# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.9 ## ADDED IN 0.4.9 + Added T-90AM (obyekt 188AM) + Added T-90SM (obyekt 188SM) + Added T-90SA (obr.2004g.) + Added T-90SA (obr.2016g.) + added folded as val model + Added 3D PSO-1 (ironsight ADS is not working atm) - can be equiped by switching preference to 3D optics in RHS game options + Added TNT charges (75, 200 and 400g.) + Added OZM-72 + Gorka-1 uniform + Helmet randomization + Added new uniforms inventory icons + GP-25 is now using magazine proxies + Added 2S1 + Added 810 OBrMP symbology to decals + Added Grip system to AS Val & Vintorez + Added new SoundSets based sound configuration for vehicles (WIP) + Added new sounds for Kamaz-5350 + Added ability to force scope type in mission with mission namespace variable "rhs_preferedOptic" + Added T-14 Armata ※ Offensive systems (armament and fire-control) and defensive systems (armour and active protection) are still very much a Work In Progress + Initial commit of Katya and Vidda Warlords missions. Feel free to improve! + HIDF vs TLA Warlords + Mil Mi-8T (early Hip variant with Klimov TV2-117 powerplant) + Added additional ammo types to BM-21 + Initial push of Livonia Warlords ## IMPROVED IN 0.4.9 ^ Tweaked BMP/D-2 ATGM usage by AI when target was close ^ Another attempt to improve MSK-40P behavior in MP ^ Added useWorldEnvMap=true; to vehicle glass rvmat ^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips ^ Reduced Mi-24 glass reflectiveness ^ Tweaked PKP textures (WIP) ^ Tweaked folding script - it's now possible to fold AK74MR & Zenitco variants when optic is mounted on RIS rail ^ added _ti textures for T-72B3 (2016) ^ Added 3D variant of 1P29 ^ added new optic for rear cam on T-72B3M ^ added log for T-72B3M ^ added icon for T-72B3M ^ changed names of random components on T-72B3M ^ Improved AFRF VG40MD smoke grenade bounciness ^ Improved RGN/RGO so it uses more engine functionality instead of scripts ^ Tweaked engine startup delay - engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines ^ Changed SVD hand anim to grip one ^ Changed radar shadows to soft one by using visualEx sbSource ^ Added Land_ classes for radars so animations should work on map placed objects ^ Added new virtual garage icons for AFRF static weapons ^ Tweaked 1P87 reticle brightness ^ Added basic setup of cat eyes to 2S1 ^ Improved 122mm casing for ejection ^ Improved "Cat Eyes" - now using fade out texture instead of sharp edged one ^ Decal scripts can take arrays of label places ^ Tweaked Ural explosion vulnerability ^ GP-25 is now using soundset tech for firing sounds ^ Tweaked D-30 shell ejection script ^ Tweaked D-30 AI sensor pos so AT variant can now fire behind sandbags ^ Tweaked AI aiming & sensor positions for Kornet & SPG-9 ^ Disabled damageHide on Mi8 since it's not used due to Wreck type destruction ^ Cleaned up numberPhysicalWheels - removed it from non helicopter vehicles & added proper value to some of the helicopters ^ Changed tank barrels fire geometry - added new material to them with much higher deflection chance ^ Tweaked spall & HEAT ammo configuration ^ Improved T-72/90 Character Collision Geometries http://feedback.rhsmods.org/view.php?id=4826 ^ Adding unique recoil classes to Russian rifles (using values from BI equavilents atm) ^ Tweaked AS Val muzzle smoke ^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version ^ Added more apprioriate anim for T90SM gunner ^ Removed heads from characters Shadow LOD ^ Added new accessories icons ^ Tweaked again RPG-7 dispersion ^ Removed some obsolete insurgents from AFRF ^ Added variable to T-72 flag script which allows disable its spawning ^ Made VG-40MD explode on impact (+ removed color variants) - http://feedback.rhsmods.org/view.php?id=2740 ^ Added brakes sounds to Kamaz ^ Tweaked VG-40MD ballistic - http://feedback.rhsmods.org/view.php?id=4914 ^ Calibrated PSO-1 - http://feedback.rhsmods.org/view.php?id=4910 (WIP) ^ Tweaked scope proxy on PKP - http://feedback.rhsmods.org/view.php?id=4920 ^ Changed AK-103 inheritance ^ Readded proxies to characters shadow LOD ^ Some more improvements to characters fire geometry ^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local ^ Added AFRF loadorder ^ Improved addons loadorder ^ Configured amphibious properties of 2S1 ^ Added 2S1 Commander & Loader animations ^ Increased a little bit 2S1 torque on low rpm ^ Added sensorPosition param to some of the static weapons ^ Tweaked RPG-7 proxies size to fit more with vanilla RPG ^ Moved some features of BRM-1K's turret from an external proxy to be part of the model. Vehicle can now be fully retextured with hiddenSelectionsTextures etc. ^ Improved RHS radio protocol compatibility with other mods ^ Tweaked 2S1 water turning radius - http://feedback.rhsmods.org/view.php?id=4960 ^ Tweaked BMP1/2 buoyancy lod & reduced turning speed - http://feedback.rhsmods.org/view.php?id=4959 ^ Tweaked once again 2s1 water turning ^ Extra customisation anims for Mi-8/17 helicopters ^ Removed countermeasure dispensers from civilian Mi-8 ^ Added 6DOF view to Ka-52 - http://feedback.rhsmods.org/view.php?id=4987 ^ Tweaked Mi-28 MFD parallax values - http://feedback.rhsmods.org/view.php?id=4985 ^ Added facewear proxy to pilot LOD of AFRF uniforms ^ Added forcedInitialOrientationDir[] (Arma 1.92 feature) to 125mm petals ^ Tweaked BTR-60 body normal. ^ Improved ammo event handler inheritance ^ Many AFRF weapons will now accept magazines compatible with CBA JAM ^ VOG-25P & RPG-7 Type-69 are using triggerAmmo for airburst instead of spawning collider ^ Added optional probability param to turret blow off script ^ Tweaked RWR announcer script ^ Tweaked Ka-52 HUD ^ Improved BTRs amphibious behavior - http://feedback.rhsmods.org/view.php?id=4982 http://feedback.rhsmods.org/view.php?id=4981 http://feedback.rhsmods.org/view.php?id=4984 ^ Tweaked Ka-52 main gun indicator http://feedback.rhsmods.org/view.php?id=5002 ^ Updated AFRF load order in order to fix compatibility with new, devbranch radio protocols ^ Updated Katya Warlords points ^ Improved lights and cat eyes on T14 ^ Enlarged cat eye lights on T-14 so they are slightly more visible ^ Added RWR, LWR & Arabalet radar to Ka-60 ^ Re-generated Russian Mi-8 textures after removing some baked-in shadow artefacts from hidden or moving parts ^ Some additional customisation animations for Mi-8/Mi-17 series ^ Unified decals rvmat ^ Reduced flare count on Ka-52 to 128 to make it in line with Mi-28 ^ Unified decals rvmat ^ Increased z bias on decals ^ Tweaked Ural & UAZ wheels rvmat ^ Added WIP BM-21 caps ^ Removed hand held compass from mi-28 & Ka-52 cockpit ^ Added basic dynamic loadout configuration for BM-21 using pylons tech ^ Tweaked Ural wheels specular map & rvmat ^ Improved Civilian Mi-8 textures ^ Tweaked Kamaz land contact points ^ Tweaked Ural/Kamaz wheels again ^ Tweaked Ural-4320 sound config ^ Tweaked ZiL-131 suspension ^ Tweaked decals alpha sorting on GAZ-66 ^ Added log to BMP-3 shadow ^ Tweaked decals RVMAT on BMP-1 ^ added TI textures for Kamaz & UAZ wheels + configured spare wheels TI ^ Tweaked BM-21 animations ^ Tweaked BM-21 particle effects ^ Added wheel damage materials for