thMonkey] !CLEARTEMP! Removed unused G36 C-Mag from SAF and moved to USAF [4/22/2018 9:00:31 PM][0.4.6][R418][da12thMonkey] @ Restored some G36 sounds that were accidentally deleted [4/22/2018 8:48:14 PM][0.4.6][R417][reyhard] fixed small error after cfg clean up [4/21/2018 9:36:29 PM][0.4.6][R416][reyhard] @ Fixed broken decals on SAF refuel Ural [4/18/2018 7:40:53 PM][0.4.6][R415][Festival] + Added demolition charges TM100, TM200 and TM500 [4/13/2018 6:56:43 PM][0.4.6][R414][jastreb] @ duplicated strings for Scorpion ammo were spamming rpt [4/3/2018 6:13:53 PM][0.4.6][R413][reyhard] @ Fixed updating base classes rpt errors when using with GREF @ Fixed sounds of few weapons were inncorrect in AI fire modes [4/2/2018 9:07:22 PM][0.4.6][R412][reyhard] fixed typo in M21 sound config [4/2/2018 8:28:24 PM][0.4.6][R411][reyhard] @ Various fixes to updating base classes rpt errors [3/13/2018 1:03:13 AM][0.4.6][R410][da12thMonkey] @ MTZ rail attachment wasn't functioning correctly on M21S and M21A+PBG40 @ Fold buttstock action would cause M21A+PBG40 to lose its grenade launcher (added folded version of the model) [3/10/2018 9:35:45 AM][0.4.6][R409][reyhard] ^ Added new icons for SAF weapons & gear added blank.rtm for proper packing with frankenstein tools adjusted RBR M80 rocket flight characteristics & reticle [2/13/2018 4:25:17 PM][0.4.6][R408][jastreb] ^ removed UGL rounds from NPC backpacks fixed identation caused by wrong tab spacing size [2/11/2018 9:12:48 PM][0.4.6][R407][jastreb] ^ removed UGL rounds from rifleman/crew NPC backpacks [1/25/2018 9:41:37 PM][0.4.6][R406][da12thMonkey] !CLEARTEMP! ^ Reconfigured SAF weapon sounds to the same standard as other RHS mods Copied LAxemann's weapon sounds system to SAF - adjustments for M84 to use PKM sound, G36 sounds based on M4 values but with different closure, Zastavas and Scorpion on par with GREF. Removed old and unused data (AG36 sounds are still there) [1/21/2018 3:39:15 PM][0.4.6][R405][jastreb] !CLEARTEMP! ^ L18 can now spawn as gray or blue with 60/40 probability [1/19/2018 1:58:51 PM][0.4.5][R404][Soul_Assassin] Force rebuild new version [1/19/2018 1:56:02 PM][0.4.5][R403][Soul_Assassin] [0.4.6] Version bump [1/16/2018 7:03:08 AM][0.4.5][R402][Soul_Assassin] A bit of config cleanup to play nicer with the config parser. [1/15/2018 8:51:14 PM][0.4.5][R401][jastreb] Tactical One uniform scoped out as its unused for now HS disabled in model.cfg >> sections to prevent possible retextures [1/11/2018 8:44:10 AM][0.4.5][R400][jastreb] sent wrong file [1/11/2018 8:10:44 AM][0.4.5][R399][jastreb] reduced logo image to 236px to prevent stacking in arsenal while canvas remains 256px [1/11/2018 7:04:39 AM][0.4.5][R398][jastreb] @ fixed mod logos upscaled to full 256px size for trial [12/29/2017 3:21:17 PM][0.4.5][R397][jastreb] leading slash missing [12/29/2017 1:30:17 PM][0.4.5][R396][jastreb] forgot to send added AI weapons [12/29/2017 1:16:34 PM][0.4.5][R395][jastreb] ^ added section for pouches