[5/10/2021 7:11:49 PM][0.5.6][R4624][reyhard] fixed helmets were using wrong pics [5/10/2021 6:16:33 PM][0.5.6][R4623][reyhard] repack? [5/10/2021 5:41:05 PM][0.5.6][R4622][reyhard] [5/10/2021 5:22:49 PM][0.5.6][R4621][reyhard] ^ Lowered a little bit ZU-23-2 recoil on vehicles - http://feedback.rhsmods.org/view.php?id=6345 [5/10/2021 12:53:31 PM][0.5.6][R4620][reyhard] @ Fixed some pieces of BTR-80 fire geo were using default material [5/9/2021 11:40:29 AM][0.5.6][R4619][reyhard] @ Fixed loader fire geometry on Ural-4320 with ZU-23-2 - http://feedback.rhsmods.org/view.php?id=6342 removed duplicated entry from Kraz config [5/9/2021 9:48:22 AM][0.5.6][R4618][reyhard] [5/9/2021 9:47:53 AM][0.5.6][R4617][reyhard] applied experimental workaround to wider range of vehicles [5/9/2021 9:02:25 AM][0.5.6][R4616][reyhard] ^ Added experimental function to Ural truck to fix decals on dedicated server [5/9/2021 9:00:59 AM][0.5.6][R4615][reyhard] ^ Added some missing editor previews ^ Regenerated editor previews [5/9/2021 7:58:06 AM][0.5.6][R4614][reyhard] @ Fixed VDV recon troops were missing binoculars [5/9/2021 12:24:19 AM][0.5.6][R4613][gurdy] + Flora and EMR RD-54s [5/8/2021 6:23:21 PM][0.5.6][R4612][reyhard] @ Removed obsolete item from RHS weapon crate [5/8/2021 2:04:10 PM][0.5.6][R4611][reyhard] ^ Added ability to fold benches on KamAZ-5350 ^ Added ammo variants for KamAZ-5350 & Ural-4320 [5/8/2021 8:55:46 AM][0.5.6][R4610][reyhard] ^ Tweaked Mi-24 sounds (startup & engine shutdown) - http://feedback.rhsmods.org/view.php?id=6331 [5/8/2021 8:36:28 AM][0.5.6][R4609][reyhard] ^ Changed PKV sight color & transparency on Mi-8 [5/7/2021 7:50:30 PM][0.5.6][R4608][reyhard] ^ Enabled pointer slot for AKMN - http://feedback.rhsmods.org/view.php?id=6335 [5/6/2021 4:29:50 PM][0.5.6][R4607][reyhard] ^ Adjusted HEAT submunition initial speed to take into account air friction - http://feedback.rhsmods.org/view.php?id=6110 [5/5/2021 3:46:27 PM][0.5.6][R4606][reyhard] !CLEARTEMP! ^ Added proper TI textures to new ZU-23-2 model [5/5/2021 3:44:44 PM][0.5.6][R4605][reyhard] @ Fixed SACLOS guidance was affected by gun FCS - http://feedback.rhsmods.org/view.php?id=5985 [5/4/2021 8:00:10 PM][0.5.6][R4604][reyhard] ^ Added new separate prefilled RPG backpacks - http://feedback.rhsmods.org/view.php?id=6329 [5/4/2021 7:56:13 PM][0.5.6][R4603][reyhard] ^ Improved Russian artillery smoke shells configuration - http://feedback.rhsmods.org/view.php?id=6152 [5/4/2021 6:27:17 PM][0.5.6][R4602][da12thMonkey] ^ GAZ-66 thermal signature in lower LODs [5/3/2021 7:41:38 PM][0.5.6][R4601][da12thMonkey] ^ Improved Illum rounds for 2B14, D-30 and 2S3: Converted to use submunitions system, added realistic burn times for flares and increased their illumination capability @ D-30's S-463 Illum and D-462 Smoke magazines `displayNameShort` were switched @ 2B14's 3-VS-25M Illum magazine `displayNameShort` mislabelled as HE [5/3/2021 1:10:06 PM][0.5.6][R4600][da12thMonkey] ^ Increased illumination capability of RSP-30/VG-40OP flares [5/2/2021 7:02:23 PM][0.5.6][R4599][reyhard] @ Fixed Tigr STS gunner rotation after AGS-30 rotation ^ Added new VG icons for Tigr variants [5/2/2021 11:02:27 AM][0.5.6][R4598][reyhard] ^ Reduced thermobaric wave effects & disabled pp effects [5/1/2021 9:32:30 PM][0.5.6][R4597][gurdy] + 6B5 in Berezka [5/1/2021 5:00:09 PM][0.5.6][R4596][da12thMonkey] ^ Adjusted green and red RSP-30/VG-40OP flare particles so that they don't look identical to white flares during daylight [5/1/2021 2:47:36 PM][0.5.6][R4595][reyhard] ^ Reduced fuel explosion power on GAZ-66 (in line with Ural-4320) - http://feedback.rhsmods.org/view.php?id=6324 @ Ural 4320 & Gaz-66 with ZU-23-2 were missing some of the damage materials [5/1/2021 2:38:56 PM][0.5.6][R4594][reyhard] @ 2A31 had one fire mode too much [5/1/2021 2:36:29 PM][0.5.6][R4593][reyhard] ^ Added driver turned in animations for 2S1 & 2S3 + added ability to kill them when turned in ^ Added new fire geometry for 2S1 ^ Added custom selections for M88 VDV arm patch & VDV early beret - http://feedback.rhsmods.org/view.php?id=6298 http://feedback.rhsmods.org/view.php?id=6296 [4/29/2021 1:45:04 PM][0.5.6][R4592][reyhard] @ Regenerated components on Ural-4320 with ZU-23-2 - http://feedback.rhsmods.org/view.php?id=6323 [4/28/2021 4:50:15 PM][0.5.6][R4591][reyhard] more small tweaks to vests [4/28/2021 4:02:18 PM][0.5.6][R4590][reyhard] @ Fixed error in towing system when memory point is used for determining of attach point @ Fixed Igla rocket model on ground [4/27/2021 5:40:55 PM][0.5.6][R4589][reyhard] ^ Increased elevation speed on 2S1 & 2S3 ^ Reduced PG2/4 max elevation to 3.55 degrees on 2S1/2S3 [4/27/2021 5:29:32 PM][0.5.6][R4588][reyhard] reverted dispersion to previous value [4/27/2021 5:14:03 PM][0.5.6][R4587][reyhard] ^ Added PG4 (might be replaced one day with 1P5) & OP5-38 sights to 2S3M1 ^ Calibrated 155mm shells ballistic configuration to real life specs ^ Added ability to use various charges on direct fire variants of artillery vehicles with charges & muzzle velocity speeds set to real life values ^ Further tweaks to max elevation of artillery assets - direct fire variants have realistic max elevation now [4/27/2021 10:54:51 AM][0.5.6][R4586][reyhard] oopsie, reverted test recoil values [4/26/2021 7:09:28 PM][0.5.6][R4585][reyhard] made string consistent with rest of shells fixed inheritance of HE rounds [4/26/2021 6:56:27 PM][0.5.6][R4584][reyhard] ^ Tweaked descriptions of artillery rounds ^ Added scripted recoil to 2S1 so it can still maintain compatibility with D30 rounds @ Fixed duplicated turret hitpoints on 2S1 tweaked limits on D30 [4/26/2021 6:25:11 PM][0.5.6][R4583][reyhard] macro update [4/26/2021 1:28:28 PM][0.5.6][R4582][reyhard] fixed some edge cases in code [4/26/2021 1:18:57 PM][0.5.6][R4581][reyhard] ^ Added PG-2 sight to 2S1 ^ Reduced maximum elevation on D-30, 2S1 & 2S3 to bit more realistic values (still not 100% realistic due to how vanilla arty computer works - minimum range on all those weapons was increased to 2km from ~1.4km!) [4/26/2021 11:13:43 AM][0.5.6][R4580][reyhard] ^ 2S1, 2S3 & D30 are now using Sound Sets tech for gun firing sounds ^ Added functional sights to 2S1 & D30 (please bear in mind that HE rounds scale is only working in non artillery variants - artillery variants are using special ammo without air friction - this A3 behavior!) ^ Calibrated D30/2S1 ammo to real life values ^ Added special HE ammo variants for 2S1/2S3 with air friction enabled ^ D30 is now using BK6M by default (instead of BK13) ^ Tweaked vest ammo capacity [4/26/2021 4:13:07 AM][0.5.6][R4579][gurdy] ^ existing 6b26 textures + emr-summer 6b26 [4/25/2021 4:53:51 PM][0.5.6][R4578][da12thMonkey] @ `descriptionShort` text for 6P53 pistol's magazines described AK-74 magazine [4/24/2021 5:38:19 PM][0.5.6][R4577][reyhard] @ Removed rogue periscopes from BMP-2K - http://feedback.rhsmods.org/view.php?id=6290 @ Fixed typo in VMF variant of ZU-23-2 - http://feedback.rhsmods.org/view.php?id=6307 [4/24/2021 10:35:11 AM][0.5.6][R4576][reyhard] @ Fixed ATGM FCS error on T-15 [4/24/2021 7:47:27 AM][0.5.6][R4575][da12thMonkey] Adjusted pistol proxy position in Officer's 6B45 vest [4/23/2021 6:52:37 PM][0.5.6][R4574][reyhard] @ Fixed Zu-23-2 loader get out action - http://feedback.rhsmods.org/view.php?id=6288 @ Fixed Zu-23-2 gunner clipping with geometry - http://feedback.rhsmods.org/view.php?id=6289 ^ Tweaked Zu-23-2 resistance vs RPGs - http://feedback.rhsmods.org/view.php?id=6294 ^ Tweaked various vests capacities - http://feedback.rhsmods.org/view.php?id=6285 [4/23/2021 6:50:43 PM][0.5.6][R4573][reyhard] ^ Tweaked M88 VDV collar - http://feedback.rhsmods.org/view.php?id=6283 @ Fixed 6B45 holster clipping - http://feedback.rhsmods.org/view.php?id=6284 @ Fixed EMR uniform belt clipping [4/22/2021 7:35:35 AM][0.5.5][R4572][reyhard] ^ Tweaked Igla pod durability against explosives + small tweak to wreck appearance [4/22/2021 7:20:39 AM][0.5.5][R4571][reyhard] @ Fixed panoramic sight position on D30 AT variant - http://feedback.rhsmods.org/view.php?id=6286 [4/20/2021 10:39:53 PM][0.5.5][R4570][jenkins] [0.5.6] Bump versions [4/20/2021 4:09:23 PM][0.5.5][R4569][reyhard] scoped out AN-94 [4/19/2021 8:42:51 PM][0.5.5][R4568][da12thMonkey] Some vertex tweaks in Gorka-1 uniform model to reduce clipping 6B2, 6B23 vests [4/19/2021 6:59:04 PM][0.5.5][R4567][da12thMonkey] Holy derp [4/19/2021 6:58:11 PM][0.5.5][R4566][da12thMonkey] Adjust 6B23 crew officer vest position [4/19/2021 5:52:25 PM][0.5.5][R4565][reyhard] tweaked grenade pouch location on suspenders added simple hatch animations + crew proxies to T15 regenerated cfgPatches & ground holders removed visibility of afganit system [4/19/2021 10:18:01 AM][0.5.5][R4564][da12thMonkey] + Gorka-R variants with Lodu's glove model [4/19/2021 5:47:43 AM][0.5.5][R4563][ballistic09] more appropriate AP ammo for the T-15 [4/18/2021 5:36:22 PM][0.5.5][R4562][da12thMonkey] Moved chest verts in View Pilot LOD to correspond with changes to resLOD [4/18/2021 5:32:41 PM][0.5.5][R4561][reyhard] values tweak [4/18/2021 5:30:50 PM][0.5.5][R4560][reyhard] added automatic bipod unfolding by AI on RPK74 [4/18/2021 4:31:33 PM][0.5.5][R4559][reyhard] ^ Tweaked ZiL-131 last LOD [4/18/2021 4:08:46 PM][0.5.5][R4558][reyhard] moved few verts here & there to prevent clipping in front area [4/18/2021 12:52:56 PM][0.5.5][R4557][reyhard] tweaked 6b5 position again [4/18/2021 8:26:51 AM][0.5.5][R4556][reyhard] tweaked weighting on 6b23 with 6sh116 [4/18/2021 8:16:25 AM][0.5.5][R4555][reyhard] tweaked uniforms weights from rhs_infantry2 [4/18/2021 7:13:48 AM][0.5.5][R4554][reyhard] ^ Tweaked 6b5 last LOD [4/18/2021 6:56:57 AM][0.5.5][R4553][reyhard] added small function for handling damage states [4/18/2021 6:25:35 AM][0.5.5][R4552][reyhard] @ Fixed drivers of trucks with ZU-23-2 had turn out option [4/17/2021 12:23:14 PM][0.5.5][R4551][reyhard] @ Fixed typo in OZM-72 description - http://feedback.rhsmods.org/view.php?id=6268 [4/17/2021 11:57:14 AM][0.5.5][R4550][reyhard] removed few obsolete bits [4/17/2021 9:10:28 AM][0.5.5][R4549][reyhard] disabled spare pylons for now [4/17/2021 8:35:40 AM][0.5.5][R4548][reyhard] tweaked vanilla radio protocol by adding additional name sounds [4/17/2021 7:42:46 AM][0.5.5][R4547][reyhard] ^ Refactored external ATGMs configuration so they are now utilizing weapon event handlers instead of vehicle ones ^ T-15 is using dynamic pylons now ^ Tweaked BTR-80 vertical bar position in optics is now consistent across zoom levels ^ Tweaked disposable loading function ^ Tweaked AN-94 PoC weapon event handler (handling situation when only 1 round is left) ^ Reduced Maljutka reload time ^ Tweaked weapon groups configuration on T-15 added new VG icon for T-15 changed location of legacy CfgPatches entry [4/15/2021 8:49:37 PM][0.5.5][R4546][Soul_Assassin] T15 and T14 have EMR crew now [4/14/2021 9:06:40 PM][0.5.5][R4545][da12thMonkey] + VMF units with EMR/Ratnik equipment [4/14/2021 11:23:05 AM][0.5.5][R4544][da12thMonkey] edPrev images for VMF Recon units Fixed 6B47 helmet macro overwriting soft headgear on some light recon/scout and officer units Added strings for VMF Recon Light AS Val rifleman [4/14/2021 2:19:14 AM][0.5.5][R4543][gurdy] ^ VMF recon troop ratnik reconfig [4/13/2021 7:25:15 AM][0.5.5][R4542][reyhard] added inventory icon for new backpacks changed capacity of tortila backpack since it was copy paste of values from UMBTS regenerated cfgPatches [4/13/2021 2:38:44 AM][0.5.5][R4541][gurdy] + RK-ShT-30 backpacks [4/12/2021 12:35:46 AM][0.5.5][R4540][gurdy] + SPOSN Tortila backpacks [4/9/2021 3:20:10 PM][0.5.5][R4539][reyhard] reverted postinit change [4/8/2021 6:01:21 PM][0.5.5][R4538][da12thMonkey] Some MVD units were missing EdPrev images [4/8/2021 3:19:13 PM][0.5.5][R4537][da12thMonkey] Fixed Izlom uniform [4/8/2021 2:50:03 PM][0.5.5][R4536][da12thMonkey] derp [4/8/2021 2:20:20 PM][0.5.5][R4535][da12thMonkey] Fixed legacy EMR and patchless uniforms not displaying in Arsenal. (Izlom uniform still pending fixes) [4/8/2021 10:28:39 AM][0.5.5][R4534][da12thMonkey] Moved uniformClass out of MSV EMR macro to allow for gloved and ungloved units Updated edPrev images [4/8/2021 2:43:12 AM][0.5.5][R4533][gurdy] ^ tweaked VDV loadouts + MSV ratnik units [4/7/2021 7:09:16 PM][0.5.5][R4532][da12thMonkey] Re-equipped Desert/KSOR VDV with older EMR equipment Added EdPrev macro to VDV units that were missing it, and regenerated images for VKPO and Recon units [4/7/2021 4:44:41 PM][0.5.5][R4531][da12thMonkey] Part of 6B47 buckle missing from `head` selection [4/7/2021 8:58:55 AM][0.5.5][R4530][da12thMonkey] RPK Scout displayname [4/7/2021 3:32:32 AM][0.5.5][R4529][gurdy] ^ vdv troop fixes + added VDV RPK autoriflemen [4/6/2021 2:50:00 AM][0.5.5][R4528][gurdy] ^ tweaked VDV loadouts ^ converted VDV recon to use ratnik equipment [4/5/2021 2:07:02 PM][0.5.5][R4527][reyhard] ^ Added slingloading to ZU-23-2 [4/5/2021 12:37:37 PM][0.5.5][R4526][da12thMonkey] Fix uniformClass link to cfgweapons class [4/5/2021 3:23:11 AM][0.5.5][R4525][gurdy] ^ changed emr VDV loadouts to use ratnik equipment [4/4/2021 10:58:21 AM][0.5.5][R4524][reyhard] ^ Tweaked PSO-1 PP effects when 2D version of sight is used [4/4/2021 8:04:02 AM][0.5.5][R4523][reyhard] ^ Tweaked Mi-8 rotor hitpoints ^ Connected gunner & loader get in memory points to turret movement [4/3/2021 11:32:08 AM][0.5.5][R4522][reyhard] ^ Tweaked 6B5 position [4/2/2021 5:38:25 PM][0.5.5][R4521][reyhard] fix2 [4/2/2021 4:11:21 PM][0.5.5][R4520][reyhard] fixed GAZ-66 (ZU-23-2) driver animation [4/2/2021 2:06:19 PM][0.5.5][R4519][reyhard] ^ Added resolution LODs to ZU-23-2 ^ Applied new ZU-23-2 model to Ural-4320 & GAZ-66 ^ Added bit of recoil to ZU-23-2 mounted on vehicles ^ Added reload sound to ZU-23-2 [4/2/2021 12:50:06 PM][0.5.5][R4518][reyhard] backing up some test files [4/2/2021 12:01:12 PM][0.5.5][R4517][reyhard] removed debug text [4/2/2021 11:34:36 AM][0.5.5][R4516][reyhard] ^ Added direct fire variants of 2S1 & 2S3 (mostly for AI since reticles are not adjusted for player use!) ^ Minor tweak to hit values of AP rounds ^ Added VhC customization function to postInit [4/2/2021 7:20:04 AM][0.5.5][R4515][reyhard] @ Fixed T-15 physx, shadows and camera rotations [3/31/2021 7:52:55 PM][0.5.5][R4514][reyhard] added some basic configuration to T15 [3/30/2021 6:21:53 PM][0.5.5][R4513][reyhard] added AN94 recoil placeholder [3/30/2021 12:58:25 PM][0.5.5][R4512][reyhard] reduced uber 5400 rpm burst [3/30/2021 9:50:27 AM][0.5.5][R4511][reyhard] added AN-94 functionality placeholder [3/30/2021 6:23:19 AM][0.5.5][R4510][reyhard] @ Fixed VOG self destruct mechanism - http://feedback.rhsmods.org/view.php?id=6240 [3/29/2021 5:19:13 PM][0.5.5][R4509][reyhard] @ Fixed init speed on Russian pistols @ Fixed PP2000 7N31 init speed ^ Adjusted muzzle velocity on 6P9 (bullet is now especially super slow if weapon is fired without adapter) ^ Added 7N31 magazine to MP-433 [3/27/2021 10:30:18 PM][0.5.5][R4508][reyhard] ^ Added turret sounds to ZU-23-2 [3/27/2021 10:29:27 PM][0.5.5][R4507][reyhard] sync [3/27/2021 10:29:12 PM][0.5.5][R4506][reyhard] forgot to commit new sounds [3/27/2021 5:14:02 PM][0.5.5][R4505][reyhard] @ Fixed interior sound layers in vehicles using sound set tech [3/26/2021 9:37:42 PM][0.5.5][R4504][reyhard] sync [3/26/2021 7:54:06 AM][0.5.5][R4503][reyhard] ^ Added elevation dial sync to ZU-23-2 [3/25/2021 6:48:01 PM][0.5.5][R4502][reyhard] ^ Tweaked AS-Val recoil [3/24/2021 9:25:00 PM][0.5.5][R4501][Soul_Assassin] T15 added decals [3/23/2021 5:16:58 PM][0.5.5][R4500][reyhard] @ Fixed .rpt errors related to TR-8 - http://feedback.rhsmods.org/view.php?id=6226 ^ Reduced turn out limits on Tigr & Kamaz to reduce chance of seeing your own back - http://feedback.rhsmods.org/view.php?id=6063 [3/22/2021 8:01:51 PM][0.5.5][R4499][reyhard] @ Fixed issue with AI getting into Tigr-M was restarting players view mode - http://feedback.rhsmods.org/view.php?id=6092 [3/22/2021 6:31:20 PM][0.5.5][R4498][reyhard] ^ Adjusted get in points & actions on static weapons + prepared them for 2.04 update @ Fixed typo in 9M521 tooltip - http://feedback.rhsmods.org/view.php?id=6128 [3/21/2021 6:34:52 PM][0.5.5][R4497][reyhard] doh [3/21/2021 6:31:29 PM][0.5.5][R4496][reyhard] disabled some WIP system [3/21/2021 6:18:02 PM][0.5.5][R4495][reyhard] ^ Added new T3 scope to ZU-23-2 & calibrated ZAP-23 [3/21/2021 3:04:18 PM][0.5.5][R4494][reyhard] @ Fixed light going through BTRs hull - http://feedback.rhsmods.org/view.php?id=6099 [3/21/2021 2:36:59 PM][0.5.5][R4493][reyhard] ^ Tweaked VOG-30/17 max time to live + added self destruct timer - http://feedback.rhsmods.org/view.php?id=6056 ^ Tweaked ZSU-23-4 max speed - http://feedback.rhsmods.org/view.php?id=6057 ^ Tweaked BTR-60 PhysX configuration - http://feedback.rhsmods.org/view.php?id=6091 ^ Added additional zoom level to ZU-23-2 [3/21/2021 2:25:59 PM][0.5.5][R4492][reyhard] @ Fixed camo selections on 6B47 - http://feedback.rhsmods.org/view.php?id=6073 [3/21/2021 10:30:01 AM][0.5.5][R4491][reyhard] @ Fixed bipods reappearing when dismounting gripod - http://feedback.rhsmods.org/view.php?id=6218 [3/20/2021 7:10:18 PM][0.5.5][R4490][reyhard] @ Fixed T90AM commander zeroing was affecting AI - http://feedback.rhsmods.org/view.php?id=6195 ^ Tweaked ZU-23-2 T3 reticle - http://feedback.rhsmods.org/view.php?id=6175 [3/20/2021 5:19:04 PM][0.5.5][R4489][reyhard] added inventory icon for new 60rnd magazine rotated 60rnd magazine to be in line with rest of placed magazines [3/19/2021 1:27:02 PM][0.5.5][R4488][da12thMonkey] Missed change to VDV Desert PKP gunner displayname string [3/19/2021 12:16:02 PM][0.5.5][R4487][reyhard] removed mag from ground holder [3/19/2021 11:00:18 AM][0.5.5][R4486][Soul_Assassin] ^ 6M2 variants also available in NVG slot [3/19/2021 12:34:25 AM][0.5.5][R4485][Soul_Assassin] T-15 turret setup, recoil, smoke and shell ejection [3/18/2021 8:20:03 PM][0.5.5][R4484][da12thMonkey] ^ Proper Eden editor preview images for VDV Recon units Added RPK-74 autorifleman classes [3/18/2021 6:26:24 PM][0.5.5][R4483][reyhard] ^ Added editor preview for T-15 ^ Changed category of T-15 from tank to IFV [3/17/2021 8:43:55 PM][0.5.5][R4482][da12thMonkey] Increased recoil when RPK-74 is folded @ Typo in class rhs_weap_ak74m_fullplum_folded `baseweapon` parameter [3/17/2021 12:40:01 AM][0.5.5][R4481][da12thMonkey] + 6L31 60 round, quad-stack 5.45x39mm magazine Added RPK-74M to crates [3/17/2021 12:34:08 AM][0.5.5][R4480][Soul_Assassin] T15 thermals and damage [3/16/2021 2:00:50 PM][0.5.5][R4479][da12thMonkey] Folded RPK-74M mass parameter was outside `class WeaponSlotsInfo` Disabled dovetail slot attachments while RPK-74M is folded [3/16/2021 10:16:17 AM][0.5.5][R4478][reyhard] reenabled dispersion on RPK [3/15/2021 8:39:38 PM][0.5.5][R4477][reyhard] !CLEARTEMP! changed fresnel on RPK74 stock [3/15/2021 8:00:52 PM][0.5.5][R4476][reyhard] tweaked RPK74M reload (placeholderish - RPK reload anim might be fixed at some later point) [3/15/2021 7:51:39 PM][0.5.5][R4475][reyhard] added new inventory icons [3/15/2021 7:25:56 PM][0.5.5][R4474][reyhard] added new 45rnd magazine for RPK with true 7N6M bullets cleaned up AK74 variant added zeroing for RPK74M added folded variant for RPK74M added RPK74M with B13 tweaked RPK series config [3/15/2021 3:58:08 PM][0.5.5][R4473][reyhard] added missing semicolon [3/15/2021 9:55:59 AM][0.5.5][R4472][da12thMonkey] RPK missing author string Configured RPK-74 muzzle slot, as its DTK is too small to fit other 5.45 rifle muzzle threads (similar setup to AK-105) [3/15/2021 12:58:13 AM][0.5.5][R4471][da12thMonkey] Cleared lodNoShadow property in RPK DTK svlod [3/14/2021 10:44:48 PM][0.5.5][R4470][Soul_Assassin] Added RPK DTK Added LODs to RPK-74M [3/14/2021 7:26:21 PM][0.5.5][R4469][reyhard] ^ Tweaked ground holder generator script adjusted some of the accessories categories scoped out muzzle flashes [3/14/2021 5:10:07 PM][0.5.5][R4468][da12thMonkey] RPK-74 to use AK-74 sounds Arsenal priority for remaining 45rnd magazines on RPK [3/14/2021 1:44:43 PM][0.5.5][R4467][reyhard] @ Fixed 2A28 AI rate of fire - http://feedback.rhsmods.org/view.php?id=6201 ^ Reduced 2A28 dispersion for AIs @ Fixed recoil related errors in single use launchers config - http://feedback.rhsmods.org/view.php?id=6194 fixed spalling which was accidentally disabled in one of the previous commits fixed typo in createGroundHolders.sqf [3/14/2021 12:06:43 AM][0.5.5][R4466][da12thMonkey] SVLOD for RPK [3/13/2021 5:10:29 PM][0.5.5][R4465][Soul_Assassin] RPK rvmat tweaks [3/13/2021 4:08:08 PM][0.5.5][R4464][Soul_Assassin] texture updates color modulation RPK-74M [3/13/2021 1:44:43 PM][0.5.5][R4463][reyhard] tweaked ground holder generator [3/13/2021 1:22:44 PM][0.5.5][R4462][da12thMonkey] Increased RPK `aimTransitionSpeed` inherited from PKP [3/13/2021 12:52:57 PM][0.5.5][R4461][reyhard] ^ Regenerated CfgPatches & ground holders for place able items. Warning! Old editor weapons received scope = 1 [3/13/2021 12:49:42 PM][0.5.5][R4460][reyhard] added CfgPatches & ground holders generator scripts [3/12/2021 11:42:58 PM][0.5.5][R4459][da12thMonkey] RPK model: Fixed normals, added bipod selections and mem point, corrected barrel laser/light slot proxy, and added geo LOD Configured RPK-74M [3/12/2021 9:28:35 PM][0.5.5][R4458][Soul_Assassin] Fixed RPK model.cfg [3/12/2021 7:41:28 PM][0.5.5][R4457][Soul_Assassin] + Added RPK-74M [3/6/2021 2:54:33 PM][0.5.5][R4456][reyhard] ^ Tweaked launchers recoil (kudos to PSZ team!) [3/6/2021 2:24:28 PM][0.5.5][R4455][reyhard] @ Disabled TI textures till they are ready - http://feedback.rhsmods.org/view.php?id=6162 [3/6/2021 2:23:30 PM][0.5.5][R4454][reyhard] added missing function entry [3/5/2021 5:41:41 PM][0.5.5][R4453][reyhard] @ Fixed assert when turning out on 2S25, T80A & T80U series vehicles - http://feedback.rhsmods.org/view.php?id=6189 [2/21/2021 8:00:03 PM][0.5.5][R4452][reyhard] @ Fixed small typo in Su-25 flight model config - http://feedback.rhsmods.org/view.php?id=6167 [2/12/2021 9:31:28 PM][0.5.5][R4451][reyhard] ^ Added handling of locality changes to the towing script [2/7/2021 3:21:31 PM][0.5.5][R4450][reyhard] @ Tweaked T72/T90 fire geometry around ammo carousel - http://feedback.rhsmods.org/view.php?id=6146 ^ Tweaked 9M117 max range & flight time (there are still some issues with guiding them above 5km though) - http://feedback.rhsmods.org/view.php?id=6150 [2/6/2021 10:53:26 AM][0.5.5][R4449][da12thMonkey] @ AK-103 (Zenitko) handanims when grips were attached @ AK-103 (Zenitko) was able to attach side-rail optics when the stock was folded Sorted classes in jointRails.h to make it easier to find stuff [2/5/2021 1:54:22 PM][0.5.5][R4448][da12thMonkey] ^ Separate AFG slot proxy definition in AFRF. Avoids USAF dependency if this feature is needed for RU weapons (or community addons) in future [1/18/2021 5:53:51 PM][0.5.5][R4447][lodu] + Added svd/svd_woodstock.p3d : to serve those who want to make a wood svd. [1/17/2021 1:37:33 PM][0.5.5][R4446][da12thMonkey] More stringtables [1/15/2021 9:07:10 PM][0.5.5][R4445][da12thMonkey] Added VKPO uniform with gloves [1/15/2021 7:07:59 PM][0.5.5][R4444][da12thMonkey] Flagged MVD beret in need of inventory icon [1/15/2021 6:15:03 PM][0.5.5][R4443][da12thMonkey] Clean up extra properties and UVs in 6B45 and 6B47 [1/15/2021 6:07:18 PM][0.5.5][R4442][da12thMonkey] Clean up gloved 6Sh122 named properties and extra UV sets [1/15/2021 10:50:42 AM][0.5.5][R4441][da12thMonkey] @ Fixed model.cfg for BM-21 rockets ("Invalid parent bone 's13' for 'fire'" .rpt error) [1/14/2021 7:54:04 PM][0.5.5][R4440][ballistic09] Configured new 6Sh122 suits w/ gloves (Somebody please check my stringtable translations because having an American do them is never a good idea :P) [1/13/2021 4:25:30 PM][0.5.5][R4439][lodu] + Added rhs_emr_122_base_gloves.p3d/gloves.rvmat/gloves_as.paa/gloves_co.paa/gloves_nohq.paa/gloves_smdi.paa ^ Improved 6b47_plastic_co.paa/6b47_plastic_nohq.paa/6b47_plastic_salmon_co.paa/6b47_plastic_smdi.paa ^ Improved model.cfg [1/11/2021 2:25:27 AM][0.5.5][R4438][ballistic09] Configured new 6B47's [1/10/2021 6:26:29 PM][0.5.5][R4437][lodu] + Added rhs_emr_6b47_1.p3d/rhs_emr_6b47_2.p3d/rhs_emr_6b47_plastic.p3d + Added data/6b47_1rvmat/data/6b47_1_as.paa/data/6b47_1_co.paa/data/6b47_1_nohq.paa/data/6b47_1_smdi.paa + Added data/6b47_2.rvmat/data/6b47_2_as.paa/data/6b47_2_co.paa/data/6b47_2_nohq.paa/data/6b47_2_smdi.paa/data/env_cloth_neutral_co.paa + Added data/6b47_plastic.rvmat/data/6b47_plastic_co.paa/data/6b47_plastic_salmon_co.paa/data/6b47_plastic_as.paa/data/6b47_plastic_nohq.paa/data/6b47_plastic_smdi.paa ^ improved rhs_emr_6b47.p3d/rhs_emr_6b47_glass.p3d ^ improved data/6b47_co.paa/data/6b47_as.paa/data/6b47_nohq.paa/data/6b47_smdi.paa ^ improved model.cfg [1/7/2021 8:50:36 PM][0.5.5][R4436][reyhard] ^ Added damaged engine smoke effects fix to rest of AFRF vehicles [1/6/2021 8:15:03 PM][0.5.5][R4435][reyhard] ^ Few logic tweaks to rhs_fnc_engineCheckDamage function [1/6/2021 8:06:25 PM][0.5.5][R4434][reyhard] ^ Added experimental function which removes engine fire particle effects after vehicle was repaired & engine was turned on [12/29/2020 7:25:41 PM][0.5.5][R4433][lodu] ^ Improved rhs_t80/T80.p3d/rhs_t80/T80B1.p3d/rhs_t80/T80BV.p3d/rhs_t80u.p3d/rhs_t80u/rhs_t80u.p3d/rhs_t80u/rhs_t80ue1.p3d/rhs_t80u/rhs_t80uk.p3d/rhs_t80u/rhs_t80um.p3d/rhs_t80u/rhs_t80um45.p3d : alpha sort issue [12/29/2020 6:14:35 PM][0.5.5][R4432][lodu] ^ Improved nsvt/nsvt.p3d/nsvt1.p3d/nsvt2.p3d/rhs_t80uk.p3d/rhs_t80um.p3d/rhs_t80um45.p3d/T80u_destTurret.p3d : all lods except first. [12/29/2020 12:12:14 PM][0.5.5][R4431][lodu] ^ Improved T80A.p3d : alpha sort issue [12/29/2020 9:07:34 AM][0.5.5][R4430][lodu] ^ Improved rhs_desert_6b45.p3d/rhs_emr_6b45_new_PK.p3d/rhs_emr_6b45_new_VOG.p3d/rhs_emr_6b45_new_holster.p3d/rhs_emr_6b45_new_light_OFF.p3d/rhs_emr_6b45_new_light_var.p3d/rhs_emr_6b45_new_low.p3d/rhs_emr_6b45_new_shovel.p3d : weights redone on the 6b45, for better deformation. (thank you blender) [12/24/2020 3:16:08 PM][0.5.5][R4429][lodu] ^ Improved rhs_t80u.p3d/rhs_t80ue1.p3d: all lod, except first. [12/24/2020 12:04:23 PM][0.5.5][R4428][lodu] ^ Improved rhs_t80u.p3d: all lod, except first. [12/23/2020 11:51:56 AM][0.5.5][R4427][lodu] ^ Improved T80BV.p3d/T80_destTurret.p3d/nsv.p3d/rhs_fb_skirts.p3d/rhs_ft_skirts.p3d/rhs_log.p3d/rhs_sideskirts.p3d/rhs_snorkel.p3d/rhs_snorkel2.p3d/rhs_snorkela.p3d: all lod, except first. [12/22/2020 2:12:56 PM][0.5.5][R4426][lodu] ^ Improved T80B1.p3d: all lod, except first. [12/21/2020 7:10:59 PM][0.5.5][R4425][lodu] ^ Improved T80A.p3d.p3d: all lod, except first. [12/21/2020 2:18:08 PM][0.5.5][R4424][lodu] ^ Improved T80.p3d: all lod, except first. [12/20/2020 11:47:22 AM][0.5.5][R4423][lodu] ^ Improved T80.p3d: another lod added. [12/19/2020 5:40:35 PM][0.5.5][R4422][lodu] ^ Improved rhs_t90am.p3d/rhs_t90sa_a.p3d/rhs_t90sm.p3d/turret_extra_t90.p3d: fifth lod added. [12/19/2020 2:18:48 PM][0.5.5][R4421][lodu] ^ Improved rhs_t72b_d.p3d/rhs_t90a.p3d/rhs_t90am.p3d/rhs_t90am_destTurret.p3d/rhs_t90sa_b.p3d: fifth lod added. [12/18/2020 4:29:36 PM][0.5.5][R4420][da12thMonkey] Stringtables for some headgear items [12/13/2020 4:29:03 PM][0.5.5][R4419][da12thMonkey] ^ Reduced inventory mass of bakelite and polymer 7.62x39mm AK 30-round magazines Stringtable for new 6Sh117 Azart variant Cleaned up 6Sh117 Azart named properties [12/13/2020 10:10:39 AM][0.5.5][R4418][reyhard] @ Fixed smoke effect on OG-7V - http://feedback.rhsmods.org/view.php?id=6062 [12/12/2020 9:35:00 PM][0.5.5][R4417][lodu] + Added rhs_infantry3/ratnik/rhs_emr_6sh117_NCO_azart.p3d ^ improved rhs_infantry3/ratnik/model.cfg ^ improved rhs_c_troops/rhs_vests.hpp [12/12/2020 12:22:16 PM][0.5.5][R4416][lodu] ^ Improved rhs_t90a_destTurret.p3d/rhs_t90a_turretextra.p3d: fifth lod added. [12/12/2020 10:13:58 AM][0.5.5][R4415][reyhard] removed duplicated ItemCore [12/12/2020 9:13:46 AM][0.5.5][R4414][reyhard] !CLEARTEMP! fixed typo in ti link [12/12/2020 9:07:09 AM][0.5.5][R4413][lodu] ^ Improved rhs_t90.p3d/rhs_t90_comm.p3d/rhs_t90a.p3d : fifth lod added. [12/11/2020 1:25:56 PM][0.5.5][R4412][lodu] ^ Improved rhs_t72b_e.p3d/rhs_t72b_hull2_extra.p3d/rhs_t72b_hull_extra.p3d/rhs_t72b_latefront.p3d/rhs_t72b_veryearly.p3d/rhs_t90.p3d : fifth lod added. [12/11/2020 12:55:43 PM][0.5.5][R4411][reyhard] !CLEARTEMP! repacking of infantry3 to merge all rvmats changes [12/10/2020 7:28:27 PM][0.5.5][R4410][da12thMonkey] Configured the khaki texture variant of the Chicom chest-rig [12/10/2020 4:26:06 PM][0.5.5][R4409][lodu] ^ Improved rhs_t72b_b.p3d/rhs_B3comcop_extra.p3d/rhs_nsvt_gun_extra.p3d/rhs_nsvt_handle_extra.p3d/rhs_nsvt_t90_mount.p3d/rhs_t72b_c.p3d/rhs_t72b_comcop_extra.p3d/rhs_t72b_d.p3d/rhs_t72b_destTurret.p3d : fifth lod added. [12/10/2020 11:46:06 AM][0.5.5][R4408][da12thMonkey] Stringtables for Lifchik and Chicom rigs Copied over adjusted SVLODs to Officer's 6B13 [12/9/2020 10:35:57 PM][0.5.5][R4407][da12thMonkey] 6B2 and 6B3 stringtables [12/9/2020 6:21:16 PM][0.5.5][R4406][lodu] ^ Improved rhs_t72b_b.p3d and rhs_t72b_c.p3d [12/8/2020 8:16:24 PM][0.5.5][R4405][da12thMonkey] + R-169P-1-01 inventory item for radio-slot [12/8/2020 1:46:07 PM][0.5.5][R4404][da12thMonkey] + R-187P1 Azart inventory item for radio-slot Stringtables for Ratnik equipment [12/6/2020 7:04:41 PM][0.5.5][R4403][reyhard] ^ Added damage textures to new ZU-23-2 model + small color tweak to texture ^ Small tweak to ZU-23-2 geometries [12/6/2020 10:17:32 AM][0.5.5][R4402][lodu] - removed rhsafrf/addons/rhs_t72/rhs_t72b_b.p3d : fifth lod. - removed rhs_t72b_tiles.rvmat/rhs_tiles_lod5_co.paa/rhs_tiles_lod5_nohq.paa/rhs_tiles_lod5_smdi.paa [12/5/2020 5:55:49 PM][0.5.5][R4401][da12thMonkey] Holster and pistol mag pouches were missing from Camo2 selection on Officer 6B45 Added `Camo3` retexture selection for Azart radio and pouch [12/5/2020 5:44:35 PM][0.5.5][R4400][lodu] ^ Improved rhsafrf/addons/rhs_t72/rhs_t72b_b.p3d : era bricks on fifth lod. + Added rhs_t72b_tiles.rvmat/rhs_tiles_lod5_co.paa/rhs_tiles_lod5_nohq.paa/rhs_tiles_lod5_smdi.paa [12/5/2020 1:42:40 PM][0.5.5][R4399][reyhard] added new icons [12/5/2020 1:27:40 PM][0.5.5][R4398][reyhard] ^ Added basic thermal & injury textures to new uniforms [12/5/2020 11:17:04 AM][0.5.5][R4397][lodu] ^ Improved rhsafrf/addons/rhs_t72/rhs_t72b_a.p3d : skirts and rubber selections. [12/5/2020 9:03:29 AM][0.5.5][R4396][reyhard] ^ Updated 6Sh122 fire geometry name properties cleeanup fixed missing textures errors in rvmats [12/4/2020 8:44:10 PM][0.5.5][R4395][lodu] + Added rhs_azart.p3d : static radio [12/4/2020 4:53:08 PM][0.5.5][R4394][da12thMonkey] Configured Officer 6B45 [12/4/2020 4:11:50 PM][0.5.5][R4393][lodu] ^ Improved model.cfg from rhs_infantry3/ratnik/model.cfg. [12/4/2020 4:03:39 PM][0.5.5][R4392][lodu] + Added rhs_emr_6b45_new_light_OFF.p3d : has a handgun and an azart radio with angled antenna. + Added azart.rvmat/azart_as.paa/azart_co.paa/azart_nohq.paa/azart_smdi.paa. [12/3/2020 7:00:11 PM][0.5.5][R4391][reyhard] ^ Tweaked vehicles door sounds [12/2/2020 7:34:02 AM][0.5.5][R4390][lodu] ^ Improved rhs_t72b_a.p3d : correction on camo2 selection. [12/2/2020 7:30:20 AM][0.5.5][R4389][lodu] ^ Improved rhs_nsvt_extra.p3d/rhs_nsvt_gun_extra.p3d/rhs_nsvt_gunmount_extra.p3d/rhs_nsvt_handle_extra.p3d (addition of a fifth lod). [12/1/2020 8:41:50 PM][0.5.5][R4388][lodu] ^ Improved rhs_t72b_a.p3d/rhs_t72b_turret2_extra.p3d/rhs_t72b_turret_extra.p3d.(addition of a fifth lod). [12/1/2020 8:09:01 PM][0.5.5][R4387][reyhard] debug hints removal [12/1/2020 8:08:12 PM][0.5.5][R4386][reyhard] @ Fixed scripted turrets not being locked properly in MP - http://feedback.rhsmods.org/view.php?id=5894 [11/30/2020 7:30:18 PM][0.5.5][R4385][reyhard] ^ Added PG-1, PG-1M & basic implementation of OP4-M45 sight ^ Added optics hitpoint to D-30 & 2B14 ^ Small tweaks to ZU-23-2 ^ Tweaked 2B14 optic animation + disabled barrel stabilization @ Fixed T-72 startup sounds - http://feedback.rhsmods.org/view.php?id=6045 [11/29/2020 6:36:14 PM][0.5.5][R4384][reyhard] @ Fixed MiG-29SM distance to waypoint text clipping in one of the MFDs - http://feedback.rhsmods.org/view.php?id=6042 [11/28/2020 9:35:49 PM][0.5.5][R4383][reyhard] fixed animating of zu23 gun links when packing it fixed zu23 particle effects direction adjusted zu23 muzzle memory points added missing rvmats [11/28/2020 9:01:36 PM][0.5.5][R4382][reyhard] added new configuration for ZU-23-2 [11/28/2020 9:01:19 PM][0.5.5][R4381][reyhard] added new ZU-23-2 model without proper textures [11/28/2020 5:42:05 PM][0.5.5][R4380][lodu] ^ Improved pouchs repositioned more realistically. [11/26/2020 9:00:30 PM][0.5.5][R4379][lodu] ^ Improved grenade pouch repositioned more realistically. [11/26/2020 12:59:44 AM][0.5.5][R4378][da12thMonkey] 6B47 helmet had been written out of the model.cfg [11/25/2020 9:41:21 PM][0.5.5][R4377][da12thMonkey] !CLEARTEMP! Configured 6Sh122 suits and new 6B45 vest variants Cleaned up UV sets and named properties by cleanup script, changed paths in models to RHS paths Removed .pdf file [11/25/2020 8:11:33 PM][0.5.5][R4376][lodu] ^ Improved 6b45_desert_co.paa and 6b45_nohq.paa [11/25/2020 6:27:27 PM][0.5.5][R4375][lodu] ^ Improved model.cfg [11/25/2020 6:23:55 PM][0.5.5][R4374][lodu] ^ Improved emr_122_pant.rvmat and emr_122_vest.rvmat (paths) [11/25/2020 5:52:19 PM][0.5.5][R4373][lodu] ^ Improved pouchs_117_co.paa and pouchs_117_smdi.paa [11/25/2020 4:53:30 PM][0.5.5][R4372][lodu] ^ Improved rhs_emr_6b45_new_light_var + added rhs_emr_6b45_new_PK + added rhs_emr_6b45_new_shovel + added rhs_emr_6b45_new_VOG + added rhs_emr_122_base [11/24/2020 7:03:39 PM][0.5.5][R4371][reyhard] @ SVD bolt stays in back position after firing last round [11/22/2020 11:22:28 AM][0.5.5][R4370][reyhard] ^ Tweaked what weapons are visible in Eden ammo crate ^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037 [11/20/2020 5:14:14 PM][0.5.5][R4369][reyhard] ^ Added proper hints (with icons) for towing system ^ Towing user actions are now only available to players Showcase Towing: * Fixed virtual ammo crates near ammo point * Implemented hints to mission * Fixed AI not boarding ZU-23 in some cases - replaced whole ZU-23-2 logic of 2nd squad with FSM * Fixed MiG-29 overfly * Fixed music at the end of mission * UAV operator squad leader now uses binoculars to observe drones [11/19/2020 8:24:50 AM][0.5.5][R4368][reyhard] Showcase towing: * Tweaked trigger with AI joining your group * Locked vehicles around the player [11/18/2020 10:12:02 PM][0.5.5][R4367][reyhard] ^ Added basic hints regarding towing (WIP) [11/18/2020 9:37:54 PM][0.5.5][R4366][reyhard] ^ Tweaked Pchela-1T hitpoints once again ^ Added task marker pos memory point to ZU-23-2 Showcase Towing: * Added briefing * Removed some of the decorations from the firing positions since they were sometimes preventing AI from boarding ZU guns * Added cleanup scripts to ambient groups * Disabled simulation + converted to simple objects some of the props * Added missing overview picture [11/18/2020 6:17:30 PM][0.5.5][R4365][reyhard] @ Fixed some floating bits near middle KrAZ-255 wheel [11/18/2020 1:29:12 AM][0.5.5][R4364][da12thMonkey] 6B5 strings hadn't been transferred to AFRF [11/17/2020 10:37:19 PM][0.5.5][R4363][reyhard] added some dummy animations Showcase Towing: * Added intro cinematics * Added details to the mission * Fixed description [11/16/2020 7:45:24 PM][0.5.5][R4362][reyhard] ^ Added buoynacy=1 to fake towing vehicle ^ Added description & bit more polishing to mission flow of towing showcase mission [11/15/2020 7:22:43 PM][0.5.5][R4361][reyhard] @ Fixed missing detail in KrAZ-255 interior view ^ Added special function for handling of dragging heavy weapons by AI (can be only used by mission makers) ^ Showcase: Added AI squad firing from ZU-23 at the training zone + added fail conditions [11/15/2020 9:25:02 AM][0.5.5][R4360][reyhard] @ Some of the Russian ATGMs inherited tandem heat property - http://feedback.rhsmods.org/view.php?id=6021 [11/15/2020 9:09:34 AM][0.5.5][R4359][reyhard] named properties cleanup [11/14/2020 9:06:35 PM][0.5.5][R4358][da12thMonkey] Missed SVN add for khaki 6B5 texture [11/13/2020 6:03:45 PM][0.5.5][R4357][reyhard] Fixed ZiL-131 searchlight selection in LODs [11/13/2020 11:46:41 AM][0.5.5][R4356][lodu] ^ Improved infantry/gear/backpack : refocusing all backpacks, in accordance with the rest of the assets. [11/13/2020 11:44:44 AM][0.5.5][R4355][lodu] ^ Improved infantry3/gear/backpack : added landcontact lod. [11/12/2020 10:13:04 PM][0.5.5][R4354][reyhard] ^ Tweaked mission flow of showcase towing ^ Reduced Pchela-1T protection against HE rounds @ Towing variables are properly deinitialized when vehicle gets detached [11/12/2020 8:53:36 PM][0.5.5][R4353][reyhard] ^ Made RSP-30 & TR-8 icons more consistent [11/12/2020 8:46:10 PM][0.5.5][R4352][reyhard] added new inventory icons [11/12/2020 2:00:38 PM][0.5.5][R4351][da12thMonkey] + Added 6B5 vests from GREF to AFRF, to compliment the addition of other Soviet uniforms and equipment [11/12/2020 11:42:03 AM][0.5.5][R4350][lodu] ^ Improved ZIL131 : doors problems fixed. [11/12/2020 10:41:29 AM][0.5.5][R4349][lodu] ^ Improved rhs_infantry3 : characters and gear. + Added two characters : rhs_afghanka_officer/ rhs_afghanka_winter_officer. [11/12/2020 10:23:37 AM][0.5.5][R4348][lodu] ^ Improved rhs_infantry : characters and gear. [11/12/2020 8:16:59 AM][0.5.5][R4347][reyhard] @ Fixed Zil-131 door selections in LOD 3 & 4 [11/12/2020 7:33:37 AM][0.5.5][R4346][lodu] ^ Improved ZIL131 : lod 5. [11/12/2020 1:01:19 AM][0.5.5][R4345][ballistic09] configured border guard KLMK variant of Afghanka [11/11/2020 8:27:59 PM][0.5.5][R4344][reyhard] !CLEARTEMP! @ Fixed errors related to missing ti textures & replaced them with procedural ones for now ^ Added glass panels to Kamaz-5350 last LOD added some markers to towing showcase mission [11/11/2020 7:45:09 PM][0.5.5][R4343][reyhard] formatting tweak [11/11/2020 7:44:36 PM][0.5.5][R4342][reyhard] ^ Added facewear slot variant of 6M2 Added icons for new 6B47 with 6M2 helmets [11/11/2020 1:50:37 PM][0.5.5][R4341][da12thMonkey] Ushanka and 6B48 crew helmet had the wrong inventory images assigned [11/11/2020 12:08:20 PM][0.5.5][R4340][lodu] + added variation afghanka winter : afghanka_winter_KLMK_BG_vest_co and three afghanka "normal" :afghanka_KLMK_BG_pant_boots_co/KLMK_BG_pant_co/KLMK_BG_vest_co. BG : border guards. [11/11/2020 11:43:30 AM][0.5.5][R4339][lodu] ^ Improved ZIL131 : added lod 4 and 5. [11/10/2020 7:57:16 PM][0.5.5][R4338][reyhard] fixed drones side swapping [11/10/2020 7:38:07 PM][0.5.5][R4337][reyhard] added basic mission flow to towing showcase added showcase towing to showcase tab [11/10/2020 7:37:55 PM][0.5.5][R4336][Soul_Assassin] + Added 6M2 and 6M2-1 + Added 6B47 with 6M2 variants For now only the old 6b47. Work ongoing with lodu's. [11/10/2020 6:17:11 PM][0.5.5][R4335][lodu] + Added RHS_VDV_base_new : cleaning and updating all lods and