Ural, UAZ, Kamaz, Zil-131 & GAZ-66 ^ Standardized wheel damage on trucks ^ Tweaked again BM-21 firing effects ^ Added launcher hitpoint to BM-21 ^ Tweaked tracer burn time on PKM rounds (last mag round) ^ Extracted Sprut SD proxies and made commander periscope rotatable ^ Tweaked ZIL-131 wheel textures ^ Optimized Ka-52 UI & MFD scripts - replace setObjectTexture trickery with setUserMFDText solution ^ Reduced number of BM-21 fire particles ^ Added TI texture to Ka-52 ^ Tweaked TI materials settings to various AFRF air weapons ^ Tweaked BMP-3 wheels TI ^ Tweaked interior light toggle function ^ Adjusted T90SM/AM TI textures to be more in line with rest of T72 variants ^ Adjusted static weapons TI textures ^ EMR uniform TI texture ^ Adjusted Kamaz & SPG-9 TI textures ^ Infantry helmet TI maps ^ Added TI textures for Tu-95, MiG-29 & T-50 ^ Tweaked missiles TI materials ^ Added TI textures to Pchela-1T ^ Added TI textures to NSVT, ZU-23 & Kornet ^ Added TI textures for PKP & PKM ^ Warlords mission tweaks ^ Tweaked Igla TI texture ^ Zsh-7A aircrew helmet TI texture ^ Added TI textures for AK103/4/5 & AKM ^ Adjusted procedural TI textures on zenitco accessories ^ Tweaked TI materials of various weapon accessories ^ Added TI textures to AK accessories, SVD, T5000, AS Val, VSS, AKS74U, PP2000 & made some tweaks to other ones ^ Turned off A2 Russian radio protocol in favor of A3 one ^ Added some initial T-14 armor configuration (ERA) ^ Rear cargo doors can now be removed from Mi-8AMT and Mi-8T through Vehicle Customisation ^ Added TI textures to radars and pistols ^ Added new T-72 & T-80 sounds in SoundSet tech ## FIXED IN 0.4.9 @ Fixed Mi-24 hand aircraft throttle indicator by accident @ Fixed BRM-1K gunner optic view @ Fixed Zu-23-2 gunner death anim @ Fixed tooltip string for 7.62x39 drum mag @ Fixed T-72/90 tracks movement when one of the side was destroyed @ Fixed BTR-70 periscope selection @ 2S3 was missing buoyancy property in geometry LOD @ 6b71m + Balaclava helmet variants had two conflicting `camo1` hiddenselections in lower LODs (named camo1 and Camo1) @ Fixed 2A41 weapon selection @ Fixed Russian radio protocol missing .wss rpt error @ T-50 with external pylons was missing in Zeus @ Moved BM-21 to artillery subcategory @ Added static weapons bags to cfgPatches so they can be used in Zeus @ Alpha sorted cargo LOD of T-72 obr 2016 @ Fixed BM9 selection on T tanks when player starts as a gunner @ Fixed gripod freeze - http://feedback.rhsmods.org/view.php?id=4712 @ Corrected Mi-17/8 auto-hover center. @ Fixed some of the pistols were missing safemode @ Fixed radars destruction @ Fixed Tochka-U starts with engine on when camo is selected @ Igla launchers did not have penetration materials (produced dirt pfx when shot at) @ Fixed RGO grenade was using wrong ammo @ Adjusted PhysX setup for 2S1, temporary fix to make it somewhat useable @ Fixed Russian radars were not moving when controlled by AI @ GAZ-66 R142 had land contact memory points in wrong place @ Fixed AGS-30 sounds in AI fire modes @ Fixed BMP-3 driver animation @ Fixed zeroing for 6P9 & 6P53 @ Fixed missing penetration materials for 6P9 & 6P53 @ Fixed missing rvmats on tank barrels @ Fixed some Russian radio protocol .rpt errors @ Fixed some error messags if unit has only single magazine and gripod is attached @ Fixed updating base class errors due to sound config overwrites @ Fixed missing heads shadows in view pilot @ Fixed Tigr-M driver interior sounds + ability to switch between seats @ Fixed PRP-3 radar action - http://feedback.rhsmods.org/view.php?id=4860 @ Fixed GP-25 