on M12 vest so they can be retextured [12/29/2017 1:00:34 PM][0.4.5][R394][jastreb] !CLEARTEMP! @ armored crewman had wrong weapon assigned - close T2348 http://feedback.rhsmods.org/view.php?id=3883 [12/10/2017 8:51:31 PM][0.4.5][R393][da12thMonkey] ^ Upgraded L-18 to the MiG-29SM standard cockpit [12/10/2017 3:46:03 PM][0.4.5][R392][reyhard] serbian commit [12/2/2017 4:51:17 PM][0.4.5][R391][da12thMonkey] Corrected HT48 parent classname [12/2/2017 4:41:25 PM][0.4.5][R390][jastreb] fixing broken inheritance for HT48 [12/2/2017 3:21:21 PM][0.4.5][R389][jastreb] ^ reverted HT48 to unarmed cargo version [11/16/2017 12:48:45 PM][0.4.5][R388][reyhard] @ Unified SAF & AFRF UGL sounds [11/9/2017 8:52:01 PM][0.4.4][R387][Soul_Assassin] Bumped version numbers [11/9/2017 1:06:19 PM][0.4.4][R386][da12thMonkey] @ G36KV was missing burst fire mode [11/8/2017 7:57:05 PM][0.4.4][R385][Festival] + Added MRUD AP mines + Added editorpreview images for TMA-4 and PMA-3 @ Fixed TMA-4 rvmat [11/8/2017 4:23:45 PM][0.4.4][R384][da12thMonkey] ^ Adjusted Minimi mass [11/6/2017 4:50:03 PM][0.4.4][R383][da12thMonkey] Prone version of M21+PBG40 reload gesture [11/6/2017 2:50:00 PM][0.4.4][R382][da12thMonkey] Reload gesture for M21 with PBG40 (prone .rtm is placeholder) [11/5/2017 10:08:27 AM][0.4.4][R381][jastreb] minor fix for strings after Italian addition [11/3/2017 10:16:25 PM][0.4.4][R380][jastreb] + Italian strings by AtixNeon [10/28/2017 9:34:01 PM][0.4.4][R379][jastreb] @ some para AI had wrong magazines in inventory [10/25/2017 9:56:53 PM][0.4.4][R378][jastreb] ^ revised Zrak binoculars reticle and aperture [10/22/2017 8:44:31 PM][0.4.4][R377][da12thMonkey] + Blue-gray version of SAF MiG-29 paint scheme (as seen on the new aircraft donated from Russia) [10/21/2017 7:37:10 PM][0.4.4][R376][jastreb] ^ displayname of M84 LMG 250Rnd `Box` changed to `Belt` to avoid confusion (250Rnd Box cant be mounted on the LMG without tripod, but belt from the box can be used) http://feedback.rhsmods.org/view.php?id=3641 [10/18/2017 2:16:51 PM][0.4.4][R375][jastreb] unscoped desert variant of M12 vest and added it to VA ammobox @ wrong path to models of Zrak binocular [10/18/2017 1:40:45 PM][0.4.3.1][R374][Soul_Assassin] Version bump to 0.4.4 [10/18/2017 6:57:38 AM][0.4.3.1][R373][il_padrino] + Added desert texture for M12 vest [10/18/2017 5:50:32 AM][0.4.3.1][R372][jastreb] config support for M12 vest desert variant, unscoped until texture is in added some missing strings for gear [10/17/2017 8:24:14 AM][0.4.3.1][R371][il_padrino] ^ Tweaks to MD12 vest texture colors to make it more in tone with the uniform [10/15/2017 6:02:06 PM][0.4.3.1][R370][jastreb] + ALICE packs in two camo variants renamed Zrak binocs and applied changed in configs Added new gear to virtualAmmoBox !CLEARTEMP! [10/14/2017 2:10:23 PM][0.4.3.1][R369][toadie2k] Conformed respective SAF weapons to new AK reload sequences/timing [10/13/2017 11:30:49 AM][0.4.3.1][R368][Soul_Assassin] + Added version file