slight resizing of the collar and shoulders to accept the afghanka gear. [11/10/2020 4:46:11 PM][0.5.5][R4334][lodu] + Added RHS_VDV_base_new in rhs_infantry. [11/10/2020 6:41:11 AM][0.5.5][R4333][reyhard] tweaked position of rpg18 on character back + added rocket hiding anim [11/10/2020 6:22:23 AM][0.5.5][R4332][reyhard] @ Fixed KrAZ-255 door selections in interior LOD [11/9/2020 8:03:00 PM][0.5.5][R4331][reyhard] + Added RPG-18 from Arma 2 removed "Armor Level II" tooltip from 6M2 removed wrong named properties from afghanka uniforms [11/9/2020 7:22:31 PM][0.5.5][R4330][lodu] ^ Improved AK74_2 and AKS74_2 . [11/9/2020 5:13:06 PM][0.5.5][R4329][lodu] ^ Improved AKS74 and AKS74GP25. [11/9/2020 4:21:37 PM][0.5.5][R4328][lodu] ^ Improved AK74 and AK74GP25. [11/9/2020 12:22:47 PM][0.5.5][R4327][lodu] ^ Improved AK74 [11/9/2020 12:43:45 AM][0.5.5][R4326][Soul_Assassin] + Added 6M2 and 6M2-1 Headphones [11/8/2020 6:39:19 PM][0.5.5][R4325][lodu] ^ Improved PMP_STATIC : added 3 lods. [11/8/2020 5:29:10 PM][0.5.5][R4324][lodu] ^ Improved PMP_FLOAT : added 3 lods. [11/8/2020 3:55:13 PM][0.5.5][R4323][lodu] ^ Improved BMD/Habar : optimization of all the content : additions of 3 lods. [11/8/2020 12:32:32 PM][0.5.5][R4322][lodu] ^ Improved URAL : optimization of the last lod, which was too square. [11/8/2020 11:26:46 AM][0.5.5][R4321][reyhard] ^ Heavy weapon variables related to dragging are properly deinitalized when action is cancelled added showcase towing basic mission flow [11/8/2020 9:37:47 AM][0.5.5][R4320][lodu] ^ Improved BMK_T : alpha sorting. [11/8/2020 9:28:41 AM][0.5.5][R4319][lodu] ^ Improved BMK_T : missing top hatches in lod 5. [11/8/2020 8:57:30 AM][0.5.5][R4318][reyhard] showcase towing - preparing data structure [11/8/2020 8:52:01 AM][0.5.5][R4317][reyhard] @ Fixed number of available seats on open ZiL-131 [11/7/2020 8:32:37 PM][0.5.5][R4316][lodu] ^ Improved BMK_T : alpha sorting and crew proxy missing and top hatches. [11/7/2020 8:29:19 PM][0.5.5][R4315][lodu] ^ Improved BMK_T : alpha sorting and crew proxy missing. [11/7/2020 5:18:02 PM][0.5.5][R4314][lodu] ^ Improved BMK_T : 5 lods. [11/7/2020 4:11:12 PM][0.5.5][R4313][lodu] ^ Improved BMP2/BMP2D/BMP2K camo selections missing. ^ Improved BMP2_2 5 lods. [11/7/2020 3:58:33 PM][0.5.5][R4312][lodu] ^ Improved BMP1/BMP1D/BMP1K camo selections missing. ^ Improved BMP1P 5 lods. [11/7/2020 12:35:21 PM][0.5.5][R4311][reyhard] ^ Tweak to towing weapon helper function [11/7/2020 12:30:27 PM][0.5.5][R4310][lodu] ^ Improved BMP2K. [11/7/2020 12:16:58 PM][0.5.5][R4309][lodu] ^ Improved BMP1K. [11/7/2020 11:52:59 AM][0.5.5][R4308][lodu] ^ Improved BMP2D. [11/7/2020 10:50:19 AM][0.5.5][R4307][lodu] ^ Improved BMP1D. [11/7/2020 9:23:13 AM][0.5.5][R4306][lodu] ^ Improved Konkursz. [11/7/2020 9:21:57 AM][0.5.5][R4305][lodu] ^ Improved SA_wood_back. [11/7/2020 8:42:56 AM][0.5.5][R4304][reyhard] @ Fixed trailing space in named properties of rhs_afghan_cap_back.p3d [11/6/2020 7:58:19 PM][0.5.5][R4303][lodu] ^ Improved BMP1. [11/6/2020 4:54:05 PM][0.5.5][R4302][lodu] ^ Improved BMP2, with proxies crew added on the fifth lod. [11/6/2020 2:23:48 PM][0.5.5][R4301][lodu] ^ Improved BMP2, with soldier proxies put back on the fifth lod. [11/6/2020 2:12:34 PM][0.5.5][R4300][reyhard] ^ Added SVD muzzle accessories to Joint Rails (asdg_MuzzleSlot_762R_SVD ) ^ Added compatibility entries for BIS accessories [11/6/2020 9:05:34 AM][0.5.5][R4299][lodu] ^ Improved Afghanka_winter textures. + added Butanp_moldova_hot_winter_vest_co.paa [11/6/2020 8:43:29 AM][0.5.5][R4298][lodu] ^ Improved BTR-70, with soldier proxies put back on the fifth lod. [11/6/2020 8:24:45 AM][0.5.5][R4297][reyhard] @ Fixed NIT-A reticle tint [11/5/2020 6:27:35 PM][0.5.5][R4296][lodu] ^ Improved BTR-80 and BTR-80A, with soldier proxies put back on the fifth lod. [11/5/2020 6:14:21 PM][0.5.5][R4295][lodu] ^ Improved Crates and Wheels from the BTR70 / Habar. [11/5/2020 6:12:15 PM][0.5.5][R4294][lodu] ^ Improved BTR-80 and BTR-80A, with crew and soldier proxies removed in fifth lod. [11/5/2020 10:20:59 AM][0.5.5][R4293][lodu] ^ btr80 and 80a optimized definitively: it would be necessary that other looks than mine see in game if there is no visual rupture in the distance. [11/4/2020 9:54:36 PM][0.5.5][R4292][reyhard] added helper p3d for fake carrier [11/4/2020 8:25:37 PM][0.5.5][R4291][reyhard] ^ Towing System: Collision is temporarily disabled when attaching new vehicle [11/4/2020 7:31:33 PM][0.5.5][R4290][reyhard] ^ Added additional particle effects to ZU-23-2 ^ Added ability to drag towable heavy weapons ^ Tweaked towing logic - multiple vehicles can now be towed ^ Added optional variables to disable towing & packing of heavy weapons [11/4/2020 3:18:19 PM][0.5.5][R4289][lodu] ^ btr80 and btr80a optimization. [11/3/2020 2:10:45 PM][0.5.5][R4288][lodu] ^ the afghanka vest t_shirt changes shape, a bit like that of the VBKO: only the VDV keep their original shape. [11/3/2020 2:07:47 PM][0.5.5][R4287][lodu] ^ all afghanka vest improved textures on the t-shirt, which turns gray-green, while the blue white striped t-shirt remains only for VDV. [11/3/2020 10:44:56 AM][0.5.5][R4286][lodu] ^ bug shadow of the collar redone. [11/3/2020 10:04:43 AM][0.5.5][R4285][lodu] ^ resizing of the back of the cap [11/2/2020 8:47:46 PM][0.5.5][R4284][reyhard] @ Fixed issue when folding weapon or attaching NPZ could magically spawn new muzzle attachment - http://feedback.rhsmods.org/view.php?id=5991 [11/1/2020 7:57:53 PM][0.5.5][R4283][reyhard] @ Fixed MiG-29SM missile feed - http://feedback.rhsmods.org/view.php?id=5990 http://feedback.rhsmods.org/view.php?id=5525 [11/1/2020 2:33:01 PM][0.5.5][R4282][reyhard] @ UAZ was still using old spare tire model in interior LOD [11/1/2020 1:43:07 PM][0.5.5][R4281][reyhard] fixed wrong uniform icon [11/1/2020 1:30:20 PM][0.5.5][R4280][reyhard] !CLEARTEMP! fixed that missing texture thingy [11/1/2020 9:17:26 AM][0.5.5][R4279][reyhard] !CLEARTEMP! [11/1/2020 8:17:34 AM][0.5.5][R4278][reyhard] ^ Added spalling to vanilla HEAT submunition Lodu stuff: * removed head from shadow LOD of characters * added new character firegeometry * cleaned up named properties & uvsets * added glass proxy to view pilot * renamed afghanka cap to "Field Cap M88" * added inventory icons * added backpacks to units list [11/1/2020 1:15:59 AM][0.5.5][R4277][ballistic09] +Afghanka uniforms in many different varieties and camouflages +KLMK oversuit +OMON uniform +Cossak uniform +VKPO uniform +6B2 with variants +6B3 with variants +Belt pouches with variants +Suspender equipment with variants +Lifchik chest rig with variants +Chicom chest rig +6Sh117 with variants +6B45 with variants +Pilotka +Afghanka field cap with many variants +VKPO field cap +Ushanka +OMON cap +Cossack visor caps +Cossak Papakha +OMON Beret +Early VDV Beret +SSh60 +New SSh68 +STSh-81 Sphera +New 6B47 +6B48 +RD-54 +New RPG pack +R-148 HUGE thanks to Lodu for sharing all this amazing content! [10/31/2020 7:54:30 PM][0.5.5][R4276][reyhard] ^ Tweaked hit points & fire geometry of D30 & ZU-23-2 - they should no longer explode from single grenade + they have now turret & gun hitpoints configured [10/31/2020 3:21:12 PM][0.5.5][R4275][reyhard] Towing system: * SetDir is now executed locally to vehicle * Towed vehicle base class is now compatible with extended EventHandlers [10/31/2020 10:41:09 AM][0.5.5][R4274][reyhard] @ Fixed folding with safe mode turned on would result with one magazine missing - http://feedback.rhsmods.org/view.php?id=5886 @ Fixed AK74M safe mode animation ^ Added recoil force to aircraft mounted GSh cannons - http://feedback.rhsmods.org/view.php?id=5962 ^ Tweaked AK74 animations a little bit [10/31/2020 9:03:54 AM][0.5.5][R4273][reyhard] ^ Regenerated icons for AKS74U Towing system: * turned off one debug message * variables name tweaking [10/31/2020 7:00:34 AM][0.5.5][R4272][reyhard] Towing System: * tweaked locality of hideObjectGlobal - it's now executed only on server * increased initial push of towed weapon when starting movement * added icons to actions responsible for switching modes on vehicles [10/30/2020 8:53:28 PM][0.5.5][R4271][reyhard] @ D30 & ZU-23 gun packing was incorrectly locking seats in MP [10/30/2020 8:17:42 PM][0.5.5][R4270][reyhard] small MP fixes to towing system [10/30/2020 7:01:27 PM][0.5.5][R4269][reyhard] typo [10/30/2020 6:51:37 PM][0.5.5][R4268][reyhard] + Added towing system to ZU-23-2 & D-30 (heavy work in progress!). Those 2 heavy weapons can be only towed AFRF cars & trucks for now! For more info please go to following page - http://www.rhsmods.org/w/towing ^ Autotrack system is now using getVehicleTIPars @ Removed accidental PhysX override @ Hide Igla pod missiles from Virtual Arsenal @ Hide some FCS laser magazines from Virtual Arsenal [10/29/2020 7:37:49 PM][0.5.5][R4267][reyhard] ^ Adjusted opticType on AFRF accessories [10/27/2020 8:04:13 AM][0.5.5][R4266][Soul_Assassin] + Added T15 [10/26/2020 9:13:13 PM][0.5.4][R4265][jenkins] [0.5.5] Bump versions [10/26/2020 5:53:53 PM][0.5.4][R4264][reyhard] @ Fixed little typo in FiringLimits of Ural with Zu-23 forgot to include open variants of Kraz in CfgPatches [10/24/2020 3:20:29 PM][0.5.4][R4263][reyhard] @ Fixed copy paste armor values on 6b43 - http://feedback.rhsmods.org/view.php?id=5954 [10/21/2020 10:17:55 PM][0.5.4][R4262][da12thMonkey] @ removed Mi-24P ghost LOD [10/21/2020 5:16:48 PM][0.5.4][R4261][reyhard] fixed flatbed configuration of KrAZ255B1 [10/21/2020 5:07:26 PM][0.5.4][R4260][reyhard] @ GAZ-66 Ammo & Repair were using wrong land contact points [10/20/2020 5:53:00 PM][0.5.4][R4259][reyhard] ^ Added flag proxy to KrAZ-255B1 [10/19/2020 5:56:32 PM][0.5.4][R4258][reyhard] ^ Tweaked KrAZ lights [10/19/2020 4:42:38 PM][0.5.4][R4257][reyhard] regenerated components on t80u [10/18/2020 4:55:21 PM][0.5.4][R4256][reyhard] @ Fixed Mi-28 main rotor rotation direction - http://feedback.rhsmods.org/view.php?id=5946 [10/18/2020 9:38:34 AM][0.5.4][R4255][reyhard] ^ Updated BTR80 damage RVMATs - http://feedback.rhsmods.org/view.php?id=5938 [10/18/2020 9:34:14 AM][0.5.4][R4254][reyhard] @ Fixed Ka-52 wrong rotor direction - http://feedback.rhsmods.org/view.php?id=5943 [10/18/2020 8:09:28 AM][0.5.4][R4253][reyhard] @ Updated AFRF load order & preload list to prevent some of the addons missing from Zeus on dedicated server + fix dependencies of 3rd addons which relay on AFRF loadorder addon [10/17/2020 4:47:57 PM][0.5.4][R4252][reyhard] @ Fixed turn out option for FFV seat on open Ural variant tweaked cargo view of KrAZ-255B1 [10/17/2020 4:31:01 PM][0.5.4][R4251][reyhard] ^ Added transport variant of KrAZ-255B1 ^ Tweaked KrAZ-255B1 suspension strength ^ Added new autoloader sound ^ Tweaked T80U turret hitpoints @ Fixed afterburner script exit condition @ Removed some obsolete debug code from auto loader functions @ Fixed flying of SACLOS missiles over line of sight @ Fixed T80B tank commander override breaking gunner view [10/14/2020 9:33:44 PM][0.5.3][R4250][jenkins] [0.5.4] Bump versions [10/13/2020 3:41:59 PM][0.5.3][R4249][reyhard] fixed btrs antennas were using decals material t80u were not using armorComponent tech fully t80u series were missing fuel hitpoints [10/13/2020 7:14:24 AM][0.5.3][R4248][reyhard] fixed ghost LOD added missing pdu4 icon (damn SVN add...) [10/12/2020 3:36:35 PM][0.5.3][R4247][reyhard] ^ Added new gunner animation for 9K38 Dijgit ^ Tweaked 9K38 Dijgit fire mode configuration - added ability to fire salvo - http://feedback.rhsmods.org/view.php?id=5924 [10/12/2020 4:17:11 AM][0.5.3][R4246][ballistic09] @ Added hiddenSelections to 6Sh46 [10/11/2020 2:25:54 PM][0.5.3][R4245][reyhard] tweak to aks74u rvmat [10/11/2020 2:22:57 PM][0.5.3][R4244][reyhard] changed bm46 string in more places [10/11/2020 12:42:56 PM][0.5.3][R4243][reyhard] doh [10/11/2020 11:19:20 AM][0.5.3][R4242][reyhard] ^ Improved T80U series fire geometry & added optics destruction fixed missing semicolon [10/11/2020 11:06:52 AM][0.5.3][R4241][reyhard] ^ Changed back display name of 3BM48 to 3BM46 - http://feedback.rhsmods.org/view.php?id=5891 [10/11/2020 8:27:54 AM][0.5.3][R4240][reyhard] @ Some of the single shot rockets had mass assigned [10/10/2020 12:07:56 PM][0.5.3][R4239][reyhard] Updated inventory icons added logic for generating binoculars icons tweaked paths on muzzle flashes [10/9/2020 7:00:59 PM][0.5.3][R4238][reyhard] removed obsolete event handler [10/6/2020 7:39:45 PM][0.5.3][R4237][reyhard] @ Fixed wrong definition of folded AK103 with Zenitco kit [10/6/2020 1:20:55 AM][0.5.3][R4236][gurdy] ^ slightly updated btr-80 textures [10/2/2020 9:44:01 AM][0.5.3][R4235][reyhard] ^ Added RPG7 rocket flames delayed unhiding [10/2/2020 9:26:17 AM][0.5.3][R4234][da12thMonkey] Redid PG-7M/7S scaling [10/2/2020 6:52:03 AM][0.5.3][R4233][reyhard] added missing pg7vs texture [10/1/2020 10:47:33 PM][0.5.3][R4232][da12thMonkey] Forgot to scale fin mem point positions in fly model [10/1/2020 9:36:10 PM][0.5.3][R4231][da12thMonkey] ^ Improved centering of RPG-7 magazine proxy in the barrel Adjusted PG-7VM and PG-7VS mag proxy model alignment to grid center Adjusted PG-7VM and PG-7VS scale closer to reference dimensions and our other rocket models [10/1/2020 7:29:27 PM][0.5.3][R4230][reyhard] + Added PG7VS & VM rockets to RPG7 - huge kudos goes to Istar from PSZ team! [9/29/2020 11:58:48 AM][0.5.3][R4229][da12thMonkey] Bek's updated AKS-74U textures [9/18/2020 4:05:55 PM][0.5.3][R4228][reyhard] ^ Increased ZSU-23 shells time to live from 6 seconds to 14 so it can reach 2.5km and bit beyond - http://feedback.rhsmods.org/view.php?id=5881 [9/13/2020 6:02:23 PM][0.5.3][R4227][gurdy] @ BTR-80 texture fixes [9/9/2020 12:15:27 PM][0.5.3][R4226][da12thMonkey] + New textures+materials for AKS-74U and AKS-74UN [9/2/2020 7:39:55 PM][0.5.3][R4225][da12thMonkey] ^Adjusted PSO-1M2-1 position for consistency with other scopes and moved VSS/AS Val optic proxy forwards Updated BTR-80 edPrev images [9/2/2020 5:40:10 PM][0.5.3][R4224][reyhard] ^ Changed init zoom on 1P29. Click minus on numpad to get more situational awareness - http://feedback.rhsmods.org/view.php?id=5862 [8/30/2020 11:09:46 PM][0.5.3][R4223][da12thMonkey] Tweaking US optic compatibility with RU weapons following recent adjustments in USAF mod Fixed missing magazineWell error on PK/PKM/PKP when CBA is not loaded [8/30/2020 11:06:53 PM][0.5.3][R4222][gurdy] + New BTR-80 textures [8/30/2020 9:24:21 PM][0.5.3][R4221][da12thMonkey] @ AFRF conflicted with compatibility of some scopes on USAF weapons when both mods were loaded [8/29/2020 12:10:02 PM][0.5.3][R4220][reyhard] ^ Changed logic for LRF handling (vanilla continuous one is limited to 5km) [8/29/2020 12:08:58 PM][0.5.3][R4219][reyhard] another tweak to SACLOS beam ridding [8/27/2020 6:39:09 PM][0.5.3][R4218][reyhard] @ Fixed trailing spaces in named selections of Makarov & AKS74U in resolution LODs [8/23/2020 7:20:35 PM][0.5.3][R4217][reyhard] ^ Tweaked 1P87 reticle - http://feedback.rhsmods.org/view.php?id=5833 [8/23/2020 12:52:14 PM][0.5.3][R4216][reyhard] ^ Tweaked beam ridding behaviour ^ Tweaked Vikhr max range & general characteristics - http://feedback.rhsmods.org/view.php?id=5842 added buoyancy named property to Ka52 rotor [8/23/2020 12:27:19 PM][0.5.3][R4215][da12thMonkey] PKM now accepts CBA JR magazines [8/23/2020 9:29:19 AM][0.5.3][R4214][reyhard] ^ Tweaked mass of AFRF weapons [8/22/2020 1:21:28 PM][0.5.3][R4213][da12thMonkey] ^ Mi-24 and Mi-8 can now be equipped with S-24 rockets from loadout editor [8/19/2020 8:38:10 PM][0.5.3][R4212][reyhard] ^ Tweaked 1P63 reticle behaviour in night - http://feedback.rhsmods.org/view.php?id=5829 [8/19/2020 8:36:18 PM][0.5.3][R4211][reyhard] @ Fixed BTR-70 spare wheel action range - http://feedback.rhsmods.org/view.php?id=5835 (this need to be replaced with unified action one day...) [8/11/2020 8:46:42 PM][0.5.3][R4210][reyhard] @ Fixed missing KrAZ-255 proxies in cargo LOD [8/11/2020 3:38:50 PM][0.5.3][R4209][reyhard] added shadowOffset to geometry of Kraz255b1 [8/10/2020 2:38:19 PM][0.5.3][R4208][reyhard] ^ Tweaked Pchela-1T geometry + added basic hitpoints - http://feedback.rhsmods.org/view.php?id=5818 minor fixes [8/9/2020 9:26:41 PM][0.5.3][R4207][reyhard] @ Added missing bipod sounds AFRF accessories [8/7/2020 6:16:09 PM][0.5.3][R4206][reyhard] ...actually I forgot to commit those rtd hitpoints in previous commit [8/6/2020 7:33:53 PM][0.5.3][R4205][reyhard] ^ Added some AFM hitpoints to Mi24 helicopter hull hitpoint tweaking simple point was not enough to trick armorComponent system - added 4 small boxes with Component1-4 index to bypass registering pylons with i.e. Component1 being registered as a hull hitpoint [8/3/2020 7:55:39 PM][0.5.3][R4204][reyhard] added few fake components to circumvent issues with armorComponent index being same on proxies [8/2/2020 6:10:52 PM][0.5.3][R4203][reyhard] ^ Adjusted damage on AFRF helicopters [8/2/2020 1:00:33 PM][0.5.3][R4202][reyhard] @ Fixed Mi28 radar VG attribute on dedicated server [8/1/2020 7:35:38 AM][0.5.3][R4201][reyhard] small fix to inheritance [8/1/2020 6:25:19 AM][0.5.3][R4200][reyhard] @ Fixed some CfgMoves .rpt errors related to BMK-T [7/31/2020 12:30:19 PM][0.5.3][R4199][reyhard] ^ Tweaked OG-7V & TGB-7V maximum range - http://feedback.rhsmods.org/view.php?id=5758 ^ Changed default magazine for RPG7V2 in VA to PG7VL [7/27/2020 6:57:40 PM][0.5.3][R4198][reyhard] ^ Added hidden selections to 6B47 - http://feedback.rhsmods.org/view.php?id=5804 [7/26/2020 6:59:54 PM][0.5.3][R4197][reyhard] ^ Tweaked 2A28 fire particle effects - http://feedback.rhsmods.org/view.php?id=5796 [7/26/2020 6:31:07 PM][0.5.3][R4196][reyhard] ^ Added TI textures to KrAZ & BMK-T [7/26/2020 5:13:53 PM][0.5.3][R4195][reyhard] ^ Added hidden selections to KrAZ-255B1 some experimental tweak to mig29sm guidance [7/26/2020 12:33:58 PM][0.5.3][R4194][reyhard] ^ Tweaked PKM/PKP recoil [7/25/2020 10:31:41 PM][0.5.3][R4193][reyhard] @ Fixed small typo in Mi28 ejection script - http://feedback.rhsmods.org/view.php?id=5801 [7/25/2020 7:36:14 PM][0.5.3][R4192][gurdy] + Added mixed 6b23 emr w/ flora [7/25/2020 1:39:37 PM][0.5.3][R4191][reyhard] @ Tweaked 6B47 & 6B23 with 6Sh116 last LODs - http://feedback.rhsmods.org/view.php?id=5755 ^ Added hidden selections to RPG7 warheads - http://feedback.rhsmods.org/view.php?id=5707 [7/25/2020 12:31:31 PM][0.5.3][R4190][reyhard] ^ Tweaked UAZ (DShKM) gunner view aiming point - it was aligned to 1st resolution LOD instead of gunner view - http://feedback.rhsmods.org/view.php?id=5785 [7/25/2020 12:27:53 PM][0.5.3][R4189][reyhard] ^ Added Virtual Garage option to hide side walls on KamAZ-5350 - http://feedback.rhsmods.org/view.php?id=5748 [7/25/2020 11:56:51 AM][0.5.3][R4188][reyhard] ^ Adjusted dispersion of AFRF weapons - http://feedback.rhsmods.org/view.php?id=5752 [7/19/2020 11:20:28 AM][0.5.3][R4187][reyhard] ^ Tweaked KrAZ-255 suspension animations ^ Added damage and destruction materials to KrAZ-255 ^ Optimized GAZ66 R142 radio EH ^ Added weapon inertia to AFRF mounted weapons [7/19/2020 11:11:24 AM][0.5.3][R4186][reyhard] @ Fixed missing interior sounds of YaK-B [7/17/2020 8:50:26 PM][0.5.3][R4185][reyhard] ^ Added suspension animations to KrAZ-255B1 ^ Added rear lights to KrAZ-255B1 minor AO fixes [7/14/2020 8:49:06 PM][0.5.3][R4184][reyhard] ^ Added ViV to KrAZ-255B1 BMK-T carrier [7/13/2020 8:43:22 PM][0.5.3][R4183][reyhard] ^ Added special geometries to BMK-T ^ Added crew animations to BMK-T ^ Tweaked roadway LOD of BMK-T ^ Tweaked BMK-T engine params [7/9/2020 7:52:50 PM][0.5.3][R4182][reyhard] fixed KrAZ interior AO errors [7/8/2020 9:28:44 PM][0.5.3][R4181][reyhard] @ Fixed BTR80 periscope - http://feedback.rhsmods.org/view.php?id=5753 @ Fixed binocular action when turned out in some of the T tanks - http://feedback.rhsmods.org/view.php?id=5762 ^ Tweaked visuals & configuration of BMK-T ^ Tweaked pontoons visuals ^ Tweaked BTR actions order - http://feedback.rhsmods.org/view.php?id=5756 ^ Corrected KrAZ rear lights orientation + Added pontoon end [7/8/2020 5:09:25 PM][0.5.3][R4180][reyhard] added missing script [6/9/2020 8:15:50 PM][0.5.3][R4179][reyhard] ^ Added Editor Previews & Virtual Garage icons to KrAZ-255B1 [6/9/2020 6:03:37 PM][0.5.3][R4178][reyhard] ^ Added driver animation, lights & firegeometry to KrAZ-255B [6/8/2020 8:46:01 PM][0.5.3][R4177][reyhard] added basic indicator animations to KrAZ KrAZ can now transport PMP [6/8/2020 7:24:05 AM][0.5.3][R4176][reyhard] added rest of AO maps to KrAZ-255 [6/8/2020 5:30:10 AM][0.5.3][R4175][reyhard] fixed KrAZ textures using incorrect suffixes converted more maps to "super" shader fixed minor KrAZ config errors [6/7/2020 12:23:52 PM][0.5.3][R4174][reyhard] mem points tweaking [6/7/2020 12:20:00 PM][0.5.3][R4173][reyhard] corrected KrAZ display name [6/7/2020 12:16:33 PM][0.5.3][R4172][reyhard] fixed wrong side of kraz trucks [6/7/2020 12:14:47 PM][0.5.3][R4171][reyhard] + Added KrAZ-255B1 in 4 variants: PMP carrier, BMK-T carrier, Flatbed & Fuel (TZ-8-255B) - Work in progress! + Added PMP-60 shore segment - Work in progress! [5/31/2020 11:56:43 AM][0.5.3][R4170][reyhard] some of the atmgs were still missing new effect [5/31/2020 11:37:19 AM][0.5.3][R4169][reyhard] fixed missing bracket [5/31/2020 10:51:18 AM][0.5.3][R4168][reyhard] ^ Added subtle refract particle effects to missiles [5/31/2020 10:42:04 AM][0.5.3][R4167][reyhard] ^ Added master safe to Mi-24 ^ Improved reliability of Mi-24 9S475 script when there were no weapons mounted on pylons @ Automatic troops NVG handler no longer replaces NVG on character head if there is already some NVG attached to it [5/26/2020 5:58:54 PM][0.5.3][R4166][reyhard] ^ Tweaked RHS JR support for SVD side mount ^ Reduced delay between shots for AI in tanks could - http://feedback.rhsmods.org/view.php?id=5719 ^ ERA gets triggered more easily by heavy AP rounds [5/19/2020 3:53:25 PM][0.5.3][R4165][reyhard] @ Added baseWeapon property to rhs_weap_ak74m_camo_npz - http://feedback.rhsmods.org/view.php?id=5709 [5/19/2020 12:18:41 PM][0.5.3][R4164][reyhard] @ Fixed tracks memory point on T80UK [5/18/2020 9:57:32 PM][0.5.2][R4163][jenkins] Version 0.5.3 update [5/18/2020 3:42:23 PM][0.5.2][R4162][reyhard] @ Added workaround for recent change to addMagazineTurret - ammo selection should work again on T tanks (2S3/2S1/D30 still need a fix) [5/18/2020 6:56:04 AM][0.5.2][R4161][reyhard] ^ Added MSK-40P, SM-320 & OZM-72 to minefield module - http://feedback.rhsmods.org/view.php?id=5706 [5/16/2020 7:31:41 AM][0.5.2][R4160][reyhard] ^ Adjusted loadout of BMD-4/M, BTR-80A & BMD-2 ^ Added magazine wells for 2A42 & 2A70 ^ Added some emissive value to burning engine sparks macro fixerito [5/14/2020 8:02:37 PM][0.5.2][R4159][TeTeT] VehicleTransport for PTS -M + VehicleTransport class for PTS-M, can be transported and transports @ Replaced utd20_start.ogg with existing utd20_start.wss @ Re-saved corrupt textures (according to pboproject) [5/14/2020 5:18:56 PM][0.5.2][R4158][reyhard] @ Fixed BMP-3 (Early) hatches in last LOD - http://feedback.rhsmods.org/view.php?id=5688 ^ Updated head injury macros to be up to date with Old Man [5/14/2020 1:20:31 AM][0.5.2][R4157][gurdy] @ fixed rear indicator + btr-80 2010 camo [5/13/2020 5:12:35 PM][0.5.2][R4156][reyhard] @ Fixed Tu-95 rear gunner was using wrong LOD when in optics in mode ^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods [5/13/2020 12:36:49 AM][0.5.2][R4155][gurdy] * fixed btr-80 tri texture names [5/13/2020 12:07:40 AM][0.5.2][R4154][gurdy] ^ updated btr-80 tri texture [5/10/2020 7:59:30 PM][0.5.2][R4153][reyhard] ^ Properties cleanup on AFRF static weapons [5/10/2020 11:03:42 AM][0.5.2][R4152][reyhard] ^ 2nd tweak to BMD-4 capacity - removed that new seat - seems only BMD-4M has 5 seats [5/10/2020 9:59:22 AM][0.5.2][R4151][reyhard] ^ Added additional seat to BMD-4 - http://feedback.rhsmods.org/view.php?id=5653 [5/10/2020 7:23:40 AM][0.5.2][R4150][reyhard] @ Fixed UAZ rpt error regarding skeleton ^ Tweaked T50 inheritance @ Fixed .rpt errors connected to Su-25 MFD [5/9/2020 9:07:01 PM][0.5.1][R4149][jenkins] Version 0.5.2 update [5/9/2020 10:58:13 AM][0.5.1][R4148][reyhard] ^ Added tooltips for some of the Russian missiles model cfg cleanup [5/7/2020 2:56:53 PM][0.5.1][R4147][reyhard] ^ Tweaks to weapon inertia ^ Tweaks to JR configuration [5/4/2020 7:51:23 PM][0.5.1][R4146][reyhard] @ Triangulated 2nd shadow lod of Tigr wheels [5/3/2020 1:18:14 PM][0.5.1][R4145][reyhard] @ Fixed missing NVG shadow in view pilot [4/30/2020 2:46:57 PM][0.5.1][R4144][reyhard] @ Fixed Tigr STS & Tigr M geometries - http://feedback.rhsmods.org/view.php?id=5634 [4/28/2020 10:54:01 AM][0.5.1][R4143][reyhard] ^ Improved camera movement on static weapons @ Fixed some reload sounds on static weapons [4/26/2020 12:05:23 PM][0.5.1][R4142][reyhard] ^ Improved PSO-1 ADS handling with some more exotic weapons and Zeus removed some obsolete files [4/25/2020 6:37:09 AM][0.5.1][R4141][reyhard] ^ Tweaked default magazines on plum variants of AK74 & AKS74 - http://feedback.rhsmods.org/view.php?id=5615 [4/24/2020 6:17:23 PM][0.5.1][R4140][reyhard] ^ Added new inventory icons for UMBTS backpacks ^ Tweaked load of UMBTS backpack - http://feedback.rhsmods.org/view.php?id=5622 ^ Updated icon for SVD mag - http://feedback.rhsmods.org/view.php?id=5616 @ Fixed typo in Russian translation - http://feedback.rhsmods.org/view.php?id=5614 update icon export functions converted backpacks loadouts to macros [4/20/2020 9:22:28 PM][0.5.1][R4139][reyhard] ^ Updated RHS loader to Old Man update [4/19/2020 3:43:07 PM][0.5.1][R4138][reyhard] ^ Tweaked geometry phys of Metis, NSVT & KORD - http://feedback.rhsmods.org/view.php?id=2130 ^ Removed autocenter = 0 from SPG-9 & Kornet - those vehicles might end up in different locations! ^ Added buoyancy param to static weapons [4/19/2020 9:05:55 AM][0.5.1][R4137][reyhard] @ Fixed non closed 2nd shadow LOD on 1PN138 - http://feedback.rhsmods.org/view.php?id=5608 @ Fixed wrong selection in last LOD of RShG-2 - http://feedback.rhsmods.org/view.php?id=5607 [4/18/2020 12:47:07 PM][0.5.1][R4136][reyhard] @ GAZ Tigr hull hitpoint was tied to fuel memory points resulting in quite easy explosion of whole vehicle - http://feedback.rhsmods.org/view.php?id=5533 @ Fixed PSO-1 zeroing changes when switching to ironsights - http://feedback.rhsmods.org/view.php?id=5561 [4/12/2020 3:13:34 PM][0.5.1][R4135][reyhard] @ Fixed .rpt error about "dimension should be array of 2" for static weapons [3/25/2020 9:14:44 PM][0.5.1][R4134][reyhard] @ Readded LG munition to D30 & 2S1 - http://feedback.rhsmods.org/view.php?id=5551 [3/21/2020 10:17:26 AM][0.5.1][R4133][reyhard] ^ Added additional turret related hitpoints & firegeomtry to Tigr-STS @ Fixed duplicated hitpoints error on Tigr-STS - http://feedback.rhsmods.org/view.php?id=5545 ^ Added optic destruction to AGS-30 ^ Tweaked PKM firegeometry [3/21/2020 8:33:41 AM][0.5.1][R4132][reyhard] @ Cleaned up geomtries of rhs_pylon_m_9m127_6x.p3d - http://feedback.rhsmods.org/view.php?id=5546 [3/10/2020 7:14:30 AM][0.5.1][R4131][reyhard] @ UAZ middle mirror was mirrored in wrong way - http://feedback.rhsmods.org/view.php?id=5534 [3/2/2020 10:47:26 AM][0.5.1][R4130][reyhard] derp leftover [3/2/2020 10:13:25 AM][0.5.1][R4129][reyhard] @ SPO-15 now reports radars which are configured as a static weapon - http://feedback.rhsmods.org/view.php?id=5529 @ MiG29SM gun indicator now properly shows ammo count again after moving flares to pylons tweaked alpha sorting of tint layer on scopes [2/28/2020 2:54:19 PM][0.5.1][R4128][reyhard] ^ Tweaked glass tint on 1P87 & EKP-8 - http://feedback.rhsmods.org/view.php?id=3611 ^ Tweaked NIT-A FOV - http://feedback.rhsmods.org/view.php?id=4954 [2/27/2020 4:15:12 PM][0.5.1][R4127][reyhard] another tweak to og9/15 [2/27/2020 3:13:25 PM][0.5.1][R4126][reyhard] another tweak to pkas [2/26/2020 10:09:19 PM][0.5.1][R4125][reyhard] added missing semicolons [2/26/2020 9:56:53 PM][0.5.1][R4124][reyhard] ^ Increased HEAT & ATGM indirectHit range - http://feedback.rhsmods.org/view.php?id=5431 ^ Unified explosion effects of PG9 & PG15 - http://feedback.rhsmods.org/view.php?id=5401 [2/26/2020 9:37:03 PM][0.5.1][R4123][reyhard] sanitized model.cfg for new pboproject [2/26/2020 8:51:45 PM][0.5.1][R4122][reyhard] @ Mi-24 cargo compartment wasn't using interior glass material - http://feedback.rhsmods.org/view.php?id=5427 ^ Disabled env map switching on Mi24 glass and changed env texture to jet variant @ Fixed T80 engine startup sound was missing range - http://feedback.rhsmods.org/view.php?id=5421 @ Fixed Ka-52 & Mi-28 horizon movement in HUD - http://feedback.rhsmods.org/view.php?id=5504 ^ Added VG40MD to AFRF ammo crate - http://feedback.rhsmods.org/view.php?id=5428 [2/26/2020 3:12:13 PM][0.5.1][R4121][reyhard] @ DTK had non triangulated faces in 2nd shadow LOD @ Fixed missing tracer on 7BT3 magazine - http://feedback.rhsmods.org/view.php?id=5439 ^ Testing Ka-52 assisted missile firing for AI [2/24/2020 6:24:27 PM][0.5.1][R4120][reyhard] @ DIRCM was affecting radar guided missiles - http://feedback.rhsmods.org/view.php?id=5502 [2/24/2020 7:16:49 AM][0.5.1][R4119][reyhard] missing macro [2/23/2020 12:21:36 PM][0.5.1][R4118][reyhard] ^ Tweaked behavior of T tanks tracks when on reverse gear - http://feedback.rhsmods.org/view.php?id=5503 ^ T80B is now using 1100HP engine to represent later production model (typo fixing) - http://feedback.rhsmods.org/view.php?id=5486 [2/11/2020 7:57:27 AM][0.5.1][R4117][reyhard] PKAS was referencing USAF textures [2/10/2020 8:51:41 PM][0.5.1][R4116][reyhard] ^ TM62M is now triggered only on contact - placing mines in the middle of road will be no longer effective ^ TM62M is now using additional penetrator to simulate blast damage removed debug code from VOG25P script [2/7/2020 3:02:01 PM][0.5.1][R4115][reyhard] another iteration on pkas [2/7/2020 9:55:37 AM][0.5.1][R4114][reyhard] repack [2/7/2020 8:32:12 AM][0.5.1][R4113][reyhard] another tweak to pkas [2/6/2020 8:59:48 PM][0.5.1][R4112][reyhard] @ Fixed Tochka-U driver initial view - http://feedback.rhsmods.org/view.php?id=5424 [2/6/2020 7:16:38 PM][0.5.1][R4111][reyhard] another tweak to PK-AS [2/6/2020 6:56:59 PM][0.5.1][R4110][reyhard] fixes for packing [2/6/2020 10:24:09 AM][0.5.1][R4109][reyhard] ^ Tweaked PKAS ADS view [1/31/2020 9:24:23 AM][0.5.1][R4108][reyhard] missing uvset assert fix [1/31/2020 9:15:09 AM][0.5.1][R4107][reyhard] !CLEAR!CLEARTEMP! missing uvset assert fix [1/31/2020 8:51:55 AM][0.5.1][R4106][reyhard] !CLEARTEMP! missing uvset assert fix [1/31/2020 8:35:52 AM][0.5.1][R4105][reyhard] 2nd uvset assert fix [1/31/2020 7:03:50 AM][0.5.1][R4104][reyhard] @ Fixed typo in T80B enginePower - http://feedback.rhsmods.org/view.php?id=5486 [1/30/2020 3:02:22 PM][0.5.1][R4103][reyhard] typo fix [1/27/2020 1:36:02 PM][0.5.1][R4102][reyhard] fix for prefix 3 [1/27/2020 1:35:00 PM][0.5.1][R4101][reyhard] fix for prefix 2 [1/27/2020 1:26:39 PM][0.5.1][R4100][reyhard] fix for prefix [1/27/2020 1:12:41 PM][0.5.1][R4099][reyhard] sound cfg sanitization test [1/27/2020 12:08:01 PM][0.5.1][R4098][reyhard] test packing [1/27/2020 7:51:48 AM][0.5.1][R4097][reyhard] !CLEARTEMP! removed blank.rtm - shouldn't be necessary anymore [1/25/2020 4:12:08 PM][0.5.1][R4096][reyhard] added blank rtm [1/23/2020 4:18:44 PM][0.5.1][R4095][reyhard] @ Fixed auto track on modern T tanks was loosing lock too easily @ Fixed Mi-28 ejecting dead AIs ^ Tweaked ERA blocks durability against HEATs [1/21/2020 2:22:20 PM][0.5.1][R4094][reyhard] @ Fixed VOG-25P trigger reliability - http://feedback.rhsmods.org/view.php?id=5464 ^ Tweaked Mi-28 ejection script so dead AIs are no longer ejected - http://feedback.rhsmods.org/view.php?id=5462 [1/20/2020 9:59:39 AM][0.5.1][R4093][reyhard] ^ Added few more faces from Contact DLC to Russian identity pool [1/19/2020 12:11:30 PM][0.5.1][R4092][reyhard] !CLEARTEMP! repacking addons with new binarize [1/17/2020 7:01:07 AM][0.5.1][R4091][reyhard] @ Fixed BMK-T ghost LOD - http://feedback.rhsmods.org/view.php?id=5444 [1/16/2020 8:28:56 AM][0.5.1][R4090][reyhard] ^ Tweaked skin injury materials [12/10/2019 3:42:58 PM][0.5.1][R4089][reyhard] some armor sim experiments [12/9/2019 9:48:00 PM][0.5.1][R4088][reyhard] tweaked optics post processing effects [12/9/2019 4:03:59 PM][0.5.1][R4087][reyhard] added test optics ppeffects to 1p29 & 1p78 tweaked soldiers fire geometries [12/7/2019 6:25:41 PM][0.5.1][R4086][reyhard] @ Mi-8MTV3 was missing supply memory point - http://feedback.rhsmods.org/view.php?id=5399 [12/6/2019 12:04:24 PM][0.5.1][R4085][reyhard] @ Mi-8 gunners are now longer marked as primaryGunners - attempt to fix http://feedback.rhsmods.org/view.php?id=5398 changed aps laserTarget EH inheritance [12/5/2019 8:42:41 PM][0.5.1][R4084][reyhard] @ Returned BTR 70 & 80 interior cargo capacity to 8 seats - http://feedback.rhsmods.org/view.php?id=5389 [12/3/2019 9:18:45 PM][0.5.1][R4083][reyhard] @ 1P78 had references to RHS: USAF mod [12/3/2019 9:05:05 PM][0.5.1][R4082][reyhard] ^ Added some basic sounds, destruction & shadow LOD to BMK-T [12/3/2019 3:26:01 PM][0.5.1][R4081][reyhard] ^ Tweaked pontoon water resistance ^ Added ViV, slingloading, reflectors, passenger with turnout & improved BMK-T physics - http://feedback.rhsmods.org/view.php?id=5382 [12/3/2019 7:21:10 AM][0.5.1][R4080][reyhard] build fix [12/2/2019 9:35:40 PM][0.5.1][R4079][reyhard] ^ Added VG icon to BMK-T ^ Added some basic model.cfg to BMK-T ^ Removed some obsolete functions [11/30/2019 3:35:07 PM][0.5.1][R4078][TeTeT] Add ViV to GAZ66 and Ural, fix shadow volumes ^ Add VehicleTransport to GAZ66 and Ural @ Fixed build problems with shadow volume 1000 in GAZ66, renumbered to 100 [11/29/2019 7:21:32 PM][0.5.1][R4077][reyhard] some testing stuff [11/29/2019 5:20:23 PM][0.5.1][R4076][reyhard] typo fix [11/29/2019 3:24:14 PM][0.5.1][R4075][reyhard] @ CfgPatches fixes for MSV troops [11/28/2019 9:01:56 PM][0.5.1][R4074][reyhard] ^ Tweaked T-72 & 90 bottom hull side fire geometry - work on http://feedback.rhsmods.org/view.php?id=5378 [11/28/2019 12:38:21 PM][0.5.1][R4073][reyhard] !CLEARTEMP! force rebuild [11/27/2019 3:39:18 PM][0.5.1][R4072][reyhard] @ Fixed BMD-1/2 secondary explosion [11/27/2019 9:15:48 AM][0.5.1][R4071][Soul_Assassin] force rebuild pantoon !CLEARTEMP! [11/26/2019 7:58:19 PM][0.5.1][R4070][reyhard] ^ Added few more tank groups (T14, 2S1 + new T72/90 tanks) for AFRF [11/25/2019 8:30:58 PM][0.5.1][R4069][reyhard] ^ Lowered volume of autoloader in interior view [11/25/2019 11:00:46 AM][0.5.1][R4068][TeTeT] @ Renamed BMK tug to BKM Tug, changed all pathing [11/24/2019 11:10:51 PM][0.5.1][R4067][reyhard] @ Some of the tank ATGMs were missing from magazine well [11/24/2019 10:05:28 PM][0.5.1][R4066][reyhard] ^ Removed explosion sound from penetrator base class [11/23/2019 6:56:54 PM][0.5.1][R4065][reyhard] @ Fixed T90AM/SM was able to use searchlight which it doesnt have - http://feedback.rhsmods.org/view.php?id=5373 made pontoon snapping bit more forgiving + added check if pontoon is folded [11/23/2019 5:11:46 PM][0.5.1][R4064][reyhard] oops, accidental delete [11/23/2019 5:03:22 PM][0.5.1][R4063][reyhard] ^ Converted T tanks autoloader sound to SoundSet tech [11/23/2019 7:54:02 AM][0.5.1][R4062][reyhard] @ Fixed PBO prefixes of new addons - revision version was not stored correctly in them @ Fixed convexity of PG7VL magazine proxy [11/22/2019 3:44:47 PM][0.5.1][R4061][reyhard] ^ Pontoon bridge improvements: * Increased armor (so they don't get destroyed so easily) * Added surface to roadway LOD * Added folding, unfolding & loading mechanics to floating variant * Tweaked climbing function * Renamed p3d (added rhs tags) so they can be used on maps * Added RHS tags to skeleton * Changed simulation of BKM tug from Ship to ShipX (proper collisions) * Changed required addons so it requires rhs_main addon * Added ViV memory points * Fixed bounding box for folded variant [11/20/2019 10:37:40 PM][0.5.0][R4060][Soul_Assassin] [0.5.1] version updates [11/20/2019 8:36:23 PM][0.5.0][R4059][reyhard] added inventory icon for okp7 fixed skeleton errors [11/19/2019 8:09:04 PM][0.5.0][R4058][TeTeT] ^ add folding animation to pontoon ^ add snapping function in Eden to static pontoon, kudos to reyhard [11/19/2019 4:11:40 PM][0.5.0][R4057][reyhard] @ Fixed duplicated hitpoints .rpt errors with static weapons ^ Tweaked attenuation settings of static weapons [11/18/2019 10:21:12 PM][0.5.0][R4056][reyhard] ^ Added magazineWells to some of the tank cannons @ Minor fix to submunition variant of ZU-23 ammo. Base ammo was missing airfriction param leading to reduced accuracy of AI in AA mode [11/18/2019 7:31:49 PM][0.5.0][R4055][TeTeT] +pontoon and bkm tug +new editor subcategory boat [11/16/2019 1:23:03 PM][0.5.0][R4054][reyhard] minor fixes to sound config [11/16/2019 11:23:59 AM][0.5.0][R4053][reyhard] ^ Added interior firing sounds to some of the vehicles [11/15/2019 7:04:02 PM][0.5.0][R4052][reyhard] @ Minor fixes in translations & strings - http://feedback.rhsmods.org/view.php?id=5312 [11/14/2019 7:41:03 PM][0.5.0][R4051][reyhard] small fix to previous commit [11/14/2019 3:43:21 PM][0.5.0][R4050][reyhard] @ Fixed script error when deleting null waypoint ^ 9M111 & 9M113 are no longer using ballistic flight path - direct path is used instead [11/13/2019 11:56:14 AM][0.5.0][R4049][reyhard] ^ Tweaked explosion shielding of 2S1 & 2S3 so they can be destroyed with bombs more easily (same as other vehicles) [11/9/2019 11:54:48 AM][0.5.0][R4048][reyhard] ^ Added ability to manually reload ZU-23-2 via reload key (R) [11/6/2019 9:12:00 PM][0.5.0][R4047][da12thMonkey] ^ Capped over some visible backfaces underneath Mi-8 benches [10/31/2019 12:18:12 PM][0.5.0][R4046][reyhard] Small config clean up Added base class for OKP7 [10/23/2019 5:03:56 PM][0.5.0][R4045][da12thMonkey] Adjusted shadow render technique T-90 sub-variants [10/22/2019 7:05:00 AM][0.5.0][R4044][reyhard] @ Fixed T-90 smoke launchers damage selections [10/18/2019 6:54:46 PM][0.5.0][R4043][reyhard] ^ Added ability to manually reload KPVT, NSVT, PKT, AGS-30 & DShKM by pressing reload key [10/7/2019 5:45:32 PM][0.5.0][R4042][da12thMonkey] Testing OKP-7 cowitness as a secondary optic mode Updated reticle texture with blud's slimmer version [10/6/2019 5:12:47 PM][0.5.0][R4041][jastreb] [10/6/2019 3:42:44 PM][0.5.0][R4040][jastreb] OKP7 - T2484 adjust string moved plane in front of glass resized plane UV by 0.5 to make reticle smaller moved `opticview` memory point lower and closer [10/5/2019 4:00:46 PM][0.5.0][R4039][da12thMonkey] Fixed OKP7 reticle was black in daylight [10/5/2019 2:49:20 PM][0.5.0][R4038][jastreb] OKP7 - T2484 adjust strings [10/5/2019 2:18:08 PM][0.5.0][R4037][da12thMonkey] Adjusted OKP7 position on dovetail. Applied impedance-based normals to lens [10/5/2019 1:04:19 PM][0.5.0][R4036][jastreb] !CLEARTEMP! OKP7 - T2484 add strings cleartemp to apply previous rvmat change [10/5/2019 12:03:40 PM][0.5.0][R4035][jastreb] OKP7 - T2484 adjust collimator material add