# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.6 ## ADDED IN 0.4.6 + Hard-edge tri-color woodland/desert for BTR-80 + Added scripts & FX to MSK-40P (WIP) + Added ZiL-131 (WIP) + Added T-72B3 (obr.2016) + Added 126th Coastal Defense Brigade Platoon decals + Added SM-320 Tripwire Flares + Added 6P53 Pistol + Added long-lost BMD-1 Tricolor camo + Added new armor simulation to AFRF equipment + Added optics hitpoints to T90A + UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules) + APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions + Added magazine proxies to all weapons + Added 7N14 mag to SVD + Added pylon hitpoints to Su-25 + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options + Added ability to disable part of vehicle UI in RHS Game Options {CHANGESADDED} ## IMPROVED IN 0.4.6 ^ Tweaked Kh-29T & Kh-25MT sensors ^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX) ^ Tweaks to autocannons configs ^ Inverted Mi-24 AFM artrq pedal animation ^ Tweaked troops NVG handler ^ Improved lower lods in 6B23 6Sh116 ^ Improved unditching log proportions on BMP models ^ Improved BTR-80 textures ^ T-72B3 Turret detail corrections and decal placement is more realistic ^ Subdued cream/yellow tone on 2S3 camo ^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE) ^ Tweaked RPG soundFly ^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry ^ Tweaked BMP-1/2 tracks fire geometry ^ Tweaked BMD-1/2 & BMP-3 PhysX ^ More AKM line smdi tweaks ^ Added new icons for weapons ^ Added new icons for headgear & vests ^ Adjusted BMP-1 recoil animation ^ Tweaked BMD 1/2/4 PhysX LOD ^ Tweaks to suspension direction of all AFRF vehicles ^ Tweaks to handling of BMD-1/2/4 & BMP-3 ^ Disabled LOAL flight profile on Russian bombs that weren't laser-guided ^ Enabled LOAL fire mode on Russian LGB weapons ^ Improved afterburner script ^ Added new cam shake utilizing vanilla functionality to airplanes ^ Removed fuel leak script since functionality is now in base game ^ Improved UAZ & Ural Fire Geometry & hitpoints ^ Experimental change to delayed door closing handler ^ Tweaked tank cannon dispersion ^ Added geometry occluders to Ka-52 & Su-25 interiors ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8) ^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed ^ Tweaked T-90 damage textures ^ Tweaked AFRF autocannons AI accuracy ^ Updated Su-25 flight model ^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1 ^ Tweaks in mines config and stingtable.xml ^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1 ^ Submunitions spin in flight, with random offset ^ Reduced AI dispersion for 2A70 ^ Added view cargo geometry occluder ^ Added UV missile detector to Mi-28 ^ Tweaked BM-21 launch effects & added current fire mode indicator ^ Tweaked RPG-7 rvmat ^ Tweaked RPG-7 reload animations ^ Added additional AI firemodes to RPG-7 ^ Tweaked BTR-60 SMDI map ^ Added Tank DLC current charge indicator to 2S3 & Podnos ^ Tweaked 2S3 Nuke explosion effects ^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029 ^ Tweaked camera shake effect of few missiles & bombs ^ Fixed as related mag shading error ^ Added new inventory icons to magazines ^ Added dispersion to RPG's ^ Drum mag texture tweaks ^ Tweaked width of visual tracks trails for T-72 & T-80 ^ Tweaked 7.62 & 5.45 cartridge textures & rvmat ^ Added 9S475 hatches animations to Mi-24 ^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea ^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312 ^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps) ^ Tweaked MiG-29 & T-50 afterburner effects ^ Added pedal animations to T-50 ^ Tweaked T-50 armor ^ Added data link to Ka-52, Mi-28 & T-50 ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes ^ Tweaked AI engagement ranges for R27 & R77 missiles ^ Added interior light to Su-25 ^ Added geometry occluder to MiG-29 & T-50 ^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50 ^ Tweaked stall warning threshold values ^ Tweaked PG15V & OG15V bounding boxes ^ Added soundFly parameter to O/PG9/15 ^ Tweaked missile fire effects ^ Tweaked