recoil (was defined in mode, not in muzzle and that caused pop up error) - http://feedback.rhsmods.org/view.php?id=4879 @ Fixed one needle in Kamaz interior had some zfighting issues @ Added missing 6P9 suppressor icon - http://feedback.rhsmods.org/view.php?id=4873 @ Fixed MiG-29 was missing attenuation effect - http://feedback.rhsmods.org/view.php?id=4890 @ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4877 @ Fixed D-30 folding in virtual garage - http://feedback.rhsmods.org/view.php?id=4883 @ Readded old Mi-24 interior sounds till new ones are ready - fix for http://feedback.rhsmods.org/view.php?id=4853 @ Fixed characters hands being screwd in last res LOD - added shadowlod param @ Fixed people tag on Kamaz was assigned to multiple bones - http://feedback.rhsmods.org/view.php?id=4825 @ Small zfighting issues fixes in Kamaz cabin @ Fixed missing 1P29 2D option - http://feedback.rhsmods.org/view.php?id=4875 @ Fixed some small zfighting issues in Gaz-66 cabin @ Fixed SVD silenced sounds - http://feedback.rhsmods.org/view.php?id=4888 @ 1P29 was using wrong memory point in 3d mode @ Fixed open shadow in 2nd shadow LOD of PSO-1M21 @ Fixed some issues with 3D PSO scope model - http://feedback.rhsmods.org/view.php?id=4910 http://feedback.rhsmods.org/view.php?id=4912 @ Removed some old sound definitions - http://feedback.rhsmods.org/view.php?id=4927 @ Fixed some issues with new character fire geometries @ Fixed zeroing sync for 3D variant of PSO-1M2-1 - http://feedback.rhsmods.org/view.php?id=4935 @ Added missing DTK-1P icon - http://feedback.rhsmods.org/view.php?id=4938 @ BMD-4 FCS animation speed was not updated (it was to slow) - http://feedback.rhsmods.org/view.php?id=4946 @ Fixed some missing uv sets rpt errors in diag exe @ Repaired non-closed geometry in shadow LOD of Type69 rocket grenade @ Some parts of BMP-1 and BMP-1K FireGeometry LOD were sharing `Component##` selection names, so did not function correctly. Regenerated components to fix. @ Fixed tank commander override was working even when gun or turret was destroyed - http://feedback.rhsmods.org/view.php?id=4958 @ Fixed PGO-7 illumination script - http://feedback.rhsmods.org/view.php?id=4973 @ Fixed BMD-1 maljutka removal Virtual Garage action + optimized some of the components by using useSource = 1 property - http://feedback.rhsmods.org/view.php?id=5045 @ Fixed Gorka-R broken geometry @ Fixed UAZ driver animation due to inheritance to BIS offroad & it's recent fix for seat switching - http://feedback.rhsmods.org/view.php?id=5056 @ Forgot to commit improved BTR-60 geo buoyancy - fix for http://feedback.rhsmods.org/view.php?id=5063 @ Fixed T72/T90 gun mantle weighting - http://feedback.rhsmods.org/view.php?id=5117 @ extra commas @ Fixed various cars/trucks missing engine on/off sounds @ Fixed floating part of mesh on BM-21 @ Fixed salvo settings for BM-21 @ Fixed Kamaz glass TI @ Fixed T80UE-1 searchlight http://feedback.rhsmods.org/view.php?id=5151 @ Fixed cockpit glass alpha sorting on MiG-29 http://feedback.rhsmods.org/view.php?id=5169 @ Fixed Ka-52 snapping in tracking mode @ Fixed 2S3 turret TI texture @ Fixed Tigr-STS & M thermal textures @ Fixed some of the GAZ-66 Kungs parts were missing rvmats @ Folded AK-103 with Zenitco rail, had magazine proxy in the wrong position @ Fixed missing ZiL-131 map icon @ HUD Off user action was appearing in unarmed "Mi-8MT (Cargo)" instead of armed "Mi-8MTV-3 (Cargo)" @ Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants ## REMOVED IN 0.4.9 - Removed vanilla entries from magazine wells since it's already introduced in base game