newly painted reticle texture [10/3/2019 8:38:10 PM][0.5.0][R4034][reyhard] @ Fixed Mi8MT was missing pilot proxy in fire geometry - http://feedback.rhsmods.org/view.php?id=5306 [10/2/2019 8:46:54 PM][0.5.0][R4033][reyhard] ^ Tweaked LR AA missiles behavior - http://feedback.rhsmods.org/view.php?id=5284 [9/30/2019 7:02:17 PM][0.5.0][R4032][reyhard] !CLEARTEMP! fixed collimator rvmat [9/30/2019 6:27:07 PM][0.5.0][R4031][jastreb] OKP7 - T2484 added collimator rvmat to reticle [9/30/2019 6:21:39 PM][0.5.0][R4030][reyhard] ^ Added some more classes to vehicle sound cfg to prevent loadorder issues in combination with some mods [9/30/2019 6:08:25 PM][0.5.0][R4029][jastreb] OKP7 - T2484 removed picatinny elements from dovetail version new updated textures for all versions increased specular power in both versions adjusted position of reticle in picatinny version [9/30/2019 4:42:02 PM][0.5.0][R4028][jastreb] OKP7 - T2484 adjust position of scopes remove collimator material from glass add plane for reticle and link 1p63 reticle texture [9/29/2019 5:06:01 PM][0.5.0][R4027][reyhard] @ Fixed muzzle accessory shadow was floating in resolution LODs of AKMS with GP25 due to missing muzzle proxy in res lods [9/29/2019 11:48:57 AM][0.5.0][R4026][jastreb] [9/29/2019 11:17:37 AM][0.5.0][R4025][jastreb] [9/28/2019 6:00:48 PM][0.5.0][R4024][jastreb] OKP7 - T2484 adjust position of scopes reimport picatinny version add test reticle [9/28/2019 5:00:16 PM][0.5.0][R4023][jastreb] [9/27/2019 5:35:31 PM][0.5.0][R4022][jastreb] OKP7 - T2484 adjust position of dovetail... [9/26/2019 5:38:33 PM][0.5.0][R4021][jastreb] OKP7 - T2484 reimported dovetail [9/26/2019 3:13:34 PM][0.5.0][R4020][reyhard] @ Fixed Ural Virtual Garage attributes [9/25/2019 8:47:56 PM][0.5.0][R4019][jastreb] OKP7 - T2484 adjust position of scopes... [9/25/2019 8:01:19 PM][0.5.0][R4018][reyhard] ^ Added workaround for AI not being able to eject from planes with ejecting seats ^ Tweaked Mi-24 engagement routine against tanks [9/25/2019 7:45:35 PM][0.5.0][R4017][jastreb] OKP7 - T2484 adjust position of scopes... [9/25/2019 7:09:30 PM][0.5.0][R4016][jastreb] OKP7 - T2484 adjust position of scopes adjust collimator material [9/25/2019 6:01:46 PM][0.5.0][R4015][jastreb] OKP7 - T2484 config for okp7 added to joint rails added to ammobox [9/25/2019 5:29:25 PM][0.5.0][R4014][jastreb] OKP7 - T2484 probe config for okp7 [9/24/2019 9:19:19 PM][0.5.0][R4013][Soul_Assassin] @ Straps on 6Sh116 back pouch now part of Camo3 selection - http://feedback.rhsmods.org/view.php?id=5294 [9/24/2019 4:35:44 PM][0.5.0][R4012][jastreb] further work on injecting OKP7 - T2484 added glass texture and collimator rvmat added mass and material to geometry [9/23/2019 9:33:30 PM][0.5.0][R4011][jastreb] further work on injecting OKP7 - T2484 fixed missing dovetail in some lods, made simple geo lod applied the same to picatinny version [9/23/2019 7:24:24 PM][0.5.0][R4010][jastreb] !CLEARTEMP! derp [9/23/2019 7:15:39 PM][0.5.0][R4009][jastreb] !CLEARTEMP! further work on injecting OKP7 - T2484 added picatinny version and material [9/22/2019 10:27:28 PM][0.5.0][R4008][jastreb] + initial import of OKP7 optics (WIP) [9/22/2019 8:36:05 PM][0.5.0][R4007][reyhard] @ Fixed PGO-7V2/3 replication bug - http://feedback.rhsmods.org/view.php?id=5209 ^ Tweaked RSHG-2 & TGB-7 explosion effect [9/21/2019 9:32:27 AM][0.5.0][R4006][reyhard] ^ Tweaked spalling effects ^ Tweaked PKT & KPVT AI dispersion [9/21/2019 8:10:33 AM][0.5.0][R4005][reyhard] added missing variable [9/20/2019 9:39:26 PM][0.5.0][R4004][ballistic09] fixed AKS-74U textures got borked in recent commit @ Several AK variants had incorrect/redundant initSpeed parameter definitions [9/19/2019 5:41:28 PM][0.5.0][R4003][reyhard] config clean up [9/19/2019 5:08:50 PM][0.5.0][R4002][reyhard] @ Fixed BMD-4 bad weapon selection .rpt spam - http://feedback.rhsmods.org/view.php?id=5272 ^ Added simple geometry buoyancy to AFRF weapons ^ BMD-4 is now using 2000rnd PKT magazine instead of multiple 250rnds [9/18/2019 6:53:51 PM][0.5.0][R4001][reyhard] !CLEARTEMP! muzzle flash repack [9/18/2019 1:46:17 PM][0.5.0][R4000][reyhard] derp2 [9/18/2019 1:38:22 PM][0.5.0][R3999][reyhard] derp [9/18/2019 1:25:32 PM][0.5.0][R3998][reyhard] temporary disabled new macros [9/18/2019 1:00:01 PM][0.5.0][R3997][reyhard] !CLEARTEMP! repack of some addons + adding base for modified rearm system [9/11/2019 6:46:59 PM][0.5.0][R3996][reyhard] ^ Added new CDF decals variant (AviaCDFBlack) [9/5/2019 7:27:08 AM][0.5.0][R3995][reyhard] min max turn fix [9/2/2019 7:17:56 AM][0.5.0][R3994][reyhard] small fixes to folding [9/1/2019 1:11:15 PM][0.5.0][R3993][reyhard] tweaks to safemode anims [9/1/2019 12:25:13 PM][0.5.0][R3992][reyhard] ^ Added folding animation to remaining AFRF weapons ^ Tweaked folded weapons recoil @ Fixed decals shading on GAZ-66 (Ammo) variant [9/1/2019 10:39:49 AM][0.5.0][R3991][reyhard] @ Fixed T-14 side skirt hiding ^ Standardized LED lights on T90SM & T-14 [8/31/2019 2:33:35 PM][0.5.0][R3990][reyhard] ^ Adjusted T90AM/SM light intensity - http://feedback.rhsmods.org/view.php?id=5219 [8/31/2019 2:20:50 PM][0.5.0][R3989][reyhard] @ Fixed some errors with folding script if weapon was without magazine - http://feedback.rhsmods.org/view.php?id=5037 [8/30/2019 2:27:42 PM][0.5.0][R3988][reyhard] @ Disabled for now GAZ-66 burst sounds - http://feedback.rhsmods.org/view.php?id=5188 code preparation for more foldable weapons [8/29/2019 2:27:13 PM][0.5.0][R3987][reyhard] ^ 7.62x39 is now using vanilla cartridges introduced with Contact [8/28/2019 3:01:22 PM][0.5.0][R3986][reyhard] updated folding script with support for folding sound [8/27/2019 11:39:52 AM][0.5.0][R3985][reyhard] added stock folding anim to AKMS [8/26/2019 9:19:51 PM][0.5.0][R3984][reyhard] added very wip akms fold animations [8/26/2019 2:52:19 PM][0.5.0][R3983][reyhard] ^ Added test folding animation to AK74M [8/26/2019 11:46:49 AM][0.5.0][R3982][reyhard] added missing semicolons [8/25/2019 9:12:11 PM][0.5.0][R3981][reyhard] ^ Added AK74M stock folding gesture (AKMS animation will arrive later) [8/24/2019 6:59:32 PM][0.5.0][R3980][reyhard] ^ Standardized own forces tracking across AFRF vehicles added autocenter=0 to mi28 proxies [8/23/2019 8:38:46 PM][0.5.0][R3979][reyhard] @ Fixed removing of PSO-1 from rifle in 3D mode - http://feedback.rhsmods.org/view.php?id=5209 [8/23/2019 5:46:25 PM][0.5.0][R3978][reyhard] ^ Optimized interior light toggle function [8/22/2019 6:51:19 AM][0.5.0][R3977][reyhard] change define to param in macro [8/21/2019 11:00:10 PM][0.5.0][R3976][Soul_Assassin] @ Fixed ghost LOD in BMP3 (Early) - http://feedback.rhsmods.org/view.php?id=5231 [8/21/2019 8:40:50 AM][0.5.0][R3975][reyhard] @ Fixed Mi-24 startup sound - http://feedback.rhsmods.org/view.php?id=5208 [8/21/2019 8:28:03 AM][0.5.0][R3974][reyhard] ^ Disabled CDF textures on T-90 tanks - http://feedback.rhsmods.org/view.php?id=5216 [8/21/2019 8:23:39 AM][0.5.0][R3973][reyhard] ^ Tweaked T-14 camera pos http://feedback.rhsmods.org/view.php?id=5228 ^ Reduced T-72 & T-80 volume [8/20/2019 10:49:54 AM][0.5.0][R3972][reyhard] @ Fixed VMF Recon autorifleman was equipped with wrong weapon - http://feedback.rhsmods.org/view.php?id=5197 [8/18/2019 11:50:16 PM][0.5.0][R3971][gurdy] @ missing izlom textures... ffs [8/18/2019 10:54:19 PM][0.5.0][R3970][gurdy] ^ Izlom textures (from tema) + Izlom field cap and MVD beret (also from tema) [8/13/2019 5:33:24 PM][0.5.0][R3969][da12thMonkey] @ Typo preventing `6x32 PPI-26 Flare` magazine from working with its flare launcher [8/12/2019 7:49:18 PM][0.5.0][R3968][reyhard] @ Fixed BM-21 reload time ^ BM-21 turret no longer starts engine [8/12/2019 6:46:28 PM][0.5.0][R3967][reyhard] ^ Tweaked PTS M driver view limits - http://feedback.rhsmods.org/view.php?id=5194 @ Fixed some missing sounds - http://feedback.rhsmods.org/view.php?id=5185 [8/12/2019 10:16:25 AM][0.5.0][R3966][reyhard] ^ Tweaked TI textures of Ka-52 in last resolution LODs [8/11/2019 11:29:49 PM][0.4.9][R3965][Soul_Assassin] [0.5.0] version updates [8/11/2019 7:36:16 PM][0.4.9][R3964][reyhard] [8/11/2019 6:55:42 PM][0.4.9][R3963][reyhard] another small condition tweak [8/11/2019 6:42:14 PM][0.4.9][R3962][reyhard] another rpt fixing [8/11/2019 6:40:14 PM][0.4.9][R3961][reyhard] some more .rpt bugs fixing [8/11/2019 6:22:07 PM][0.4.9][R3960][reyhard] fixed some .rpt errors + disabled rhs ui on t14 [8/11/2019 1:38:40 PM][0.4.9][R3959][reyhard] ^ Added new T-72 & T-80 sounds in SoundSet tech [8/10/2019 1:22:10 PM][0.4.9][R3958][reyhard] ti tweak [8/10/2019 12:30:36 PM][0.4.9][R3957][reyhard] !CLEARTEMP! ^ Added TI textures to radars and pistols [8/10/2019 9:45:12 AM][0.4.9][R3956][da12thMonkey] @ HUD Off user action was appearing in unarmed "Mi-8MT (Cargo)" instead of armed "Mi-8MTV-3 (Cargo)" @ Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants ^ Rear cargo doors can now be removed from Mi-8AMT and Mi-8T through Vehicle Customisation Close T1994 [8/8/2019 12:07:28 PM][0.4.9][R3955][reyhard] changed radio protocol switch to maintain backward compatibility some work on T14 destruction [8/7/2019 8:08:20 PM][0.4.9][R3954][reyhard] ti texture tweak [8/7/2019 8:07:51 PM][0.4.9][R3953][reyhard] tweaked t14 proxy positions [8/7/2019 7:51:07 PM][0.4.9][R3952][reyhard] forgot one file [8/7/2019 7:40:22 PM][0.4.9][R3951][reyhard] ^ Added some initial T-14 armor configuration (ERA) [8/7/2019 4:28:25 PM][0.4.9][R3950][reyhard] tweaked t14 firegeo & hitpoints configuration [8/7/2019 4:10:59 PM][0.4.9][R3949][da12thMonkey] Derp, forgot tex for part of 6Sh116 vests Reduced section count [8/7/2019 2:50:35 PM][0.4.9][R3948][da12thMonkey] Vest TI maps [8/7/2019 2:44:42 PM][0.4.9][R3947][reyhard] ^ Turned off A2 Russian radio protocol in favor of A3 one work on T14 hitpoints [8/6/2019 9:07:36 PM][0.4.9][R3946][reyhard] !CLEARTEMP! ^ Added TI textures to AK accessories, SVD, T5000, AS Val, VSS, AKS74U, PP2000 & made some tweaks to other ones [8/6/2019 8:51:44 PM][0.4.9][R3945][da12thMonkey] Anim to hide cargo doors on Mi-8T/Mi-8AMT (scripted-only at the moment, until I can get seat locking working through garage) [8/6/2019 2:58:20 PM][0.4.9][R3944][reyhard] @ Fixed missing ZiL-131 map icon tweaked Ural decals sorting work on T14 fire geometry [8/6/2019 8:10:34 AM][0.4.9][R3943][reyhard] !CLEARTEMP! ^ Tweaked TI materials of various weapon accessories [8/5/2019 10:18:34 PM][0.4.9][R3942][da12thMonkey] Missed the other field cap [8/5/2019 9:35:59 PM][0.4.9][R3941][da12thMonkey] Beanie and GSSh-18 TI textures [8/5/2019 8:51:54 PM][0.4.9][R3940][da12thMonkey] Hat and beret TI maps. Cleaned up extraneous sections [8/5/2019 8:27:19 PM][0.4.9][R3939][reyhard] !CLEARTEMP! ^ Added TI textures for AK103/4/5 & AKM ^ Adjusted procedural TI textures on zenitco accessories [8/5/2019 5:51:32 PM][0.4.9][R3938][da12thMonkey] Fixed ZSh-7A glass TI texture [8/5/2019 3:01:12 PM][0.4.9][R3937][reyhard] some fire geo work [8/5/2019 12:27:25 PM][0.4.9][R3936][da12thMonkey] ^ Zsh-7A aircrew helmet TI texture [8/5/2019 10:50:08 AM][0.4.9][R3935][reyhard] ^ Tweaked Igla TI texture [8/5/2019 10:46:04 AM][0.4.9][R3934][reyhard] fixed ural repair & zil-131 spare wheel ti textures [8/4/2019 8:44:09 PM][0.4.9][R3933][da12thMonkey] Interim Tanks DLC FCS for T-14 [8/4/2019 9:39:22 AM][0.4.9][R3932][da12thMonkey] @ Folded AK-103 with Zenitco rail, had magazine proxy in the wrong position [8/4/2019 5:36:47 AM][0.4.9][R3931][da12thMonkey] Fix build [8/4/2019 1:15:14 AM][0.4.9][R3930][gurdy] ^ Warlords mission tweaks [8/3/2019 10:20:36 PM][0.4.9][R3929][reyhard] tweaked pkp ti around carry handle [8/3/2019 10:03:33 PM][0.4.9][R3928][reyhard] removed some debugs from APS system + own atgm destruction fix [8/3/2019 9:36:31 PM][0.4.9][R3927][reyhard] ^ Added TI textures for PKP & PKM [8/3/2019 9:07:50 PM][0.4.9][R3926][reyhard] ^ Added TI textures to NSVT, ZU-23 & Kornet had to repack bunch of addons to merge new rvmat [8/3/2019 8:19:49 PM][0.4.9][R3925][reyhard] ^ Added TI textures to Pchela-1T [8/3/2019 7:48:58 PM][0.4.9][R3924][reyhard] !CLEARTEMP! ^ Added TI textures for Tu-95, MiG-29 & T-50 ^ Tweaked missiles TI materials [8/3/2019 1:07:03 PM][0.4.9][R3923][da12thMonkey] ^ Infantry helmet TI maps [8/2/2019 8:17:41 PM][0.4.9][R3922][reyhard] ^ Adjusted Kamaz & SPG-9 TI textures [8/2/2019 6:53:48 PM][0.4.9][R3921][da12thMonkey] ^ EMR uniform TI texture [8/2/2019 1:27:10 PM][0.4.9][R3920][reyhard] !CLEARTEMP! ^ Adjusted static weapons TI textures added placeholder TI textures to MiG-29, T-50 & Tu-95 [8/2/2019 8:44:18 AM][0.4.9][R3919][reyhard] @ Fixed some of the GAZ-66 Kungs parts were missing rvmats [8/2/2019 8:43:43 AM][0.4.9][R3918][reyhard] another attempt at decals TI fix [8/2/2019 7:47:17 AM][0.4.9][R3917][reyhard] @ Fixed Tigr-STS & M thermal textures [8/2/2019 7:33:20 AM][0.4.9][R3916][reyhard] ^ Adjusted T90SM/AM TI textures to be more in line with rest of T72 variants [8/1/2019 1:53:08 PM][0.4.9][R3915][reyhard] ^ Tweaked interior light toggle function [8/1/2019 8:50:46 AM][0.4.9][R3914][reyhard] @ Fixed 2S3 turret TI texture [8/1/2019 7:18:01 AM][0.4.9][R3913][reyhard] ^ Tweaked BMP-3 wheels TI [7/31/2019 8:35:00 PM][0.4.9][R3912][reyhard] added new inventory icons [7/31/2019 3:24:21 PM][0.4.9][R3911][da12thMonkey] edPrev images for additional wreck objects [7/31/2019 2:31:32 PM][0.4.9][R3910][da12thMonkey] Edprev and Garage images for T-14 Regenerated T-72/T-90 edPrev images while adding the ones for T-90 turret wrecks [7/31/2019 2:29:23 PM][0.4.9][R3909][Soul_Assassin] Tweaked T-14 thermals [7/31/2019 11:02:48 AM][0.4.9][R3908][reyhard] [7/31/2019 10:51:41 AM][0.4.9][R3907][reyhard] [7/31/2019 10:44:56 AM][0.4.9][R3906][reyhard] durvmat typo fix [7/31/2019 10:26:30 AM][0.4.9][R3905][reyhard] rvmat typo fix [7/31/2019 10:17:01 AM][0.4.9][R3904][reyhard] ^ Optimized Ka-52 UI & MFD scripts - replace setObjectTexture trickery with setUserMFDText solution ^ Reduced number of BM-21 fire particles @ Fixed Ka-52 snapping in tracking mode ^ Added TI texture to Ka-52 ^ Tweaked TI materials settings to various AFRF air weapons [7/31/2019 7:17:31 AM][0.4.9][R3903][Soul_Assassin] Fix decals hiding on destruction on T-14 [7/31/2019 7:07:38 AM][0.4.9][R3902][reyhard] @ Fixed cockpit glass alpha sorting on MiG-29 http://feedback.rhsmods.org/view.php?id=5169 [7/31/2019 6:07:04 AM][0.4.9][R3901][Soul_Assassin] T-14 damage materials [7/30/2019 10:10:37 PM][0.4.9][R3900][Soul_Assassin] T-14 thermal textures [7/30/2019 2:04:25 PM][0.4.9][R3899][da12thMonkey] Gorka 1 TI texture [7/30/2019 9:21:01 AM][0.4.9][R3898][da12thMonkey] testsicle [7/29/2019 4:14:21 PM][0.4.9][R3897][gurdy] + Initial push of Livonia Warlords [7/29/2019 3:23:17 PM][0.4.9][R3896][da12thMonkey] Macro'd 5.45x39 mags for BI and CBA magwells, as was already done for the 7.62x39 ones [7/28/2019 12:47:06 PM][0.4.9][R3895][da12thMonkey] Adding Mi-8 "decal" texture variant without the Russian text overlaying on the doppler antenna [7/27/2019 7:59:10 PM][0.4.9][R3894][reyhard] ^ Extracted Sprut SD proxies and made commander periscope rotatable ^ Tweaked ZIL-131 wheel textures [7/27/2019 5:50:46 PM][0.4.9][R3893][da12thMonkey] Countermeasure pylons for more RU aircraft: Mi-24, Mi-28, MiG-29, Su-25 [7/25/2019 10:15:22 AM][0.4.9][R3892][reyhard] ^ Added wheel damage materials for Ural, UAZ, Kamaz, Zil-131 & GAZ-66 ^ Standardized wheel damage on trucks ^ Tweaked again BM-21 firing effects ^ Added launcher hitpoint to BM-21 ^ Tweaked tracer burn time on PKM rounds (last mag round) fixed zbias on BTR60 & ZSU (decals overhaul) [7/25/2019 8:10:48 AM][0.4.9][R3891][reyhard] added spare wheel missing rvmat [7/24/2019 4:19:22 PM][0.4.9][R3890][da12thMonkey] Removed MVD white stripe marking from the other non-MVD Mi-8M paint schemes [7/24/2019 2:32:52 PM][0.4.9][R3889][reyhard] ^ added TI textures for Kamaz & UAZ wheels + configured spare wheels TI @ Fixed Kamaz glass TI ^ Tweaked BM-21 animations ^ Tweaked BM-21 particle effects @ Fixed T80UE-1 searchlight http://feedback.rhsmods.org/view.php?id=5151 [7/23/2019 5:53:07 PM][0.4.9][R3888][reyhard] ^ Added log to BMP-3 shadow ^ Tweaked decals RVMAT on BMP-1 [7/23/2019 2:47:15 PM][0.4.9][R3887][reyhard] ^ Tweaked decals alpha sorting on GAZ-66 [7/23/2019 8:17:12 AM][0.4.9][R3886][reyhard] ^ Tweaked Ural-4320 sound config ^ Tweaked ZiL-131 suspension removed some unused textures optimized m21of pylon model to avoid clipping in res lods [7/22/2019 9:30:24 PM][0.4.9][R3885][reyhard] @ Fixed salvo settings for BM-21 changed default mag on bm21 tweaked bm21 launch particle effects [7/22/2019 8:45:18 PM][0.4.9][R3884][reyhard] tweaked particle effects [7/22/2019 8:38:54 PM][0.4.9][R3883][reyhard] + Added additional ammo types to BM-21 @ Fixed floating part of mesh on BM-21 ^ Tweaked Kamaz land contact points ^ Tweaked Ural/Kamaz wheels again [7/22/2019 3:36:33 PM][0.4.9][R3882][da12thMonkey] ^ Improved Civilian Mi-8 textures [7/21/2019 9:06:24 PM][0.4.9][R3881][reyhard] small tweaks to bm-21 [7/21/2019 6:12:41 PM][0.4.9][R3880][reyhard] @ Fixed various cars/trucks missing engine on/off sounds ^ Added basic dynamic loadout configuration for BM-21 using pylons tech ^ Tweaked Ural wheels specular map & rvmat [7/21/2019 4:29:29 PM][0.4.9][R3879][da12thMonkey] Generated Mi-171 (Mi-8AMTSh) textures once more after removing shadow artefacts from clamshell door hinges Recreated the CDF and ChDKZ Mi-17 textures to a similar standard as the Russian ones inc. additional textures to fit the Mi-8AMTSh ramp [7/21/2019 8:59:02 AM][0.4.9][R3878][reyhard] added bm21 rocket cap [7/21/2019 8:57:20 AM][0.4.9][R3877][reyhard] ^ Increased z bias on decals ^ Tweaked Ural & UAZ wheels rvmat ^ Added WIP BM-21 caps ^ Removed hand held compass from mi-28 & Ka-52 cockpit [7/20/2019 8:32:24 PM][0.4.9][R3876][reyhard] tweaked decal rvmat [7/20/2019 2:33:47 PM][0.4.9][R3875][da12thMonkey] Configured Ka-52 for more dynamic countermeasures feedback [7/20/2019 1:31:30 PM][0.4.9][R3874][da12thMonkey] Corrected wrong flare designation [7/20/2019 12:53:43 PM][0.4.9][R3873][da12thMonkey] Testing flare/chaff management via Dynamic Loadouts, on Mi-8 series [7/19/2019 7:55:48 PM][0.4.9][R3872][da12thMonkey] Regenerated Mi-8 edprev images Added optional ASO-2 dispenser to Mi-8T tail (and added VDV version equipped with countermeasures) [7/19/2019 11:13:16 AM][0.4.9][R3871][reyhard] ^ Unified decals rvmat [7/19/2019 10:30:59 AM][0.4.9][R3870][da12thMonkey] damage/destruct materials for Mi-T engine/tail corrected Ka-52 128rnd CM magazine classname [7/19/2019 7:55:46 AM][0.4.9][R3869][reyhard] ^ Unified decals rvmat ^ Reduced flare count on Ka-52 to 128 to make it in line with Mi-28 [7/18/2019 10:25:25 PM][0.4.9][R3868][da12thMonkey] ^ Re-generated Russian Mi-8 textures after removing some baked-in shadow artefacts from hidden or moving parts ^ Some additional customisation animations for Mi-8/Mi-17 series [7/18/2019 8:57:56 PM][0.4.9][R3867][reyhard] tweaked ambient value of default decal rvmat [7/18/2019 7:29:31 PM][0.4.9][R3866][reyhard] fixing nazicolons for pboproject [7/18/2019 3:50:06 PM][0.4.9][R3865][reyhard] decal rvmat test [7/17/2019 3:21:13 PM][0.4.9][R3864][da12thMonkey] Adding the other RU camos for Mi-8T [7/17/2019 12:21:40 AM][0.4.9][R3863][da12thMonkey] + Mil Mi-8T (early Hip variant with Klimov TV2-117 powerplant) Optional DISS sensor under the tail will be added in future [7/10/2019 8:09:10 PM][0.4.9][R3862][reyhard] ^ Added RWR, LWR & Arabalet radar to Ka-60 [7/9/2019 10:40:06 AM][0.4.9][R3861][kllrt] ^ Enlarged cat eye lights on T-14 so they are slightly more visible [7/9/2019 8:24:46 AM][0.4.9][R3860][kllrt] ^ Improved lights and cat eyes on T14 [7/7/2019 9:49:24 PM][0.4.9][R3859][gurdy] @ extra commas [7/7/2019 7:15:21 PM][0.4.9][R3858][gurdy] + HIDF vs TLA Warlords ^ Updated Katya Warlords points [7/5/2019 5:11:18 PM][0.4.9][R3857][kllrt] T-14 adjusted selection on cateyes [7/5/2019 4:27:25 PM][0.4.9][R3856][reyhard] t14 cfg sync with some wip stuff [7/4/2019 11:11:44 PM][0.4.9][R3855][Soul_Assassin] T14 light work [6/28/2019 4:43:02 PM][0.4.9][R3854][reyhard] @ Fixed T72/T90 gun mantle weighting - http://feedback.rhsmods.org/view.php?id=5117 [6/20/2019 6:56:25 PM][0.4.9][R3853][reyhard] @ Forgot to commit improved BTR-60 geo buoyancy - fix for http://feedback.rhsmods.org/view.php?id=5063 [6/20/2019 5:17:55 PM][0.4.9][R3852][reyhard] ^ Updated AFRF load order in order to fix compatibility with new, devbranch radio protocols [6/9/2019 6:58:01 AM][0.4.9][R3851][reyhard] weapon icons generator is now using addWeaponWithAttachmentsCargo command [6/3/2019 8:30:23 AM][0.4.9][R3850][reyhard] @ Fixed UAZ driver animation due to inheritance to BIS offroad & it's recent fix for seat switching - http://feedback.rhsmods.org/view.php?id=5056 [5/29/2019 7:13:38 AM][0.4.9][R3849][reyhard] @ Fixed geometry for Gorka-1 [5/28/2019 11:26:07 AM][0.4.9][R3848][reyhard] @ Fixed Gorka-R broken geometry [5/28/2019 11:11:43 AM][0.4.9][R3847][reyhard] ^ Improved BTRs amphibious behavior - http://feedback.rhsmods.org/view.php?id=4982 http://feedback.rhsmods.org/view.php?id=4981 http://feedback.rhsmods.org/view.php?id=4984 ^ Tweaked Ka-52 main gun indicator http://feedback.rhsmods.org/view.php?id=5002 [5/26/2019 8:20:38 PM][0.4.9][R3846][reyhard] ^ Tweaked Ka-52 HUD [5/26/2019 7:41:46 PM][0.4.9][R3845][reyhard] @ Fixed BMD-1 maljutka removal Virtual Garage action + optimized some of the components by using useSource = 1 property - http://feedback.rhsmods.org/view.php?id=5045 [5/26/2019 12:13:47 PM][0.4.9][R3844][reyhard] fixed 2nd wheel cover [5/26/2019 11:24:26 AM][0.4.9][R3843][reyhard] small fixes [5/26/2019 11:17:04 AM][0.4.9][R3842][reyhard] updated BTR hidden selections - non decals need to defined before decals! [5/26/2019 10:15:40 AM][0.4.9][R3841][reyhard] removed some more APS debug [5/25/2019 6:25:19 PM][0.4.9][R3840][gurdy] + Initial commit of Katya and Vidda Warlords missions. Feel free to improve! [5/22/2019 7:56:50 PM][0.4.9][R3839][reyhard] disabled some of the debug text [5/22/2019 7:55:23 PM][0.4.9][R3838][reyhard] ^ Tweaked RWR announcer script [5/16/2019 11:16:59 PM][0.4.9][R3837][Soul_Assassin] 2S1 Decal attributes added [5/15/2019 8:47:10 PM][0.4.9][R3836][Soul_Assassin] More 2s1 updates [5/15/2019 8:24:33 PM][0.4.9][R3835][Soul_Assassin] 2S1 resolution lods done [5/14/2019 6:26:20 AM][0.4.9][R3834][Soul_Assassin] 1st resolution lod of 2S1 [5/13/2019 7:36:08 PM][0.4.9][R3833][Soul_Assassin] 2S1 optics configured [5/13/2019 7:32:57 AM][0.4.9][R3832][reyhard] ^ Added optional probability param to turret blow off script [5/13/2019 7:18:36 AM][0.4.9][R3831][reyhard] deleted unnecessary duplicate of turret blow off script [5/12/2019 9:56:10 PM][0.4.9][R3830][Soul_Assassin] 2S1 (2A31) ammo configured [5/12/2019 1:26:50 PM][0.4.9][R3829][Soul_Assassin] 2S1 work: low res shadow and turret blowoff [5/11/2019 11:46:52 PM][0.4.9][R3828][Soul_Assassin] Finalized decals for 2s1 [5/11/2019 1:37:17 PM][0.4.9][R3827][Soul_Assassin] T-14 work: - model and texture fixes - decals and attributes - commander now has PKT [5/5/2019 11:47:53 AM][0.4.9][R3826][reyhard] ^ VOG-25P & RPG-7 Type-69 are using triggerAmmo for airburst instead of spawning collider [5/4/2019 1:03:52 PM][0.4.9][R3825][da12thMonkey] ^ Many AFRF weapons will now accept magazines compatible with CBA JAM [5/4/2019 1:00:43 PM][0.4.9][R3824][reyhard] inverted cap hiding animation [5/3/2019 6:34:11 PM][0.4.9][R3823][reyhard] T14: * added smoke launchers animations * wip configuration for afganit launch sounds * changed geometry and mass (to 48t) [5/3/2019 5:47:18 PM][0.4.9][R3822][reyhard] code clean up continuation [5/3/2019 5:29:11 PM][0.4.9][R3821][reyhard] removed some obsolete script calls [5/3/2019 8:40:51 AM][0.4.9][R3820][reyhard] tweaked mine EH inheritance [5/2/2019 10:18:50 PM][0.4.9][R3819][da12thMonkey] Test recolour for Afghanka Gorka-1 [5/2/2019 9:42:25 PM][0.4.9][R3818][reyhard] hm2 [5/2/2019 8:30:55 PM][0.4.9][R3817][reyhard] missed one file in previous commit [5/2/2019 8:05:12 PM][0.4.9][R3816][Soul_Assassin] T-14 texture updates [5/2/2019 8:04:42 PM][0.4.9][R3815][reyhard] APS: tweaked turn to target (still wip) [5/2/2019 7:58:47 PM][0.4.9][R3814][reyhard] hm [5/2/2019 7:55:45 PM][0.4.9][R3813][reyhard] adding blank rtm to APS folder [5/2/2019 7:52:34 PM][0.4.9][R3812][reyhard] ^ Improved ammo event handler inheritance WIP: added some primitive proof of concept of hard kill APS for T-14 using triggerAmmo & ammo event handlers [5/2/2019 4:33:34 PM][0.4.9][R3811][reyhard] made some initial physx configuration for new T14 model [5/2/2019 1:15:55 PM][0.4.9][R3810][Soul_Assassin] + Added T-14 Armata [4/30/2019 8:23:26 PM][0.4.9][R3809][reyhard] @ Fixed PGO-7 illumination script - http://feedback.rhsmods.org/view.php?id=4973 [4/28/2019 10:10:53 PM][0.4.9][R3808][gurdy] ^ Tweaked BTR-60 body normal. [4/28/2019 9:32:25 AM][0.4.9][R3807][reyhard] ^ Added forcedInitialOrientationDir[] (Arma 1.92 feature) to 125mm petals [4/28/2019 8:37:06 AM][0.4.9][R3806][reyhard] ^ Added facewear proxy to pilot LOD of AFRF uniforms [4/27/2019 4:54:23 PM][0.4.9][R3805][reyhard] ^ Tweaked Mi-28 MFD parallax values - http://feedback.rhsmods.org/view.php?id=4985 [4/26/2019 7:53:16 PM][0.4.9][R3804][reyhard] duh [4/26/2019 7:50:45 PM][0.4.9][R3803][reyhard] ^ Added 6DOF view to Ka-52 - http://feedback.rhsmods.org/view.php?id=4987 [4/25/2019 9:03:48 PM][0.4.9][R3802][da12thMonkey] ^ Extra customisation anims for Mi-8/17 helicopters ^ Removed countermeasure dispensers from civilian Mi-8 [4/22/2019 8:09:48 PM][0.4.9][R3801][da12thMonkey] Added the camo1 selection to Gorka 1 model Added textures for "Berezka" version of Gorka 1 [4/22/2019 7:40:54 PM][0.4.9][R3800][Fuxna] gorka_1 1.Tweaked RVMAT 2.Added class in model.cfg 3.Better weighting (still not done) [4/19/2019 7:18:24 AM][0.4.9][R3799][reyhard] ^ Tweaked once again 2s1 water turning [4/18/2019 10:15:06 PM][0.4.9][R3798][Fuxna] Gorka_1 initial commit 1. Basic weighting 2. Maps and Material [4/18/2019 7:11:28 AM][0.4.9][R3797][reyhard] regenerated bmp components [4/17/2019 8:45:56 PM][0.4.9][R3796][reyhard] ^ Tweaked 2S1 water turning radius - http://feedback.rhsmods.org/view.php?id=4960 ^ Tweaked BMP1/2 buoyancy lod & reduced turning speed - http://feedback.rhsmods.org/view.php?id=4959 [4/17/2019 7:48:59 PM][0.4.9][R3795][reyhard] @ Fixed tank commander override was working even when gun or turret was destroyed - http://feedback.rhsmods.org/view.php?id=4958 [4/16/2019 9:36:52 AM][0.4.9][R3794][reyhard] doh [4/16/2019 9:26:20 AM][0.4.9][R3793][reyhard] fixerito [4/16/2019 8:55:58 AM][0.4.9][R3792][reyhard] ^ Improved RHS radio protocol compatibility with other mods [4/15/2019 7:48:57 PM][0.4.9][R3791][reyhard] added wip BMP fire geometries (only basic models) [4/15/2019 5:46:15 PM][0.4.9][R3790][da12thMonkey] @ Some parts of BMP-1 and BMP-1K FireGeometry LOD were sharing `Component##` selection names, so did not function correctly. Regenerated components to fix. [4/14/2019 3:20:04 PM][0.4.9][R3789][da12thMonkey] ^ Moved some features of BRM-1K's turret from an external proxy to be part of the model. Vehicle can now be fully retextured with hiddenSelectionsTextures etc. Classes for a WIP item (for Fuxna) [4/10/2019 7:08:38 PM][0.4.9][R3788][da12thMonkey] @ Repaired non-closed geometry in shadow LOD of Type69 rocket grenade [4/10/2019 1:34:04 PM][0.4.9][R3787][reyhard] ^ Tweaked RPG-7 proxies size to fit more with vanilla RPG [4/10/2019 6:54:34 AM][0.4.9][R3786][reyhard] ^ Added sensorPosition param to some of the static weapons scoped out t14 [4/9/2019 8:23:22 PM][0.4.9][R3785][reyhard] @ Fixed some missing uv sets rpt errors in diag exe [4/9/2019 8:04:26 PM][0.4.9][R3784][reyhard] ^ Configured amphibious properties of 2S1 ^ Added 2S1 Commander & Loader animations ^ Increased a little bit 2S1 torque on low rpm [4/6/2019 11:46:32 AM][0.4.9][R3783][reyhard] ^ Improved addons loadorder [4/6/2019 8:56:13 AM][0.4.9][R3782][reyhard] @ BMD-4 FCS animation speed was not updated (it was to slow) - http://feedback.rhsmods.org/view.php?id=4946 [4/2/2019 2:34:04 PM][0.4.9][R3781][reyhard] updated debug slot [4/2/2019 2:33:11 PM][0.4.9][R3780][reyhard] @ Added missing DTK-1P icon - http://feedback.rhsmods.org/view.php?id=4938 [4/1/2019 8:53:24 PM][0.4.9][R3779][reyhard] ^ Added AFRF loadorder [4/1/2019 9:30:34 AM][0.4.9][R3778][reyhard] @ Fixed zeroing sync for 3D variant of PSO-1M2-1 - http://feedback.rhsmods.org/view.php?id=4935 [3/27/2019 2:30:41 PM][0.4.9][R3777][reyhard] another fix for ak103 sounds [3/27/2019 10:50:17 AM][0.4.9][R3776][reyhard] ^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local [3/27/2019 8:22:31 AM][0.4.9][R3775][reyhard] ^ Readded proxies to characters shadow LOD ^ Some more improvements to characters fire geometry [3/26/2019 8:50:01 PM][0.4.9][R3774][reyhard] ^ Changed AK-103 inheritance @ Fixed some issues with new character fire geometries [3/25/2019 7:17:55 PM][0.4.9][R3773][reyhard] another small tweak to side rail [3/25/2019 7:08:12 PM][0.4.9][R3772][reyhard] ^ Tweaked scope proxy on PKP - http://feedback.rhsmods.org/view.php?id=4920 [3/25/2019 11:38:37 AM][0.4.9][R3771][reyhard] sound fix continuation [3/25/2019 11:13:35 AM][0.4.9][R3770][reyhard] @ Removed some old sound definitions - http://feedback.rhsmods.org/view.php?id=4927 [3/22/2019 6:43:15 PM][0.4.9][R3769][reyhard] removed debug text [3/22/2019 6:22:49 PM][0.4.9][R3768][reyhard] @ Fixed some issues with 3D PSO scope model - http://feedback.rhsmods.org/view.php?id=4910 http://feedback.rhsmods.org/view.php?id=4912 [3/22/2019 4:12:28 PM][0.4.9][R3767][reyhard] small update to weapon icons export script [3/21/2019 10:55:48 PM][0.4.9][R3766][reyhard] @ Fixed open shadow in 2nd shadow LOD of PSO-1M21 work on PSO-1 3D scope [3/20/2019 8:57:51 PM][0.4.9][R3765][reyhard] ^ Calibrated PSO-1 - http://feedback.rhsmods.org/view.php?id=4910 (WIP) [3/20/2019 8:31:33 PM][0.4.9][R3764][reyhard] ^ Tweaked VG-40MD ballistic - http://feedback.rhsmods.org/view.php?id=4914 [3/20/2019 11:29:53 AM][0.4.9][R3763][reyhard] @ 1P29 was using wrong memory point in 3d mode [3/18/2019 8:50:56 PM][0.4.9][R3762][reyhard] ^ Added brakes sounds to Kamaz added ability to reuse sounds in macro system converted Tochka-U to new macro system [3/18/2019 5:52:25 PM][0.4.9][R3761][reyhard] @ Fixed SVD silenced sounds - http://feedback.rhsmods.org/view.php?id=4888 ^ Made VG-40MD explode on impact (+ removed color variants) - http://feedback.rhsmods.org/view.php?id=2740 [3/17/2019 3:12:40 PM][0.4.9][R3760][reyhard] small impact grenade script tweak [3/17/2019 2:18:38 PM][0.4.9][R3759][reyhard] converted Gaz-66 & Zil-131 to soundsets [3/17/2019 10:20:38 AM][0.4.9][R3758][reyhard] @ Fixed some small zfighting issues in Gaz-66 cabin [3/17/2019 10:19:53 AM][0.4.9][R3757][reyhard] ^ Removed some obsolete insurgents from AFRF ^ Added variable to T-72 flag script which allows disable its spawning [3/17/2019 9:17:06 AM][0.4.9][R3756][reyhard] small fix in 1p29 variant selection [3/17/2019 8:55:10 AM][0.4.9][R3755][reyhard] + Added ability to force scope type in mission with mission namespace variable "rhs_preferedOptic" @ Fixed missing 1P29 2D option - http://feedback.rhsmods.org/view.php?id=4875 [3/17/2019 8:52:41 AM][0.4.9][R3754][reyhard] scopes cleanup (uvsets, shadows, sections, etc) [3/17/2019 7:46:54 AM][0.4.9][R3753][reyhard] @ Fixed people tag on Kamaz was assigned to multiple bones - http://feedback.rhsmods.org/view.php?id=4825 @ Small zfighting issues fixes in Kamaz cabin [3/16/2019 2:55:17 PM][0.4.9][R3752][reyhard] @ Fixed characters hands being screwd in last res LOD - added shadowlod param [3/16/2019 1:03:40 PM][0.4.9][R3751][reyhard] added some missing files [3/16/2019 1:02:46 PM][0.4.9][R3750][reyhard] [3/16/2019 12:54:56 PM][0.4.9][R3749][reyhard] + Added new SoundSets based sound configuration for vehicles (WIP) + Added new sounds for Kamaz-5350 @ Readded old Mi-24 interior sounds till new ones are ready - fix for http://feedback.rhsmods.org/view.php?id=4853 [3/16/2019 10:11:53 AM][0.4.9][R3748][reyhard] @ Fixed D-30 folding in virtual garage - http://feedback.rhsmods.org/view.php?id=4883 [3/16/2019 9:44:50 AM][0.4.9][R3747][reyhard] @ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4877 [3/14/2019 10:32:17 AM][0.4.9][R3746][reyhard] @ Fixed MiG-29 was missing attenuation effect - http://feedback.rhsmods.org/view.php?id=4890 [3/13/2019 9:58:14 PM][0.4.9][R3745][reyhard] @ Added missing 6P9 suppressor icon - http://feedback.rhsmods.org/view.php?id=4873 [3/13/2019 9:22:55 PM][0.4.9][R3744][reyhard] @ Fixed one needle in Kamaz interior had some zfighting issues [3/12/2019 9:16:57 AM][0.4.9][R3743][reyhard] @ Fixed GP-25 recoil (was defined in mode, not in muzzle and that caused pop up error) - http://feedback.rhsmods.org/view.php?id=4879 [3/11/2019 3:31:28 PM][0.4.9][R3742][reyhard] ^ Tweaked again RPG-7 dispersion @ Fixed PRP-3 radar action - http://feedback.rhsmods.org/view.php?id=4860 [3/10/2019 10:13:25 PM][0.4.9][R3741][PuFu] # rhs logo animated [3/10/2019 3:00:03 PM][0.4.9][R3740][reyhard] @ Fixed Tigr-M driver interior sounds + ability to switch between seats [3/10/2019 1:40:12 PM][0.4.9][R3739][reyhard] @ Fixed missing heads shadows in view pilot [3/10/2019 9:09:27 AM][0.4.9][R3738][reyhard] @ Fixed updating base class errors due to sound config overwrites [3/9/2019 8:10:25 PM][0.4.9][R3737][reyhard] another iteration on AS Val muzzle flash [3/9/2019 4:40:46 PM][0.4.9][R3736][reyhard] ^ Added new accessories icons [3/9/2019 3:57:18 PM][0.4.9][R3735][reyhard] ^ Removed heads from characters Shadow LOD general model clean up [3/9/2019 3:38:46 PM][0.4.9][R3734][reyhard] added missing file [3/9/2019 3:16:27 PM][0.4.9][R3733][reyhard] @ Fixed some Russian radio protocol .rpt errors @ Fixed some error messags if unit has only single magazine and gripod is attached cleaned up sections, rvmats, uvsets & geometries with check all script [3/8/2019 7:09:35 PM][0.4.9][R3732][reyhard] ^ Added more apprioriate anim for T90SM gunner [3/8/2019 4:56:07 PM][0.4.9][R3731][reyhard] test stuff [3/8/2019 2:06:44 PM][0.4.9][R3730][da12thMonkey] Commit devBranch logo ver.1.0 [3/8/2019 11:03:59 AM][0.4.9][R3729][reyhard] ^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version [3/7/2019 10:10:38 PM][0.4.9][R3728][reyhard] !CLEARTEMP! @ Fixed missing rvmats on tank barrels [3/7/2019 10:09:16 PM][0.4.9][R3727][reyhard] update script for accessories icon generation forgot to include new rvmats for tank barrels [3/7/2019 6:58:03 PM][0.4.9][R3726][da12thMonkey] Grip-compatible AS Val w/ NPZ was still using vert-grips anims even when no grip was attached [3/6/2019 9:42:50 PM][0.4.9][R3725][reyhard] preparations for accessories icons generation [3/6/2019 9:41:15 PM][0.4.9][R3724][reyhard] ^ Tweaked AS Val muzzle smoke [3/6/2019 6:51:42 PM][0.4.9][R3723][da12thMonkey] AS Val grip variants now maintain the same handAnim when stock fold/unfold action is performed Grip-compatible version of the AS Val with NPZ rail, did not have an grip proxy in the viewPilot LOD [3/6/2019 5:45:31 PM][0.4.9][R3722][reyhard] ^ Adding unique recoil classes to Russian rifles (using values from BI equavilents atm) [3/6/2019 1:49:03 PM][0.4.9][R3721][da12thMonkey] Last bits of Geo and UV/Property cleanup in RU weapon accessories Fixed some .rvmats that could not be read by O2Script [3/6/2019 7:47:49 AM][0.4.9][R3720][reyhard] ^ Improved T-72/90 Character Collision Geometries http://feedback.rhsmods.org/view.php?id=4826 [3/5/2019 9:06:54 PM][0.4.9][R3719][da12thMonkey] More geo LODs and cleanups for RU weapon accessories [3/5/2019 10:00:19 AM][0.4.9][R3718][reyhard] @ Fixed zeroing for 6P9 & 6P53 @ Fixed missing penetration materials for 6P9 & 6P53 [3/4/2019 10:38:41 PM][0.4.9][R3717][da12thMonkey] Named selections and UV set cleanup for first batch of RU attachments [3/2/2019 9:29:57 PM][0.4.9][R3716][reyhard] forgot to include cfg changes in previous commit [3/2/2019 6:19:37 PM][0.4.9][R3715][reyhard] ^ Changed tank barrels fire geometry - added new material to them with much higher deflection chance + Added Grip system to AS Val & Vintorez @ Fixed BMP-3 driver animation ^ Tweaked spall & HEAT ammo configuration [2/28/2019 8:31:42 PM][0.4.9][R3714][reyhard] ^ Cleaned up numberPhysicalWheels - removed it from non helicopter vehicles & added proper value to some of the helicopters @ Fixed AGS-30 sounds in AI fire modes T72 checkAll model clean up [2/28/2019 2:09:23 PM][0.4.9][R3713][reyhard] ^ Disabled damageHide on Mi8 since it's not used due to Wreck type destruction [2/24/2019 11:55:00 AM][0.4.9][R3712][reyhard] regex missed *.h files [2/24/2019 11:13:06 AM][0.4.9][R3711][reyhard] converted Author_Macro to upper case [2/19/2019 11:40:50 AM][0.4.9][R3710][reyhard] batch file p3d clean up: 2nd uvset, named properties, broken geometries, removing proxies from shadows [2/18/2019 9:10:12 PM][0.4.9][R3709][reyhard] as val/vss grip preparation [2/18/2019 11:37:12 AM][0.4.9][R3708][reyhard] AKs: * fixed open 2nd shadow LOD * sections sorting * removed redundant properties * uv sets clean up * fixed some non convex geometries [2/18/2019 7:38:38 AM][0.4.9][R3707][Soul_Assassin] Test bot [2/17/2019 12:41:35 PM][0.4.9][R3706][da12thMonkey] Set up 2S1 loader's turret/periscope Needs: Localisation strings for the seat name Proper anims (as with other crew positions) Tweaking magnification/FOV values? [2/16/2019 10:24:53 AM][0.4.9][R3705][da12thMonkey] T-90M variants didn't have the correct weapon class assigned to animate the main gun's firing and case ejection [2/13/2019 1:18:38 PM][0.4.9][R3704][reyhard] test repack [2/7/2019 6:37:48 PM][0.4.9][R3703][da12thMonkey] Hiddenselections for Zenitco parts on AK-74/AK-100 [2/6/2019 8:18:20 PM][0.4.9][R3702][reyhard] ооп [2/6/2019 10:45:07 AM][0.4.9][R3701][reyhard] ^ Tweaked D-30 shell ejection script ^ Tweaked D-30 AI sensor pos so AT variant can now fire behind sandbags ^ Tweaked AI aiming & sensor positions for Kornet & SPG-9 [2/6/2019 8:53:09 AM][0.4.9][R3700][reyhard] @ GAZ-66 R142 had land contact memory points in wrong place [2/1/2019 11:45:39 AM][0.4.9][R3699][reyhard] clean up in rhs_c_weapons scripts added smoke muzzle flash to as val/vss to avoid assert about missing section + prepration for grip system [1/31/2019 2:19:49 PM][0.4.9][R3698][da12thMonkey] Initial values for 2S1 parts randomisation [1/29/2019 9:54:53 PM][0.4.9][R3697][Kllrt] Adjusted capitalization of virtual garage anims [1/28/2019 7:03:55 AM][0.4.9][R3696][Soul_Assassin] + Added 810 OBrMP symbology to decals [1/27/2019 6:08:39 PM][0.4.9][R3695][reyhard] ^ Tweaked Ural explosion vulnerability minor config tweak on 2s1 [1/27/2019 6:07:41 PM][0.4.9][R3694][reyhard] ^ GP-25 is now using soundset tech for firing sounds [1/25/2019 3:19:21 PM][0.4.9][R3693][da12thMonkey] Update edPrev pic after decal position update [1/25/2019 1:20:28 AM][0.4.9][R3692][Soul_Assassin] ^ Decal scripts can take arrays of label places Decal placements for 2S1 [1/22/2019 9:42:41 PM][0.4.9][R3691][Kllrt] ^ Improved "Cat Eyes" - now