# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.5.5 ## ADDED IN 0.5.5 + Added T15 + Added towing system to ZU-23-2 & D-30 (ongoing Work In Progress). Those 2 heavy weapons can be only towed AFRF cars & trucks for now! For more info please go to following page - http://www.rhsmods.org/w/towing + Afghanka uniforms in many different varieties and camouflages + KLMK oversuit + OMON uniform + Cossak uniform + VKPO uniform + 6B2 with variants + 6B3 with variants + Belt pouches with variants + Suspender equipment with variants + Lifchik chest rig with variants + Chicom chest rig + 6Sh117 with variants + 6B45 with variants + Pilotka + Afghanka field cap with many variants + VKPO field cap + Ushanka + OMON cap + Cossack visor caps + Cossak Papakha + OMON Beret + Early VDV Beret + SSh60 + New SSh68 + STSh-81 Sphera + New 6B47 + 6B48 + RD-54 + New RPG pack + R-148 + Added 6M2 and 6M2-1 Headphones inc. headgear, glasses and NVG slot variants, plus 6B47 helmet models with integrated headphones + Added RPG-18 from Arma 2 + Added 6B5 vests from GREF to AFRF, to compliment the addition of other Soviet uniforms and equipment + R-187P1 Azart inventory item for radio-slot + R-169P-1-01 inventory item for radio-slot + Added RPK-74M + 6L31 60 round, quad-stack 5.45x39mm magazine ## IMPROVED IN 0.5.5 ^ Adjusted opticType on AFRF accessories ^ Autotrack system is now using getVehicleTIPars ^ Regenerated icons for AKS74U ^ Added recoil force to aircraft mounted GSh cannons - http://feedback.rhsmods.org/view.php?id=5962 ^ Tweaked AK74 animations a little bit ^ Tweaked hit points & fire geometry of D30 & ZU-23-2 - they should no longer explode from single grenade + they have now turret & gun hitpoints configured ^ Added spalling to vanilla HEAT submunition ^ Added additional particle effects to ZU-23-2 ^ BTR-80 and 80A optimized definitively ^ Improved resolution LODs Crates and Wheels from the BTR70 / Habar. ^ Added SVD muzzle accessories to Joint Rails (asdg_MuzzleSlot_762R_SVD ) ^ Added compatibility entries for BIS accessories ^ Improved resolution LODs BMP2 ^ Improved resolution LODs BMP1. ^ Improved resolution LODs wooden ditching beam ^ Improved resolution LODs Konkursz. ^ Tweak to towing weapon helper function ^ Improved BMP1/BMP1D/BMP1K camo selections missing. ^ Improved resolution LODs BMK_T ^ Heavy weapon variables related to dragging are properly deinitalized when action is cancelled ^ Improved resolution LODs URAL : optimization of the last lod, which was too square. ^ Improved resolution LODs BMD/Habar : optimization of all the content : additions of 3 lods. ^ Improved resolution LODs PMP pontoon : added 3 lods. ^ Improved resolution LODs AK74 ^ Improved resolution LODs ZIL131 : added lod 4 and 5. ^ Added glass panels to Kamaz-5350 last LOD ^ Made RSP-30 & TR-8 icons more consistent ^ Reduced Pchela-1T protection against HE rounds ^ Improved gear/backpack : added landcontact lod. ^ Added special function for handling of dragging heavy weapons by AI (can be only used by mission makers) ^ Added buoynacy=1 to fake towing vehicle ^ Tweaked what weapons are visible in Eden ammo crate ^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037 ^ Added PG-1, PG-1M & basic implementation of OP4-M45 sight ^ Added optics hitpoint to D-30 & 2B14 ^ Small tweaks to ZU-23-2 ^ Tweaked 2B14 optic animation + disabled barrel stabilization ^ Improved resolution LODs T-72/T-90 series tanks ^ Improved resolution LODs NSVT : addition of a fifth lod ^ Tweaked vehicles door sounds ^ Added damage textures to new ZU-23-2 model + small color tweak to texture ^ Reduced inventory mass of bakelite and polymer 7.62x39mm AK 30-round magazines ^ Improved resolution LODs T-80 series tanks ^ Added experimental function which removes engine fire particle effects after vehicle was repaired & engine was turned on ^ Few logic tweaks to rhs_fnc_engineCheckDamage function ^ Separate AFG slot proxy definition in AFRF. Avoids USAF dependency if this feature is needed for RU weapons (or community addons) in future ^ Tweaked 