muzzle flashes rvmat ^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup) ^ Added T-72B3 (2016) ^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD ^ Added main rotor destruction anim to Mi-28 ^ Added suspension PhysX and main rotor destruction anim to Mi-8 ^ Improved Luna searchlight intensity & range ^ Unified reflectors on IFVs & Tanks (FG-125 lamp) ^ Tweaked dispersion of 2A72 mounted on BTR-80A ^ Improved taxing behavior of fixed wing vehicles ^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting ^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission) ^ Added more resolution LODs to Mi-28 ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts ^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact ^ Added turn out option to ZSU-23-4 driver ^ Improved ZSU-23-4 fire geometry ^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection {CHANGESIMPROVED} ## FIXED IN 0.4.6 @ Fixed Ural tail sign alpha sorting @ Fixed BMP-2 Ghost LOD @ Fixed some S-25 rockets config errors @ Fixed MP-433 safet mode selector @ S-24/S-25 semi-auto mode would fire automatically (set `autofire = 0;`) @ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80 @ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus @ Fixed wrong LOD being used when looking through NSVT optics on tanks @ Fixed Zenitco handlers @ Fixed laser designators magazines prevented rearming at trucks @ Fixed BMP-2D wrong selection on turret @ Removed rear handle from Tigr-M @ Fixed non closed shadow in Su-25 canopy model @ Fixed random damage texture changing when some parts of vehicles were damaged @ fixed AS Val & VSS Vintorez sounds in AI modes @ Fixed BMP-3 turned out mirrors handling @ Various fixes to updating base classes rpt errors @ Fixed BMD muzzle flashes not being animated @ Fixed BTR driver default view direction @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release @ Fixed Gaz-66 initial view angles @ Fixed copilot Tu-95 animations @ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units @ Fixed Radio Protocol errors @ Fixed MiG-29 ladder being visible after destruction @ Fixed barrel launched ATGMs missing targets @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC @ Fixed errors with MSK-40P (white) and SM-320 @ Fixed missing some of BMP-3 groups in Zeus @ PFM-1 and PTM-1 mines floating in the air when deactivated @ Some more fixes to missile selection after Tanks DLC @ Removed Ka-52 pilot camera @ Fixed gap in Su-25 cockpit glass @ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment @ Fixed Mi-24 FFV seats view when looking down the sights @ Fixed small missaligment in Ural/Gaz Zu-23 gunner view @ Fixed SSh-68 LOD @ Fixed T-5000 missing reload sound @ Removed pilot camera from Mi-8 & 24 @ Mi-8 Changed control system to have slightly less artificial stability. @ Mi-8 Tweaked some mixing values in the control system. @ Mi-8 Changed suspension length so wheels don't sink as much in the AFM. @ Mi-8 Changed suspension damping to reduce bobbing in the AFM. @ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails @ Fixed head initial angle for Su-25 & T-50 @ Fixed ejection over water @ Test fix for MiG29 spawning without textures @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that) @ Fixed aileron animations on Tu95 @ Fixed missing land contact memory point for medic bag @ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392 @ Fixed Maljutka hidding on BMD/BMP when there is no ammo @ Gaz-66 has a bit more engine torque now @ Fixed Tigr-STS braking @ Fixed some UAZ geometry components allowing clipping with front of the car @ Added T-90 and T-90A names in stringtable.xml @ Fixed Mi-24 landcontact points @ Fixed PTS cargo loading @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded @ Exhaust suppressors did not fully hide on Mi-8MTV3 @ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus @ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions) @ Some upgraded AK-74s inherited the wrong inventory icon @ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter {CHANGESFIXED} ## REMOVED IN 0.4.6 {CHANGESREMOVED}