using fade out texture instead of sharp edged one [1/22/2019 8:31:56 AM][0.4.9][R3690][reyhard] tweaked 2s1 user actions priority - removing cat eyes action from the screen center [1/21/2019 1:08:54 PM][0.4.9][R3689][reyhard] @ Fixed Russian radars were not moving when controlled by AI [1/20/2019 6:38:14 PM][0.4.9][R3688][Soul_Assassin] 2s1: sand version added [1/19/2019 10:44:30 PM][0.4.9][R3687][Soul_Assassin] 2s1: added first pass shell ejection [1/19/2019 4:25:59 PM][0.4.9][R3686][Soul_Assassin] ^ Improved 122mm casing for ejection [1/18/2019 9:15:56 PM][0.4.9][R3685][kllrt] ^ Added basic setup of cat eyes to 2S1 [1/18/2019 2:30:12 PM][0.4.9][R3684][da12thMonkey] 2S1 Eden/Garage image stuff [1/17/2019 2:44:06 PM][0.4.9][R3683][da12thMonkey] texturesources were overwriting decal texture randomisation with blank tex [1/17/2019 12:53:03 AM][0.4.9][R3682][ballistic09] reenabled ability to have floating watershields on turret :P [1/17/2019 12:25:20 AM][0.4.9][R3681][ballistic09] Added forceAnimate entries for animationSources to avoid duplicate pairs of watershields & watershields floating on rear of turret when frame isn't mounted [1/16/2019 11:47:57 PM][0.4.9][R3680][Soul_Assassin] 2s1: remove camo selections from shadow lod, should fix shadow flicker on mat change, thanks @da12thMonkey [1/16/2019 7:18:10 AM][0.4.9][R3679][Soul_Assassin] 2S1: added damage and destruction mats, fixed light [1/16/2019 12:31:16 AM][0.4.9][R3678][Soul_Assassin] 2S1: added 2 more green texture sets, "weathered" [1/15/2019 5:02:47 PM][0.4.9][R3677][da12thMonkey] Updated numberplaces following hs order adjustment [1/15/2019 4:50:08 PM][0.4.9][R3676][Kllrt] Adjusted order of hiddedSelections [1/15/2019 4:47:20 PM][0.4.9][R3675][Kllrt] Added textureSources camos [1/15/2019 11:20:24 AM][0.4.9][R3674][Soul_Assassin] 2s1 added lighter set of textures as variant [1/15/2019 11:03:49 AM][0.4.9][R3673][Soul_Assassin] 2s1 darkened base textures [1/15/2019 7:14:38 AM][0.4.9][R3672][Soul_Assassin] 2s1: hide animations for watershields (see garage) [1/14/2019 11:25:11 PM][0.4.9][R3671][Soul_Assassin] 2s1: thermals [1/14/2019 12:01:23 PM][0.4.9][R3670][Soul_Assassin] 2s1: fix commander view point (blind commit) [1/14/2019 8:11:43 AM][0.4.9][R3669][reyhard] 2S1: adjusted geo (size, center of mass), geo physx (shape) & physx memory position (+ adjusted wheels width in geo physx) [1/14/2019 7:27:33 AM][0.4.9][R3668][Soul_Assassin] 2s1 decreased number of shadow lod polies while increasing the detail [1/13/2019 11:43:11 PM][0.4.9][R3667][Soul_Assassin] 2S1 work: fixed some ao spots on texture tweaked materials to be less shiny random rotation on wheels opened hidden selections added first decals shadow tweaks [1/13/2019 3:48:46 PM][0.4.9][R3666][Soul_Assassin] removed ghost lod [1/13/2019 11:48:55 AM][0.4.9][R3665][reyhard] tweaked 2s1 physx [1/13/2019 9:52:52 AM][0.4.9][R3664][Soul_Assassin] Weight an physx tweaks [1/13/2019 12:59:14 AM][0.4.9][R3663][Soul_Assassin] Rudimentary shadow added to 2s1 [1/12/2019 9:45:43 PM][0.4.9][R3662][kllrt] @ Adjusted PhysX setup for 2S1, temporary fix to make it somewhat useable [1/12/2019 7:03:31 PM][0.4.9][R3661][Soul_Assassin] + Added 2S1 [1/11/2019 9:03:21 PM][0.4.9][R3660][da12thMonkey] Commander's view did not elevate with gun on T-90AM/SM RWS Configured T-90M RWS weapons to use BIS FCS [1/11/2019 10:21:06 AM][0.4.9][R3659][reyhard] @ Fixed RGO grenade was using wrong ammo [1/2/2019 12:37:43 AM][0.4.9][R3658][da12thMonkey] @ Igla launchers did not have penetration materials (produced dirt pfx when shot at) [12/19/2018 3:34:52 PM][0.4.9][R3657][da12thMonkey] Updated edPrev images for RU units [12/19/2018 11:59:15 AM][0.4.9][R3656][reyhard] @ Fixed Tochka-U starts with engine on when camo is selected fixed internal exe asserts about overlaping turret limits [12/19/2018 11:10:58 AM][0.4.9][R3655][reyhard] ^ Tweaked 1P87 reticle brightness fixed missing icons error [12/16/2018 1:27:09 PM][0.4.9][R3654][reyhard] fixed PSO1 script swap from ironsights to scope [12/16/2018 12:34:30 PM][0.4.9][R3653][reyhard] ^ Added Land_ classes for radars so animations should work on map placed objects ^ Added new virtual garage icons for AFRF static weapons [12/15/2018 3:52:58 PM][0.4.9][R3652][reyhard] @ Fixed radars destruction ^ Changed radar shadows to soft one by using visualEx sbSource [12/13/2018 9:48:29 AM][0.4.9][R3651][reyhard] added submunition to OZM-72 [12/12/2018 8:28:33 AM][0.4.9][R3650][reyhard] ^ Changed SVD hand anim to grip one [12/11/2018 9:10:23 PM][0.4.9][R3649][reyhard] tweaked zeroing sync [12/11/2018 8:59:20 PM][0.4.9][R3648][reyhard] added range sync to pso1 ADS replace script [12/8/2018 9:55:15 AM][0.4.9][R3647][reyhard] ^ Tweaked engine startup delay - engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines [12/7/2018 11:55:39 AM][0.4.9][R3646][reyhard] fixed missing hands [12/7/2018 10:23:25 AM][0.4.9][R3645][reyhard] ^ Improved AFRF VG40MD smoke grenade bounciness ^ Improved RGN/RGO so it uses more engine functionality instead of scripts - removed vanilla entries from magazine wells since it's already introduced in base game @ Fixed some of the pistols were missing safemode tweaked magazine icon generation script vogs were missing mass & components in geometry LOD [12/6/2018 10:30:10 AM][0.4.9][R3644][reyhard] added script for facewear generation [12/5/2018 8:53:44 AM][0.4.9][R3643][reyhard] invisible man tweak [12/4/2018 4:08:02 PM][0.4.9][R3642][da12thMonkey] VG40TB modelSpecial path [12/4/2018 8:27:36 AM][0.4.9][R3641][reyhard] oopsi files [12/3/2018 11:58:19 AM][0.4.9][R3640][reyhard] + GP-25 is now using magazine proxies small clean up in files [12/3/2018 3:53:56 AM][0.4.9][R3639][keplager] @ Corrected Mi-17/8 auto-hover center. [11/29/2018 12:59:01 PM][0.4.9][R3638][Festival] attempt to fix the translation into Russian [11/28/2018 10:52:11 AM][0.4.9][R3637][reyhard] added script for backpack icons generation improved uniform icons generation - legs/hands are now visible as semi transparent silhouette [11/27/2018 11:27:55 AM][0.4.9][R3636][reyhard] dependencies fix [11/23/2018 9:09:36 PM][0.4.9][R3635][reyhard] @ Fixed gripod freeze - http://feedback.rhsmods.org/view.php?id=4712 [11/23/2018 9:09:02 PM][0.4.9][R3634][reyhard] + Added new uniforms inventory icons [11/22/2018 9:55:49 PM][0.4.9][R3633][reyhard] testing uniform icons generation [11/20/2018 3:14:17 AM][0.4.9][R3632][ballistic09] + Helmet randomization (Please test to make sure the right units have the correct helmets) [11/17/2018 11:20:36 AM][0.4.9][R3631][Festival] updated textures for OZM-72 added NM fuse for OZM-72 [11/16/2018 5:21:33 PM][0.4.9][R3630][Festival] + Added OZM-72 [11/15/2018 7:49:34 PM][0.4.9][R3629][Festival] removed duplicate icons for TNT [11/15/2018 7:37:36 PM][0.4.9][R3628][Festival] fixed decals on TNT 200 g [11/10/2018 5:23:36 PM][0.4.9][R3627][Festival] fixed translation in stringtable.xml for TNT charge 75g. changed mass for 75, 200 and 400g. TNT charges [11/10/2018 4:30:15 PM][0.4.9][R3626][Festival] + Added TNT charges (75, 200 and 400g.) [11/7/2018 8:13:27 PM][0.4.9][R3625][reyhard] @ Fixed BM9 selection on T tanks when player starts as a gunner [11/7/2018 1:20:28 PM][0.4.9][R3624][reyhard] @ Alpha sorted cargo LOD of T-72 obr 2016 [11/5/2018 8:08:07 AM][0.4.9][R3623][reyhard] @ Added static weapons bags to cfgPatches so they can be used in Zeus [11/1/2018 10:14:13 PM][0.4.9][R3622][reyhard] tweaked 3D pso script (still WIP - zeroing is not synced) [10/28/2018 4:34:33 AM][0.4.9][R3621][ballistic09] @ Moved BM-21 to artillery subcategory [10/27/2018 1:36:02 PM][0.4.9][R3620][da12thMonkey] T-90 section merging after recent model additions [10/27/2018 1:12:29 PM][0.4.9][R3619][Festival] ^added icon for T-72B3M ^changed names of random components on T-72B3M added icons and editorpreviews for T-90AM/SM/SA fixed T-90SA (obr.2004g) LOD 1 added details in damageHide on T-90SA (obr.2016g) changed names of random components on T-90AM/SM/SA [10/27/2018 9:09:52 AM][0.4.9][R3618][reyhard] @ T-50 with external pylons was missing in Zeus [10/26/2018 5:14:13 PM][0.4.9][R3617][Festival] fixed decals on T-90AM fixed lights on T-90SM [10/26/2018 1:13:58 PM][0.4.9][R3616][Festival] ^added new optic for rear cam on T-72B3M ^added log for T-72B3M added log for T-90AM/SM/SA added new optic for rear cam on T-90SA changed cam FOV on T-90SM [10/25/2018 12:52:35 PM][0.4.9][R3615][Festival] fixed SV LODs and damageHide detail [10/24/2018 5:08:00 PM][0.4.9][R3614][reyhard] + Added test 3D PSO-1 (ironsight ADS is not working atm) - can be equiped by switching preference to 3D optics in RHS game options [10/24/2018 3:25:58 PM][0.4.9][R3613][reyhard] removed some obsolete external calls tweaked export pic scripts [10/23/2018 7:57:04 PM][0.4.9][R3612][Festival] fixed SV LOD and _ti maps on T-90AM [10/23/2018 1:27:25 PM][0.4.9][R3611][Festival] added physx for T-90A/SA changed physx on T-90 changed rear speed on T-90AM/SM deleted ghost LODs on T-90SM [10/22/2018 2:42:47 PM][0.4.9][R3610][LAxemann] Added: New sounds for various weapons Added: rhs_c_weaponSounds folder Added: rhs_s_weaponSounds folder [10/22/2018 10:58:57 AM][0.4.9][R3609][Festival] T-90SM ERA now works [10/21/2018 3:03:09 PM][0.4.9][R3608][da12thMonkey] T-90SM duplicate section merging Top-left corner of first numeral decal was clipping in to ERA on T-90AM/SM [10/21/2018 2:17:48 PM][0.4.9][R3607][Festival] T-72B3M fixed ERA hit-points T-90SM/SA added driver's cam T-90SA fixed hull lattices T-90AM/SM fixed camo details [10/21/2018 11:08:32 AM][0.4.9][R3606][Festival] added _ti textures for T-90SA/SM [10/20/2018 7:47:19 PM][0.4.9][R3605][Festival] added T-90SM sand texture updated T90SM green texture [10/20/2018 11:10:46 AM][0.4.9][R3604][Festival] +Added T-90SM (obyekt 188SM) [10/19/2018 5:38:53 PM][0.4.9][R3603][da12thMonkey] Fixed zbytek coverage missing in T-90AM's lower LODs [10/19/2018 7:19:06 AM][0.4.9][R3602][Festival] added details in zbytek on T-72B3M, T-90AM/SA's [10/17/2018 10:04:29 PM][0.4.9][R3601][da12thMonkey] Forgot to extend hidSel array for T90/T90A [10/17/2018 8:47:03 PM][0.4.9][R3600][da12thMonkey] Adjusted T-72/T-90 decal script to accommodate T-90SA's camo11 selection Fixed optics alpha sorting issues created by section merging with "Move Top/Bottom" [10/17/2018 7:23:30 PM][0.4.9][R3599][da12thMonkey] More duplicate section cleanups [10/17/2018 5:30:24 PM][0.4.9][R3598][da12thMonkey] Cleaning up duplicate sections on T-90 variants [10/16/2018 1:18:36 PM][0.4.9][R3597][Festival] updated T-90SA texture added T-90SA sand texture [10/15/2018 6:34:42 AM][0.4.9][R3596][reyhard] [10/15/2018 6:13:04 AM][0.4.9][R3595][reyhard] chekibreaki fix [10/14/2018 6:48:04 PM][0.4.9][R3594][Festival] ^Added T-90SA (obr.2004g.) ^Added T-90SA (obr.2016g.) [10/14/2018 3:05:28 PM][0.4.9][R3593][reyhard] more tweaks to t90am fire geometry [10/13/2018 11:12:58 AM][0.4.9][R3592][reyhard] tweaked 1p29 3d view [10/12/2018 2:38:13 PM][0.4.9][R3591][reyhard] @ Fixed Russian radio protocol missing .wss rpt error ^ Added 3D variant of 1P29 [10/11/2018 8:43:19 PM][0.4.9][R3590][reyhard] @ Fixed 2A41 weapon selection some more tweaks to t90am fire geometry [10/11/2018 12:54:41 PM][0.4.9][R3589][Festival] updated _ti maps for T-72B3(obr.2016) and T-90AM [10/10/2018 8:09:30 PM][0.4.9][R3588][reyhard] more tweaks to t90am fire geometry - added some details to turret & apu. fixed also some open/non convex geometry [10/8/2018 9:23:46 PM][0.4.9][R3587][reyhard] added some initial fire geometry tweaks (WIP - might not work completely) [10/8/2018 12:11:44 PM][0.4.9][R3586][Festival] added _ti textures for T-90AM [10/8/2018 10:42:37 AM][0.4.9][R3585][Festival] ^ added _ti textures for T-72B3 (2016) [10/7/2018 6:58:29 PM][0.4.9][R3584][da12thMonkey] T-90AM EdPrev image [10/7/2018 1:25:18 PM][0.4.9][R3583][reyhard] added backward compatibility for older name [10/7/2018 1:23:26 PM][0.4.9][R3582][reyhard] ^ Tweaked folding script - it's now possible to fold AK74MR & Zenitco variants when optic is mounted on RIS rail [10/6/2018 9:51:11 PM][0.4.9][R3581][da12thMonkey] Extended class-switching script for top-mounting PEQ lasers, to accept value `rhsusf_acc_anpeq15 = 2;` (on par with USAF to avoid load order conflict) [10/6/2018 8:20:34 PM][0.4.9][R3580][da12thMonkey] @ 6b71m + Balaclava helmet variants had two conflicting `camo1` hiddenselections in lower LODs (named camo1 and Camo1) [10/6/2018 6:38:10 PM][0.4.9][R3579][da12thMonkey] Fixed T90AM Sand textureSources paths [10/6/2018 2:38:58 PM][0.4.9][R3578][Festival] second update of T90AM textures [10/5/2018 11:26:42 AM][0.4.9][R3577][reyhard] @ 2S3 was missing buoyancy property in geometry LOD [10/2/2018 7:31:14 PM][0.4.9][R3576][reyhard] @ Fixed BTR-70 periscope selection [9/28/2018 3:17:19 PM][0.4.9][R3575][Festival] updated T-90AM textures added T-90AM sand textures [9/27/2018 4:57:20 PM][0.4.9][R3574][da12thMonkey] Configured AS VAL folding [9/27/2018 3:06:44 PM][0.4.9][R3573][reyhard] added new Relikt ERA HP macros & ArmorSimulations entries (using some placeholder values) [9/27/2018 7:22:10 AM][0.4.9][R3572][reyhard] doh [9/26/2018 10:16:40 PM][0.4.9][R3571][reyhard] some WIP t72/90 cfg tweaks (might be broken) [9/26/2018 8:58:55 AM][0.4.9][R3570][PuFu] + added folded as val model [9/25/2018 8:57:33 PM][0.4.9][R3569][reyhard] improved pkp ironsights textures [9/25/2018 7:29:21 PM][0.4.9][R3568][reyhard] another texture pass [9/24/2018 8:53:30 PM][0.4.9][R3567][reyhard] another batch of PKP related texture tweaks [9/23/2018 11:25:45 AM][0.4.9][R3566][reyhard] @ Fixed T-72/90 tracks movement when one of the side was destroyed [9/22/2018 4:46:35 PM][0.4.9][R3565][Festival] + Added T-90AM (obyekt 188AM) [9/22/2018 1:48:20 PM][0.4.9][R3564][reyhard] fixed inverted normals, some minor co & rvmat specular/fresnel tweak [9/22/2018 1:22:18 PM][0.4.9][R3563][reyhard] ^ Tweaked PKP textures (WIP) [9/21/2018 3:10:46 PM][0.4.9][R3562][reyhard] ^ Reduced Mi-24 glass reflectiveness [9/20/2018 3:15:40 PM][0.4.9][R3561][reyhard] ^ Another attempt to improve MSK-40P behavior in MP ^ Added useWorldEnvMap=true; to vehicle glass rvmat ^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips [9/19/2018 3:02:48 PM][0.4.9][R3560][reyhard] tweaked position of RPG rockets so it's easier to make it compatible with other mods [9/18/2018 8:31:37 PM][0.4.9][R3559][reyhard] @ Fixed tooltip string for 7.62x39 drum mag [9/18/2018 2:42:12 PM][0.4.9][R3558][reyhard] @ Fixed Zu-23-2 gunner death anim ^ Tweaked BMP/D-2 ATGM usage by AI when target was close [9/17/2018 7:37:19 PM][0.4.9][R3557][reyhard] @ Fixed Mi-24 hand aircraft throttle indicator by accident @ Fixed BRM-1K gunner optic view [9/17/2018 3:14:50 PM][0.4.8][R3556][Soul_Assassin] Options menu version changed [9/17/2018 3:13:26 PM][0.4.8][R3555][Soul_Assassin] [0.4.9] Version bump [9/16/2018 7:33:03 PM][0.4.8][R3554][Soul_Assassin] ^ Improved beret badge textures [9/16/2018 3:47:07 PM][0.4.8][R3553][reyhard] ^ Adjusted tracks armor for AFRF vehicles ^ Mi-8 & Mi-24VT pilots were mising slingloading assistance panel @ Mi-8 Copilots had access to too many panels [9/14/2018 9:36:28 AM][0.4.8][R3552][reyhard] [9/14/2018 9:22:20 AM][0.4.8][R3551][reyhard] @ Fixed Mi-28 ejection elements weren't properly aligned after adding autocenter = 1 to model (added it so heli interacts properly with water) fixed some model.cfg .rpt errors [9/10/2018 2:16:25 PM][0.4.8][R3550][reyhard] ^ Increased minimal hit for ERA blocks so they are no longer triggered by 12.7mm rounds [9/3/2018 7:25:26 AM][0.4.8][R3549][reyhard] fixed distorted element on doors [9/3/2018 7:05:47 AM][0.4.8][R3548][reyhard] @ Fixed Kamaz cabin seat was missing turn out action [9/2/2018 6:51:18 PM][0.4.8][R3547][reyhard] tweaked shadows & fixed glitch on doors (forgot that they are mirrored...) [9/2/2018 11:45:32 AM][0.4.8][R3546][reyhard] tweaked visiblity of KAMAZ letters [9/2/2018 11:36:20 AM][0.4.8][R3545][reyhard] some more tweaks to Kamaz textures - reduced AO, tweaked damage material & made small adjustments to CO & SMDI [9/2/2018 10:58:30 AM][0.4.8][R3544][reyhard] ^ Updated Kamaz-5350 textures @ Fixed MSK-40P (Red) firing wrong flares ^ Tweaked strings for RPK mags & tripware flares some more fixes to grip/npz script [9/1/2018 7:09:07 PM][0.4.8][R3543][da12thMonkey] @ AKS-74Ns could not mount/remount side rail attachment [9/1/2018 2:37:28 PM][0.4.8][R3542][reyhard] fixed npz scripting error fixed folding magazine disappearing [9/1/2018 9:29:52 AM][0.4.8][R3541][reyhard] ^ Tweaked BMP-2 reticle script & fixed ATGM being added to players issue [9/1/2018 8:18:17 AM][0.4.8][R3540][reyhard] Fixed ammo count of magazine which was readded to inventory during weapon transformation [8/31/2018 6:14:36 PM][0.4.8][R3539][reyhard] work on bmps optic hitpoints [8/31/2018 1:49:17 PM][0.4.8][R3538][reyhard] fixed missing magazines after npz/fold/grip code tweak [8/31/2018 7:49:00 AM][0.4.8][R3537][reyhard] ^ Tweaked maxLeadSpeed for some of the ATGMs [8/31/2018 7:45:25 AM][0.4.8][R3536][reyhard] added little trackLead to laser beam ridder ATGMs [8/31/2018 6:34:49 AM][0.4.8][R3535][reyhard] missed one entry [8/31/2018 6:32:48 AM][0.4.8][R3534][reyhard] @ Fixed some NPZ/Folding issues with AK rifles (changes to wrong weapons) @ Fixed gripod, fold & NPZ rail system so it keeps currently loaded magazine [8/30/2018 8:12:30 PM][0.4.8][R3533][reyhard] applied optics change to rest of BMP-1 series vehicles [8/30/2018 8:12:30 AM][0.4.8][R3532][reyhard] ^ Tweaked minimal hit on K5 ERA blocks WIP work on BMP optics damage [8/28/2018 7:59:38 PM][0.4.8][R3531][reyhard] ^ Adjusted default radar range in info panels some wip changes to bmp optics damage - converting it to new system [8/28/2018 5:32:52 PM][0.4.8][R3530][da12thMonkey] Tweaked RPG-7 dispersion angle. Hits Bradley ~50% of the time, at 300m [8/28/2018 2:27:32 PM][0.4.8][R3529][reyhard] ^ Tweaked Ka-52 AI max speed param [8/28/2018 12:09:55 PM][0.4.8][R3528][reyhard] ^ Tweaked T-50 HUD @ Fixed 2S3 Nuke shells were not properly triggered when using Artillery Computer [8/27/2018 1:02:33 PM][0.4.8][R3527][reyhard] some more bomb tweaking [8/27/2018 12:42:37 PM][0.4.8][R3526][reyhard] @ Fixed some missing string in Stringtable.xml ^ Increased FAB-100 damage [8/26/2018 2:21:34 PM][0.4.8][R3525][reyhard] ^ Adjusted (& sometimes added) zamerny memory point (AI aiming point) on many vehicles [8/26/2018 1:38:36 PM][0.4.8][R3524][reyhard] @ T-50 was missing radar locking sounds ^ Added maddog auto seeking to R77 missile like vanilla missiles another tweak to rpg7 dispersion [8/26/2018 1:30:21 PM][0.4.8][R3523][reyhard] @ Fixed BTR-60 commander was using wrong LOD when turned out [8/26/2018 8:50:04 AM][0.4.8][R3522][reyhard] ^ Replaced commander reticle to TPKU-2B from TKN-3 on BTR-60 & 70 [8/26/2018 6:40:50 AM][0.4.8][R3521][reyhard] ^ T-72 & 80 tanks should be now vulnerable to bombs & heavy satchels [8/26/2018 4:40:45 AM][0.4.8][R3520][reyhard] removed debug logs - feature seems to work [8/26/2018 4:32:19 AM][0.4.8][R3519][reyhard] another test - this time checking locality of object [8/26/2018 4:15:37 AM][0.4.8][R3518][reyhard] testing remote exec solution [8/25/2018 7:30:38 PM][0.4.8][R3517][reyhard] testing another flare MP fix [8/25/2018 4:00:10 PM][0.4.8][R3516][da12thMonkey] + New B-13L 122mm rocket pod model for jets ^ Replaced `proxyShape` of S-13 rockets with a model representing the frangible cover fitted to launch tubes Close T2401 [8/25/2018 3:55:44 PM][0.4.8][R3515][reyhard] disabled su25 AI script - needs redesign [8/25/2018 10:37:52 AM][0.4.8][R3514][reyhard] @ Fixed Tu-95 AI Fire special waypoint [8/25/2018 10:13:12 AM][0.4.8][R3513][reyhard] @ Fixed Kh-55 behavior after Encore update ^ Tochka-U is now using same explosion particle effects as Kh-55 [8/25/2018 8:30:58 AM][0.4.8][R3512][reyhard] @ Fixed BTR-80 3 color camo was not available in Eden Garage widget @ BTR-80s were missing brakeIdleSpeed parameter ^ Spurt-SD turret is now locked when driver is turned out tweaked RPG-7 dispersion (test) [8/24/2018 10:40:54 AM][0.4.8][R3511][reyhard] ^ Tweaked aim point (zamerny) position on Tigrs [8/24/2018 8:21:00 AM][0.4.8][R3510][reyhard] @ Fixed T-80A destruction & damage RVMATs [8/23/2018 3:25:05 PM][0.4.8][R3509][reyhard] ^ Added proper nameSound parameter to smoke shells [8/22/2018 8:29:29 PM][0.4.8][R3508][reyhard] ^ Added pylon presets to Ka-52 & Mi-28 testing scripted AI control over Kh-25/29 missiles [8/22/2018 2:58:24 PM][0.4.8][R3507][reyhard] @ Fixed ZU-23-2 was giving radar lock warning [8/22/2018 12:13:40 PM][0.4.8][R3506][reyhard] @ Fixed Ob-681 sights @ Fixed Mi-24 moving maps in SFM ^ ATGM optic on BMP-2 is now attached to ATGM base itself - reloading will change view direction [8/22/2018 9:34:13 AM][0.4.8][R3505][da12thMonkey] + B-8M1 20x rocket pod (replaces previous BIS rocket pod on RHS jets) Close T2402 [8/22/2018 7:38:59 AM][0.4.8][R3504][da12thMonkey] @ S-25 rocket was not positioned correctly inside the launcher on MiG-29 [8/22/2018 7:19:58 AM][0.4.8][R3503][reyhard] @ Fixed SSh-68 ghost object hanging in some distant LODs @ Fixed BTR-80 top cargo seats LOD when in optics mode @ Fixed too big RPG-7 dispersion @ Fixed ghost light cone in some BMP-2 models ^ Reduced lead parameter from tank launched ATGMs ^ Changed locality of MSK-40P script - attempt no2 - effects & used model should be now visible for other clients too in multiplayer missions [8/21/2018 10:44:58 PM][0.4.7][R3502][Soul_Assassin] [0.4.8] Version bump [8/19/2018 12:45:30 PM][0.4.7][R3501][reyhard] @ Fixed Ka-52 UPK zeus vehicle was using wrong loadout ^ Reduced cost of Russian ATGMs so AI should use them more frequently [8/19/2018 11:38:33 AM][0.4.7][R3500][reyhard] ^ Added CHDKZ T-72 obr 1984 reskin [8/19/2018 9:57:56 AM][0.4.7][R3499][reyhard] @ Fixed ZiL-131 driver shadows @ ZiL-131 driver can now switch to cab passanger seat @ Fixed wrong compartment of ZiL-131 FFV seats [8/19/2018 8:51:12 AM][0.4.7][R3498][reyhard] ^ Removed rotors from Ka-52 PhysX LOD ^ Tweaked Ka-52 suspension ^ Added wheel animation in AFM to Ka-52 [8/18/2018 4:51:24 PM][0.4.7][R3497][reyhard] !CLEARTEMP! @ Fixed T-72 camera shake @ Fixed Kamaz cover fire geometry @ Fixed T-80 gunner sight was visible in periscope & NVG mode @ Fixed T80B commander was using wrong LOD in optic mode when using NSVT @ Fixed T-90 useless "Use NSVT" actions added animated TPD-1K UI PoC [8/17/2018 9:48:05 PM][0.4.7][R3496][da12thMonkey] Re-orientated TR-8 reticle - this way seems more common [8/17/2018 9:18:49 PM][0.4.7][R3495][reyhard] @ Fixed ZiL-131 & Kamaz left door virtual garage actions [8/17/2018 7:16:32 PM][0.4.7][R3494][reyhard] @ BMP-3 side gunners are now using proper LOD when in optic mode [8/17/2018 2:16:17 PM][0.4.7][R3493][da12thMonkey] ^ Adjusted TR-8 periscope optics to properly measure mils [8/17/2018 1:45:15 PM][0.4.7][R3492][reyhard] @ SFM wheel brakes UI element is now hidden when RTD is enabled [8/17/2018 1:26:23 PM][0.4.7][R3491][reyhard] ^ Reduced BTRs glass armor ^ Made ZSU-23-4 driver black box bigger ^ Tweaked ATGM oversteer behavior [8/16/2018 8:05:49 PM][0.4.7][R3490][reyhard] ^ Added fuel & glass hitpoints to ZiL-131 @ Fixed ZiL-131 .rpt errors [8/16/2018 2:30:15 PM][0.4.7][R3489][reyhard] @ Removed incomingMissileDetectionSystem from ground vehicles ^ Tweaked Mi-24P AI behavior against infantry ^ Increased spall from SPEB-500D submunition ^ Added death anim to ZiL-131 [8/16/2018 12:38:18 PM][0.4.7][R3488][da12thMonkey] ^ Hiddenselections for Zil-131 (cargo bed, cabin exterior, cabin interior, wheels, chassis) ^ Added animation to hide all markings on the rear of Zil-131 [8/15/2018 2:50:00 PM][0.4.7][R3487][da12thMonkey] O-25 pylon had the wrong (APU-58) proxies pathed in Geo and FireGeo LODs Added some mass to O-25 proxy Geo LOD [8/15/2018 2:21:35 PM][0.4.7][R3486][reyhard] @ Fixed particle effects errors on Mi-28 & Ka-52 [8/15/2018 2:16:13 PM][0.4.7][R3485][reyhard] ^ Added new muzzle flash to Mi-24V ^ Tweaked Yak-B dispersion @ Fixed pop up error for Mi8AMTSh with UPK23 @ Fixed 7N29 typical speed resulting in lower hit value ported changes from BMP2.p3d to other variants [8/15/2018 2:00:21 PM][0.4.7][R3484][da12thMonkey] Oops: res LODs of S-25OFM fly model didn't have textures assigned [8/15/2018 7:37:58 AM][0.4.7][R3483][reyhard] [8/15/2018 7:11:30 AM][0.4.7][R3482][reyhard] ^ Removed _generalMacros from RHS configs [8/15/2018 4:24:59 AM][0.4.7][R3481][da12thMonkey] + New S-25OF(M) rocket and O-25 launcher models [8/14/2018 9:10:41 PM][0.4.7][R3480][reyhard] ^ Calibrated 1PZ-3 on BMP-2 (still zeroing is missing - WIP) ^ Reduced max elevation of BPK-2-42 sight (main gunner sight) to 30 degrees, 9Sh119M1 (ATGM) to ~18 degrees & increased max elevation of 1PZ-3 (commander AA sight) to 60 degrees. Main gun max elevation can now be achieved only via 1PZ3 commander override ^ Added 1PZ-3 cover animation @ Fixed GREF dependency of AFRF [8/14/2018 4:53:30 PM][0.4.7][R3479][da12thMonkey] Updated Zil-131 edPrev images following decal Fixed issue ^ Placeholder 122mm Grad rocket model to replace the huge 227mm MLRS rocket that was inherited from Tanks/Encore DLC changes [8/14/2018 2:29:23 PM][0.4.7][R3478][reyhard] ^ Reduced Su-25 takeoff length to ~600 meters @ Fixed cargo lights @ Fixed Mi-24 RTD wheels land contact points @ Fixed ZiL-131 decals attributes @ Removed manual fire option from Tigr-M driver seat @ Fixed T-80 commander was using wrong LOD when in optics ^ Tweaked GAZ-66 land contact points [8/14/2018 7:41:01 AM][0.4.7][R3477][reyhard] @ Fixed typo in stabilization macros of BMP-2 which were encapsulated in quotation marks [8/13/2018 7:53:43 PM][0.4.7][R3476][reyhard] ^ Tweaked tripware flares behaviour in MP [8/13/2018 5:02:58 PM][0.4.7][R3475][reyhard] @ Fixed missing dispersion RPG-7 [8/13/2018 4:52:30 PM][0.4.7][R3474][reyhard] @ Fixed 3UOF-191 weapon group [8/13/2018 12:47:04 PM][0.4.7][R3473][reyhard] @ Fixed optic view for BTRs top cargo seats [8/13/2018 12:44:54 PM][0.4.7][R3472][reyhard] @ Configured LODOpticsIn/Out for BMPs & BMDs (for their top cargo seats too) ^ Slightly reduced takeoff length for Su-25 [8/13/2018 12:10:02 PM][0.4.6][R3471][Soul_Assassin] [0.4.7] Version bump [8/12/2018 8:48:38 PM][0.4.6][R3470][reyhard] AI dispersion coef tweaks [8/12/2018 5:37:55 PM][0.4.6][R3469][da12thMonkey] Alternate method of hiding ZIL-131 cover on "Open" variants (anim is now a door again) [8/12/2018 4:33:46 PM][0.4.6][R3468][da12thMonkey] Added: ZIL-131 edPrev images Fixed: "Open" variants of ZIL-131 did not have hidden covers [8/12/2018 3:51:45 PM][0.4.6][R3467][da12thMonkey] Zil-131s weren't available in editor [8/12/2018 3:33:04 PM][0.4.6][R3466][reyhard] tweaked loadorder [8/10/2018 7:43:04 PM][0.4.6][R3465][da12thMonkey] @ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter [8/10/2018 4:28:05 PM][0.4.6][R3464][da12thMonkey] Cluster bomb Mines and UXO should now sink in water [8/10/2018 3:00:25 PM][0.4.6][R3463][reyhard] t72 armor update fixed shtora selections [8/10/2018 8:18:55 AM][0.4.6][R3462][reyhard] tweaked landing gear for Mi-8 & 28 [8/9/2018 7:12:24 PM][0.4.6][R3461][reyhard] updated t72 firegeometry (wip) [8/9/2018 3:30:04 PM][0.4.6][R3460][reyhard] work on T-72 optic destruction (WIP) [8/8/2018 9:13:28 PM][0.4.6][R3459][reyhard] prepared selections for track hiding upon damage [8/8/2018 2:21:34 PM][0.4.6][R3458][reyhard] [8/8/2018 2:21:10 PM][0.4.6][R3457][reyhard] ^ Added turn out option to ZSU-23-4 driver ^ Improved ZSU-23-4 fire geometry [8/8/2018 12:41:37 PM][0.4.6][R3456][da12thMonkey] @ Some upgraded AK-74s inherited the wrong inventory icon [8/7/2018 9:01:40 PM][0.4.6][R3455][reyhard] tweaked btrs optic destruction tweaked mi28 optic destruction effects [8/7/2018 12:06:10 PM][0.4.6][R3454][reyhard] switching BTRs to new optic damage (WIP) increased dispersion of BTR 2a72 autocannon in full auto mode [8/7/2018 8:03:15 AM][0.4.6][R3453][reyhard] ^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection fixed Tigr script errors added basic res LODs to ZIL-131 [8/6/2018 7:00:41 PM][0.4.6][R3452][reyhard] ^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact [8/6/2018 3:42:48 PM][0.4.6][R3451][reyhard] fixed mi24vt suspension [8/3/2018 1:55:11 PM][0.4.6][R3450][reyhard] removed debug param [8/2/2018 10:15:20 AM][0.4.6][R3449][reyhard] ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts [8/1/2018 9:06:10 PM][0.4.6][R3448][reyhard] ^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission) ^ Added more resolution LODs to Mi-28 @ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions) [8/1/2018 2:44:34 PM][0.4.6][R3447][reyhard] tweaked Mi-28 suspension [7/31/2018 8:06:24 PM][0.4.6][R3446][reyhard] wip wheel brakes for mi28 [7/31/2018 2:19:51 PM][0.4.6][R3445][reyhard] ^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting [7/30/2018 7:06:07 PM][0.4.6][R3444][reyhard] @ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus [7/30/2018 10:12:46 AM][0.4.6][R3443][reyhard] ^ Improved taxing behavior of fixed wing vehicles [7/29/2018 5:00:59 PM][0.4.6][R3442][reyhard] + Added ability to disable part of vehicle UI in RHS Game Options added wheel brakes in SFM to Mi-8 [7/29/2018 11:59:35 AM][0.4.6][R3441][da12thMonkey] Added anim to hide Mi-24 wheels when fully retracted (PhysX damper anims caused some clipping when belly landing) [7/29/2018 10:07:08 AM][0.4.6][R3440][reyhard] adjusted Mi-8 & 24 suspension [7/28/2018 5:43:52 PM][0.4.6][R3439][da12thMonkey] WIP Hind PhysX wheels (needs tweaking of some values to match animation to physX compression) [7/26/2018 10:05:08 AM][0.4.6][R3438][reyhard] fixed t72b3 obr2012 & 2016 optic view minor config cleanup [7/26/2018 9:59:20 AM][0.4.6][R3437][reyhard] added rear camera to T72B3 obr 2016 [7/26/2018 9:30:55 AM][0.4.6][R3436][reyhard] removed fired EH from ATGM launchers [7/26/2018 8:55:43 AM][0.4.6][R3435][reyhard] [7/26/2018 8:50:43 AM][0.4.6][R3434][reyhard] [7/26/2018 8:45:50 AM][0.4.6][R3433][reyhard] testing ammo event handlers [7/26/2018 8:22:47 AM][0.4.6][R3432][reyhard] reindexed T-72 selections [7/25/2018 3:41:20 PM][0.4.6][R3431][reyhard] testing new addAction syntax [7/25/2018 11:21:04 AM][0.4.6][R3430][Festival] updated T72B3 (obr.2016) green textures added sand textures for T72B3 (obr.2016) fixed T72B3 (obr.2016) turret _smdi fixed T72B3 (obr.2016) SV lod fixed bug with T72B3 (obr.2016) destroyed model removed T72B3 (obr.2016) proxies [7/25/2018 8:20:22 AM][0.4.6][R3429][reyhard] disabled test entry [7/25/2018 7:54:15 AM][0.4.6][R3428][reyhard] testing ammo EHs on mine [7/23/2018 7:49:51 PM][0.4.6][R3427][reyhard] tweaked searchlights [7/23/2018 8:20:03 AM][0.4.6][R3426][reyhard] fixed duplicated entries [7/22/2018 8:31:56 PM][0.4.6][R3425][reyhard] refined t72b3 obr2016 firegeometry selections [7/22/2018 8:19:50 PM][0.4.6][R3424][reyhard] ^ Unified reflectors on IFVs & Tanks (FG-125 lamp) ^ Tweaked dispersion of 2A72 mounted on BTR-80A [7/22/2018 2:10:48 PM][0.4.6][R3423][reyhard] + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options [7/13/2018 9:19:10 AM][0.4.6][R3422][reyhard] ^ Improved Luna searchlight intensity & range [7/12/2018 3:16:21 PM][0.4.6][R3421][reyhard] increased searchlights intensity [7/5/2018 1:45:42 PM][0.4.6][R3420][reyhard] fixed T50 destruction type [7/4/2018 5:36:11 PM][0.4.6][R3419][da12thMonkey] ^ Added suspension PhysX and main rotor destruction anim to Mi-8 @ Exhaust suppressors did not fully hide on Mi-8MTV3 Close T2394 [7/4/2018 2:42:39 PM][0.4.6][R3418][reyhard] purge part 2 [7/4/2018 2:33:35 PM][0.4.6][R3417][reyhard] @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded Also removed class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; since it doesn't serve any purpose in Arma 3 [7/3/2018 2:46:48 PM][0.4.6][R3416][da12thMonkey] ^ Added main rotor destruction anim to Mi-28 [7/2/2018 2:38:02 PM][0.4.6][R3415][da12thMonkey] ^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD [7/2/2018 8:19:30 AM][0.4.6][R3414][reyhard] regenerated firegeometry components on T72B3 (obr 2012) - it should fix ERA triggering issue [7/1/2018 10:38:18 AM][0.4.6][R3413][reyhard] @ Fixed PTS cargo loading [7/1/2018 5:22:14 AM][0.4.6][R3412][reyhard] @ Fixed Mi-24 landcontact points [6/30/2018 7:19:35 PM][0.4.6][R3411][Festival] ^ Added T-72B3 (2016) @ Added T-90 and T-90A names in stringtable.xml [6/28/2018 10:58:54 PM][0.4.6][R3410][ballistic09] Added new magazines to ammoboxes [6/25/2018 7:05:24 AM][0.4.6][R3409][reyhard] @ Fixed some UAZ geometry components allowing clipping with front of the car [6/20/2018 2:15:26 PM][0.4.6][R3408][reyhard] @ Fixed Tigr-STS braking [6/20/2018 9:54:59 AM][0.4.6][R3407][reyhard] test SPBE-D locking fixed Ka-52 particle errors after renaming [6/16/2018 1:02:23 PM][0.4.6][R3406][da12thMonkey] Recovering the souls of Shilka crews, lost in the black void [6/16/2018 8:58:16 AM][0.4.6][R3405][Redphoenix] @ Gaz-66 has a bit more engine torque now [6/15/2018 2:25:49 PM][0.4.6][R3404][reyhard] @ Fixed Maljutka hidding on BMD/BMP when there is no ammo [6/13/2018 8:42:04 PM][0.4.6][R3403][reyhard] ^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup) properties clean up on optics [6/13/2018 8:11:53 PM][0.4.6][R3402][reyhard] uvsets cleanup [6/13/2018 3:13:43 PM][0.4.6][R3401][reyhard] added laser warning receiver hitpoints to t90a [6/12/2018 8:35:37 PM][0.4.6][R3400][reyhard] added test CHDKZ texture (to be moved to GREF) added external optics destruction effects [6/8/2018 11:37:46 AM][0.4.6][R3399][reyhard] ^ Tweaked muzzle flashes rvmat !CLEARTEMP! [6/7/2018 2:22:13 PM][0.4.6][R3398][reyhard] ^ Tweaked missile fire effects removed obsolete parameters [6/6/2018 2:44:45 PM][0.4.6][R3397][reyhard] @ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392 [6/5/2018 8:42:52 PM][0.4.6][R3396][reyhard] lod fix [6/5/2018 3:29:32 PM][0.4.6][R3395][reyhard] attempt at tweaking MiG-29 gun aiming point [6/5/2018 7:29:05 AM][0.4.6][R3394][reyhard] @ Fixed aileron animations on Tu95 @ Fixed missing land contact memory point for medic bag ^ Tweaked PG15V & OG15V bounding boxes ^ Added soundFly parameter to O/PG9/15 [6/4/2018 10:20:58 PM][0.4.6][R3393][PuFu] ^ hypens typo [5/31/2018 2:07:02 PM][0.4.6][R3392][reyhard] ^ Tweaked stall warning threshold values more tweaks to AI ejection [5/30/2018 3:28:25 PM][0.4.6][R3391][reyhard] ^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50 [5/29/2018 9:24:59 PM][0.4.6][R3390][reyhard] ^ Added geometry occluder to MiG-29 & T-50 tweaked Su25 & Mi28 occluders [5/29/2018 3:08:17 PM][0.4.6][R3389][reyhard] ^ Added interior light to Su-25 [5/29/2018 10:57:16 AM][0.4.6][R3388][reyhard] [5/29/2018 10:56:31 AM][0.4.6][R3387][reyhard] @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that) [5/28/2018 9:01:11 PM][0.4.6][R3386][reyhard] [5/28/2018 8:56:47 PM][0.4.6][R3385][reyhard] @ Test fix for MiG29 spawning without textures [5/28/2018 2:53:22 PM][0.4.6][R3384][reyhard] @ Fixed ejection over water ^ Tweaked AI engagement ranges for R27 & R77 missiles [5/27/2018 8:48:16 PM][0.4.6][R3383][reyhard] ^ Added data link to Ka-52, Mi-28 & T-50 ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes [5/26/2018 1:56:52 PM][0.4.6][R3382][reyhard] ^ Tweaked MiG-29 & T-50 afterburner effects ^ Added pedal animations to T-50 ^ Tweaked T-50 armor tweaked afterburner max speed handling [5/23/2018 3:31:37 PM][0.4.6][R3381][reyhard] afterburner tweak [5/23/2018 7:44:46 AM][0.4.6][R3380][reyhard] ^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps) [5/22/2018 9:21:45 PM][0.4.6][R3379][reyhard] @ Fixed head initial angle for Su-25 & T-50 small ejection tweak [5/21/2018 8:37:08 PM][0.4.6][R3378][reyhard] something something work in progress [5/21/2018 8:35:53 PM][0.4.6][R3377][reyhard] afterburner tweak [5/21/2018 2:58:40 PM][0.4.6][R3376][reyhard] fixed MiG-29 after burner fuel drag [5/21/2018 11:37:59 AM][0.4.6][R3375][da12thMonkey] Fixing AK(S)-74(N) muzzle flashes [5/20/2018 8:23:57 PM][0.4.6][R3374][bek] copy/pasted ak74m muzzleFlash over broken ak74/s ones, plz check [5/20/2018 6:30:54 PM][0.4.6][R3373][reyhard] typo fix [5/20/2018 6:03:40 PM][0.4.6][R3372][reyhard] converted afterburner script to addForce - should result in much more smooth experience although it might need some MP testing added semi (or non) working rocket fragments [5/20/2018 5:23:00 PM][0.4.6][R3371][reyhard] tweaked pylon durability added some test sound set sound for yakb [5/20/2018 2:44:04 PM][0.4.6][R3370][reyhard] ^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea ^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312 tweaked pylon hitpoints radius fixed Mi-24 pylon hiding added optics destruction to Mi-24 tweaked 9S475 texture [5/20/2018 12:36:23 PM][0.4.6][R3369][da12thMonkey] Mi-28 pylon hitpoints [5/19/2018 9:58:53 PM][0.4.6][R3368][PuFu] apply to all LODs flop [5/19/2018 9:03:56 PM][0.4.6][R3367][reyhard] ^ Added 9S475 hatches animations to Mi-24 added pylon hitpoints to Mi-24 added bbox extender to pylons firegeo wip work on new mi-24 features [5/19/2018 8:43:11 PM][0.4.6][R3366][da12thMonkey] MiG pylon hitpoints [5/19/2018 7:59:17 PM][0.4.6][R3365][da12thMonkey] Pylon hitpoints for Mi-8 and Ka-52 [5/19/2018 4:33:41 PM][0.4.6][R3364][PuFu] ^ dropped drum model [5/19/2018 4:25:01 PM][0.4.6][R3363][reyhard] tweaked fire geometries of various pylons & rockets added placeholder for R-73 missile [5/19/2018 3:56:54 PM][0.4.6][R3362][PuFu] ^ drum LODs [5/19/2018 12:48:27 PM][0.4.6][R3361][reyhard] + Added pylon hitpoints to Su-25 added new icons for 75rnd drum mag changed default mag on ak74 to 7N6M [5/18/2018 3:33:39 PM][0.4.6][R3360][reyhard] some WIP work on optics destruction [5/17/2018 12:46:38 PM][0.4.6][R3359][reyhard] ^ Tweaked 7.62 & 5.45 cartridge textures & rvmat [5/17/2018 10:17:31 AM][0.4.6][R3358][PuFu] ^ tweaked the blue out [5/16/2018 3:04:18 PM][0.4.6][R3357][reyhard] tweaked amount of spall from air fired rocket launchers fixed penetrators on HE rounds [5/15/2018 2:21:50 PM][0.4.6][R3356][reyhard] ^ Tweaked width of visual tracks trails for T-72 & T-80 [5/15/2018 9:53:57 AM][0.4.6][R3355][PuFu] ^ further drum.co tweak [5/14/2018 10:54:26 PM][0.4.6][R3354][PuFu] ^ drum mag texture tweaks [5/14/2018 11:33:04 AM][0.4.6][R3353][da12thMonkey] 75Rnd drum config [5/14/2018 1:32:23 AM][0.4.6][R3352][PuFu] + 7.62x39 drum mag - first commit [5/13/2018 4:15:04 PM][0.4.6][R3351][da12thMonkey] Typo generating duplicate classname [5/13/2018 3:19:00 PM][0.4.6][R3350][j0zh94] ^ Added dispersion to RPG's [5/13/2018 4:04:12 AM][0.4.6][R3349][ballistic09] Added some AK-74 mag variants needed for GREF [5/12/2018 11:13:22 PM][0.4.6][R3348][da12thMonkey] Some WIP adjustment to AK default mags, following reyhard's suggestions [5/12/2018 5:11:20 PM][0.4.6][R3347][da12thMonkey] @ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails Changed the default magazines loaded to various AKs when selecting them in Arsenal (Arsenal loads first one in the `magazines[]=` array) [5/11/2018 10:37:09 AM][0.4.6][R3346][da12thMonkey] Eden placeable versions of the extra AKM/AK-103 