9M117 max range & flight time (there are still some issues with guiding them above 5km though) - http://feedback.rhsmods.org/view.php?id=6150 ^ Tweaked launchers recoil (kudos to PSZ team!) ^ Regenerated CfgPatches & ground holders for place able items. Warning! Old editor weapons received scope = 1 ^ Reduced 2A28 dispersion for AIs ^ Proper Eden editor preview images for VDV Recon units ^ Tweaked VOG-30/17 max time to live + added self destruct timer - http://feedback.rhsmods.org/view.php?id=6056 ^ Tweaked ZSU-23-4 max speed - http://feedback.rhsmods.org/view.php?id=6057 ^ Tweaked BTR-60 PhysX configuration - http://feedback.rhsmods.org/view.php?id=6091 ^ Added new T3 scope to ZU-23-2 & calibrated ZAP-23 ^ Adjusted get in points & actions on static weapons + prepared them for 2.04 update ^ Reduced turn out limits on Tigr & Kamaz to reduce chance of seeing your own back - http://feedback.rhsmods.org/view.php?id=6063 ## FIXED IN 0.5.5 @ Removed accidental PhysX override @ Hide Igla pod missiles from Virtual Arsenal @ Hide some FCS laser magazines from Virtual Arsenal @ D30 & ZU-23 gun packing was incorrectly locking seats in MP @ Fixed folding weapon stock with safe mode turned on would result with one magazine missing - http://feedback.rhsmods.org/view.php?id=5886 @ Fixed AK74M safe mode animation @ UAZ was still using old spare tire model in interior LOD @ Fixed MiG-29SM missile feed - http://feedback.rhsmods.org/view.php?id=5990 http://feedback.rhsmods.org/view.php?id=5525 @ Fixed issue when folding weapon or attaching NPZ could magically spawn new muzzle attachment - http://feedback.rhsmods.org/view.php?id=5991 @ Fixed NIT-A reticle tint @ Fixed number of available seats on open ZiL-131 @ Fixed KrAZ-255 door selections in interior LOD @ Fixed errors related to missing ti textures & replaced them with procedural ones for now @ Fixed Zil-131 door selections in LOD 3 & 4 @ Towing variables are properly deinitialized when vehicle gets detached @ Some of the Russian ATGMs inherited tandem heat property - http://feedback.rhsmods.org/view.php?id=6021 @ Fixed missing detail in KrAZ-255 interior view @ Fixed some floating bits near middle KrAZ-255 wheel @ SVD bolt stays in back position after firing last round @ Fixed MiG-29SM distance to waypoint text clipping in one of the MFDs - http://feedback.rhsmods.org/view.php?id=6042 @ Fixed T-72 startup sounds - http://feedback.rhsmods.org/view.php?id=6045 @ Fixed scripted turrets not being locked properly in MP - http://feedback.rhsmods.org/view.php?id=5894 @ Fixed smoke effect on OG-7V - http://feedback.rhsmods.org/view.php?id=6062 @ Fixed model.cfg for BM-21 rockets ("Invalid parent bone 's13' for 'fire'" .rpt error) @ AK-103 (Zenitko) handanims when grips were attached @ AK-103 (Zenitko) was able to attach side-rail optics when the stock was folded @ Tweaked T72/T90 fire geometry around ammo carousel - http://feedback.rhsmods.org/view.php?id=6146 @ Fixed small typo in Su-25 flight model config - http://feedback.rhsmods.org/view.php?id=6167 @ Fixed assert when turning out on 2S25, T80A & T80U series vehicles - http://feedback.rhsmods.org/view.php?id=6189 @ Fixed 2A28 AI rate of fire - http://feedback.rhsmods.org/view.php?id=6201 @ Fixed recoil related errors in single use launchers config - http://feedback.rhsmods.org/view.php?id=6194 @ Typo in class rhs_weap_ak74m_fullplum_folded `baseweapon` parameter @ Fixed T90AM commander zeroing was affecting AI - http://feedback.rhsmods.org/view.php?id=6195 @ Fixed bipods reappearing when dismounting gripod - http://feedback.rhsmods.org/view.php?id=6218 @ Fixed camo selections on 6B47 - http://feedback.rhsmods.org/view.php?id=6073 @ Fixed light going through BTRs hull - http://feedback.rhsmods.org/view.php?id=6099 @ Fixed typo in 9M521 tooltip - http://feedback.rhsmods.org/view.php?id=6128 @ Fixed issue with AI getting into Tigr-M was restarting players view mode - http://feedback.rhsmods.org/view.php?id=6092 @ Fixed .rpt errors related to TR-8 - http://feedback.rhsmods.org/view.php?id=6226