mags Applied stringtable names to all Eden mags now that they describe colours [5/11/2018 1:50:04 AM][0.4.6][R3345][ballistic09] Added colors to AK mag displayNames as per reyhard's request Configured additional AKM magazine ammo variants [5/9/2018 10:54:33 PM][0.4.6][R3344][da12thMonkey] Hid obsolete plum mag and double mag AK-74M weapons in Arsenal, Eden/Zeus and ammo boxes [5/9/2018 4:50:53 PM][0.4.6][R3343][da12thMonkey] Extended placeable magazines for Eden Fixed some shadow errors on RPG warhead ground models [5/9/2018 1:40:38 PM][0.4.6][R3342][keplager] @ Mi-8 Changed control system to have slightly less artificial stability. @ Mi-8 Tweaked some mixing values in the control system. @ Mi-8 Changed suspension length so wheels don't sink as much in the AFM. @ Mi-8 Changed suspension damping to reduce bobbing in the AFM. [5/9/2018 4:45:03 AM][0.4.6][R3341][ballistic09] More mag standardization stuff... [5/9/2018 4:11:14 AM][0.4.6][R3340][ballistic09] Standardized stringtable magazine names... [5/8/2018 10:07:14 PM][0.4.6][R3339][reyhard] ^ Added new inventory icons to magazines [5/8/2018 10:01:14 PM][0.4.6][R3338][da12thMonkey] Representative ground models for AFRF magazines Some fixes: AK-103 proxy mag had non-closed SVLOD1 6L20 bakelite 5.45x39 proxy mag had empty SVLOD1 10rnd 7.62x39 proxy mag had no view pilot LOD [5/8/2018 9:48:40 PM][0.4.6][R3337][PuFu] ^ fixed as related mag shading error [5/8/2018 5:05:35 PM][0.4.6][R3336][reyhard] @ Removed pilot camera from Mi-8 & 24 [5/8/2018 2:51:30 PM][0.4.6][R3335][reyhard] tweaked t90a destruction [5/8/2018 12:56:12 PM][0.4.6][R3334][reyhard] ^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029 ^ Tweaked camera shake effect of few missiles & bombs added some more magazine variants for AK fixed camo selection on RPK magazines fixed camo selection in pilot LOD of 6L20 magazine [5/7/2018 8:48:48 PM][0.4.6][R3333][reyhard] bmp-2 commander can now control gun elevation when looking through 1PZ3 sight & alt is pressed (look around key) [5/7/2018 8:10:06 PM][0.4.6][R3332][reyhard] magwells testing [5/6/2018 9:15:53 PM][0.4.6][R3331][reyhard] 1PZ3 test on BMP-2 [5/6/2018 7:37:47 PM][0.4.6][R3330][reyhard] @ Fixed small missaligment in Ural/Gaz Zu-23 gunner view @ Fixed SSh-68 LOD @ Fixed T-5000 missing reload sound ^ Added Tank DLC current charge indicator to 2S3 & Podnos ^ Tweaked 2S3 Nuke explosion effects fixed typo in reloadMagazineSound thing [5/6/2018 9:52:30 AM][0.4.6][R3329][reyhard] @ Fixed Mi-24 FFV seats view when looking down the sights [5/5/2018 1:09:38 PM][0.4.6][R3328][reyhard] ^ Tweaked BTR-60 SMDI map [5/5/2018 11:19:04 AM][0.4.6][R3327][reyhard] removed unnecessary non ai vehicles entries [5/5/2018 9:44:41 AM][0.4.6][R3326][reyhard] + Added 7N14 mag to SVD added 2 mag magazine to AK (test) unified magazine proxies camo selections [5/4/2018 11:03:46 PM][0.4.6][R3325][da12thMonkey] Finalised APU-68 textures and materials [5/4/2018 12:45:07 PM][0.4.6][R3324][reyhard] added magazine proxies to AK/S-74/U [5/3/2018 2:04:59 PM][0.4.6][R3323][reyhard] + Added magazine proxies to AS Val, VSS, PP-2000 & Zenitco AKs [5/2/2018 3:00:19 PM][0.4.6][R3322][reyhard] partially added magazine proxies to AKM [5/2/2018 11:48:08 AM][0.4.6][R3321][reyhard] ^ Tweaked RPG-7 rvmat ^ Tweaked RPG-7 reload animations ^ Added additional AI firemodes to RPG-7 [5/1/2018 11:38:23 PM][0.4.6][R3320][bek] removed magazines from AK/S74 visual lods only [5/1/2018 11:11:04 PM][0.4.6][R3319][bek] removed bullshit I somehow added via incompetence [5/1/2018 9:12:00 PM][0.4.6][R3318][reyhard] proxo magazino [5/1/2018 8:37:45 PM][0.4.6][R3317][bek] [5/1/2018 2:57:18 PM][0.4.6][R3316][reyhard] ^ Tweaked BM-21 launch effects & added current fire mode indicator added hitpoints effects to 1G42 & 9Sh119 [5/1/2018 2:14:11 PM][0.4.6][R3315][da12thMonkey] +APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions Textures and materials are WIP. Testing configuration and proxy setup [4/30/2018 8:57:59 PM][0.4.6][R3314][reyhard] tweaked sand K1 texture [4/29/2018 8:16:07 PM][0.4.6][R3313][reyhard] oops part 2 [4/29/2018 8:14:28 PM][0.4.6][R3312][reyhard] @ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment Reduced amount of spall from submunition Added experimental interior impact sound for AP rounds [4/25/2018 9:20:31 PM][0.4.6][R3311][reyhard] added commander & driver optics hitpoints to T90A (not fully configured) some small clean up [4/25/2018 2:48:17 PM][0.4.6][R3310][reyhard] ^ Added UV missile detector to Mi-28 tweaked Mi-28 occluder [4/24/2018 2:16:14 PM][0.4.6][R3309][reyhard] ^ Added view cargo geometry occluder [4/24/2018 1:51:04 PM][0.4.6][R3308][reyhard] @ Removed Ka-52 pilot camera @ Fixed gap in Su-25 cockpit glass optics damage [4/24/2018 1:15:22 PM][0.4.6][R3307][reyhard] fixed missing icon for PKM [4/23/2018 11:13:14 PM][0.4.6][R3306][da12thMonkey] [4/23/2018 11:09:28 PM][0.4.6][R3305][da12thMonkey] + UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules) [4/23/2018 5:28:33 PM][0.4.6][R3304][da12thMonkey] reduced PTAB-2.5M UXO `indirectHitRange` in line with the regular submunition [4/23/2018 5:17:35 PM][0.4.6][R3303][da12thMonkey] UXO for PTAB-2.5 submunitions [4/22/2018 8:27:33 PM][0.4.6][R3302][reyhard] @ Some more fixes to missile selection after Tanks DLC ^ Reduced AI dispersion for 2A70 config cleanup testing verion controling mechanism with ifdefs some wip work on mi24 9s475 script (not working atm) [4/22/2018 7:38:58 PM][0.4.6][R3301][da12thMonkey] UXO for AO-1SCh submunition: 3 versions, currently 6% failure rate. Eden placeables and Sites Module not configured yet [4/22/2018 1:16:55 PM][0.4.6][R3300][da12thMonkey] @ PFM-1 and PTM-1 mines floating in the air when deactivated ^ Submunitions spin in flight, with random offset [4/22/2018 1:00:44 PM][0.4.6][R3299][reyhard] @ Fixed missing some of BMP-3 groups in Zeus [4/21/2018 1:00:00 PM][0.4.6][R3298][reyhard] fixed mines armor value & added rvmat to their geometry [4/21/2018 10:58:02 AM][0.4.6][R3297][Festival] ^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1 [4/20/2018 8:02:46 PM][0.4.6][R3296][Festival] ^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1 ^ Tweaks in mines config and stingtable.xml @ Fixed errors with MSK-40P (white) and SM-320 [4/20/2018 1:57:52 PM][0.4.6][R3295][reyhard] tweaked t90a hitpoints [4/17/2018 1:24:55 PM][0.4.6][R3294][reyhard] ^ Updated Su-25 flight model [4/17/2018 6:44:23 AM][0.4.6][R3293][reyhard] @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC [4/15/2018 8:55:42 PM][0.4.6][R3292][reyhard] made Sosna-U broken sight a little bit more annoying [4/15/2018 8:26:48 PM][0.4.6][R3291][reyhard] ^ Tweaked AFRF autocannons AI accuracy tweaked turret & gun hitpoints durability [4/15/2018 7:48:27 PM][0.4.6][R3290][reyhard] ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8) + Added optics hitpoints to T90A ^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed ^ Tweaked T90 damage textures various tweaks to T72/90 fire geometry [4/14/2018 8:47:15 PM][0.4.6][R3289][reyhard] added some missing strings for new shells [4/14/2018 8:44:20 PM][0.4.6][R3288][reyhard] added CE component to BMD-4MA [4/14/2018 8:40:26 PM][0.4.6][R3287][reyhard] ^ Added geometry occluders to Ka-52 & Su-25 interiors added CE modifier to BMP-3 addon armor refined era selections on t90 tanks [4/14/2018 1:09:39 PM][0.4.6][R3286][reyhard] fix for helicopter ATGM after using FCS [4/14/2018 12:58:33 PM][0.4.6][R3285][reyhard] @ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units @ Fixed Radio Protocol errors @ Fixed MiG-29 ladder being visible after destruction @ Fixed barrel launched ATGMs missing targets some small tweaks to rockets warheads names [4/13/2018 7:57:28 AM][0.4.6][R3284][reyhard] @ Fixed copilot Tu-95 animations removed some debug stuff from t90 [4/13/2018 6:57:28 AM][0.4.6][R3283][reyhard] @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release @ Fixed Gaz-66 initial view angles ^ Tweaked tank cannon dispersion [4/12/2018 2:12:19 PM][0.4.6][R3282][reyhard] @ Fixed BTR driver default view direction [4/7/2018 5:04:38 PM][0.4.6][R3281][da12thMonkey] Clearing `TopDown` from Russian SACLOS ATGM flightprofiles[] [4/3/2018 10:54:47 PM][0.4.6][R3280][reyhard] missing rvmat on few components [4/3/2018 10:41:51 PM][0.4.6][R3279][reyhard] @ Fixed BMD muzzle flashes not being animated [4/3/2018 10:32:03 PM][0.4.6][R3278][reyhard] updated t72 hitpoints [4/3/2018 10:12:30 PM][0.4.6][R3277][reyhard] fixed some more .rpt errors tweaked rifles fire modes a little bit revised a little bit scope modes added composite armor components to T80 & T72 tanks (still huge WIP) [4/2/2018 8:27:19 PM][0.4.6][R3276][reyhard] @ Various fixes to updating base classes rpt errors [4/2/2018 3:20:18 PM][0.4.6][R3275][reyhard] disabled renderTargets (PiP) for pts [4/2/2018 1:54:54 PM][0.4.6][R3274][reyhard] rpt errors cleanup [4/2/2018 1:30:55 PM][0.4.6][R3273][reyhard] [4/2/2018 1:30:42 PM][0.4.6][R3272][reyhard] test [4/2/2018 1:25:51 PM][0.4.6][R3271][reyhard] unburn [4/2/2018 1:10:03 PM][0.4.6][R3270][reyhard] some more .rpt error fixing [4/2/2018 9:37:12 AM][0.4.6][R3269][reyhard] REPACK EVERYTHING AGAIN !CLEARTEMP! [4/2/2018 9:22:30 AM][0.4.6][R3268][reyhard] @ Fixed BMP-3 turned out mirrors handling fixed some .rpt errors about missing selections in sections fixed bmp3 .rpt errors about broken fg components & missing anim sources [4/2/2018 8:36:56 AM][0.4.6][R3267][reyhard] fixed duplicated hitpoints rpt error converted convexComponent to armorComponent [4/2/2018 8:20:22 AM][0.4.6][R3266][reyhard] fixed duplicated hitpoints rpt errors for Mi-8/24 [4/1/2018 9:26:50 PM][0.4.6][R3265][reyhard] some tweaks to spall system tweaked t72 fg added submunition system for AP shells [4/1/2018 5:27:01 PM][0.4.6][R3264][reyhard] ghost lod fix [4/1/2018 5:01:52 PM][0.4.6][R3263][reyhard] added experimental submunition to AA missiles disabled scripted spall in favor of submunition based solution fixed UAZ hitpoints tweaks to T-72 hitpoints [3/31/2018 10:58:54 PM][0.4.6][R3262][reyhard] tweaked T72B obr85 fire geometry & hitpoints fixed tandem warheads [3/31/2018 4:08:39 PM][0.4.6][R3261][reyhard] ^ Removed fuel leak script since functionality is now in base game ^ Improved UAZ & Ural Fire Geometry & hitpoints ^ Experimental change to delayed door closing handler rpt clean up continuing purging of Baker stuff [3/30/2018 11:12:15 AM][0.4.6][R3260][reyhard] some eventhandlers fixes [3/30/2018 11:09:50 AM][0.4.6][R3259][reyhard] [3/30/2018 11:09:08 AM][0.4.6][R3258][reyhard] clean up [3/30/2018 7:04:38 AM][0.4.6][R3257][reyhard] purge continues [3/30/2018 7:03:55 AM][0.4.6][R3256][reyhard] changed project language to English [3/30/2018 6:59:59 AM][0.4.6][R3255][reyhard] forget to remove it from CfgFunctions [3/30/2018 6:59:11 AM][0.4.6][R3254][reyhard] @ fixed AS Val & VSS Vintorez sounds in AI modes some more clean up of old functions !CLEARTEMP! [3/29/2018 8:47:42 PM][0.4.6][R3253][reyhard] + Added new armor simulation to AFRF equipment ^ Improved afterburner script ^ Added new cam shake utilizing vanilla functionality to airplanes (note that only T72B obr 85) is more or less done removinng Baker content from svn (wip) [3/26/2018 4:34:55 AM][0.4.6][R3252][ballistic09] + Added long-lost BMD-1 Tricolor camo [3/24/2018 10:17:30 PM][0.4.6][R3251][da12thMonkey] ^Disabled LOAL flight profile on Russian bombs that weren't laser-guided ^Enabled LOAL fire mode on Russian LGB weapons [3/24/2018 6:45:17 PM][0.4.6][R3250][ballistic09] Unified top-attack portion of SACLOS script between USF and AFRF [3/24/2018 11:08:24 AM][0.4.6][R3249][reyhard] [3/17/2018 6:30:47 PM][0.4.6][R3248][reyhard] [3/17/2018 4:31:37 PM][0.4.6][R3247][reyhard] ^ Tweaked BMD 1/2/4 PhysX LOD ^ Tweaks to suspension direction of all AFRF vehicles ^ Tweaks to handling of BMD-1/2/4 & BMP-3 added res lods & selections for retexturable K1 bricks added zamerny memory point to T-72/90 added some weapons & ammo for T-14 + general config tweaks for T-14 [3/16/2018 2:01:49 PM][0.4.6][R3246][reyhard] added initial BM59/60 cfg - close T1778 improved BM32/42 penetration levels - close T1781 [3/14/2018 4:28:16 PM][0.4.6][R3245][reyhard] test overwritting of pboprefix [3/14/2018 2:55:07 PM][0.4.6][R3244][reyhard] updated mig29s cfgPatches [3/14/2018 2:51:33 PM][0.4.6][R3243][Soul_Assassin] Trigger rebuild to test pboprefix versioning [3/14/2018 1:31:04 PM][0.4.6][R3242][reyhard] damage selections clean up continuation [3/13/2018 2:02:51 PM][0.4.6][R3241][reyhard] added fire modes for BM-21 added Oukej fire modes macro [3/12/2018 9:05:25 PM][0.4.6][R3240][reyhard] ^ Adjusted BMP-1 recoil animation [3/10/2018 12:13:29 PM][0.4.6][R3239][reyhard] @ Fixed random damage texture changing when some parts of vehicles were damaged [3/9/2018 10:18:29 PM][0.4.6][R3238][reyhard] added new icons for launchers [3/9/2018 5:55:13 PM][0.4.6][R3237][reyhard] @ Fixed non closed shadow in Su-25 canopy model [3/9/2018 10:15:58 AM][0.4.6][R3236][reyhard] config clean up [3/8/2018 9:43:26 PM][0.4.6][R3235][reyhard] add icon generation script [3/8/2018 9:05:32 PM][0.4.6][R3234][reyhard] tweaked pistol icons [3/7/2018 9:44:33 AM][0.4.6][R3233][reyhard] fixed some missing headgear icons [3/7/2018 8:00:39 AM][0.4.6][R3232][Soul_Assassin] ^ Cleaned up config Testing build system [3/6/2018 9:26:16 PM][0.4.6][R3231][reyhard] @ Removed rear handle from Tigr-M - close T2371 !CLEARTEMP! [3/6/2018 9:25:28 PM][0.4.6][R3230][reyhard] ^ Added new icons for headgear & vests [3/4/2018 11:12:19 AM][0.4.6][R3229][PuFu] more tweaks [3/3/2018 4:01:38 PM][0.4.6][R3228][reyhard] another go on weapon icons [3/3/2018 2:17:11 PM][0.4.6][R3227][reyhard] 2nd batch of weapon icons [3/3/2018 1:00:45 PM][0.4.6][R3226][reyhard] updated weapon list [3/3/2018 12:27:14 PM][0.4.6][R3225][reyhard] ^ Added new icons for weapons (warning - test run - plenty of weapons might be missing icons completely) restored order in rhs_c_weapons [3/3/2018 10:59:15 AM][0.4.6][R3224][PuFu] rvmat typos [3/3/2018 12:03:58 AM][0.4.6][R3223][PuFu] ^ more AKM line smdi tweaks [2/21/2018 10:11:12 PM][0.4.6][R3222][reyhard] ^ Tweaked BMD-1/2 & BMP-3 PhysX [2/20/2018 7:05:12 AM][0.4.6][R3221][Soul_Assassin] Added 9x21 ammo and mags for SR-1, removed rail from the model for the time being. [2/19/2018 8:17:32 PM][0.4.6][R3220][reyhard] ^ Tweaked BMP-1/2 tracks fire geometry [2/19/2018 9:08:53 AM][0.4.6][R3219][reyhard] @ Fixed BMP-2D wrong selection on turret [2/19/2018 7:22:20 AM][0.4.6][R3218][Soul_Assassin] Added geometry to block off view of inverted inside faces for SR1 [2/19/2018 7:17:25 AM][0.4.6][R3217][Soul_Assassin] Excludes on fbx [2/19/2018 7:16:55 AM][0.4.6][R3216][Soul_Assassin] Added shadow lod to SR-1 [2/18/2018 8:58:42 PM][0.4.6][R3215][reyhard] [2/18/2018 8:30:59 PM][0.4.6][R3214][reyhard] encoded mig29sm moving map to single anim ^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry [2/18/2018 4:04:32 PM][0.4.6][R3213][Soul_Assassin] Added visual res lods to SR-1 [2/15/2018 1:04:44 PM][0.4.6][R3212][Redphoenix] Some tweaks on SR1 mats and textures [2/13/2018 10:12:50 PM][0.4.6][R3211][Soul_Assassin] Fixed SR-1 materials [2/13/2018 9:50:38 PM][0.4.6][R3210][reyhard] finally completed moving map prototype with waypoints (nightmarish thing) [2/13/2018 7:07:41 AM][0.4.6][R3209][Soul_Assassin] + Added 6P53 Pistol first iteration [2/12/2018 9:23:28 PM][0.4.6][R3208][j0zh94] Changed AP TracerEndTime based on Reyhard's feedback [2/12/2018 6:42:07 PM][0.4.6][R3207][j0zh94] Adjusted based off of Reyhard's feedback [2/12/2018 3:37:06 PM][0.4.6][R3206][j0zh94] Adjusted TracerEndTime to more realistic burn times [2/12/2018 1:44:55 PM][0.4.6][R3205][reyhard] @ Fixed laser designators magazines prevented rearming at trucks [2/11/2018 3:47:08 AM][0.4.6][R3204][gurdy] + btr80a tri-color - hid desert tri color for now [2/10/2018 9:20:36 PM][0.4.6][R3203][reyhard] adjusted mig29sm tv camera center [2/10/2018 9:03:05 PM][0.4.6][R3202][reyhard] [2/10/2018 7:27:50 PM][0.4.6][R3201][reyhard] ^ Tweaked ZiL-131 textures [2/9/2018 10:19:57 PM][0.4.6][R3200][reyhard] + Added SM-320 Tripwire Flares added cap flying off from MSK-40P & SM-320 added some additional parameters to tripwire flares finished configuration of MSK-40P variants [2/9/2018 8:18:11 PM][0.4.6][R3199][kllrt] Added very rough import of SR1MP pistol [2/9/2018 11:16:32 AM][0.4.6][R3198][reyhard] fixed some crashes with sm320/msk40p usage [2/8/2018 8:47:48 PM][0.4.6][R3197][reyhard] added some non working msk40p & sm320 variants [2/8/2018 4:14:58 PM][0.4.6][R3196][j0zh94] ^Tweaked RPG soundFly [2/8/2018 2:38:17 PM][0.4.6][R3195][reyhard] ^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE) [2/6/2018 3:00:39 PM][0.4.6][R3194][reyhard] Tweaked ZiL-131 PhysX & suspension weighting [2/5/2018 10:29:53 PM][0.4.6][R3193][gurdy] ^ subdued cream/yellow tone on 2S3 camo [2/5/2018 6:38:19 AM][0.4.6][R3192][Soul_Assassin] + Added 126th Coastal Defense Brigade Platoon decals adjusted decal placement on T-72B3 [2/4/2018 7:57:15 PM][0.4.6][R3191][Soul_Assassin] ^ T-72B3 Turret detail corrections and decal placement is more realistic [2/4/2018 6:34:35 PM][0.4.6][R3190][reyhard] fixed door decals [2/4/2018 6:13:46 PM][0.4.6][R3189][reyhard] added first iteration of suspension weighting to zil-131 [2/4/2018 5:28:21 PM][0.4.6][R3188][reyhard] added fire geometry to zil-131 added lights to zil-131 tweaked some zil-131 textures various minor tweaks to zil-131 [2/4/2018 3:21:58 PM][0.4.6][R3187][Redphoenix] fixed wheels in base_TI_ca of Zil [2/4/2018 11:16:20 AM][0.4.6][R3186][reyhard] fixed TI textures endings [2/4/2018 10:56:15 AM][0.4.6][R3185][reyhard] ZiL-131 TI textures test [2/4/2018 9:50:01 AM][0.4.6][R3184][Redphoenix] Added TI for sparewheel and fixed base TI [2/4/2018 9:46:47 AM][0.4.6][R3183][Redphoenix] Zil-131 TI maps [2/4/2018 1:04:01 AM][0.4.6][R3182][gurdy] ^ improved BTR-80 textures [2/3/2018 9:28:42 PM][0.4.6][R3181][Redphoenix] Added Zil-131 TI maps [2/3/2018 7:32:48 PM][0.4.6][R3180][reyhard] more work on ZiL-131: added ui icon, damage rvmats, tweaked seats proxies, adjusted geometries & misc others [2/3/2018 3:43:02 PM][0.4.6][R3179][reyhard] + Added ZiL-131 (WIP) [2/1/2018 7:21:03 AM][0.4.6][R3178][Soul_Assassin] ^ Improved unditching log proportions on BMP models [1/30/2018 2:09:37 PM][0.4.6][R3177][reyhard] @ Fixed Zenitco handlers [1/29/2018 11:08:34 PM][0.4.6][R3176][Soul_Assassin] ^ Improved lower lods in 6B23 6Sh116 [1/29/2018 9:59:39 PM][0.4.6][R3175][reyhard] small fix [1/29/2018 9:38:27 PM][0.4.6][R3174][reyhard] + Added scripts & FX to MSK-40P (WIP) [1/28/2018 10:41:43 AM][0.4.6][R3173][reyhard] ^ Tweaked troops NVG handler [1/27/2018 11:18:23 AM][0.4.6][R3172][reyhard] fixed some minor uv issues [1/27/2018 10:51:49 AM][0.4.6][R3171][reyhard] WIP retexturing of K1 bricks on T72 obr85 [1/26/2018 3:05:51 AM][0.4.6][R3170][gurdy] + hard-edge tri-color woodland / des for BTR-80 [1/25/2018 8:03:20 AM][0.4.6][R3169][reyhard] fixed tpd-k1 for t80 [1/24/2018 8:27:34 AM][0.4.6][R3168][Soul_Assassin] Corrected Tigr hidden sel comment docs. Wrong array numbers used and could be confusing [1/23/2018 7:38:21 PM][0.4.6][R3167][da12thMonkey] ^ Inverted Mi-24 AFM artrq pedal animation [1/23/2018 3:31:13 PM][0.4.6][R3166][reyhard] @ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80 @ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus @ Fixed wrong LOD being used when looking through NSVT optics on tanks ^ Tweaks to autocannons configs [1/23/2018 11:09:14 AM][0.4.6][R3165][reyhard] improved tu95 workaround [1/22/2018 8:39:22 PM][0.4.6][R3164][da12thMonkey] Set `transportSolider = 0;` on BMD-4s Please test whether "Load", "Get In" etc. waypoints are fully functional [1/22/2018 1:10:10 PM][0.4.6][R3163][reyhard] adding some mag proxies test stuff [1/22/2018 11:18:22 AM][0.4.6][R3162][reyhard] mp tweak [1/22/2018 11:03:39 AM][0.4.6][R3161][reyhard] ^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX) [1/21/2018 10:25:28 PM][0.4.6][R3160][da12thMonkey] @ S-24/S-25 semi-auto mode would fire automatically (set `autofire = 0;`) Fixed: S-25 displayname strings were missing [1/21/2018 8:13:15 PM][0.4.6][R3159][reyhard] @ Fixed Ural tail sign alpha sorting @ Fixed BMP-2 Ghost LOD @ Fixed some S-25 rockets config errors @ Fixed MP-433 safet mode selector ^ Tweaked Kh-29T & Kh-25MT sensors [1/21/2018 1:37:54 PM][0.4.6][R3158][kllrt] Removed ¨ghost LOD (4th) from model [1/19/2018 3:31:23 PM][0.4.6][R3157][reyhard] [1/19/2018 2:28:21 PM][0.4.5][R3156][Soul_Assassin] [0.4.6] Version bump [1/19/2018 7:11:37 AM][0.4.5][R3155][Soul_Assassin] Configs cleaned up for class parsing [1/16/2018 7:43:29 PM][0.4.5][R3154][reyhard] fixed ppEfects not being disabled correctly in mig29sm cockpit tweaked fuel consumption when using after burner on mig29 [1/16/2018 7:37:59 PM][0.4.5][R3153][reyhard] some more mfd work on mig29sm - changed MFD to weapon panel - rest of the modes will be added later [1/15/2018 10:07:35 PM][0.4.5][R3152][reyhard] some work on moving map WP system [1/15/2018 8:52:52 PM][0.4.5][R3151][reyhard] some more mfd work [1/14/2018 9:20:49 PM][0.4.5][R3150][reyhard] ^ Tweaked 3rd person camera for tanks ^ Added master caution indicator to MiG-29 work on mig29sm mfds [1/13/2018 2:59:04 PM][0.4.5][R3149][reyhard] ^ Added action to fold mirrors on MiG-29S some tweaks to mig29 & continued work on mig29sm mfds [1/12/2018 4:19:56 PM][0.4.5][R3148][reyhard] added missileManualControlCone param [1/12/2018 4:14:30 PM][0.4.5][R3147][reyhard] some tweaks to mig29 tweaked mi-24 moving map rvmat [1/11/2018 8:46:20 PM][0.4.5][R3146][reyhard] more mig29sm work [1/11/2018 8:29:20 AM][0.4.5][R3145][jastreb] @ fixed mod logo on pair with other mods [1/10/2018 8:52:45 PM][0.4.5][R3144][reyhard] some more mig29sm work [1/9/2018 10:00:13 PM][0.4.5][R3143][reyhard] mig29sm mfd work [1/9/2018 4:51:41 PM][0.4.5][R3142][reyhard] ^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control some more tweaks to fire modes [1/8/2018 10:15:38 PM][0.4.5][R3141][da12thMonkey] MiG-29 elevator surfaces moved in opposition to aileron during rolling manoeuvres [1/8/2018 8:45:15 PM][0.4.5][R3140][j0zh94] Replaced dispersion with AiCoef [1/8/2018 7:58:09 PM][0.4.5][R3139][j0zh94] Forgot to remove a line used during testing on AGS [1/8/2018 7:49:20 PM][0.4.5][R3138][j0zh94] Made the Pew Pew from the ags spread more [1/8/2018 6:35:08 PM][0.4.5][R3137][reyhard] ^ Weapons firemodes tweaks [1/8/2018 4:59:26 PM][0.4.5][R3136][reyhard] replaced headAimDown with initAngleX [1/8/2018 7:08:49 AM][0.4.5][R3135][reyhard] lowered bmp sounds (test) @ Fixed modelSides of uniforms that are also used by CHDKZ some more mig29 work [1/5/2018 1:15:58 PM][0.4.5][R3134][reyhard] fixing BMP-3 driver PiPs [1/5/2018 12:15:33 PM][0.4.5][R3133][reyhard] test [12/31/2017 9:39:07 PM][0.4.5][R3132][da12thMonkey] ^ Mi-28 radar better able to find ground targets [12/31/2017 8:28:14 PM][0.4.5][R3131][reyhard] grzyby grzyby badger badger [12/26/2017 10:00:28 AM][0.4.5][R3130][bek] AK74 lod tweak [12/26/2017 3:50:16 AM][0.4.5][R3129][bek] @ AK-74 lower shadow LOD [12/25/2017 10:27:12 PM][0.4.5][R3128][reyhard] + Added GPS to MiG-29S ^ Added waypoint managment system for MiG-29S (WIP) current version is missing toggle button for left click actions. Available for MiG29 for now + Added Moving Map to Mi-24 ^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun added reslods to mig29 ladder [12/25/2017 1:37:18 PM][0.4.5][R3127][bek] removed body selection from AK74 lowest lod [12/25/2017 12:38:04 PM][0.4.5][R3126][bek] ^ Added another LOD level to AK-74 [12/25/2017 5:16:26 AM][0.4.5][R3125][bek] lod4reyhard (if all good I'll copy to others) [12/24/2017 5:21:48 PM][0.4.5][R3124][reyhard] [12/24/2017 3:02:45 PM][0.4.5][R3123][reyhard] ^ Added ladder to MiG-29S ^ Added some more interior animations (gear switch, pedals, etc) ^ Reduced max range of Kh-29T ^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway mig29sm sensor panel no longer shows rwr targets reduced amount of bones by merging inner plates with outer ones - visual effect seems to be same - to be merged with MiG-29SM [12/23/2017 12:22:00 AM][0.4.5][R3122][ballistic09] + Field manual entry on the Su-25's Klen-PS guidance system [12/22/2017 6:51:54 PM][0.4.5][R3121][reyhard] ^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters [12/22/2017 1:05:55 PM][0.4.5][R3120][reyhard] some mig29sm tests [12/22/2017 12:02:10 PM][0.4.5][R3119][reyhard] tweaked burst for yakb [12/22/2017 11:00:15 AM][0.4.5][R3118][reyhard] @ Fixed Yak-B AI dispersion coefs [12/21/2017 10:56:22 PM][0.4.5][R3117][da12thMonkey] Fixed: SVD magazine was over-rocking during reload animation [12/21/2017 3:41:36 PM][0.4.5][R3116][reyhard] dah [12/21/2017 3:39:39 PM][0.4.5][R3115][reyhard] some more mig29sm preparation [12/21/2017 3:14:54 PM][0.4.5][R3114][reyhard] ^ Added PiP Bounding Boxes to Kamaz mirrors tweaked Tu-95 PhysX suspension tweaked Kamaz gearbox [12/21/2017 10:35:06 AM][0.4.5][R3113][reyhard] @ Fixed Scarf randomization for Russian units tweaked BMD & Kamaz PhysX [12/19/2017 10:00:56 PM][0.4.5][R3112][reyhard] preparation for mfd work [12/19/2017 3:49:45 PM][0.4.5][R3111][reyhard] adjusted land contact points for tracked vehicles [12/19/2017 12:46:12 AM][0.4.5][R3110][da12thMonkey] ^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle) [12/18/2017 3:25:52 PM][0.4.5][R3109][reyhard] @ Fixed AI in MiG-29 didn't want to use it's cannon [12/17/2017 6:21:24 PM][0.4.5][R3108][reyhard] ^ Exhaust smoke generator now consumes fuel [12/17/2017 5:34:47 PM][0.4.5][R3107][da12thMonkey] Fixed: MiG-29SM missing edPrev errors (using the same images as MiG-29S, since the planes are identical externally ) [12/17/2017 10:24:36 AM][0.4.5][R3106][exall] mig-29: ILS projector _as fix [12/16/2017 7:58:32 PM][0.4.5][R3105][reyhard] ^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity [12/15/2017 11:25:33 AM][0.4.5][R3104][reyhard] testing headAimDown on BMP-3 (apparently doesn't work well due to TurnIn limits) ^ Adjusted aiDispersionCoefs for tanks [12/15/2017 6:56:28 AM][0.4.5][R3103][reyhard] fixed instrument texture [12/14/2017 10:46:05 PM][0.4.5][R3102][da12thMonkey] Animated new canopy frame compass on MiG-29 Fixed _as shading on new compass face [12/14/2017 9:30:54 PM][0.4.5][R3101][reyhard] reduced bmd moi [12/14/2017 7:32:32 PM][0.4.5][R3100][exall] MiG-29S&SM: eyesight compass added > needed to be animated. Fixed AO on ILS projector in 29SM [12/14/2017 6:58:25 PM][0.4.5][R3099][reyhard] adjusted bmd-1/2 physx [12/13/2017 11:34:50 AM][0.4.5][R3098][reyhard] ^ Added extra pip view distance options [12/13/2017 10:58:12 AM][0.4.5][R3097][Soul_Assassin] Bot test commit 3 [12/13/2017 10:53:35 AM][0.4.5][R3096][jenkins] Bot commit test 2 [12/13/2017 10:46:49 AM][0.4.5][R3095][jenkins] Bot test commit [12/12/2017 9:48:33 PM][0.4.5][R3094][reyhard] ^ Tweaked ai firemodes settings experimental tweak for ramming damage - need testing in MP tweaking fuel range of some remaing afrf vehicles [12/12/2017 4:16:25 PM][0.4.5][R3093][reyhard] ^ Added AI burst length randomization [12/11/2017 3:54:16 PM][0.4.5][R3092][reyhard] tweaked tu95 suspension enabled weighting for Kamaz suspension tweaks to UAZ, Ural & GAZ suspension model.cfg [12/11/2017 1:48:32 PM][0.4.5][R3091][da12thMonkey] ^ Retextured Kh-38 missiles with appropriate seeker heads for each variant [12/11/2017 10:24:17 AM][0.4.5][R3090][reyhard] fixed exhaust particle fps drop [12/10/2017 9:38:16 PM][0.4.5][R3089][da12thMonkey] Fixing some typo/c&p errors in configuration of new KAB-500 variants [12/10/2017 8:41:35 PM][0.4.5][R3088][da12thMonkey] Adjusted MiG-29SM pilot view's shadow LOD to fit the new cockpit details [12/10/2017 4:04:50 PM][0.4.5][R3087][reyhard] fixing T369 [12/10/2017 3:56:48 PM][0.4.5][R3086][reyhard] break it T398 [12/10/2017 3:54:54 PM][0.4.5][R3085][reyhard] it's all your fault bot [12/10/2017 3:52:55 PM][0.4.5][R3084][reyhard] work on T398 [12/10/2017 3:44:31 PM][0.4.5][R3083][reyhard] splendid commit - related to T398 [12/10/2017 1:28:05 PM][0.4.5][R3082][reyhard] @ Fixed Tu-95 dust memory points ^ Added some placeholder KAB-500 variants ^ Tweaked Kamaz-5350 PhysX ^ Initial configuration of MiG-29SM [12/10/2017 12:06:19 PM][0.4.5][R3081][exall] mig-29sm: instruments normal map fix [12/9/2017 6:03:04 PM][0.4.5][R3080][reyhard] ^ Zeus is now able to move vehicles during their engine startup ^ Disabled forced optic mode for BMP-3 bow machinegunners @ Fixed missing T72 animation ^ Added engine startup delay to Tu-95 [12/8/2017 7:40:13 AM][0.4.5][R3079][reyhard] tweaked tu95 suspension [12/8/2017 12:34:38 AM][0.4.5][R3078][da12thMonkey] Disabling USAF's top-mounting PEQ-16s on Zenitco AKM [12/7/2017 3:46:00 PM][0.4.5][R3077][da12thMonkey] adjusted position of AKU-58 pylon model for MiG-29SM [12/7/2017 11:19:33 AM][0.4.5][R3076][da12thMonkey] MiG-29 name stringtables [12/7/2017 10:39:36 AM][0.4.5][R3075][da12thMonkey] ^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints Added: Additional model of AKU-58 for MiG-29SM ATGM magazines, featuring pylon extension (taken from top half of BD3-UMK2A) [12/6/2017 9:32:08 PM][0.4.5][R3074][reyhard] ^ Added PhysX suspension to Tu-95 ^ Adjusted speed of Konkurs & Metis disabled mag proxies (wip) [12/6/2017 7:41:38 PM][0.4.5][R3073][exall] mig-29sm: injection [12/5/2017 9:31:59 PM][0.4.5][R3072][reyhard] @ Changed T-72 decal initialization tweaked BMP-1/2 front rising during init move [12/5/2017 3:28:43 PM][0.4.5][R3071][reyhard] ^ Improved PTS PhysX ^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh [12/4/2017 9:43:52 PM][0.4.5][R3070][reyhard] ^ Added new PhysX to 2S3 @ Fixed decals errors for BMD-4 wip physx for PTS-1M [12/4/2017 3:00:41 PM][0.4.5][R3069][reyhard] added camera rotation limits for bmp3 driver [12/3/2017 6:14:30 PM][0.4.5][R3068][reyhard] another fix for d30 recoil [12/3/2017 2:52:32 PM][0.4.5][R3067][reyhard] tweaked recoil tweaked Sprut SD suspension [12/3/2017 11:42:28 AM][0.4.5][R3066][reyhard] reverted automatic sprungMass calculation to manual one adjusted position of road & drive wheel memory points adjusted reverse speed of T80 tanks some more duplicated turrets rpt errors fixing fixed missing startup sound for bmp3 [12/2/2017 6:14:53 PM][0.4.5][R3065][reyhard] reduced BMP-3 dorifto powers tweaked BMP-2 bouyancy LOD [12/2/2017 2:36:20 PM][0.4.5][R3064][reyhard] increased speed a little bit of T80s further tweaks to BMP1/2 suspension [12/2/2017 1:15:05 PM][0.4.5][R3063][reyhard] fixes to T80 physx fixes to T80B suspension & COM [12/1/2017 9:09:06 PM][0.4.5][R3062][reyhard] ^ Tweaked BMD4 & Spurt-SD track trace size [12/1/2017 8:19:51 PM][0.4.5][R3061][reyhard] small fix to previous commit (missing property) [12/1/2017 8:11:54 PM][0.4.5][R3060][reyhard] ^ Added static reticle to MiG-29 ^ Reduced recoil of D30 ammo (this time for real) ^ Added improved PhysX to BMD-4 & Sprut-SD tweaked BMP-1/2 physx mem points tweaked BMP-1/2/3 physx LOD fixed BMP3M physx [11/30/2017 9:08:16 PM][0.4.5][R3059][reyhard] ^ Added interior occluder to BMP-1 & 2 [11/30/2017 8:45:04 PM][0.4.5][R3058][reyhard] @ Fixed D-30 recoil - T2328 ^ Changed recoil syntax to array version [11/30/2017 8:43:24 PM][0.4.5][R3057][reyhard] another batch of physx improvments: added back "track" components to physx lod & changed shape of T-72 physx LOD in order to prevent ram jumps when colliding with physx wheels [11/30/2017 8:01:06 PM][0.4.5][R3056][da12thMonkey] Nullified additional magazine rocking stages in AKM/AK-103/AK-104 mag change anims. Close T2327 Fixed: displayname of railed Plum AK-74N+GP-25 referred to NPZ, where the model is fitted with B-13 [11/29/2017 10:29:07 PM][0.4.5][R3055][reyhard] ^ Improved T80 tracks movement (quadified & reduced amount of segments) ^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement ^ Increased Su-25 takeoff distance ^ Improved BMP-3 & BMD-1/2 Physx ^ Added interior geometry occluders to BMP-3 ^ Partialy implemented PiP BBoxes for BMP-3 @ Fixed some of the duplicated turret hitpoints .rpt errors (more to come) [11/29/2017 7:30:18 PM][0.4.5][R3054][reyhard] [11/29/2017 9:33:04 AM][0.4.5][R3053][reyhard] ^ "Hide radar" component now actually disables radar for Mi-28 [11/28/2017 4:00:20 PM][0.4.5][R3052][reyhard] added test suspension params [11/27/2017 10:05:00 PM][0.4.5][R3051][reyhard] ^ Added new PhysX configuration to BMP-3 some tweaks to BMP-1/2 physx [11/27/2017 9:08:49 PM][0.4.5][R3050][reyhard] + Added partial gripod support for AI units when loadout is edited through Virtual Arsenal ^ Added static toggleable static reticle for Su-25 @ Fixed Ural speed indicator ^ Tweaked Ural driver hand anim a little bit ^ Changed GSh-30 sound [11/27/2017 12:40:21 PM][0.4.5][R3049][Bek] [11/27/2017 12:37:30 PM][0.4.5][R3048][Bek] fixed copy/paste error [11/27/2017 9:48:13 AM][0.4.5][R3047][Bek] + AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ) [11/27/2017 3:43:39 AM][0.4.5][R3046][Bek] 10rnd 762x39 magazine [11/26/2017 5:50:01 PM][0.4.5][R3045][reyhard] ^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there removed barrel from physX geometry changed physx wheels position (closer to tracks bottom) [11/26/2017 4:51:12 PM][0.4.5][R3044][Redphoenix] + BMP-3 now has propper thermal textures [11/25/2017 8:11:39 PM][0.4.5][R3043][reyhard] ^ Improved T-72 & T-90 PhysX [11/25/2017 4:29:03 PM][0.4.5][R3042][reyhard] ^ Limited dynamic object drawing to Object Draw Distance [11/25/2017 3:07:21 PM][0.4.5][R3041][reyhard] ^ Added new PhysX for T80 series tanks ^ Added new exhaust particle effects for MiG-29 - Close T2161 ^ Improved Gas Turbine particle effects [11/24/2017 8:07:39 PM][0.4.5][R3040][reyhard] ^ Adjusted BTR-60 & 80 suspension configuration ^ Improved ZSU-23-4 PhysX [11/24/2017 7:21:12 PM][0.4.5][R3039][reyhard] adjusted MBD3U68 smdi & rvmat [11/24/2017 6:44:01 PM][0.4.5][R3038][da12thMonkey] @FAB-100 launcher displayname string Adjusted MBD3-U6 scale to fit suggested 3737mm length [11/23/2017 9:36:13 PM][0.4.5][R3037][reyhard] @ Fixed Kh38MAE & Kh25MA guidance systems added test MBD3 U6 bomb rack [11/22/2017 9:54:51 PM][0.4.5][R3036][reyhard] @ Fixed Kab-250 not selectable when equiped in internal bay renabled cam shake macros added dummy rtms to force rapifing through rapify.exe [11/20/2017 10:15:53 AM][0.4.5][R3035][reyhard] fixed parsing errors... added magic anim to fix pboproject [11/20/2017 9:05:33 AM][0.4.5][R3034][reyhard] temp disabled minOmega [11/19/2017 3:11:36 PM][0.4.5][R3033][reyhard] ^ Improved Tigr PhysX (Geo LOD, suspension, etc.) ^ Added PiP occluders to Tigr ^ Improved BTR-70 Firegeometry ^ Improved BTR-70 PhysX [11/18/2017 2:26:58 PM][0.4.5][R3032][reyhard] tweaked Ural & Uaz gear switching when driving uphill [11/18/2017 12:29:36 PM][0.4.5][R3031][reyhard] ^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes ^ Adjusted amount of fuel for Uaz, Ural & Gaz-66 ^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc) ^ Added PiP occluders to Gaz-66 fixed dazzlers rvmat improved Gaz 66 physx lod adjusted suspension animations [11/17/2017 7:59:28 PM][0.4.5][R3030][jastreb] fail -cp [11/17/2017 7:32:10 PM][0.4.5][R3029][jastreb] ^ S25 rocket single fire mode fixed texturetype param [11/17/2017 7:01:52 PM][0.4.5][R3028][jastreb] ^ S24 rocket single fire mode [11/12/2017 2:03:29 PM][0.4.5][R3027][reyhard] @ Fixed T90 white triangle in distant LOD [11/10/2017 7:54:05 PM][0.4.5][R3026][reyhard] @ Removed army patch from Izlom uniform - close T2322 [11/10/2017 12:46:55 PM][0.4.5][R3025][reyhard] @ Fixed short display names for AKM magazines [11/9/2017 8:57:36 PM][0.4.5][R3024][reyhard] added test mag proxies for ak74m [11/9/2017 8:51:13 PM][0.4.4][R3023][Soul_Assassin] Bumped version numbers [11/9/2017 7:35:29 PM][0.4.4][R3022][reyhard] ^ Tweaked timing of AK(S)-74 reload animation ^ Renamed 5N7 to 7N6 and 7N6 to 7N6M, since 5N7 seems to exist only on wikipedia [11/9/2017 5:22:34 PM][0.4.4][R3021][keplager] @ Mi-24 Increased maxTorque and maxMainRotorStress values. [11/8/2017 11:11:41 PM][0.4.4][R3020][Soul_Assassin] Version file now contains shortname of mod [11/8/2017 8:35:39 PM][0.4.4][R3019][reyhard] ammo config tweaks [11/8/2017 8:35:18 PM][0.4.4][R3018][reyhard] ^ Adjusted Su-25 hitpoints [11/7/2017 8:53:38 PM][0.4.4][R3017][reyhard] ^ Added firemodes to KMGU-2 [11/7/2017 8:40:07 PM][0.4.4][R3016][reyhard] rpt error fixing [11/7/2017 12:57:18 PM][0.4.4][R3015][da12thMonkey] Reverting BTR sound update for now [11/7/2017 11:50:22 AM][0.4.4][R3014][reyhard] added new hand anims for zenitco & mr ak74 variants [11/7/2017 8:42:01 AM][0.4.4][R3013][reyhard] bumped version number in pbo prefix fixed some weird components in parachute model [11/7/2017 6:35:38 AM][0.4.4][R3012][reyhard] [11/7/2017 12:45:26 AM][0.4.4][R3011][j0zh94] ^ Updated BTR vehicle sounds (first batch) [11/6/2017 9:15:09 PM][0.4.4][R3010][reyhard] @ T-50 & MiG-29 were missing pylon proxies in their fire geometry + Added FAB-500 M54 bombs - close T1332 fixed bombs components [11/6/2017 8:22:06 PM][0.4.4][R3009][Soul_Assassin] @ Corrected bad strings for repair Ural in some languages - close T2320 [11/6/2017 7:26:57 PM][0.4.4][R3008][HarryD] ^ Ka-52 radar range increased to 11 km ^ ZSU-32 IncomingMissileDetectionSystem set to 0 [11/5/2017 9:26:05 PM][0.4.4][R3007][reyhard] some dangerous commit to improve ejection script [11/5/2017 8:29:35 PM][0.4.4][R3006][da12thMonkey] Defined mirrored release sequence for MBD3 racks [11/5/2017 7:37:22 PM][0.4.4][R3005][Soul_Assassin] Mirrored Fab-100 the right way, probably shading also is fine now - close T2316 [11/5/2017 6:36:56 PM][0.4.4][R3004][reyhard] ejection damage fix [11/5/2017 3:15:04 PM][0.4.4][R3003][reyhard] @ PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars ^ Adjusted Su-25 hitpoints [11/5/2017 1:19:35 PM][0.4.4][R3002][reyhard] removed old recoil script due to engine support for that [11/4/2017 11:41:43 PM][0.4.4][R3001][Soul_Assassin] Version number updated back to 0.4.4 [11/4/2017 9:27:51 PM][0.4.4][R3000][reyhard] + Added FAB-100 added resolds to S24 added placeholders for S25 added placeholders for MBD3 U4 & 6 bomb racks [11/4/2017 12:26:31 PM][0.4.4][R2999][Redphoenix] @ Inverted T-50 fin animations [11/4/2017 12:14:55 PM][0.4.4][R2998][reyhard] improved s24 flame effects & position on pylon [11/3/2017 10:45:47 PM][0.4.4][R2997][jastreb] + Italian strings by AtixNeon [11/3/2017 10:37:34 PM][0.4.4][R2996][reyhard] + Added new S-24 model and textures - close T1334 [11/3/2017 6:48:57 PM][0.4.4][R2995][reyhard] @ Fixed BMD-2 gun particle effects - close T2311 [11/2/2017 7:27:20 PM][0.4.4][R2994][j0zh94] ^ Update to BMD sounds [11/2/2017 7:01:11 PM][0.4.4][R2993][j0zh94] removed ogg, replaced with wss [11/2/2017 6:37:59 PM][0.4.4][R2992][j0zh94] Improved BMP sounds [11/2/2017 6:52:41 AM][0.4.4][R2991][Soul_Assassin] @ Fixed T-80UK dazzler glass weird texture [10/31/2017 9:11:33 PM][0.4.4][R2990][j0zh94] Removed sub munition [10/31/2017 8:04:00 PM][0.4.4][R2989][j0zh94] Slight change to values of ZU ammo [10/31/2017 6:20:55 PM][0.4.4][R2988][j0zh94] ^ Added AP belts for ZSU and ZU-23 [10/29/2017 11:22:02 AM][0.4.4][R2987][reyhard] @ Fixed UAZ (DShkM) gunner zoom levels [10/28/2017 8:38:05 PM][0.4.4][R2986][reyhard] ^ Calibrated Su-25 CCIP mark [10/28/2017 6:34:37 PM][0.4.4][R2985][reyhard] [10/28/2017 6:32:19 PM][0.4.4][R2984][reyhard] @ Fixed MiG-29 wreck doing crazy stunts (non convex geometry) [10/28/2017 6:17:36 PM][0.4.4][R2983][reyhard] @ Fixed MiG-29 speed & alt baro indicator textures ^ Adjusted Su-25 & MiG-29 dive indicator ^ Increased CM immunity of AFRF radar guided missiles a little bit [10/28/2017 4:00:19 PM][0.4.4][R2982][reyhard] added isNil check [10/28/2017 1:23:34 PM][0.4.4][R2981][reyhard] revamped panels selection [10/27/2017 6:31:09 PM][0.4.4][R2980][j0zh94] ^ Update to Shilka sounds (May be further modified) [10/27/2017 1:51:27 PM][0.4.4][R2979][reyhard] small tweak to su25 hud pos [10/27/2017 10:22:27 AM][0.4.4][R2978][reyhard] version number [10/26/2017 10:29:02 PM][0.4.4][R2977][HarryD] ^ Tu-95 sensors defined [10/26/2017 9:49:54 PM][0.4.4][R2976][HarryD] ^ Tweaked sensors range further [10/26/2017 9:46:35 PM][0.4.4][R2975][reyhard] tweak do klen guidance [10/26/2017 8:40:06 PM][0.4.4][R2974][reyhard] @ Fixed Tochka-U sounds ^ Improved Tochka-U physx @ Fixed T-72B3 Tank Commander override ^ Tweaked planes head leaning during sharp turns ^ Tweaked Su-25 loadouts [10/26/2017 7:57:51 PM][0.4.4][R2973][reyhard] disabled comments [10/26/2017 3:16:17 PM][0.4.4][R2972][reyhard] + Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off @ Fixed rifle cartridges shadows ^ Removed vanilla lock tone sound on vehicles with SPO-15 RWR [10/25/2017 11:16:36 PM][0.4.4][R2971][HarryD] Sensors range overhaul [10/24/2017 11:27:23 PM][0.4.4][R2970][HarryD] Tweaking Strela and Igla values to improve target tracking [10/24/2017 1:24:45 PM][0.4.4][R2969][da12thMonkey] @ AK103+GP25 reload anim was out of sync AK-74MR magazine hiding hadn't been adjusted to the new timings used on other AK-74Ms [10/23/2017 8:59:42 PM][0.4.4][R2968][reyhard] ^ Klen-PS is automaticly disengaged after losing track @ Fixed MiG-29 HUD clipping when mastersafe & HMD was engaged @ Su-25 launch authorization lights were not working properly [10/23/2017 7:27:10 PM][0.4.4][R2967][reyhard] @ Fixed Pak-Fa inherited some Su-25 scripts [10/23/2017 3:48:56 PM][0.4.4][R2966][reyhard] @ Fixed UAZ & Ural sounds ^ Increased max radar range of ZSU-23-4 @ Fixed Vikhr missile guidance ^ Added showAsCargo params to Mi-8 & Tu-95 @ Fixed Mi-24 ATGM handling on dedicated server @ Fixed engine startup script [10/23/2017 12:29:55 PM][0.4.4][R2965][Bek] @ aks-74n (Plum - folded) muzzleflash was visible at all times [10/23/2017 11:55:58 AM][0.4.4][R2964][Bek] @ aks74n (plum) folding into NPZ version [10/23/2017 11:31:06 AM][0.4.4][R2963][Bek] @ fixed aks-74 folding into ak-74m [10/18/2017 8:40:52 PM][0.4.4][R2962][da12thMonkey] @ 9M120 missile magazine had the wrong `pylonWeapon` assigned (other 9M120M/F/O, variants weren't affected) [10/18/2017 7:30:25 PM][0.4.4][R2961][Kllrt] @ Fixed few scripts which were dependant on USAF, now should work without USAF loaded [10/18/2017 7:25:56 PM][0.4.4][R2960][Soul_Assassin] @ Fixed Klen-PS throwing script error when USAF was not loaded [10/18/2017 1:39:17 PM][0.4.3.1][R2959][Soul_Assassin] Version bump to 0.4.4 [10/18/2017 9:03:15 AM][0.4.3.1][R2958][Soul_Assassin] Updated version number in main. [10/17/2017 9:16:14 PM][0.4.3.1][R2957][keplager] @ Mi-24 Changed Yaw SAS. @ Mi-24 Changed max tail rotor stress. @ Mi-8 changed Yaw SAS. [10/17/2017 5:26:01 PM][0.4.3.1][R2956][reyhard] ^ Another tweak to engine startup script to improve it's behaviour in MP [10/17/2017 3:16:52 PM][0.4.3.1][R2955][reyhard] @ Fixe 2S3 Nuke explosion time [10/17/2017 1:24:42 PM][0.4.3.1][R2954][reyhard] restored default loadout to Su-25 [10/17/2017 7:04:18 AM][0.4.3.1][R2953][Bek] autocenter etc [10/17/2017 6:56:14 AM][0.4.3.1][R2952][Bek] rpk mag geo / shadow lods [10/17/2017 5:31:51 AM][0.4.3.1][R2951][Bek] added some quick lods for rpk mag + fixed uv error [10/17/2017 4:33:38 AM][0.4.3.1][R2950][Bek] Added: RPK-74..................................................................magazine [10/16/2017 9:31:08 PM][0.4.3.1][R2949][reyhard] ^ Tweaks to Su-25 hitpoints Fixed some Su-25 indicators not working Smoothed Su-25 rpm indicator anim [10/16/2017 5:02:42 PM][0.4.3.1][R2948][reyhard] + Added engine startup delay to AFRF jets [10/15/2017 9:00:12 PM][0.4.3.1][R2947][reyhard] ^ Tweaked Su-25 hitpoints [10/15/2017 8:26:32 PM][0.4.3.1][R2946][reyhard] ^ Added new mixed AT loadout preset for Su-25 [10/15/2017 7:40:28 PM][0.4.3.1][R2945][reyhard] @ Fixed missing missile error while using Su-25 (AT) variant [10/15/2017 6:49:38 PM][0.4.3.1][R2944][reyhard] added some missing su25 files [10/15/2017 6:40:08 PM][0.4.3.1][R2943][reyhard] + Added warning lights to Su-25 & calibrated some more indicators [10/15/2017 10:02:42 AM][0.4.3.1][R2942][kllrt] Aligned more model configs, only necessary changes done [10/15/2017 9:25:19 AM][0.4.3.1][R2941][kllrt] Sorry, but I just had to align everything [10/14/2017 4:10:18 PM][0.4.3.1][R2940][reyhard] more Su-25 cockpit work [10/14/2017 3:09:39 PM][0.4.3.1][R2939][reyhard] reverted some boo boo [10/14/2017 12:37:51 PM][0.4.3.1][R2938][toadie2k] New AK Animations deployed, Model.cfgs of respective weapons retimed [10/13/2017 3:06:54 PM][0.4.3.1][R2937][reyhard] removed some devbranch stuff from Su-25 Klen PS simulation so it's ready for the hotfix @ Fixed wrong magazine in ammo crate ^ Changed Kh-25/29 missile trail effect ^ Tweaked Klen-PS guidance ^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown) [10/13/2017 1:39:57 PM][0.4.3.1][R2936][j0zh94] @Fixed PKM Tracer count [10/13/2017 9:13:31 AM][0.4.3.1][R2935][Soul_Assassin] Unburn the build [10/13/2017 9:00:14 AM][0.4.3.1][R2934][reyhard] @ Fixed wrong magazine in ammo crate [10/13/2017 8:14:44 AM][0.4.3.1][R2933][Soul_Assassin] Intentional break [10/12/2017 10:54:04 PM][0.4.3.1][R2932][Soul_Assassin] + Added dev version file [10/12/2017 9:09:39 PM][0.4.3.1][R2931][reyhard] ^ Some more tweaks to su-25 interior [10/12/2017 7:46:10 PM][0.4.3.1][R2930][reyhard] @ temp revert of bmp2 physx changes [10/12/2017 1:57:12 PM][0.4.3.1][R2929][Soul_Assassin] Fix intentional break. [10/12/2017 1:02:06 PM][0.4.3.1][R2928][Soul_Assassin] Intentional breaking change [10/12/2017 7:50:45 AM][0.4.3.1][R2927][reyhard] @ fixed missing Lipa on Mi-24 @ fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters ^ tweaked Klen PS guidance ^ reduced Lipa/Vitebsk mag count due to MP compatibility # Revision 2927 - reyhard @ fixed missing Lipa on Mi-24 @ fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters ^ tweaked Klen PS guidance ^ reduced Lipa/Vitebsk mag count due to MP compatibility # Revision 2926 - reyhard @ fixed tochka steering wheels anims # Revision 2925 - reyhard ^ WIP Klen-PS guidance # Revision 2924 - reyhard # Revision 2923 - reyhard @ fixed AK74 (GP25) aiming memory points # Revision 2922 - reyhard + initial commit of Klen-PS system for Su-25 ( vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target. note: missile guidance is not ready ^ added rearview periscope to Su-25 cockpit # Revision 2921 - reyhard ^ more tweaks to su25 interior # Revision 2920 - reyhard ^ work on Su-25 # Revision 2919 - reyhard ^ WIP Su-25 Weapon system panel # Revision 2918 - reyhard ^ small tweak to su25 interior texture # Revision 2917 - reyhard ^ added short description to ammo types ^ tweaks to russian SACLOS missiles @ fixed Kh29L wrong guidance ^ starting work on Su-25 upgrade - some WIP cockpit texture improvments and some more tests to Klen-PS implementation # Revision 2916 - da12thMonkey @ Mi-8 atrq pedal anims were inverted # Revision 2915 - reyhard ^ some further tweaks to 9k38 ^ some testing params on bmp2 # Revision 2914 - reyhard ^ bmp rebuild triggering ^ testing versioning inside pboprefix # Revision 2913 - reyhard ^ tweaked BMP-2 tracks rvmat # Revision 2912 - da12thMonkey + Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2 # Revision 2911 - reyhard @ fixed .rpt errors about missing clear_empty.paa texture @ some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities ^ tweaked 9k32 & 9k38 params # Revision 2910 - da12thMonkey ^ Rotated that second batch of submunitions # Revision 2909 - keplager @ Mi-24 corrected force exertion point Z axis. @ Mi-24 added some yaw stability into the yaw controller channel. @ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default. # Revision 2908 - reyhard @ some more fixes to ZSU-23-4 # Revision 2907 - reyhard @ fixed ZSU-23-4 component placement @ fixed Mi-24P GSh cannon memory points # Revision 2906 - reyhard ^ adjusted 9K38 damage values @ removed gunner seat from ejection seats @ removed (again) pylons from Mi-24VT # Revision 2905 - reyhard @ Tochka-U wheels script errors # Revision 2904 - reyhard @ fixed access to tu95 control panel ^ reduced recoil for BK13 rounds # Revision 2903 - reyhard @ removed some of custom panels from Mi24, Mi28 & Ka-52 gunners @ fixed UAZ, Ural & Tochka defines ^ tweaked MCLOS function @ fixed model.cfg errors with pedals @ fixed YakB submunition exploding when close to the helicopter ^ tweaked explosionShielding of PFM-1 mine ^ increased PTM-1 mine hit value ^ added PTM-1 & PFM-1 to mine module # Revision 2902 - da12thMonkey @ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon) # Revision 2901 - Soul_Assassin @ Fix FCS script error on Vesna and Sosna # Revision 2900 - Soul_Assassin @ Fixed super armored T-50 - close T2281 # Revision 2899 - kllrt Fixed inheritance of components on Mi-28 # Revision 2898 - ballistic09 ^ Set up retexturable proxy for BTR spare wheel cover for 3CB guys - Scoped out 1PN34 due to it not being finished and opticsPPEffects being broken for sights since the 1.76 Arma 3 patch... # Revision 2897 - da12thMonkey ^ Exchanged Rakurs sight for 1P87, on VDV units equipped with AK-74MR # Revision 2896 - da12thMonkey @ Quick and dirty sound config for the Orsis T5000 # Revision 2895 - da12thMonkey @ rhsusf function call names in AFRF aircraft Mastersafe action # Revision 2894 - da12thMonkey @ Russian helicopter pilot can-can legs when AFM is enabled # Revision 2893 - reyhard ^ added proper ASP-17 reticle to Mi-24 ^ tweaked Mi-8 reticle rvmat ^ tweaked 1p87 glass rvmat ^ added cluster variants of su-25 for Zeus CAS module @ asval/vss ai dispersion # Revision 2892 - reyhard @ fixed master safe not working after changing loadout ^ tweaked Gorka R hands # Revision 2891 - reyhard ^ optimized FCS functions towards better MP compatibility # Revision 2890 - da12thMonkey ^ R-73 magazines now use APU-73 pylon model as standard (new version without extensions for MiG-29 hardpoints) ^ Su-25 can now mount only R-60s on outer (APU-60) hardpoints - loudouts updated to reflect this @ T-50 had the wrong hardpoint type for external R-74s # Revision 2889 - j0zh94 @Removed last round tracers from 5,45&7.62x39 magazines # Revision 2888 - reyhard ^ testing something # Revision 2887 - Bek ^ Minor 1p87 tweaks # Revision 2886 - da12thMonkey ^ Proper positioning of 6p9's holsterOffset memory point # Revision 2885 - Bek + stringtable, icon, crates config for 1p87 # Revision 2884 - reyhard ^ removed physx barrel # Revision 2883 - Bek @ 1p87 missing reticle plane UV's & removed glass nohq (thanks dath12thmonkey) # Revision 2882 - Bek @ 1p87 UV error ^ 1p87 textures / broke reticle somehow # Revision 2881 - Redphoenix - Removed BMP sounds and reverted to old ones # Revision 2880 - reyhard ^ test new mi24 reticle # Revision 2879 - reyhard ^ finalized T50 HUD - close T1447 ^ tweaked ejection script # Revision 2878 - Bek ^ 1p87 corrected smoothing # Revision 2877 - reyhard # Revision 2876 - reyhard + added new physx params to tracked vehicles (devbranch) # Revision 2875 - reyhard ^ heavyweapons cleanup # Revision 2874 - reyhard ^ tweaks to MFD/HMD ^ added new face for reticle ^ checked "Hidden Vertex" for magic box ^ did alpha sorting # Revision 2873 - Bek ^ 1p78 glass rvmat test # Revision 2872 - Bek + 1P87 # Revision 2871 - da12thMonkey @ Applied reyhard's fix for improper getin order, to vehicles that have turrets, and `enabledByAnimationSource` applied to their FFV seats # Revision 2870 - reyhard @ fixed inproper getin order on Mi-24 ^ more improvments to Pak-FA HUD & HMD # Revision 2869 - reyhard ^ improved PAK-FA HUD ^ added buoyancy = 1 to Russian helicopters & planes ^ tweaked ejection script ^ some small clean up of uvs, sections & properties of AFRF air assets # Revision 2868 - j0zh94 @Fixed background color to black # Revision 2867 - reyhard ^ added missile fire hide animation to 9k38 ^ improved fire effects of 9k38 ^ improved S rocket launcher smoke trails # Revision 2866 - reyhard doh # Revision 2865 - reyhard @ disabled bis scripted ai ejection ^ added missile flame hidding animation - work on T2156 # Revision 2864 - da12thMonkey ^ Config adjustments to accommodate forward-mounting Aimpoint T1 # Revision 2863 - Soul_Assassin Mig-29 HUD wire bundle hose improvement # Revision 2862 - da12thMonkey ^ Adjusted position of Dynamic Loadouts menus to better accommodate "Pylon Owner" buttons added in 1.76 # Revision 2861 - da12thMonkey + Takistani roundel textures added to Aviation decals + Eden Attribute for selecting MiG-29 roundel decals. Close T2235 ^ Adjusted kerning of Serbian MiG-29 intake numerals @ Roundel decal plane was clipping in to MiG-29's tail fins # Revision 2860 - reyhard ^ WIP new Pak-fa hud # Revision 2859 - keplager @ Changed Mi-8 control values for pitch/roll stability channels. @ Changed moments. @ Changed main rotor maxTorque value so rotor doesn't break as much. # Revision 2858 - Soul_Assassin Options menu version bumped to 0.4.3 # Revision 2857 - reyhard ^ tweaked dispersion ^ tweaked pfm 1 amount when dropped from kmgu ^ wip bmp1/prp3 commander fix # Revision 2856 - reyhard @ fixed MiG29 zfighting - close T2232 # Revision 2855 - da12thMonkey + Proxy nose fairings for PTAB-1M and SPBE-D variants of RBK-500 + Ka-52 pylons with appropriate proxy offset for RBK-500 @ RBK-500 ZAB-2.5T magazines did not use the RBK-500 pylon models # Revision 2854 - Soul_Assassin ^ Added dazzler damage and destruct materials and selections # Revision 2853 - reyhard + added S24 dummy configuration with some placeholder model # Revision 2852 - Soul_Assassin ^ Shtora dazzler visual improvements on T-80UK # Revision 2851 - reyhard @ fixed PRP-3 radar - close T2190 ^ adjusted TI modes - close T2003 ^ removed tracer from 3of26 ^ adjusted amount of tracers on 30mm rounds # Revision 2850 - reyhard @ Mi8 hud transparency ^ removed "Sukhoi" company name from T50 string ^ improved rocket particle effects # Revision 2849 - reyhard ^ plugged in new submunition models to cfgs ^ added bounding box extenders to new submunitions ^ added armor & explosionShielding named properties to PTM1 & PFM1 geometry lod # Revision 2848 - Soul_Assassin ^ Shtora dazzler visual improvements on T-90 series # Revision 2847 - Redphoenix + Second set of cluster subammo (this time rotated correctly hopefully) # Revision 2846 - reyhard ^ adjusted DPM AK5 fire light # Revision 2845 - Soul_Assassin ^ Reduced UMTB and Sidor capacity # Revision 2844 - Soul_Assassin ^ Finalized 6P9 - Close T2169 ^ Fixed PYa Arsenal pic to fit with the rest # Revision 2843 - reyhard @ mixed ammo was missing mfd min/max ranges params ^ tweaked visibility of mig29 muzzle flash # Revision 2842 - reyhard ^ configured warning lights for MiG29 ^ configured MiG29 muzzle flash @ added missing memory points for shell ejection on su25 @ fixed D30 crew get in memory points # Revision 2841 - Redphoenix @ Updated and improved BMP Sounds # Revision 2840 - reyhard ^ added warning lights to mig29 ^ improved gear & breaking lights indicator texture # Revision 2839 - Soul_Assassin Added non working Mig-29 muzzle flash # Revision 2838 - reyhard ^ added basic interior to tochka-u # Revision 2837 - da12thMonkey ^ Rotated submunition models by 90-degrees (they were flying sideways when spawned) # Revision 2836 - PuFu ^ further AKM SMDI tweaks # Revision 2835 - Soul_Assassin Finalized attributes for Mig # Revision 2834 - Soul_Assassin WIP Mig-29 EDEN Attributes # Revision 2833 - Bek ^ Adjusted AK(S)-74 + Variants ironsight geo to match new zeroing @ Removed some unnecessary geo in AK-74 lower LODs # Revision 2832 - reyhard ^ commented out aiDispersionCoefs for tank cannons since it's going to be enabled on devbranch soon - to be uncommented after release # Revision 2831 - da12thMonkey + Stringtables for Russian missile names # Revision 2830 - da12thMonkey + Stringtables for Russian bomb names # Revision 2829 - reyhard @ fixed AI rocket dispersion # Revision 2828 - reyhard @ disabled macros for now - for later investigation # Revision 2827 - reyhard @ attempt to fix macros ^ plugged in ofab250 model # Revision 2826 - Soul_Assassin + OFAB-250-270 # Revision 2825 - reyhard @ adjusted kmgu2 doors axis again ^ adjusted dispersion of the rocket launchers # Revision 2824 - Soul_Assassin Corrected KMGU-2 placement on pylon # Revision 2823 - reyhard @ AO-2.5 was using wrong model # Revision 2822 - reyhard ^ adjusted KMGU door axis # Revision 2821 - Soul_Assassin + KMGU-2 Container # Revision 2820 - reyhard ^ improved sound & physhx configuration of bmp-1/2 ^ improved 2A42 firing particle effects ^ improved flashbang smoke effects ^ improved 9K38 smoke trail particle effects ^ improved S rockets firing effects ^ added bounding box extenders to new submunition @ added missing nameSound = smokeShell to smoke grenades @ fixed Tu-95 copilot seat # Revision 2819 - Redphoenix + first set off subammo (AO-1Sh, OFAB-50UD, PTAB-1M, PTAB-2.5Ko) # Revision 2818 - reyhard ^ added ZAB-2.5 prototype # Revision 2817 - reyhard ^ adjusted AK(S)-74(N) ironsight memory points # Revision 2816 - reyhard # Revision 2815 - reyhard ^ customized dispersion for S rocket launchers # Revision 2814 - reyhard ^ added generated icons for AKM series # Revision 2813 - reyhard @ fixed typo in cfgPatches # Revision 2812 - reyhard @ removed rhs_c_t14 from preload array # Revision 2811 - ballistic09 + Initial injection of PB 6P9 pistol @ Minor cleanup of rhs_weap_rifles.hpp # Revision 2810 - da12thMonkey + AKM DTK inventory image ^ AKMs are equipped with DTK by default using linkedItems (PM 63 is not) # Revision 2809 - da12thMonkey @ AKMS+GP25 ironsights didn't align with zeroing mem points in pilot view @ Missing RSc class error when using AKMN+GP25 @ Optics attachment proxy was in the wrong position on AKMN+GP25+NPZ # Revision 2808 - PuFu ^ further AKM spec/gloss/color tweaks # Revision 2807 - PuFu ^ improved AKM co and smdi texture maps # Revision 2806 - da12thMonkey + PM md. 63 hand-stop anim # Revision 2805 - da12thMonkey @ "Zenitco AKM accepts too many muzzle attachments (inheritance problem)" T580 @ "Zenitco should not accept front top rail attachments" T580 ^ Hid folded AKMS from the Arsenal, as per the other folding-stock AKs # Revision 2804 - reyhard @ fixed placable weapons macros ^ all placable weapons are now available in zeus ^ added strings for new AKM weapons ^ added AKMN GP25 w/ NPZ ^ moved AKMS folded by 0.1m back in X axis ^ added pictures for new AKM variants (will probably redo them soon since they are too shiny) ^ folded weapons are now using proper anim # Revision 2803 - da12thMonkey @ Repaired some corrupted muzzle flash proxies # Revision 2802 - reyhard ^ improved dashboard illumination for mig29 ^ another pass on zfighting issues on mig29 # Revision 2801 - reyhard ^ initial configuration of new AKM models ^ weapons config cleanup + added burst limiting script for mig29 + added new muzzle flash for bare akm muzzle # Revision 2800 - Redphoenix + Gauge Animation for other Tigr variants # Revision 2799 - Redphoenix @ Tigr Gauge glass SMDI and reflection (RVMat tweaks) + Animation for Tigr engine and oil temperatur gauges # Revision 2798 - Redphoenix Added TGP-V2 # Revision 2797 - exall ^ mig-29: added normal map and rvmat for cockpitsides, tweaked some edges in cockpit # Revision 2796 - da12thMonkey + Added new magazine model to AK-103/104 (and removed reference to "steel mag" in AK-103 displayname strings). Some section-count optimisation as a bonus ^ Changed "AK-### (B-13/Zenitco)" string format to "AK-### (Zenitco/B-13)" for consistency with "AK-### (Zenitco/B-33)" # Revision 2795 - reyhard @ reload of Malyutka no longer fixes gun/turret # Revision 2794 - PuFu ^ changed model for AKM mag # Revision 2793 - PuFu + further AKM tweaks - lods, co maps, npz and zenitco versions # Revision 2792 - Soul_Assassin Trial commit # Revision 2791 - reyhard ^ configured muzzle flash for akm dtk # Revision 2790 - Bek + AKM muzzlebrake to compatible items @ AK74n_2_NPZ stringtable to B13 # Revision 2789 - PuFu # Revision 2788 - PuFu AKM initial mass commit - it needs config work # Revision 2787 - reyhard @ fixed some zfighting in MiG-29 cockpit ^ added custom light cones to MiG-29 # Revision 2786 - da12thMonkey ^ Replaced NPZ with B-13 on hidden Zenitco+Rail Adapter rifles # Revision 2785 - reyhard @ fixed typos in uaz & ural sound config # Revision 2784 - da12thMonkey ^ MiG-29 and T-50: configured the hiding of afterburner flames when each engine is damaged individually # Revision 2783 - da12thMonkey + Pylon models with better bomb proxy offset for new BIS RBK-500 bomb (to avoid clipping on Su-25, MiG-29 and T-50) # Revision 2782 - reyhard + added joystick anims to BMP-3 # Revision 2781 - jastreb @ fixes for Gsh301 firemodes - T2203 # Revision 2780 - jastreb @ fixes for previous commit - T2203 # Revision 2779 - jastreb ^ tweaking thee gun on mig29, added mixed case magazine with submunition - T2203 ^ added burst firemode to mig29 gun (WIP) Note: used axisting ammo classes for now, if they prove to be too much powerfull I might make new ones # Revision 2778 - Bek ^ "NPZ Rail" -> "Rail Adapter" # Revision 2777 - da12thMonkey ^ Editor preview images for MiG # Revision 2776 - da12thMonkey ^ Added stencil marks to Serbian intake digits and made them a slightly darker shade of grey # Revision 2775 - da12thMonkey ^ Adjusted alignment of R-60 missile models and APU-60 ^ Moved Su-25 outboard proxies down slightly to stop missiles clipping in ^ Configured Su-25 to accept R-60s on outer pylons @ Standalone R-60 magazine classes had wrong path to pylon model # Revision 2774 - Hatchet Update: R60 textures.. # Revision 2773 - Hatchet Update: rhs_airweapons/model.cfg (R60 exhaust foo) # Revision 2772 - Hatchet Update: R-60 Models.. # Revision 2771 - jastreb @ removed references to `srb` textures from mig29s.p3d and replaced them with `lgray` # Revision 2770 - Soul_Assassin Gray camo with large flag on fins removed from random rotation. # Revision 2769 - Soul_Assassin Force rebuild Mig folder due to files deleted # Revision 2768 - Soul_Assassin Added VMF, 960 IAP, 968 IAP, and Guards nose decals # Revision 2767 - da12thMonkey ^ Adjustments to PTB-1150 ammo config (less like a long FAB-250 bomb) # Revision 2766 - da12thMonkey ^ New Serbian tail number font # Revision 2765 - da12thMonkey ^ Adjusted shape of Serbian #5 decal after finding ref pics of 18105 # Revision 2764 - da12thMonkey ^ First attempt at Serbian intake numerals font (reference images are limited to 0,1,2,3,8 so some digits are simply made up in the same style) # Revision 2763 - Soul_Assassin - Added 33 IAP, 21 OSAD and aircraft of excellence nose decals # Revision 2762 - jastreb - removed Serbian class from mig29s base class textureSources and moved it to #saf config - removed Serbian mig29s textures and moved it to saf addon ( see the last saf commit ) # Revision 2761 - Soul_Assassin Shark mouth type 2 decal added. # Revision 2760 - reyhard ^ updated cockpit center texture # Revision 2759 - Soul_Assassin Added sharkmouth decal. # Revision 2758 - da12thMonkey + Second type 1521st AB aggressor scheme ^ Minor adjustment of first aggressor scheme # Revision 2757 - Soul_Assassin Fixed nose decal script error # Revision 2756 - Soul_Assassin First nose decal setup # Revision 2755 - da12thMonkey + First type 1521st AB aggressor scheme with "brandy stripe" # Revision 2754 - Soul_Assassin Mig, Rusavia and 1521stAB tail art added. # Revision 2753 - da12thMonkey + MiG-29 968th IISAP (Lipetsk AB) flag camo scheme # Revision 2752 - Soul_Assassin Added 404th IAP tail decal # Revision 2751 - Soul_Assassin Fixed bug introduced in decal scripts Flipped text on 33 IAP tail decal as it was mirrored. # Revision 2750 - Soul_Assassin Tail art array expanded with clear texture also. # Revision 2749 - Soul_Assassin Added 120th IAP eagle decal # Revision 2748 - Soul_Assassin Added 33 IAP and MA 1 Bumblebee tail decals # Revision 2747 - Soul_Assassin Fixed unintentional config change Added Kubinka camo to random array. # Revision 2746 - exall ^ mig-29: fancy green is back! Added green camo Kubinka style, some improvements on cockpitcenter texture # Revision 2745 - Soul_Assassin Added VVS tail decal for gray Mig-29 # Revision 2744 - Soul_Assassin Added vmf tail decal for Mig29 # Revision 2743 - Soul_Assassin Numbering decals done and configged for AFRF Mig-29 # Revision 2742 - Soul_Assassin Added top fin number decals to Mig-29 # Revision 2741 - da12thMonkey ^ Aligned R-27 missiles for consistency across variants and moved missile proxy forward on APU-470 pylon # Revision 2740 - Soul_Assassin + Added orange and white shadow aviation number sets # Revision 2739 - Soul_Assassin ^ Improved script as per Bakerma's suggestion + Added Serbian number sets + Added empty number set # Revision 2738 - Soul_Assassin @ Accidentally saved wrong light gray tail file # Revision 2737 - Soul_Assassin ^ Decals (and test bed on mig-29 temporarily): + passing a style for each placement array ['Number', [places1, places2], ['style1','style2']] so same number can be expressed in various styles in various places + random style for one placement ['Number', places, ['style1','style2']] + provide an array of static numbers to chose from randomly ['Number', places, style, [23,24,25,34,45]] so number will be randomly chosen from that list the third one can be used in combi with the first two + combination of 1 and 2 ['Number', [places1, places2], [['style1','style3'],'style2']] places one will get random style from style 1 and 3 and places2 will always have style2 # Revision 2736 - Soul_Assassin ^ Ability to supply an array of fixed numbes to decal script => "['Number', cRHSAIRMIG29Numbers,'AviaRed',[21, 22, 23, 02, 32]]" one of these numbers will be chosen randomly. }; # Revision 2735 - Soul_Assassin ^ Adjusted color contrast on Serbian camo @ Missing parts now covered up # Revision 2734 - Soul_Assassin + Serbian camo added to Mig-29 and setup as a texture source # Revision 2733 - Soul_Assassin + Added flag tail variant light grey vvs # Revision 2732 - Soul_Assassin ^ Tweaked gray camo + Added light gray VVS scheme @ Fixed spelling of GREY into american GRAY everywhere # Revision 2731 - da12thMonkey ^ Set MiG-29s to spawn with textures through `bis_fnc_initVehicle` # Revision 2730 - da12thMonkey @ textureSources did not show up in Eden Appearance menu for "VVS - Camo" faction # Revision 2729 - Soul_Assassin Another green variant added # Revision 2728 - Soul_Assassin Added two more tail variants for Mig-29 # Revision 2727 - Soul_Assassin + Added 2 tail flag variations of Mig-29 textures. Tweaked materials. Fixed a poly shading problem. # Revision 2726 - da12thMonkey ^ Low-poly secondary shadow LODs for new MiG-29 fuel tanks ^ Adjustments to FAB-500 shadow LODs # Revision 2725 - da12thMonkey ^ Some low-poly secondary shadow LODs for new Russian airweapon pylons # Revision 2724 - Soul_Assassin Mig-29 work: - Tweaked green camo (also added paler second variant) - Cleaned up texture sources (config) - Made VMF, VVS and VVS Camo variants in Eden - Tweaked size and position of the PTB1500 - Some polygon smoothing solved in cockpit # Revision 2723 - Soul_Assassin Mig-29 cockpit rvmat tweak # Revision 2722 - Soul_Assassin + PTB-1500 fuel tank ^ Adjusted centerline pylon of Mig-29 # Revision 2721 - exall ^ mig-29: _as maps for cockpit added # Revision 2720 - exall ^ mig-29: cockpitcenter normal map injection, material first test # Revision 2719 - exall ^ mig-29: added normal map for canopy sealing # Revision 2718 - MistyRonin @Fix c_identity issue that didn't allow the new tools to build it. # Revision 2717 - da12thMonkey @ Some Russian uniforms inherited wrong `class wounds` for their character model # Revision 2716 - MistyRonin - Remove old female faces and assign default Russian ones to the former classnames, T2162 - Testing is still required. # Revision 2715 - Soul_Assassin ^ PTB-1150 Texture and RVmat improvements # Revision 2714 - da12thMonkey + Set up placeholder for PTB-1500 centreline fuel tank @ PTB-1150 magazine didn't have PTB-1150 fuel tank ammo class ^ Configured PTB-1150 tanks to drop in pairs # Revision 2713 - Soul_Assassin @ Forgotten ptb proxies # Revision 2712 - Soul_Assassin + PTB-1150 Fuel tank. # Revision 2711 - jastreb @ typo in root model.cfg # Revision 2710 - Kllrt Whoops # Revision 2709 - Kllrt Added: WIP MSK-40P # Revision 2708 - da12thMonkey @ R-27T's lower LODs did not have textures assigned # Revision 2707 - Bek @ EKP 8-18 icon ratio # Revision 2706 - da12thMonkey + Additional AKU-170 (R-77 launcher) with extension for MiG-29 # Revision 2705 - Soul_Assassin + BD3-UMK-2A launch rail @ Fixed UB-32 shadow lod # Revision 2704 - Soul_Assassin + APU-60 launch rail # Revision 2703 - j0zh94 ^ Final change to BMP audio # Revision 2702 - Bek ^ Changed AK74M, 103, 104, 105 NPZ -> B-13 # Revision 2701 - Soul_Assassin + APU-73 launch rail # Revision 2700 - Soul_Assassin + New APU-470 model. # Revision 2699 - exall ^ mig-29: texture for HUD pillow # Revision 2698 - exall ^ mig-29: fixed camo3 selection, camo3 textures improved, kols now with sharpen edges # Revision 2697 - ballistic09 + Mig-29 camo textureSources ^ PKT was using old PKM sounds # Revision 2696 - Stagler @Fixed camo2 selection on ural_repair.p3d # Revision 2695 - exall ^ mig-29: additional camo textures # Revision 2694 - da12thMonkey ^ Ural Repair, Editor Preview images # Revision 2693 - Stagler +forgot Ural repair MSV proxy editor preview - oops. # Revision 2692 - Stagler +Added proxy editor previews (dont know how to make these) @standardised the "tri-colour" camo pattern text entry in attributes menu # Revision 2691 - reyhard @ fixed alpha sorting bug on ekp 8-18 # Revision 2690 - reyhard ^ improved responsiveness of accessories scripts # Revision 2689 - reyhard ^ improved turret popping script - close T2519 ^ adjusted BMP3 MFD color ^ added viewDriver # Revision 2688 - exall ^ mig-29: reworked textures, added front chassis bay texture, fixed mirrored decals, fixed AO, countermeasures blocks now sharp edged # Revision 2687 - reyhard ^ adjusted fuel explosion force + added viewDriverInExternal=1 parameter for AFRF vehicles + driver proper turned in driver animation ^ improved AK/S/U-74 hand animations @ fixed BTR being vulnerable to explosives # Revision 2686 - Stagler +Initial Ural Repair/Box commit # Revision 2685 - reyhard ^ MiG29 no longer detects IR missiles # Revision 2684 - reyhard ^ more balancing ^ configured lights for MiG-29 ^ added configuration for R-73M # Revision 2683 - reyhard @ fixed R-27T behaviour # Revision 2682 - reyhard ^ ZSU-23-4 now use 2000rnd mags ^ some more tweaks to missiles & mig29 balance # Revision 2681 - reyhard @ fixed MiG-29 texture bug in res lod - close T2174 ^ tweaked SPO15 script to read radar values better ^ enabled camo selections for MiG29 ^ tweakes to MiG29 armor values # Revision 2680 - reyhard @ removed BIS ejection system # Revision 2679 - reyhard ^ afrf missile tweaks ^ mig29 damage model tweak ^ mig29 hud tweak # Revision 2678 - reyhard ^ added LAR regions for MiG29 HUD ^ added steerpoint mark when in march mode # Revision 2677 - reyhard @ mig29 had copilot # Revision 2676 - reyhard ^ added bank, fuel & some other indicator animations for MiG-29 ^ tweaked some textures in MiG29 cockpit # Revision 2675 - exall @ mig-29: improved details on cockpit in view_pilot. Skin3 must be repainted in camo again. # Revision 2674 - reyhard ^ tweaks to MiG-29 HUD # Revision 2673 - da12thMonkey + Editor preview images for "heavy" Mi-8MTV3s # Revision 2672 - reyhard @ Mi-8mtv-3 Heavy missing in zeus @ fixed Mi-8MTV-3 pylon shadows - close T2187 # Revision 2671 - reyhard @ changed first res lod number from 0 to 1 so driverTurnedOutLOD triggers properly - close T2186 # Revision 2670 - da12thMonkey @ BMDs could carry too many units in Eden editor. Close T2176 # Revision 2669 - da12thMonkey ^ modified evals to assist pboProject in computing rocket pod mass properly # Revision 2668 - reyhard ^ tweaked MiG-29 view cargo shadow lod # Revision 2667 - Bek + rhs_aks74n_2 + variants + Zenitco B-13 to rhs_aks74n_2_npz & rhs_ak74n_2_npz if someone could give it a quick check before it gets copied into a lot more p3d's that'd be great # Revision 2666 - reyhard ^ first batch of instruments animations for MiG-29 @ fixed some zfighting inside Su-25 cockpit ^ some improvments to MiG-29 HUD & HMD @ fixed SPO-15 not working with AFM turned on # Revision 2665 - keplager + Mi-8M Added first iteration of the Advanced Flight Model # Revision 2664 - reyhard ^ adjusted R-27 position # Revision 2663 - da12thMonkey ^ Realigned Su-25's starboard wingtip proxy position (missile was floating in the air below the pylon) # Revision 2662 - da12thMonkey + RBK-250-275 cluster bomb model # Revision 2661 - da12thMonkey @ FAB-500: Welded some vertex splits along UV borders, to restore smooth edges # Revision 2660 - Hatchet Added: R-27 textures # Revision 2659 - Hatchet T2152 Added: R-27 Models, updated model.cfg # Revision 2658 - da12thMonkey ^ Added common BIS cfgSkeletons and cfgModels base classes to core model.cfg (fix "extern" call errors when using Mikero's tools) # Revision 2657 - da12thMonkey ^ Hopefully final set of data with clean-up of bad file paths (old texture paths, non-existent proxies) @ Rebuilt corrupted models (switch.p3d, svds.p3d, svds_npz.p3d) - Removed magazine model from previously removed PMM pistol - Removed un-needed test models from rhs_servicemenu.pbo # Revision 2656 - da12thMonkey ^ Second set of data with clean-up of bad file paths (old texture paths, non-existent proxies) - Removed obsolete 2Dscope_SPG_4.p3d and dshk_destruct.rvmat # Revision 2655 - da12thMonkey ^ First set of data with clean-up of bad file paths (old texture paths, non-existent proxies) - Removed obsolete Ka52d.p3d # Revision 2654 - reyhard ^ improved engine start script # Revision 2653 - Soul_Assassin Attempted fix #undef # Revision 2652 - Soul_Assassin Retrigger everything since yesterday # Revision 2651 - reyhard ^ improved Ka-52 & Mi-28 HUD @ fixed some typos in missiles config @ fixed Ka-60 duplicated in VG ^ tweaks to MiG-29 HUD ^ added R-77 missiles to MiG-29 dynamic loadout list # Revision 2650 - da12thMonkey @ A2 proxy pathed in rebel flag shadow LOD @ Wrong path to Tu-95 dynamic loadouts pic # Revision 2649 - da12thMonkey ^ macro #undef before redefining # Revision 2648 - da12thMonkey @ typo in sound file path # Revision 2647 - da12thMonkey @ some wrong paths in airweapons @ case sensitivity of rocket `SUBVARIANT(macro)` ^ cleaned up some model data and paths in MiG-29 .pbo # Revision 2646 - Soul_Assassin Test model folder # Revision 2645 - reyhard test 2 # Revision 2644 - reyhard ...10 minutes later # Revision 2643 - reyhard test # Revision 2651 - reyhard ^ improved Ka-52 & Mi-28 HUD @ fixed some typos in missiles config @ fixed Ka-60 duplicated in VG ^ tweaks to MiG-29 HUD ^ added R-77 missiles to MiG-29 dynamic loadout list # Revision 2650 - da12thMonkey @ A2 proxy pathed in rebel flag shadow LOD @ Wrong path to Tu-95 dynamic loadouts pic # Revision 2649 - da12thMonkey ^ macro #undef before redefining # Revision 2648 - da12thMonkey @ typo in sound file path # Revision 2647 - da12thMonkey @ some wrong paths in airweapons @ case sensitivity of rocket `SUBVARIANT(macro)` ^ cleaned up some model data and paths in MiG-29 .pbo # Revision 2646 - Soul_Assassin Test model folder # Revision 2645 - reyhard test 2 # Revision 2644 - reyhard ...10 minutes later # Revision 2643 - reyhard test # Revision 2642 - da12thMonkey ^ R-77M shadowvolume was much bigger than the missile ^ Assigned R-74 magazines with their pylonWeapon # Revision 2641 - reyhard @ another small fix # Revision 2640 - reyhard @ small fix # Revision 2639 - reyhard ^ configured new sounds for T-50 ^ added more configuration for R27 & R60 placeholders # Revision 2638 - da12thMonkey @ forgot to add rhs_m_r74_fly.p3d to the model.cfg # Revision 2637 - da12thMonkey + R-74 model (R-74M2 sans folding fins) @ rhs_m_r74m2.p3d missing `autocenter = 0` property ^ `initTime` animation for rhs_m_r74m2_fly.p3d to unfold fins after launch # Revision 2636 - reyhard ^ ^ WIP placeholders for R-27 & R-60 # Revision 2635 - reyhard ^ improved Ka-52 HUD # Revision 2634 - reyhard ^ tweaked bombs geometry ^ tweaked autocannon sound configuration # Revision 2633 - reyhard ^ updated default key for lasing # Revision 2632 - reyhard ^ some tweaks to Ka-52 HUD - radar targets, impact point, gunner aim point added ^ changed autocannon & rocket launcher sounds @ Ka-52 had twice as much rockets @ Ka-52 radar was not working for some reason even though same configuration was working on other helicopters @ MiG-29 rpt errors ^ added new sound configuration for MiG-29 # Revision 2631 - reyhard @ fixed some model issues on Ka-52 @ fixed Ka-52 default loadout @ fixed Time to Target indicator on Ka-52 & Mi-28 # Revision 2630 - Bek ^ Minor tweak to AK74n visual geometry # Revision 2629 - da12thMonkey @ PAK-FA weapon bay inheritance # Revision 2628 - da12thMonkey @ Global editorPreview macro define had the wrong path - configs built since the change have broken image paths ^ Forcing rebuild of config addons that use `EdPrev(x)` macro ^ Shortened length of PAK-FA internal weapon bay hardpoint/pylon to reduce Kh-38 clipping # Revision 2627 - da12thMonkey ^ Renamed Kh-29 pylon proxy to follow standards ^ Assigned Kh-25 with a different pylon until AKU-68 is made # Revision 2626 - da12thMonkey @ Cleared some magazines that appeared as duplicates on Dynamic Loadouts hardpoints ^ Updated Kh-29 model paths and centred model ^ Included AKU-58 rail proxy in Kh-29 pylon model # Revision 2625 - da12thMonkey @ Some apparent errors in B-13 pod hardpoint and model allocations # Revision 2624 - da12thMonkey @ Typo in R-73 airTarget sensor range # Revision 2623 - da12thMonkey @ Array fixes for last commit # Revision 2622 - reyhard ^ improved MiG-29 FM @ fixed R-73 ammo count ^ tweaked GSh configuration # Revision 2621 - da12thMonkey + MiG-29 Dynamic Loadouts UI image # Revision 2620 - reyhard + added new font for russian HUDs ^ added current ammo type indicator to MiG-29 HUD # Revision 2619 - reyhard ^ tweaked KMGU configuration ^ added experimental muzzleImpulseFactor coefficient # Revision 2618 - da12thMonkey + More S-13 rocket proxyShape models ^ Made formatting of S-13 displayname strings, consistent @ Tubes of B-13L/B-13L1 pods were arranged upside-down # Revision 2617 - reyhard ^ added presets for Su-25 ^ improved KMGU-2 behaviour ^ added placeholder models for AO-2.5 # Revision 2616 - j0zh94 ^ Improved BMP sounds, some work still needs to be done (engine startup) # Revision 2615 - reyhard ^ improved KMGU-2 configuration: * experimental: KMGU use now realistic amount of submunition * fixed pylon animations * added placeholder configuration for PFM-1 & PTM-1 # Revision 2614 - Soul_Assassin Try fix build. # Revision 2613 - reyhard + added very WIP configuration of KMGU-2 # Revision 2612 - Soul_Assassin Rearranged kmgu # Revision 2611 - exall + KMGU-2 initial upload # Revision 2610 - reyhard ^ adjusted refresh rate of MiG-29 HUD # Revision 2609 - reyhard ^ further improvments to MiG-29 HUD @ fixed rockets not available for MiG-29 # Revision 2608 - reyhard ^ improved MiG-29 HUD - adjusted head position, added pylon selection ui, added few more elements & aligned radar boxes @ fixed bitflag check on SPO-15 # Revision 2607 - reyhard @ semicolon fix # Revision 2606 - da12thMonkey ^ Extra UB-32 res LODs # Revision 2605 - reyhard ^ WIP work on MiG-29 HUD # Revision 2604 - reyhard @ fixed accidentaly uploaded typo to spo15 script # Revision 2603 - ballistic09 + Initial port of 1PN34 # Revision 2602 - reyhard @ more config fixing # Revision 2601 - reyhard # Revision 2600 - reyhard @ removed duplicated macros # Revision 2599 - reyhard ^ converted afrf to use global macro # Revision 2598 - reyhard ^ adjusted BMP-3 PKT magazine - now use single 2000rnd mag # Revision 2597 - reyhard ^ added ability to receive remote targets to ZSU-23-4 # Revision 2596 - Bek ^ Tweaked EKP-8-XX blue glass tint # Revision 2595 - Bek ^ More UB-32 texture tweaks + fixed lod1 vert normals # Revision 2594 - reyhard + added advanced hitpoints to MiG-29 ^ improved MiG-29 firegeometry (fixed maaaaany open components & optimized it) @ fixed AI not being able to use Metis & Konkurs due to not lined up memory points (interim solutions - it should be somehow possible to retain initial angle and ai capabilities but it might require some experiments) ^ removed autocenter = 0 & added buoyancy = 1 to some models (more to come) ^ tweaked ATGM sensors ^ optimized SPO-15 script - close T2160 # Revision 2593 - Bek ^ Tweaks to UB-32 Textures / rvmat # Revision 2592 - reyhard # Revision 2591 - reyhard ^ adjusted custom panels for AFRF vehicles ^ implemented LODDriverTurnedOut param @ fixed autoloader sound outside of vehicle @ fixed VMF recon scarfs bug # Revision 2590 - reyhard @ fixed ghost lod + missing pylon proxies in res lods # Revision 2589 - reyhard ^ configured UB-32 pods # Revision 2588 - Bek + UB-32 Rocket Pod # Revision 2587 - reyhard @ fixed Mi-8MT crew being invincible ^ increased tracer live for 12.7x108mm bullets @ fixed Mi-24VT errors with dynamic loadout # Revision 2586 - reyhard @ fixed open shadows in 2nd shadow lod of fab500 ^ clean up of MiG-29 config ^ optimized afterburner script + added ejection & afterburner script to MiG-29 ^ configured MiG-29 HUD repeater ^ improved MiG-29 flight model & physx ^ configured MiG-29 mirrors ^ adjusted MiG-29 flare count ^ added new picture for MiG-29 ^ adjusted reflections of MiG-29 glass ^ improved MiG-29 wreck rvmats # Revision 2585 - reyhard ^ removed sensors display from MiG-29 - radar targets are only visible on HUD IRL # Revision 2584 - reyhard ^ reverted suspension changes to high WIP status # Revision 2583 - reyhard ^ brought MiG-29 dynamic loadout to somehow working state # Revision 2582 - da12thMonkey ^ Flag proxies for AFRF planes close T2114 # Revision 2581 - da12thMonkey ^ Loadout UI for Ka-52 # Revision 2580 - reyhard # Revision 2579 - reyhard ^ some WIP work on MiG-29 pylons @ fixed Mi-24P errors - close T2166 # Revision 2578 - da12thMonkey ^ M62 bomb texture/material tweaks # Revision 2577 - da12thMonkey @ Removed custom soldier protection values (low `armorStructural` value was causing ineffective body armour) # Revision 2576 - da12thMonkey @ restored missing classes # Revision 2575 - da12thMonkey ^ Centred S8 rocket proxies in the B8V20 launch tubes (Ka-52 variant) # Revision 2574 - da12thMonkey + FAB-250-M62 close T2153 # Revision 2573 - reyhard @ fixed typos in Mi-24D config ^ optimized S5 model inside of the pod # Revision 2572 - reyhard ^ model cleanup (uvs, named properties, proxies & broken materials) # Revision 2571 - reyhard @ token fix # Revision 2570 - reyhard + added dynamic loadout to Ka-52 (WIP) # Revision 2569 - da12thMonkey @ proxy path error from 2x 9M120 Ataka pylon @ Some helicopter pylons equipped B8M1 pods from loadout menu instead of intended B8V20 @ Maxweight of some pylons was too small to equip their intended load (e.g. Mi-28 wingtip couldn't equip 8x Ataka from the loadout menu) @ Updated 9M114 `proxyShape` path ^ Centred S8 rocket proxies in the B8V20 launch tubes # Revision 2568 - da12thMonkey @ B-13L1 `model` path # Revision 2567 - da12thMonkey @ removed proxies in Su-25 view Geo LOD that caused error popup (referenced old model paths for FAB-250 etc.) @ Updated R-73 'model' and 'proxyshape' paths # Revision 2566 - da12thMonkey ^ Loadout UI for Mi-8 variants # Revision 2565 - da12thMonkey ^ Loadout UI for Mi-28 # Revision 2564 - da12thMonkey ^ Loadout UI for Su-25 and Mi-24 # Revision 2563 - reyhard @ typos fixing # Revision 2562 - reyhard + added dynamic loadouts to Mi-8, Mi-24 & Mi-28 + added FAB-500 model by Lyotchik Snayper + added new Mi-8MTV-3 with 6 hardpoints ^ added Eden pylon pictures by da12Monkey ^ added PreloadAddons array for better zeus compatiblity in multiplayer ^ data clean up (WIP) ^ added usePiP = 2 parameter to Podnos & BMP-3 crew # Revision 2561 - da12thMonkey @ removed laser FCS from Ags30 # Revision 2560 - da12thMonkey @ Kh-38 launchers were missing compatibility with the internal/bay-launched mag variants # Revision 2559 - reyhard + added dynamic loadout configuration (& framework for all other assets) for Su-25 - expect alot of broken stuff till helicopter configs are introduced + added sensors to PAK-FA ^ renamed Lipa & Vitebks CM # Revision 2558 - reyhard @ fixed BMP-3 MFD errors # Revision 2557 - j0zh94 ^ Updated muzzle flashes on vehicles to new muzzle flashes. Still WIP # Revision 2556 - Bek + S-5 rocket # Revision 2555 - LAxemann Tweaked: General volume levels # Revision 2554 - LAxemann Removed: SilencedSounds from the PK # Revision 2553 - LAxemann Added: New pp2000 sounds # Revision 2552 - LAxemann Added: New AKM sounds Added: New silenced AKM and SVD sounds Adjusted: Volume levels # Revision 2551 - LAxemann Added: MMG1 SD Tail Sounds and configs Added: lmg_762 SD sounds Tweaked: lmg 545 sounds # Revision 2550 - reyhard ^ added MFD based indicators (replacing scripted solution) on BMP-3 driver station - need color tweaks # Revision 2549 - reyhard ^ improved BMP-3 turret firegeometry # Revision 2548 - reyhard ^ forgot to upload one .p3d ^ some fixes to pylons # Revision 2547 - reyhard this is going to break a lot of things + added KAB-250 & Kh-38 from Lyotchik Snayper PAK-FA mod + added ladder & get in animation Lyotchik Snayper PAK-FA mod + added new suspensions & hitpoints to PAK-FA + added damage & destruction effects to PAK-FA + added dynamic loadout to PAK-FA, Tu-95 ^ moved D6 parachute to rhs_c_troops pbo for higher compatibility ^ data cleanup ^ added cockpit movement animation for PAK-FA ^ optimized PAK-FA mirrors @ fixed BMD-1PK wrong picture @ fixed UI for some static weapons @ fixed Kh-55 particle position - close T2028 ^ potential fix for turnout bug error ^ renamed vitebsk & lipa suite something something # Revision 2546 - reyhard ^ reenabled automatic lock acquiring for 9K38 # Revision 2545 - reyhard ^ changed commander string # Revision 2544 - da12thMonkey ^ increased Strela/Igla tracking envelope # Revision 2543 - da12thMonkey ^ Configured EKP-8-18 with reyhard's new reticle changing script # Revision 2542 - reyhard ^ rewrote reticle changing script # Revision 2541 - reyhard @ fixed z-fighting in pilot lod of Tigr & BTR-70 # Revision 2540 - Bek reticle switching for ekp8-18 # Revision 2539 - Bek icon and stringtable for ekp8-18 # Revision 2538 - Bek + EKP-8-18 # Revision 2537 - Bek ekp tweak testing # Revision 2536 - HarryD Fixed absent ; I spotted # Revision 2535 - HarryD Fixing Reyhard concerns: ^reverted changes in rhs_randomRadio.sqf ^added params to cfgSu25.hpp which were removed by merge ^fixed var definition in rhs_rwr_spo15_eh.sqf # Revision 2534 - HarryD ZSU sensor tracking speed fix # Revision 2533 - HarryD Configured sensors for: Ka-52; Mi-24; Mi-8; Su-25; Mi-28; Configured DIRCM for: Mi-24; Ka-52; SPO-15 is now limited only to radar guided missiles, as it should be; Fixed sensor tracking speeds (changed from m/s to km/h) # Revision 2532 - da12thMonkey ^ Flag proxies for Russian helicopters # Revision 2531 - Soul_Assassin Added primary decals to Mig-29 # Revision 2530 - Soul_Assassin Fix in mig29 cfgpatches # Revision 2529 - Soul_Assassin ^ Mig-29 blue texture # Revision 2528 - da12thMonkey ^ Properly configured Ka-52's Vitebsk DIRCM # Revision 2527 - reyhard ^ WIP Pak-FA suspension # Revision 2526 - reyhard ^ remaked Su-25 HUD - now it is using CCIP # Revision 2525 - reyhard @ Tochka-U control panel is available for remote controlled units too @ typo in Tochka-U cfgPatches - basic variant was not available in Zeus # Revision 2524 - reyhard @ token fix # Revision 2523 - reyhard Mig29: @ fixed ca texture paths ^ changed penetration materials ^ configured wreck model ^ renamed wreck model ^ added new magazine for GSh-301 ^ reduced crew shake for Pak-FA & Mig-29 crew animations @ fixed pilot animation ^ added stick & throttle animations (devbranch thing) ^ removed Mig-29 variants - those will be handled by dynamic loadout ^ added physx suspension for Mig-29 # Revision 2522 - LAxemann Tweaked: lmg554 punch sounds Added: SVD sounds Added: lots of new sandbox content # Revision 2521 - LAxemann Fixed: baseSoundModeType inheritance Huge updated regarding 3dprocessors and filters Volume curve tweaks New sound-sandbox content # Revision 2520 - exall @ added latest textures for cockpit, fixed numplates, additions in model,config.cpp and model.cfg for experiments with suspension # Revision 2519 - exall @ mig-29 rvmat, config and memory lod fixes # Revision 2518 - exall + mig-29 initial upload # Revision 2517 - da12thMonkey @ Last commit wasn't building (double `class Eventhandlers` entry in PAK-FA config) # Revision 2516 - reyhard @ fixed eject ctd by changing simulation of ejection seat @ fixed CM not usable on vehicle that received sensor update @ fixed missing throttle indicator ^ Su-25 & Pak-FA are now using throttle animation sources # Revision 2515 - Bek one last ekp test # Revision 2514 - Bek more ekp tweaks # Revision 2513 - Bek + EKP-8-02 b,c,d reticle versions + switcher script @ missing ; in cfgAmmo.h # Revision 2512 - Bek + AK-74N (Plum) + AK-74n (NPZ) # Revision 2511 - Bek ekp stuff # Revision 2510 - Bek more ekp stuff # Revision 2509 - Bek you're up jenkins # Revision 2508 - Bek moar testing # Revision 2507 - Bek one of these days.. # Revision 2506 - Bek ekp again # Revision 2505 - Bek more ekp # Revision 2504 - Bek ekp # Revision 2503 - Bek ekp (pls work this time) # Revision 2502 - Bek ekp testing # Revision 2501 - Bek more ekp testing # Revision 2500 - Bek more ekp reticle tweaks (in case it isn't obvious yet I can't build this locally to test) # Revision 2499 - Bek more reticle testing # Revision 2498 - Bek ekp reticle test # Revision 2497 - Bakerman @ "rhs_vehicleRadioChatter" spelling ^ Option to disable radio chatter by setting "rhs_vehicleRadioChatter" to 0 for mission or vehicle ^ Option to disable spall simulation by setting RHS_SPALL_ENABLED to false - recommended to leave this enabled # Revision 2496 - reyhard @ fixed tank AI in player team refused to fire without explict command @ fixed radars configs errors ^ disabled Tochka-U sounds in eden ^ improved autotrack @ attempt to fix T2140 # Revision 2495 - LAxemann Tweaked: Many tail sounds Added. Autocannon Tail Sounds # Revision 2494 - reyhard ^ changed ca texture to co # Revision 2493 - da12thMonkey @ rhs_c_a2port_armor not building (rogue }; in cfgZSU.hpp) + equivalent AFRF Vitebsk DIRCM ammo/magazine/weapon classes to prevent dependency on RHSUSAF MELB LWIRCM # Revision 2492 - HarryD Configured sensors for: ZSU-23-4 Mi-24 Ka-52 Su-25 9k32 9k38 Tweaked missile warnings for: Mi-24 Ka-52 Su-25 Tweaked lock modes for: ZSU-23-4 Igla Igla static Configured target sizes for: ZSU-23-4 Mi-24 Ka-52 Su-25 T-72 series # Revision 2491 - keplager + Added Mi-24 AFM # Revision 2490 - reyhard @ fixed Ka-52 MFD # Revision 2489 - reyhard ^ testing of turret[] parameter in Ka-52 MFD ^ tweaked Mi-28 pilot camera script # Revision 2488 - Bek ^ ekp textures # Revision 2487 - Bek ^ More EKP tweaks # Revision 2486 - Bek ^ EKP-8-02 jommetry # Revision 2485 - Bek + EKP-8-02 # Revision 2484 - LAxemann Added: New Sound Occlusion parameters # Revision 2483 - Soul_Assassin @ Fixed ghost iglapod tubes. # Revision 2482 - reyhard @ fixed YakB muzzle ^ prevented creation of two disposable tubes when removing them through inventory menu # Revision 2481 - Soul_Assassin + T-14 Armata # Revision 2480 - reyhard @ fixed Su-25 compass direction # Revision 2479 - reyhard ^ some more tweaks to animations collisions # Revision 2478 - reyhard ^ added collision geometry property to static weapons animations # Revision 2477 - da12thMonkey [0.4.3] @ Zenitco AK-103 was using 5.45mm suppressors # Revision 2476 - da12thMonkey @ PGO-7V reticle resembled PGO-7V2 reticle when illuminated # Revision 2475 - da12thMonkey @ Couldn't kill infantry riding on top of BMP-1s # Revision 2474 - Bek + AKS-74 (Plum) # Revision 2473 - Bek ^ ak-74 triangulation tweak # Revision 2472 - Soul_Assassin Resorted PTS-M alpha # Revision 2471 - Soul_Assassin Added all latest missing AKs to VA box # Revision 2470 - da12thMonkey ^ Inverted NIT-A normal map G channel, with mad texture hacking skillz # Revision 2469 - da12thMonkey Triggering another rebuild of T72 and T80 pbos # Revision 2468 - Soul_Assassin Updated version in ingame options menu # Revision 2467 - reyhard ^ trigger rebuilding of t72 & t80 pbos # Revision 2466 - Bek @ ak74 2 & 3 icons # Revision 2465 - Bek ^ nit-a textures # Revision 2464 - LAxemann # Revision 2463 - Bek ^ NIT-A texture tweak # Revision 2462 - Bek @ added stringtable line for ak-74 in rifles cfg known issue: inventory icon not working (works in arsenal list) # Revision 2461 - Bek ^ AK-74 textures # Revision 2460 - reyhard ^ formating tweaks # Revision 2459 - Bek + stringtables, icons, cfgVehicles, config.cpp, ammocrate for AK-74 plum/green # Revision 2458 - Bek + AK-74 (Plum) and AK-74 (Emerald) ^ AK-74 textures # Revision 2457 - da12thMonkey + New 1PN79 optics for the Kornet-M (6x, 12x, 20x) close T2068 # Revision 2456 - Bek @ AK-74 finger was clipping with the trigger # Revision 2455 - Bek + _TI maps for AK(S)-74 and DTI (1983) # Revision 2454 - Bek @ AK-74 had UV data in shadow lod # Revision 2453 - Bek @ AK-74 had small section missing material references # Revision 2452 - da12thMonkey ^ Updated Extended Armour/Reduced Damage warning infographic # Revision 2451 - reyhard @ fixed my devbranch boo boo with weapons inheriting from gatling_30mm # Revision 2450 - da12thMonkey ^ NIT-A shadow LODs # Revision 2449 - gfelton ^ Tweaked NIT-A textures # Revision 2448 - da12thMonkey ^ Set up NIT-A in the 2D/3D optics preference system ^ Adjusted lens colour tint of 2D optic # Revision 2447 - da12thMonkey ^ Modified NIT-A pilot LOD to work as 3D optic and reduced section count # Revision 2446 - reyhard ^ added ability to toggle pilot MFD for Ka-52 ^ tweaked specularity of Ka-52 instruments ^ tweaked Ka-52 MFD ^ changed RGO/RGN script to use new weapon event handlers ^ score for RGO/RGN grenade kills is now properly handled (setShotParent implementation) # Revision 2445 - reyhard ^ improved Ka-52 cargo lod for 6DOF ^ improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3) ^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon ^ rebel flag script is now using deleted EH @ fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod @ fixed healing & mine radio messages causing error in stealth mode # Revision 2444 - da12thMonkey ^ Restored NIT-A secondary sight memory point to where to where it was before the sight was rescaled ^ NIT-A zeroing set at 440m # Revision 2443 - Bek ^ nit-a stringtable # Revision 2442 - Bek + nit-a stringtable # Revision 2441 - Bek ^ Scaled NIT-A to 75% # Revision 2440 - da12thMonkey ^ Flag proxies for T-72, T-80, T-90 # Revision 2439 - da12thMonkey ^ Flag proxies for UAZ, Ural ^ Scaled down flag proxy triangle in GAZ-66 w/ ZSU-23-2 @ Kamaz flag proxy used the old Arma 2 path (game would crash out of memory if flagOwner was inside) # Revision 2438 - da12thMonkey ^ Flag proxies for BMP-1/2/3 and Tigr variants # Revision 2437 - reyhard doh # Revision 2436 - reyhard @ one more fix for display error on devbranch # Revision 2435 - reyhard @ potential fix for devbranch ui error # Revision 2434 - da12thMonkey ^ Flag proxies for 2S25 Sprut-SD, 9M79 Tochka, PTS-M and GAZ-66 variants ^ PTS-M radio antenna copied from View LOD to resolution LODs (something nice to mount the flag on) # Revision 2433 - da12thMonkey ^ Flag proxies for 2S3, Shilka, BTR-60/70/80, BMD-1/2/4 # Revision 2432 - reyhard @ reverted some changes to bmp3_early.p3d # Revision 2431 - reyhard ^ added rotational anim to OG7V - close T2020 # Revision 2430 - reyhard @ BMP-1 (basic variant) had wrong camo selections in last resolution lod ^ tweaked Ka-52 & Mi-28 MFD ^ added proper mass to AK74 - close T2119 ^ added proper mass to russian pistol mags - close T2110 # Revision 2429 - Bek # Revision 2428 - Bek @ uncommented NIT-A from jointRails # Revision 2427 - reyhard ^ reduced reflection on Ka-52 MFD ^ added some missing cfgPatches entries ^ converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers # Revision 2426 - LAxemann # Revision 2425 - reyhard ^ removed updating base class errors ^ added AK74N w/ GP25 & NPZ variant ^ cleaned up ingameui.hpp # Revision 2424 - reyhard @ fixed Su-25 hitpoints compiling .rpt errors # Revision 2423 - reyhard @ UAZ DShkM gunner no longer use invisible uber magnified scope # Revision 2422 - Bek + injection of gfelton's NIT-A (WIP) # Revision 2421 - Bek @ ak74n missing rhs_npz script line # Revision 2420 - reyhard @ fixed PM muzzle flash in distant resolution lods # Revision 2419 - reyhard ^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle # Revision 2418 - Bek @ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod # Revision 2417 - Soul_Assassin Version updated in the menu options # Revision 2416 - reyhard ^ updated virtualAmmoBox.sqf # Revision 2415 - reyhard ^ attempt to fix Tochka-U behaviour on dedicated server # Revision 2414 - Bek @ missing ; # Revision 2413 - reyhard @ fixed Mi-28 ghost lod # Revision 2412 - Bek @ ak-74 fire selector starting position # Revision 2411 - da12thMonkey ^ Alignment of AK-74 GP25 shadow and pointer slot proxies # Revision 2410 - Bek @ removed incomplete references @ fixed ak74_gp25 bad model reference @ fixed ak74 GP25 variants taking pointerSlot items # Revision 2409 - Bek @ AK-74n_npz had wrong baseweapon value # Revision 2408 - Bek + ak74n_npz & ak-74_gp25 @ fixed bad hiddenSel / texture ref on AK-74n # Revision 2407 - Bek ^ ak74 stock textures # Revision 2406 - Bek + ak74 cfgVehicles.h & rhs_ammocrates.h entries # Revision 2405 - Bek ^ inertia values for AK-74 / AKS-74 # Revision 2404 - Bek @ AK-74n muzzleflash + icon for AK-74 GP25 # Revision 2403 - Bek + AK-74 (WIP) todo: fix ak74n muzzleflash bug, add ak74_gp25, add npz version, add gp25 variant icons, check for bugs... ^ AKS-74 textures & named selection / hiddenSel (body) # Revision 2402 - reyhard ^ added advanced hitpoints to Su-25 @ adjusted aiming point for Su-25 Kh-29L missiles ^ tweaked Tu-95 damage configuration # Revision 2401 - da12thMonkey ^ Shadow volume for GP-25s on AKS-74 rifles # Revision 2400 - reyhard @ small fix for radar detection by SPO-15 # Revision 2399 - reyhard @ added missing baseWeapon param for AFRF pistols - close T2095 # Revision 2398 - Redphoenix ^ Improved Padding on aux 6b7-1m helmets # Revision 2397 - da12thMonkey ^ NPZ AKS-74N now accepts barrel-clamp attachments, like all the other AKS-74s (GP-25 version should not) # Revision 2396 - Soul_Assassin @ Fixed incorrect NPZ switching on AKS-74N # Revision 2395 - reyhard @ fixed 9M111/113 not working if player order them to fire from commander seat - close T2056 ^ increased a little bit accuracy of 9K114 & 9K120 # Revision 2394 - reyhard @ missing commander proxy in distant res lods # Revision 2393 - reyhard @ moved parachute config to c_a2port_air due to dependencies @ fixed typo in BMP3 panel # Revision 2392 - reyhard ^ pkt with zeroing cfg variant # Revision 2391 - reyhard ^ optimized SPO-15 RWR script performance (kudos to Sa-Matra for hints) - close T2040 ^ changed COM on Su-25 ^ improved Su-25 suspension physx cfg - close T2045 # Revision 2390 - reyhard @ rsp-30 missing component in geometry @ fixed searchlight error - close T2041 # Revision 2389 - reyhard @ fixed some more references to USF functions in AFRF - close T2044 # Revision 2388 - Kllrt ^ RHS tag in Ka52 and Mi28 sights scripts # Revision 2387 - reyhard @ remaked Tu-95 gear lights @ removed cabinOpening=1 (cause issues with multiple people trying to get inisde during MP sessions) from Tu95 & replaced it with hidding lader based on "rpm" source @ fixed dashboard illumination for Ural & Gaz-66- replaced obsolote optics_shine.rvmat with correct car_panelsred.rvmat ^ added geometry for gun in geo & geo physx lod (need to check if gun collision in physx doesn't cause retardation with AI or A3 collision system) # Revision 2386 - wld427 + added 2 new vests 6b23 with Ssh92 without radio and 6b23 with Ssh92 VOG without radio for spetznaz # Revision 2385 - reyhard @ fixed missing RHS_Yield parametr for Tochka-U nuke ^ tweaked Tu-95 rear gunner collimator transparency ^ tweaked maxLeadParam for HEATs & HE rounds ^ increased timeToLive for OG7 & TBG7 to 60 seconds @ potential fix for missile launch in MP @ ifxed basic T-80 optic bug # Revision 2384 - da12thMonkey @ Fixed empty proxy triangle showing when Mi-24 lights were turned on (no proxy selection/model path was defined) close T2034 # Revision 2383 - Redphoenix @ Inversed wheel animation for Tu-95 wheels - close T2025 @ Raised landcontactpoints in order to simulate "weight" on the Tu95 tires # Revision 2382 - Soul_Assassin @ Fixed BRM-1K ghost LOD # Revision 2381 - Redphoenix [0.4.3] ^ Inverted positioning of Tu95 Commander and Co-Pilot again # Revision 2380 - da12thMonkey ^ replaced bungee legs with some smashed ankles # Revision 2379 - Soul_Assassin bounding box fix for the ejection seat # Revision 2378 - Soul_Assassin One more try on ejection. # Revision 2377 - Soul_Assassin Potential fix for ejection CTD. # Revision 2376 - Soul_Assassin Reverting changes to custom hitpoint class. # Revision 2375 - Soul_Assassin The MFD glass rvmat tweaks. # Revision 2374 - reyhard ^ ejection tweak # Revision 2373 - reyhard ^ removed custom hitpoint class # Revision 2372 - reyhard + impelemented ejction system to Mi28 ^ some tweaks to Mi28 FCS ^ some tweaks to Mi28 glass rvmats # Revision 2371 - Soul_Assassin Finalized Mi-28 wrecks. # Revision 2370 - gurdy @ fixed unhidden color reference on the btr-60 texture.. # Revision 2369 - Soul_Assassin AKS-74 w/ GP can no longer mount PointerSlot attachments # Revision 2368 - Soul_Assassin Fix burn # Revision 2367 - Soul_Assassin completed Mi-28 wreck models # Revision 2366 - reyhard ^ added Red Phoenix lader to Tu95 @ fixed maxLeadSpead missing for ATGMs ^ added some elements to Mi28 ejection system (not implemented yet) ^ configured some more warning lights # Revision 2365 - da12thMonkey ^ Adjusted vertical position of B-13L rocket pod to sit on plane pylons properly (B-13L1 for the Mi-28 was already correctly positioned) # Revision 2364 - reyhard @ hotfixed CM # Revision 2363 - reyhard ^ more HUD tweaks for Ka-52 & Mi-28 @ missing wheels component @ missing armor between cockpits @ corrected CM couynt - close T2011 @ fixed back rotor direction - close T2010 @ fixed missing eden preview images - close T2005 # Revision 2362 - Redphoenix @ Tu95 diffuse has now the correct crew door position # Revision 2361 - Bek ^ further aks-74 texture tweaks # Revision 2360 - Bek ^ small aks-74 texure tweak # Revision 2359 - reyhard ^ initial commit of monitors for Mi-28 gunner ^ tweaked Mi-28 PiP camera aspect ratio @ Mi-28 gunner proxy in visual & fire geo lods @ Mi-28 w/ S-13 typo @ Mi-28 tail decals selection - close T2009 # Revision 2358 - reyhard + first commit of new Mi-28 monitors (only for pilot for now) & FCS - HEAVY WIP + new Mi-28 gunner anim # Revision 2357 - reyhard ^ hitpart update # Revision 2356 - Soul_Assassin Setup for mi-28 wreck # Revision 2355 - Bek ^ minor DTK-1983 texture tweak # Revision 2354 - ballistic09 + 9M113 missile model # Revision 2353 - Soul_Assassin Mi-28 compass and art horizon textures # Revision 2352 - Bek ^ AKS-74 wood texture update # Revision 2351 - Soul_Assassin Mi-28 warning lights and illumination # Revision 2350 - reyhard ^ added backup artificial horizon & bank indicator to Mi-28 for Alex pleasure ^ added hitpoints to truck mounted ZU-23 ^ added rocket flame to S13 rockets # Revision 2349 - Soul_Assassin More svn testing # Revision 2348 - Checking svn operations # Revision 2347 - ^ some more tweaks to Ka-52, Mi-28 & PAK-FA MFD ^ changed parachutes in tu95 & Mi8 # Revision 2346 - ^ improved Ka-52 & Mi-28 MFD (mi-28 still need some work) @ fixed Mi-28 not showing all bones due to z write # Revision 2345 - ^ further improvements to Tu-95 missile control - Ch-55 now maintains cruise altitude at ~150m # Revision 2344 - + added D-6 static parachute & incorporated it to ejection scripts ^ disabled slingloading on Mi-28 # Revision 2343 - @ ejection ctd fix - close T1992 ^ added flight recorder object ^ added some missing eden preview pictures ^ finalized S13 configuration - close T1757 ^ disabled pilot option for Mi28 gunner ^ added glass selection to Mi-28 ^ increased interior texture in 1st res lod for better transition when boarding Mi-28 ^ improved Mi-28 glass hitpoints ^ configured pilot TOES-521 camera ^ corrected Mi28 gun limits ^ further tweaks to cargo lod ^ tweaked mi-28 reflectors @ fixed non closed fire geometry on mi28 ^ changed glass penetration material to glass_armored for mi-28 # Revision 2342 - reyhard @ fixed rhs_tu95msskeleton: Invalid parent bone 'rudder_l' for 'damagetail_l' rhs_tu95msskeleton: Invalid parent bone 'rudder_r' for 'damagetail_r' @ fixed P Svetlo selection ^ added HitHull hitpoints ^ initial cleanup of Mi28 cfg & model.cfg ^ added cargo compartment lod @ fixed mi28 gunnerview mem point -ATGMs can be used once again ^ Mi-28 use temporarily Ka-52 FCS (Mi-28 FCS in progress). Still some issues with gun algin # Revision 2341 - da12thMonkey @ Classname typo "rhs_ammo_kh55sh_nocammo" # Revision 2340 - reyhard + added hitpoints to Tu-95 - close T1992 ^ improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion) ^ added Tu-95 fire waypoint @ fixed Tu-95 AI missile launching @ S-13 launchers missing autocenter=0 in geometry @ fixed tochka-u launch sound - close T1993 ^ added Mi-28 variant with B-13L launchers ^ added setShotParent script command to tochka-u cluster munition ^ tweaked Tu-95 FCS UI - added ammo count, missile name. position & relative data is updated in real time # Revision 2339 - reyhard + added first version of FCS to Tu-95 ^ added revolver animations ^ added missile proxies to Tu95 ^ scaled down revolver & missiles to fit Tu95 scale factor ^ added wreck model to Tu95 ^ improved shadow lods of Tu95 (readded detailed shadow for crew) ^ added rear gunner for Tu95 ^ added attribute to Tu-95 for changing load out ^ improved Tu95 glass texture ^ adjusted Kh55 init time based on videos ^ improved Kh55 missile characteristics ^ added propeller & wing unfolding anims to Ch-55SM ^ changed explosion fx of Kh-55 ^ added Kh-55Sh (conventional warhead), Kh-55SM is now nuke carrier ^ increased Tochka-U missile bounding box @ tu95 instructor had swapped seat with navigator @ missing autocenter param for Kh55 missiles & increased their bounding box @ wrong proxy model of Kh55 missiles ^ added soundFly sound to missiles & rockets ^ further tweaks to Su-25 physx suspension # Revision 2338 - da12thMonkey ^ AKS-74 (folded), stock shadow in folded position ^ Moved side attachment proxy backward slightly to prevent barrel-clamp clipping through gas-block # Revision 2337 - Soul_Assassin Added lods to 6B43 # Revision 2336 - Soul_Assassin ^ Updated FT-2 start screen image # Revision 2335 - da12thMonkey @ Swivel-mounted Harris bipod leg extension limit # Revision 2334 - Soul_Assassin @ Potential fix for alpha issue on PTS-M # Revision 2333 - Soul_Assassin Mi-28: - Added TI maps - Added damage and destruct materials - Radome should disappear on destruction # Revision 2332 - Soul_Assassin Added 1.0 and 2.0 res lods to Mi-28 # Revision 2331 - Soul_Assassin Mi-28 hitpoints and firegeo done # Revision 2330 - Festival @ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml @ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml # Revision 2329 - da12thMonkey ^ Mi-28N pilot anim adjustments # Revision 2328 - Soul_Assassin Mi-28 stringtables # Revision 2327 - Soul_Assassin Mi-28 work - control inputs and IK # Revision 2326 - Soul_Assassin Working Mi-28 avionics # Revision 2325 - Bek ^ minor aks74 texture tweak # Revision 2324 - reyhard @ fixed T-72 FCS error with 0 range - close T1985 ^ tweaked TPD-1K emmisive value # Revision 2323 - da12thMonkey @ AKS-74N muzzle proxies causing black artefacts in lower LOD ^ Defined a `rtd_center` memory point in Mi-28 model and added an adjusted rotorlib .xml from the Hind, to stop Mi-28 sinking in the ground when players use AFM # Revision 2322 - Soul_Assassin Removed empty B-9 rail from side mounted Perst-3 # Revision 2321 - reyhard @ fixed AKS74N with GP25 being visible twice in VA # Revision 2320 - Bek ^ Forgot to add rhs_fold entries for new AKS models # Revision 2319 - Bek + AKS-74n (Folded) +AKS-74N GP-25 w/ bonus weird duplicate arsenal entry bug! # Revision 2318 - Bek @ AKS-74 muzzleFlash # Revision 2317 - Bek ^ aks74 fire geo # Revision 2316 - Bek ^ Tweaked aks74 eye memory points # Revision 2315 - Bek + Handanim for aks74 + AKS74 variants as placeable objects + N variant to cfgPatches weapon list ^ Mass for folded variant # Revision 2314 - da12thMonkey @ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager. close T1980 @ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims. Thanks to reyhard. ^ Adjusted range of motion of Mi-28 dampers to look more correct on the ground and in the air (no AFM shiz for this yet though) # Revision 2313 - reyhard @ added buoyancy=1 to Tochka ^ tweaked Tochka @ removed unused proxy that was visible in 1st res lod of T-72 obr 2012 & T-90s ^ added medic bag configured as backpack @ added some missing magazine to virtualAmmoBox.sqf ^ improved virtualAmmoBox.sqf addding of USAF scopes ^ decreesed MCLOS maneuverability ^ added base class for Mi24D with MCLOS missiles ^ changed RK-6 grip anim # Revision 2312 - Bek + AKS-74n, other p3d tweaks (still wip) including re-breaking muzzleflash # Revision 2311 - Soul_Assassin @ Fixed 6B43 weighing # Revision 2310 - j0zh94 + Added M56 Helmet icon # Revision 2309 - Bek ^ aks74 very very minor texture tweak # Revision 2308 - reyhard ^ AKS-74 test # Revision 2307 - Bek @ reverted scope values on pp2000 # Revision 2306 - Bek ^ aks74 p3ds, removed mat ref in shadowlods (hopefully), closed firegeo (definitely), cleaned up empty uv sets # Revision 2305 - Bek +scopeArsenal=0; & scope=1; to folded weapons # Revision 2304 - Bek ^ aks=74 texture res back to 4x2k # Revision 2303 - gurdy + 6b43 files # Revision 2302 - Bek + AKS-74 GP25 icons + AKS-74 (Folded) stringtable # Revision 2301 - gurdy + borked 6B43 vest # Revision 2300 - reyhard ^ tweaked DTK geometry so it can fit AKS74 too & improved it shadow lods @ Gaz66 w/ r142 proxy left over in pilot lod ^ added some missing weapons to virtualAmmoBox.sqf # Revision 2299 - reyhard @ some units missing in cfgPatches ^ added RPG7 backpack with PG7V rockets # Revision 2298 - reyhard @ disposable launcher script missing locality check @ duplicated stringtable # Revision 2297 - toadie2k Missing semicolon resinstated- addons\rhs_weapons\svd\model.cfg # Revision 2296 - toadie2k Added SVD Character animations respective model.CFG retimed, and reload sample made to fit # Revision 2295 - Bek @ AKS-74 gp25 anim (thanks reyhard, i am the dumbs) ^ AKS74 p3d material cleanup ^ gp25 config (removed optics...) # Revision 2294 - Bek + AKS-74 (GP-25) - AKS-74 model.cfg isn't inheriting correctly though (gp25 anims work but ak stuff is broken) # Revision 2293 - reyhard @ alpha sorting on Mi-8AMTSh sight # Revision 2292 - reyhard @ MI-24 firegeo tweak # Revision 2291 - Bek ^ Aks-74 shadow lods # Revision 2290 - Bek @ forgot to remove line # Revision 2289 - Bek @ aks74 fold fix (untested) # Revision 2288 - Bek ^ AKS-74 scale +2%, Added Folded version + icon (Fold action not yet working though) # Revision 2287 - da12thMonkey ^ Adjusted Mi-8 landing gear animations # Revision 2286 - Bek ^ AKS-74 (Initial cfg for folded version, typo fix in icon directory & model.cfg) # Revision 2285 - Bek + AKS-74 and DTK1983 icons # Revision 2284 - da12thMonkey + Missing editor pics for Mi-8MTV3 (Cargo) variants # Revision 2283 - Bek ^ AKS-74 Textures # Revision 2282 - Bek ^ Increased DTK (1983) size +10% - close T1977 ^ AKS-74 p3d tweaks (Geo, eye memory points) # Revision 2281 - da12thMonkey ^ 2DP inheritance compat (working hopefully) @ fixed 2DP appearing in optics slot # Revision 2280 - da12thMonkey ^ Changed inheritance of AK-74N+GP25 placeholder to conform with other 74N placeholders (it's also now in hidden scope properly, with the rest of them) # Revision 2279 - Bek ^ AKS-74 (added shadow lods, reduced textures to 2048x1024, broke muzzleflash :( ) # Revision 2278 - PuFu # Revision 2277 - Kllrt @ Trailing space in DTK1P.p3d named properties # Revision 2276 - PuFu 2dp inheritance compat # Revision 2275 - da12thMonkey @ AKS-74 muzzle flash proxy fix # Revision 2274 - reyhard ^ added safe mode handler to AKS74 @ Kamaz number plate alpha sorting @ T80U cammo was missing pboprefix # Revision 2273 - Bek + DTK (1983) Stringtable # Revision 2272 - Bek ^ AKS-74 p3d tweaks # Revision 2271 - Bek + AKS-74 Textures (still WIP) + DTK (1983) + AKS-74 and DTK 1983 to RHS weapon crate ^ Tweaked AKS74 fire selector default position # Revision 2270 - Bek ^ aks74 tweaks (updated mission geo in lod0, added fire - geometry, added inertia value) # Revision 2269 - Kllrt @ Updated config and stringtable for AKS74, sorry :( # Revision 2268 - Kllrt + Added WIP AKS-74 # Revision 2267 - reyhard @ Kornet & Metis bounding box ^ disabled tablock on Su-25 & Mi-28 @ removed debug logs from kamaz hatch script ^ ability to remove voice announcer # Revision 2266 - da12thMonkey @ AuxPointerSlot was accidentally copypasted in to B-33 AK-104 and AK-105 weaponSlotsInfo. The Short Zenit AKs have no proxy for it. # Revision 2265 - da12thMonkey + AK-100 series rifles with B-33 rail close T1922 @ Typo in AK-105 muzzle slot classname (AKS105) @ Zenitco AK-100 series rifles zeroing animation values did not match eye memory points # Revision 2264 - Soul_Assassin B-33 texture and rvmat update # Revision 2263 - da12thMonkey ^ Adjusted timing envelope of animation for Mi-8 cargo hook # Revision 2263 - da12thMonkey ^ Adjusted timing envelope of animation for Mi-8 cargo hook # Revision 2262 - reyhard @ Mi-8 hook anim inverted ^ tweaked Mi-8 side gunners anim ^ Mi-8 door seats are folded when there is MG attached ^ Mi-8 passengers use same comparment as pilot @ fixed Tu-95 turrets indexes @ fixed Type-69 mag name typo # Revision 2261 - Soul_Assassin - Scoped out ZSh-1-2 in favor of Altyn # Revision 2260 - Soul_Assassin Forgotten fixed strings for new AI plum AKs # Revision 2259 - Soul_Assassin + Added AK-74M Full Plum with DTK-1 AI classes # Revision 2258 - da12thMonkey @ Forgot to include _as.paa for B-33 in the last commit # Revision 2257 - da12thMonkey + Initial injection of B-33 AK-74M (Has LODs, inc. shadow. Textures and materials to be tweaked) ^ Hidden AK-74M Zenitco+NPZ from Arsenal (Can still be obtained by fitting the NPZ attachment to the base Zenitco rifle) # Revision 2256 - reyhard @ nerfed Type-69 # Revision 2255 - reyhard @ fixed RGD-5 thrown model # Revision 2254 - reyhard ^ ballistic data for PG-7VM & VS # Revision 2253 - reyhard @ forgot to remove some debug stuff # Revision 2252 - reyhard ^ added UBR11 rounds for 2A72/2A42 ^ rearmed BMP3 & BMD-4 with UBR11 rounds ^ changed 2a42 loadout for Mi-28 (half rounds are HE & other half AP) ^ adjusted PGO7V3 reticle ^ added ballistic data for PG7V & VM/VS ^ added rotation of RPG7 projectiles ^ added tracer to OG7 round ^ added PGO7V2 & PGO7V optic variants # Revision 2251 - reyhard @ added some alpha to PKV collimator reticle to fix graphical artifact - close T1966 # Revision 2250 - Redphoenix + Mi8 Cargo Hook # Revision 2249 - da12thMonkey ^ PG7V closed shadow LOD # Revision 2248 - da12thMonkey @ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust) # Revision 2247 - reyhard @ fixed Mi-8 rotorshaft anims @ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner) ^ added some more S5 rockets types (HEAT, HE/HEAT, FRAG) ^ added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator ^ corrected mi-8 pkt limits for front & rear machinegunner ^ adjusted pilot position to better match collimator @ sorted alpha in Mi-8 pilot lod ^ added ability to hide benches in Mi-8 helicopter (WIP need cfg) ^ added new IK anims to Mi-8AMTSh ^ added new suspension configuration to Su-25 ^ restored old reticle & ballistic to SPG9 & OG9V round @ fixed T-72 small errors - close T1935 ^ section optimization for T-72 & T-90 ^ initial configuration for PG-7V (need new ballistic data) ^ small tweak to T-80 snorkel script (MP compatibility) @ small typo in Type-69 magazine string # Revision 2246 - Soul_Assassin Further size tweaks on Zenitco grips # Revision 2245 - Soul_Assassin Try to unburn boo boo # Revision 2244 - Soul_Assassin Rescaled Zenitco grips # Revision 2243 - j0zh94 @ Added all P3Ds for PG7v # Revision 2242 - j0zh94 + Introduced Pg7V warhead # Revision 2241 - da12thMonkey @ Swapped sides of Tu-95 pilot/copilot yoke axes # Revision 2240 - reyhard @ added bouyancy = 1 to T-72, 80 & 90 @ fixed max fording depth for T-80s ^ improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios ^ improved engine startup script # Revision 2239 - reyhard @ fixed editor previews for civilian urals @ fixed wrong position of zeroing in ui of static weapons ^ added Mi8MTV-3 without door MGs + added IK anims to Mi-8MT & MTV-3 (WIP) # Revision 2238 - reyhard @ Tigr-STS hotfix # Revision 2237 - reyhard @ fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly) ^ added new IK anims to KORD, DShKM, Uaz with DShKM/AGS & Tigr STS ^ tweaked rotation speed of D-30 ^ configured Type-69 Airburst warhead @ fixed P:\ driver refrences in Type 69 files # Revision 2236 - Redphoenix + Tu95 Crew Proxies (needs animations) # Revision 2235 - reyhard @ fixed Mi-8MT interior light action missing - close T1957 @ fixed Mi-24 door opening on light action - close T1956 @ fixed Mi-8AMTSh gunner mem point - close T1960 @ fixed BMP-1D can swim - close T1958 # Revision 2234 - gurdy ^ AO on 2s3 tri-tone texture # Revision 2233 - Redphoenix Tu95 proxy stuff? # Revision 2232 - reyhard ^ tweaked 2s3 max fording depth - close T1955 # Revision 2231 - reyhard ^ tweaked turned out limits for side gunner of bmp3 by doing nasty workaround ^ improved compass functions for tanks ^ tweaked SPO-15 script to handle vehicles which have radar for AI purposes (those vehicles shouldn't be visible now) ^ tweaked simple collider used for engine start up script ^ optimized 2s3 model @ fixed 2s3 travel lock bug - close T1919 @ fixed some .rpt errors ^ disabled manual fire option for T72B obr 84-89 @ BMP-1 barrel selection in shadow lod @ BRM-1K left & right cargo turrets animations ^ added TPNK-240A optic to BRM-1K navigator ^ added BRM-1K radar to PRP-3 ^ added 9M14 fly model ( before used tank atgm one) ^ increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm ^ tweaked SACLOS script @ fixed BMP-2 missing "konec hlavne" mem point + added MCLOS control for 9M14 - close T1698 ^ tweaked ATGM speed @ fixed BMP-1P had two 9P135 launchers in distant res lods @ fixed BMP-1P hand movement when using launcher @ fixed BMP-1P ATGM gunner proxy missing in fire geometry lod + added FFV actions to BMP-1&2 gunner & commander ^ changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B ^ improved BMP-2 1PZ-3 cover textures & added animation to it ^ added proper zoom modes to BMP-1/2 commander + added optics destruction to BMP-1&2 ^ brightened up BMP-2D additional armour texture ^ changed BMP-2 loadout so PKT use single 2000 round magazine ^ tweaked S5 rockets damage values ^ added Mi8MTV-3 & AMTSh exhaust mem points @ fixed rotor blur not working in last res lod of Mi8AMTSh + added Mi-24D configuration for GREF use ^ WIP on 1PZ-3 functionality ^ WIP on TKN-3 Hunter Killer functionality - activated with freelook key, (left alt be default). Work on T1315 ^ PSO1M2-1 use 25m increments for zeroing now # Revision 2230 - gurdy @ removed color reference from texture # Revision 2229 - gurdy ^ standardized btr-60 three-tone colors # Revision 2228 - gurdy @ flipped red channel on 2s3 normal maps ^ 2s3 colors standardized # Revision 2227 - gurdy @ fixed 2s3 camo texture path # Revision 2226 - gurdy + 2s3 tri-tone texture initial test # Revision 2225 - LAxemann Added: New KPVT sounds and configs Removed: Old KPVT sounds and configs # Revision 2224 - Redphoenix removd geolod # Revision 2223 - Redphoenix ^ Added missing geometry LODs for some russian berets # Revision 2222 - Redphoenix ^ Added emtpy shadowLODs for berets # Revision 2221 - Soul_Assassin @ Fixed beret shadows # Revision 2220 - Redphoenix missed to remove 901 from iglae *facepalm* # Revision 2219 - Redphoenix ^ Fixes to mass values AFRF # Revision 2218 - Redphoenix @ Standarized weapon, item and magazine mass for AFRF # Revision 2217 - reyhard ^ added people tag hidding stand alone source # Revision 2216 - LAxemann Added: New tail sound curve Tweaked: The way tails are handled Removed: Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too) # Revision 2215 - reyhard ^ went on section reduction spree for following models: uaz, ural, gaz66, zsu23, btrs, tigrs, kamaz ^ tweaked gear sound changing script ^ vss stock is made of wood now (at least in fire geometry) ^ optimized Kamaz resolution lods (went from 9k to less than 3k faces in last res lod @ fixed open topology in tigr geomtry ^ corrected vehicle rear lights - close T1928 ^ tweaked bolt action script handling for AI & remote units # Revision 2214 - Redphoenix - CDF T-80 from textureSources # Revision 2213 - Redphoenix Removed T-80 CDF Textures from AFRF folder # Revision 2212 - Soul_Assassin ^ Tweaked all zenitco materials and textures # Revision 2211 - da12thMonkey ^ Inverted scope of rhs_acc_perst3_2dp variants in Arsenal (B-9 rail for Zenitco rifles is now the initial selection) # Revision 2210 - Soul_Assassin + Added Zenitco B-9 rail and extra stuff to LCU-3 and DP-2 Zenitco version # Revision 2209 - j0zh94 + Added Type 69 40mm Airbust RPG round. Needs config, Scripting and UI icon before completion # Revision 2208 - Redphoenix forgot turbo sounds... # Revision 2207 - Redphoenix ^ hopefully removed cracking from Tigr engine sounds @ decreased interior volume for Gaz Tigr # Revision 2206 - gurdy @ fixes to emr textures @ fixes to ak-74mr with rakurs ai ver # Revision 2205 - Redphoenix @ Increased sound limit for Tigr engine sounds ^ Raised capacity for RPG Bag @ Fixed some German wordings in the rhs_main/Stringtable.xml @ Limited RPG7s mass # Revision 2204 - Redphoenix More Magazine mass related config tweaks # Revision 2203 - Redphoenix @ First batch of new magazine mass and magazine descriptions # Revision 2202 - reyhard @ removed duplicated strings @ fixed some .rpt errors + added aimTransitionSpeed (speed of aiming down the sight) ^ clean up on BTRs & ZSU ^ tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code) # Revision 2201 - Bek ^ another aks74u texture tweak # Revision 2200 - Bek ^ aks-74u texture @ TU-95ms missing ; @ base model config missing ; # Revision 2199 - reyhard @ fixed AI using S5/S8 unguided rockets in uncontrolled way ^ improved FCS handling which allows using zoom by tank & ifv drivers ^ improved FCS scripts performance ^ changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly @ restored accidently deleted variable in engine startup script @ fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities) ^ BMP-2 Obr 86 now use 9M113M missiles ^ added reticle night illumination to BPK-42-2 (BMP2 sight) ^ added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG ^ added small anim of konkurs optic cover rise up when ATGM is selected ^ changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons @ Obyekt 681-2 was missing ATGM sight @ fixed BMP-2 Obr 80 camo selections on ATGM launcher ^ moved BMP2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from bmp1 now. Shouldn't change too much ingame since those models use autocenter function anyway ^ tweaked BMP sound configuration ^ added interior light to BMPs @ BMD1 suspension was too high ^ after gathering enough money magazines of dipsosable launchers are available free of charge @ gaz-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc) + added eden editor prev image for tu95 - close T1901 # Revision 2198 - da12thMonkey ^ AK104+105 Zenitco stock shadows # Revision 2197 - PuFu mrparts updates # Revision 2196 - Stagler @Tweaked T-80 texture slightly. # Revision 2195 - Stagler @ Added first version of CDF T-80B/BV textures # Revision 2194 - gurdy + Placeholders for Modern VDV Rifleman and Rifleman (GP-25) # Revision 2193 - gurdy ^ emr textures # Revision 2192 - Redphoenix + new Tigr-M Engine Sounds ^ slightly improved Tigr Wheel PhysX # Revision 2191 - PuFu clean up redundant UVs and UVs in SVLods # Revision 2190 - Soul_Assassin ^ Increased size of pouches on 6Sh116 to represent real life better # Revision 2189 - Bek + DTK-1P stringtable entry # Revision 2188 - Bek ^ DTK-1P and DTK-2 to virtualAmmoBox.sqf # Revision 2187 - Soul_Assassin Improved Kamaz lod transition # Revision 2186 - Soul_Assassin Perst-3 texture and rvmat update # Revision 2185 - Soul_Assassin Work on Kamaz: - material tweaks - lods - shadow tweaks - damage tweaks # Revision 2184 - reyhard @ forgot to hide fcs weapon ^ removed turret based tablock introduced in 1.66 # Revision 2183 - reyhard ^ added script to handle changing of magazines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change magazine from AP to HE @ fixed blank res lods for BMPs + added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1) ^ added additional optic mode to RPG26 & RSHG2 for rangefinder usage ^ further improvments to engine start script - added collider without component name & redefined physx collider to house class ^ improved ammo indexing & autoloader script ^ readded BMP-3 commander ^ improved turret unload script ^ improved SACLOS scripts + added unified Bolt Action & Disposable script using new weapon EH ^ added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them ^ PDU4 now triggers shtora @ forgot to commit bmp1/2 new track texture @ VDV Mi24 were unable to unhide exhaust covers @ removed Gaz-66AP extra proxy leftovers ^ tweaked Gaz-66 driver animation ^ increased explosive strenght of HEATs # Revision 2184 - reyhard @ forgot to hide fcs weapon ^ removed turret based tablock introduced in 1.66 # Revision 2183 - reyhard ^ added script to handle changing of magazines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change magazine from AP to HE @ fixed blank res lods for BMPs + added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1) ^ added additional optic mode to RPG26 & RSHG2 for rangefinder usage ^ further improvments to engine start script - added collider without component name & redefined physx collider to house class ^ improved ammo indexing & autoloader script ^ readded BMP-3 commander ^ improved turret unload script ^ improved SACLOS scripts + added unified Bolt Action & Disposable script using new weapon EH ^ added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them ^ PDU4 now triggers shtora @ forgot to commit bmp1/2 new track texture @ VDV Mi24 were unable to unhide exhaust covers @ removed Gaz-66AP extra proxy leftovers ^ tweaked Gaz-66 driver animation ^ increased explosive strenght of HEATs # Revision 2184 - reyhard @ forgot to hide fcs weapon ^ removed turret based tablock introduced in 1.66 # Revision 2183 - reyhard ^ added script to handle changing of magazines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change magazine from AP to HE @ fixed blank res lods for BMPs + added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1) ^ added additional optic mode to RPG26 & RSHG2 for rangefinder usage ^ further improvments to engine start script - added collider without component name & redefined physx collider to house class ^ improved ammo indexing & autoloader script ^ readded BMP-3 commander ^ improved turret unload script ^ improved SACLOS scripts + added unified Bolt Action & Disposable script using new weapon EH ^ added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them ^ PDU4 now triggers shtora @ forgot to commit bmp1/2 new track texture @ VDV Mi24 were unable to unhide exhaust covers @ removed Gaz-66AP extra proxy leftovers ^ tweaked Gaz-66 driver animation ^ increased explosive strenght of HEATs # Revision 2183 - reyhard ^ added script to handle changing of magazines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change magazine from AP to HE @ fixed blank res lods for BMPs + added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1) ^ added additional optic mode to RPG26 & RSHG2 for rangefinder usage ^ further improvments to engine start script - added collider without component name & redefined physx collider to house class ^ improved ammo indexing & autoloader script ^ readded BMP-3 commander ^ improved turret unload script ^ improved SACLOS scripts + added unified Bolt Action & Disposable script using new weapon EH ^ added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them ^ PDU4 now triggers shtora @ forgot to commit bmp1/2 new track texture @ VDV Mi24 were unable to unhide exhaust covers @ removed Gaz-66AP extra proxy leftovers ^ tweaked Gaz-66 driver animation ^ increased explosive strenght of HEATs # Revision 2182 - Redphoenix ^ Improved first shadowLOD for Tu95 # Revision 2181 - Redphoenix ^ Cleansed Tu95 File of Redundant UVs ^ Removed Unused Edit LODs in Tu95 file @ Removed texture on Tu95 shadowLOD # Revision 2180 - Soul_Assassin @ Fixed wrong hiddenSelections on T-72 proxies - close T1861 # Revision 2179 - Soul_Assassin @ Gorka clipping with AFRF vests # Revision 2178 - Soul_Assassin Finilized Orsis - close T1755 # Revision 2177 - Redphoenix @ Added missing ammocrate to improve compat with older missions # Revision 2176 - Redphoenix + Some more detail for the Gaz66 cabins # Revision 2175 - bek + DTK-1P (For eventual use with PKM) ^ DTK-1 and DTK-1L recoilCoef consistency # Revision 2174 - Redphoenix ^ Improvied Tu95 flight PhysX # Revision 2173 - Redphoenix + Propper Tu95 GearUp and GearDown sounds ^ Envelope for Tu95 to improve liftoff after correct weight as set in GeoLOD ^ Improved sounds for interior start # Revision 2172 - Redphoenix @ Wrong Alpha sorting in Tu95 cockpit # Revision 2171 - Redphoenix + Tu95 artificial horizon animation # Revision 2170 - Redphoenix ^ Weathered Tu95 Decals Someshitdiddntsavesoicommitthetu95again # Revision 2169 - reyhard ^ further improvments to engine startup script ^ optimized autoloader anim script ^ improved BMP1/2 tracks look @ Kamaz rear lights flipped # Revision 2168 - Redphoenix + GeoLOD and PhysX LOD for Tu95 @ Wrong Texture for Rudder in ResLOD3 for Tu95 # Revision 2167 - Redphoenix @ Fixed wing in prop selection Tu95 # Revision 2166 - Redphoenix @ Added decals to reslods for Tu95 # Revision 2165 - Redphoenix @ Fixed wrong texture for Tu95 rudder in resLOD2 @ Fixed wrong animation for all props (forgot the shaft) ^ Added the prop blade mounts to vrtule staticka # Revision 2164 - Redphoenix ^ Propper ResLODs for Tu95 # Revision 2163 - reyhard ^ performed batch selection renaming # Revision 2162 - Redphoenix + Preliminary Tu95 res lods # Revision 2161 - reyhard @ potential fix for HEAT handler # Revision 2160 - reyhard ^ added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable @ network sync # Revision 2159 - Redphoenix ^ Tu95 Flight Physics Update # Revision 2158 - reyhard @ T-72 parsenumber bug # Revision 2157 - reyhard ^ added first version of tu95 shadows ^ tu95 starts with closed weapon bay @ fixed tu95 mastersafe # Revision 2156 - reyhard ^ added engine startup script to rest of AFRF vehicles ^ disabled engine startup script in water due to how waves were handled ^ improved hatch control script # Revision 2155 - reyhard + added T-72 startup delay # Revision 2154 - reyhard + addded engine startup script to T-80 - work on T945 ^ added new startup engine sound to T-80 ^ decreased fuel of T-80 # Revision 2153 - Redphoenix ^ Nicer Wheels for Tu95 in resLOD1 # Revision 2152 - Redphoenix + Kh-55SM without Shark Decal + New Tu95 Revolver # Revision 2151 - reyhard @ fixed setShotParents for multiple penetrators @ fixed ak74m w/ 2mags couldn't use safe mode @ typo in 2b14 cfg # Revision 2150 - Redphoenix + Mass for static KH-55SM # Revision 2149 - Redphoenix ^ Reduced _AS and _SMDI for KH-55SM ^ Propper Static KH-55SM # Revision 2148 - Redphoenix ^ Added Window Trimmings to Tu95 PilotLOD # Revision 2147 - Redphoenix final scaling factor # Revision 2146 - Redphoenix scale reminder # Revision 2145 - reyhard @ safemode hotfix # Revision 2144 - reyhard ^ added nvg autoequip script for afrf ^ added monocular reticle for 1pn138 # Revision 2143 - Redphoenix + Icon and Mapicon to Tu95 @ VA Attributes for Tu95 # Revision 2142 - Redphoenix @ Improved Tu95 Exterior Textures ^ Increased interior sound volume + Decal System for Tu95 + All four currently available variants as well as one old generic variant # Revision 2141 - Redphoenix @ Added Mass to kh55sm_fly.p3d # Revision 2140 - reyhard ^ added ability to change loadout of 2b14, d30 & 2s3 via eden @ fixed d30 lacked recoil if LG rounds were fired # Revision 2139 - reyhard @ fixed mi24 antenna cover texture color @ fixed mi24p camo1 texture @ fixed missing flare effect on Mi-24 & Su-25 lights @ fixed civilian ural picture @ UAZ-469 searchlight texture ^ improved tigr sts turret changing script ^ increased amount of spent casses YakB produces ^ tweaked gsh30 particles + added cargo light to Mi8 & Mi-24 + added door anims to GAZ-66 + added hidden selections to GAZ-66 Kungs + added sand texture to gaz-66 kungs ^ added additional antenna anims to GAZ-66 R142N + added improved lights to UAZ, URAL, Tigr & GAZ66 (searchlight control, high/low beams, interior lights, reverse light) ^ added selection to close rear numplate - close T1756 @ fixed it was impossible to fold/unfold gaz-66 radio mast ^ added top hatch mesh to kamaz & FFV seat to handle it @ fixed Kamaz flipped NOHQ textures @ people tag hidding upon destruction ^ tweaked Kamaz shadow & firegeo lod ^ configured additional mirror for kamaz ^ added new glass textures to Kamaz ^ added damage & destruction textures to kamaz ^ remaked hatch handling for Tigrs @ fixed gunner was able to fire inside tigr-m @ fixed safemode sound not played everytime - close T1702 @ fixed PAK-FA decals - close T1726 @ fixed parseNumber attributes errors # Revision 2138 - Redphoenix Tu95 String fix # Revision 2137 - Redphoenix + Tu95 Strings # Revision 2136 - Redphoenix @ improved resolution of vvs_ca.paa decal + black rf2_ca.paa and black vvs2_ca.paa decal + special decal for BBC NOPPCC for Tu95 + first badge of Tu95 decals # Revision 2135 - Redphoenix + More Red Aviation Number Decals # Revision 2134 - Redphoenix Added credit for sounds as requested per license # Revision 2133 - Redphoenix @ Improved interior textures @ Removed premature decals # Revision 2132 - Redphoenix + Tu95 sounds ATTENTION VERY LOUD T613 # Revision 2131 - Redphoenix @ Improved Gaz66 PhysX slightly and added missing parameters # Revision 2130 - Redphoenix + missing BlueOnBlue texture to T50 VG texture selection - deleted unnecessary rhs_kh55sm files # Revision 2129 - reyhard ^ Kamaz work: - fixed maxFordingDepth - fixed hole in rear cover - added user action to raise/lower rear cover - tweaked shadows - added option to open rear doors through attributes & VG - merged gaz-66 & tigr textures to Kamaz5350_cargo texture sheet - added reverse light ^ added interior lights to BTR-60 & 80/80A # Revision 2128 - Redphoenix fek me # Revision 2127 - Redphoenix + legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset # Revision 2126 - da12thMonkey ^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments # Revision 2125 - Redphoenix @ Renamed kh55sm.p3d and kh55sm_fly.p3d ^ Added Glass to Tu95 Interior ^ Added rudimentary functionality for Kh-55SM @ Improved Tu95 Glass Material # Revision 2124 - Redphoenix + KH-55SM model injection # Revision 2123 - Soul_Assassin Kamaz color and material tweak. # Revision 2122 - reyhard @ fixed bmd1r pilot view proxy @ fixed t-90 had wrong commander proxies in FG ^ tweaked inside position of T-72/90 commander position + added night sight illumination to btr60/70 # Revision 2121 - Soul_Assassin Kamaz work, exterior model work. # Revision 2120 - Soul_Assassin Mi-28: added HUD # Revision 2119 - Soul_Assassin Mi-28 work: tail decals, cockpit materials and textures. # Revision 2118 - Redphoenix @ Reduced Specular and Specular Power for Mi8/7 fuselage - close T1803 # Revision 2117 - reyhard @ missing camo selection in res lods for emr uniform + added interior light to btr-70 (wip) + added editor previews for kamaz ^ added support for more camo selections on kamaz (not defined in model yet) @ lead setting was default 0, yet in menu options default value was 1 @ fixed cabin elements position after rescalling @ fixed people tag hidding @ disabled bis textures for kamaz # Revision 2116 - Redphoenix @ Fixed No Sound for Gaz66 when reversing (close T1802) # Revision 2115 - Soul_Assassin Simplified Mi-28 interior in exterior lod to save some polies # Revision 2114 - Soul_Assassin Added Mi-28 interior. # Revision 2113 - Soul_Assassin Tweaked Harris bipod rvmat # Revision 2112 - Soul_Assassin @ Bad texture on Chedaki BRM-1K commander sight. - closes T1304 # Revision 2111 - Soul_Assassin Kamaz cab model edits. # Revision 2110 - reyhard @ fixed aks74un side slot @ nerfed kamaz - it's no longer possible to make ambi operations with it ^ added back door anim (not completly configured now) @ kamaz damage rvmats smdi paths ^ added cargo shadow lod to kamaz ^ moved gaz-66 sound cfg to separate file # Revision 2109 - da12thMonkey ^ Configured initial face protection for Altyn with visor lowered # Revision 2108 - Soul_Assassin More slight kamaz model changes # Revision 2107 - Soul_Assassin Kamaz model tweaks. # Revision 2106 - Soul_Assassin Kamaz work: - hiding and unhiding of People tag on the front - cover frames stowed correctly when cover off - some geometry corrections on bed # Revision 2105 - Soul_Assassin Kamaz work. # Revision 2104 - Soul_Assassin Finalizing Altyn - close T1138 - resized - rvmat tweaks - balaclava versions - stringtables # Revision 2103 - Redphoenix @ Gaz66 Sound # Revision 2102 - reyhard ^ added smdi texture to kamaz base & cabin # Revision 2101 - Redphoenix @ Removed ShadowLOD Texture and UVs # Revision 2100 - Redphoenix Forgot to add rhs_altyn_novisor_ess.p3d to last commit @ Alpha for Altyn helmets @ Texture in ShadowLODs for Altyn Visor Helmets # Revision 2099 - Redphoenix + Altyn with ESS ^ Tweaked Altyn texture further # Revision 2098 - Redphoenix + More Maintenance Stencils to all Mi-8 textures to improve fidelity # Revision 2097 - Redphoenix + Altyn (Visor Down) + Altyn (No Visor) + Altyn inventory icons ^ Altyn texture saturation and hue @ Altyn normal bake error on glass rubber # Revision 2096 - Soul_Assassin Kamaz cover rvmat tweaks # Revision 2095 - Soul_Assassin Kamaz work: cab color tweak, cover rvmat tweak, various modeling tweaks # Revision 2094 - Redphoenix ^ fixed Stringtable.xml not opening in Stringforge + Altyn Helmet (Visor Up) # Revision 2093 - reyhard ^ increased btr60 & 70 lower hull armor from 5mm to 7mm ^ added proper firegeo to BTR-70 side doors (need reworking top armor too, since current version is copy paste from btr60 with single top hatch) ^ some tweaks here & there to kamaz work on T1351 ^ randomised radar starting pos by using timeRndOffset # Revision 2092 - Soul_Assassin Kamaz cover rvmat changes # Revision 2091 - bek @ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory ^ Minor tweaks to pso-1m2-1 texture/material # Revision 2090 - Soul_Assassin Kamaz cover texture and material updates # Revision 2089 - Soul_Assassin Reenable Kamaz cover and bench hiding and unhiding # Revision 2088 - Soul_Assassin Model fixes on kamaz. # Revision 2087 - Soul_Assassin ^ New Kamaz bed and cover models and textures. # Revision 2086 - Bakerman @ PSNR-5 not detecting radar contacts due to getPos* issue # Revision 2085 - Bakerman setShotParents for complex hitPart simulation # Revision 2084 - reyhard ^ increased spall amount # Revision 2083 - Stagler -Added more tricolor versions of T-80U # Revision 2082 - reyhard @ fixed tochka-u launch sound # Revision 2081 - Redphoenix ^ Last Gaz66 Commit # Revision 2080 - Redphoenix ^ Gaz66 Interior Gauge Movement trigger for Gaz66 build # Revision 2079 - reyhard triggering gaz-66 repacking # Revision 2078 - reyhard @ gaz-66 skeleton missing single bone # Revision 2077 - reyhard ^ added 7n6 bullet # Revision 2076 - reyhard ^ some more work on muzzle flashes: * added mf for UUK, SVD, PK, PP-2000 & T-5000 * tweaked distant res lod visibility * optimized some p3ds * fixed zenitco mf movement @ fixed kamaz .rpt error ^ improved bipod compatibility with joint rails ^ UUK muzzle can be mounted on all ak rifles @ AKS74UN had wrong muzzle attachments available @ fixed text formating of zeus gear # Revision 2075 - reyhard ^ some more wip muzzle flash work ^ tweaked light & audibility values for muzzle flashes (compenastors had same audibility as silencers!) @ DPM AK5 had wrong named muzzle point (zasleh instead of zaslehPoint) # Revision 2074 - reyhard + added dtk muzzle flash (first test) # Revision 2073 - reyhard + added SPO-15 script to Su-25 & Mi-24 + added joint muzzle support for russian weapons ^ added static weapons for VMF ^ added engine smoke effect to zsu23-4 ^ added setShotParents command to spall & heat script @ fixed DShKM conflicting skeleton error @ fixed tigr-sts key event handler @ adapted VA to 1.64 changes @ corrected small mistake in orsis handler @ fixed Mi-8MT doors & windows in cargo lod @ somethingsomething # Revision 2072 - da12thMonkey + AK-74MR w/ GP-25 # Revision 2071 - j0zh94 @fixed Gorka Hidden Selection issue, will test further at a later date # Revision 2070 - Stagler @Improved T-80U tricolor camos - T1658 # Revision 2069 - da12thMonkey ^Mi-28 Pilot and CPG door animations # Revision 2068 - da12thMonkey ^ Restored accessories deleted accidentally # Revision 2067 - da12thMonkey ^ Mi-28 spotlight "ears": lens glow when lights turned on, fold-out animation setup (need to develop script to trigger anim when lights are turned on) # Revision 2066 - da12thMonkey ^ Mi-28N nav and formation lights ("Mickey Mouse Ears" still need animating) # Revision 2065 - da12thMonkey @ Mi-28N: 2A42 gunfire light effect position # Revision 2064 - da12thMonkey ^ Mi-28N: 2A42 firing effects memory points and zasleh proxy, editor preview images # Revision 2063 - LAxemann Added: Kar98 sounds # Revision 2062 - bek ^ Added new Orsis normal maps from F4641 # Revision 2061 - Soul_Assassin @ Fixed ghost BTR-60 LOD - close T1777 # Revision 2060 - da12thMonkey @ Corrected var name in Orsis rechambering script (hopefully fixes script error) # Revision 2059 - Soul_Assassin ^ More Orsis rvmat tweaking # Revision 2058 - Soul_Assassin ^ More T5000 rvmat updates # Revision 2057 - Soul_Assassin ^ Orsis, dedal and harris material updates # Revision 2056 - da12thMonkey ^ Orsis character animations (reload and rechambering copied from M2010, new handanim) ^ Implemented manual bolting for Orsis rifle (rechambering sound is currently commented out pending proper sounds for the rifle - reyhard or someone knowledgeable, please check it over) # Revision 2055 - da12thMonkey ^ T-5000 shadow LOD # Revision 2054 - da12thMonkey ^ Orsis .338 magazine ground model, and config tweaks # Revision 2053 - da12thMonkey + Orsis T-5000 .338 sniper Rifle Model still needs shadow LOD # Revision 2052 - da12thMonkey ^ Reorganised rhs_scopes as rhs_accessory ^ Moved AFRF Harris bipod from rhs_weapons3 to rhs_accessory # Revision 2051 - da12thMonkey ^ Updated normal map for Dedal scope # Revision 2050 - da12thMonkey + Added rhs_scopes.pbo directory for collating future scope attachments outside of the weapons .pbos (following example from USAF) + Added Shaft's Dedal DH 5-20x56 rifle scope. Compatible with picatinny/NPZ railed weapons # Revision 2049 - da12thMonkey ^ Adjusted swivel-mounted Harris specularPower (no change to _smdi yet) # Revision 2048 - da12thMonkey + Added Shaft's Harris bipod as the first step towards injecting the T-5000 {T1755} Bipod is animated and has LODs and config, but no weapon mounts it yet (can try the USAF version in the meantime) # Revision 2047 - Bakerman Fixed RGNO impact script # Revision 2046 - da12thMonkey + Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods. Needs config from someone who knows a bit about ballistics and the damage system # Revision 2045 - da12thMonkey ^ Sorted out shadows when rotors are at full RPM # Revision 2044 - Soul_Assassin Added shadows, reorganized hidden selections Mi-28. # Revision 2043 - Soul_Assassin ^ Combat heli pilots now have green helmets. # Revision 2042 - Soul_Assassin ^ Improved lod transition of ZSh-7A helmets # Revision 2041 - Soul_Assassin Mi-28 work: missing selection added to camo1, HUD glass, seat brightness reduced, cant look through engine nacelles anymore, pilot and gunner get in points. # Revision 2040 - Soul_Assassin Ataka texture, material and shadow updates # Revision 2039 - Soul_Assassin Ataka tube resolution lods. # Revision 2038 - Soul_Assassin Work on Ataka pylon lods. # Revision 2037 - Soul_Assassin ^ Improved Ataka textures and tweaked materials # Revision 2036 - da12thMonkey ^ Replaced tube and caps model paths in Ataka cfgAmmo classes with Soul Assassin's new Ataka model ^ Created new cfgAmmo classes *rhs_ammo_shturm_tube* and *rhs_ammo_shturm_tube_2* to use the old tube on Mi-24P variants armed with 9K114 + Added cfgAmmo and cfgMagazines classes for Mi-28 8x Ataka pylon ^ Configured proper loadout for Mi-28 (2A42 with 250rnds 3UBR8, 20x S-8 KOM, 20x S-8 DF, 16x 9M120) + Added proxies positions to Mi-28 outboard weapon station designed for 8x Ataka pylon(indexes 1 & 2) and 9M120 caps (indexes 31-46) ^ Properly numbered Mi-28 inboard weapon station proxies for S8 and S13 - (7&8 -> 3&4) @ Fixed *rhs_mag_s8_20* was missing from *rhs_weap_s8* list of compatible magazines # Revision 2035 - Soul_Assassin Tweaked smdi for Ataka tube. # Revision 2034 - Soul_Assassin Ignore update # Revision 2033 - Soul_Assassin + New Ataka tubes and pylon for Mi-28 raw model and textures # Revision 2032 - da12thMonkey + Added interim B-13L1 122mm rocket pod model for possible use on Mi-28 (converted from the existing B-13L pod). cfgAmmo for pods and S-13 series rockets are not configured yet # Revision 2031 - Soul_Assassin ^ Mi-28 texture updates by @Yura # Revision 2030 - da12thMonkey ^ Improved Tu-95 pilot's grip on controls in the .rtm # Revision 2029 - Soul_Assassin @ Fixed weird shading on Mi-28 ammo boxes. # Revision 2028 - da12thMonkey Tu-95 pilot stuff: ^ Flight controls now move to inputs (stick pitches forwards and back, yoke turns, pedals push and pull) ^ Pilot position adjusted (sits a little further forward to reach the yoke, is moved down 5cm in the res LODs to prevent helmets poking through the canopy) ^ Altered pilot .rtm to fit the new position and gave them hand and leg Inverse Kinematics to follow the yoke and pedal movements (anim still needs improving for better hand grip) # Revision 2027 - da12thMonkey ^ Added visible crew proxies to the Mi-28 (still currently using Mi-24 crew anims) # Revision 2026 - da12thMonkey Set up Mi-28 customisation: ^ Camo paint variant selectable as vehicle from Editor (VVS Camo faction), or via customisation in Virtual Garage and Attributes menu ^ Animation to hide radar dome in Virtual Garage and Attributes ^ Proper decals setup for Attributes menu (selection numbers in script are now matching intended selections on the model) # Revision 2025 - da12thMonkey One last Mi-28 commit (I promise) @ Fixed rotor turning in the wrong direction @ Fixed number decal selections to include the whole number ^ Section count dance # Revision 2024 - da12thMonkey ^ Mi-28 rotor startup flex animation and weighing (probably needs more tweaking) ^ Added missile_1+missile_2 memory points so the rockets fire from the "correct" place (rockets fire from memoryPoint(L/R)Missile instead of memoryPoint(L/R)Rocket) - thanks BIS!) and changed the proxy number for the S-8 launchers # Revision 2023 - da12thMonkey ^ Added basic wheel geometry to Mi-28 PhysX LOD so that it doesn't sink in the ground ^ Slight pitch angle to rotor blur models so they don't look so "flat" in motion # Revision 2022 - da12thMonkey @ Fixed Mi-28 landing gear strut animation (direction was inverted ingame compared to buldozer) ^ Removed static rotor geometry from "Camo2" selection - static rotors now hide when the blurred ones start to show during engine start up # Revision 2021 - Soul_Assassin Mi-28 work, basic placeholder config to make placeable in game. # Revision 2020 - da12thMonkey ^ Inverted Tu95 damper anims (extend on take-off, compress on touch-down) # Revision 2019 - Redphoenix ^ Fixed model.cfg bones for LandContact Points # Revision 2018 - Redphoenix @ added missing meshes for Tu95 # Revision 2017 - Redphoenix ^ Increased gearUpTime and gearDownTime for Tu95 (measured after video) # Revision 2016 - Redphoenix ^ Totally remade Tu95 Landing Gear Animation # Revision 2015 - da12thMonkey ^ More Mi-28 anims: landing gear, OPS-28 turret follows main gun traverse - Temporarily removed cfgPatches dependency on non-existent rhs_c_mi28 to prevent error message upon launching the game # Revision 2014 - da12thMonkey ^ Mi-28 rotor blur proxies # Revision 2013 - da12thMonkey ^ First couple of Mi-28 model.cfg anims - rotors turn (radome follows bank and dive), main gun moves (osahlavne axis position probably needs adjusting) # Revision 2012 - Soul_Assassin Work on Mi-28 decals # Revision 2011 - Soul_Assassin First commit for Mi-28, model, textures and materials, model.cfg (no anims yet) T1713 # Revision 2010 - Redphoenix ^ Rescaled Tu95 again # Revision 2009 - Redphoenix + Pilot Proxy ti Tu95 @ Rescaled Tu95 # Revision 2008 - Redphoenix + missing textures + cockpit for tu95 + tu95pilot rtm # Revision 2007 - Redphoenix ^ fixed col and pos lights on Tu95 # Revision 2006 - Redphoenix ^ reworked Tu95 prop proxys ^ added Tu95 prop blur textures ^ added memory points for Exhaust Smoke for Tu95 ^ added pos and col lights for Tu95 # Revision 2005 - da12thMonkey ^ Rotated barrel attachment slot on AK-74MR to the 6-O'clock position (2DP clips AFG grip when both are attached, so can be reverted if we decide this is unacceptable) # Revision 2004 - da12thMonkey ^ Zenitco AK-74M and AK-103 made compatible with barrel laser/light slot in addition to side rails ^ Strings to distinguish RIS version of 2DP and Perst-1K from barrel-slot versions # Revision 2003 - da12thMonkey @ Fixed barrel slot attachments not displaying on AK-74MR (proxy path was inconsistent with the config due to leading '\' in the model) @ Fixed incorrect placement of the side rail proxy in folded AK-74MR Pilot LOD # Revision 2002 - da12thMonkey ^ Non-functioning attempt to add barrel attachments to the AK-74MR - for reyhard to try debugging # Revision 2001 - Soul_Assassin Work on T1351: texture, rvmat, decals, damage all sorts of stuff. # Revision 2000 - Soul_Assassin More material tweaks Kamaz # Revision 1999 - Soul_Assassin ^ Kamaz texture and material tweaks ^ Decals reshuffled # Revision 1998 - da12thMonkey ^ Overhaul of Russian side rails and attachments positions to improve compatibility across the mod + Added Perst-3 variant to fit AK-74MR top rail + Added Perst-3/2DP variant to fit AK-74MR handguard width # Revision 1997 - Soul_Assassin Unscoped kamaz more correctly. # Revision 1996 - Soul_Assassin Scoped KamAZ back in # Revision 1995 - da12thMonkey ^ Zenitco AKs section count and redundant UV sets cleaned up @ Fixed missing barrel section on Zenitco AK-105 # Revision 1994 - da12thMonkey @ Disabled optics attachments on folded Zenitco AK-103 # Revision 1993 - da12thMonkey @ Fixed stock folding on Zenitcos AKs # Revision 1992 - Soul_Assassin Added more LCU-3 variants (needs configuration on laser/light assembly @reyhard ) # Revision 1991 - Soul_Assassin Zenitco work: fixed some errors, added 103/4/5 # Revision 1990 - da12thMonkey ^ assigned linkedItem muzzles for AK-103,104,105 base weapons in Arsenal # Revision 1989 - gurdy @ fix details diffuse texture # Revision 1988 - da12thMonkey ^ Adjusted DTK-2 zaslehPoint position # Revision 1987 - da12thMonkey + Added DTK-2 muzzle brake # Revision 1986 - gurdy ^ btr 60 texture tweaks # Revision 1985 - Soul_Assassin Tweaks to Tu-95 materials and textures # Revision 1984 - da12thMonkey @ Tricolour T-80U texture paths to correct .pbo @ Fixed typo in my last commit's requiredaddons # Revision 1983 - da12thMonkey @ cfgPatches config.cpp for rhs_t80u_camo.pbo - to stop Harbormaster's bitching about Stagler's last commit # Revision 1982 - Stagler @Added first version of tri-color T-80U texture - T1658 # Revision 1981 - Redphoenix + Initial Tu95 commit # Revision 1980 - PuFu AKMR magazine handanim muzzle compatibility list # Revision 1979 - Soul_Assassin Forgot to save file before commit :( # Revision 1978 - Soul_Assassin Added NPZ version of Zenitco Rifle. Zenitco now has mag grip anim instead of handgrip. Fixed missing polygons on handgrip mount in first person. # Revision 1977 - Soul_Assassin ^ Attempted shadow fix for zenitco stock # Revision 1976 - Soul_Assassin Work on zenitco: stringtables, lods, shadows # Revision 1975 - ballistic09 @ Missing ChDKZ Ural textures # Revision 1974 - PuFu rakurs visionmode tweak # Revision 1973 - PuFu ^ RakursPM NVG compatibility lcu3 laser start position # Revision 1972 - Soul_Assassin ^ Tweaked zenitco rail colors. Removed tga. # Revision 1971 - Soul_Assassin ^ Tweaks to LCU texture # Revision 1970 - PuFu ^rakursPM second UV set fixed # Revision 1969 - gurdy @ fixed cfg again # Revision 1968 - gurdy @ texture tweaks # Revision 1967 - gurdy @ revert broken btr 60 config # Revision 1966 - gurdy @ possible fix for camo selection in editor # Revision 1965 - gurdy ^ btr-60 green texture + btr-60 three-tone # Revision 1964 - Soul_Assassin Update version number is settings # Revision 1963 - Soul_Assassin + Added Perst-3 @ 2DP nohq inverted, reduced texture size and rvmat tweaked. ^ EKP rvmat tweaked ^ Fixed Zenitco stock size @ Grip lods ^ 74MR and Zenitco side proxy locations fixed + New mounting class for Zenitco and MR # Revision 1962 - da12thMonkey + Added new AK grip attachments for the Russian side: PuFu's TDi FFG (from the VSS/Val) and Bossman's Zenitco RK-2 and RK-6 (Zenitcos awaiting more LODs) # Revision 1961 - PuFu # Revision 1960 - Stagler @Configged in VSR 6Sh92 vests using existing textures. # Revision 1959 - reyhard @ fixed su-25 & PAK-FA landing damage @ fixed nvg visible in fpv + added grip system for russian tactical ak # Revision 1958 - Stagler @NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M. Will need major adjustment to fit on 6B28 also, maybe for future ticket. # Revision 1957 - gurdy + BTR-60 retexture WIP # Revision 1956 - PuFu MR minor tex tweaks # Revision 1955 - da12thMonkey + Added prototype handanim .rtm for the 74MR (folded 74MR model will need moving backwards 0.1m to fit "stockfold" anim, like other folded AKs) # Revision 1954 - da12thMonkey ^ Enabled folding and safety Rsc for AK-74MR ^ Changed 74MR muzzle linkedItem to UUK brake rather than inherited DTK brake # Revision 1953 - da12thMonkey @ 74MR model.cfg was referring to the old filename for the folded model # Revision 1952 - reyhard ^ added ability to hide commander shield on T-72 obr 84, 85 & 89 @ potential fix for crash during shell loading in T tanks ^ tweaked K5 thickness on T-72 & T-80 tanks - close T761 ^ added separate model for T90A turret blow off - close T1680 @ fixed Zu-23 locking - close T1704 ^ added VMF flora uniform with subdued patches ^ added RVA crews with NVG - close T1558 @ fixed PSO1M-1 ironsight memory points # Revision 1951 - PuFu further texture and model and sight optimization AK74MR further model scale optimization rakursPM # Revision 1950 - PuFu more MR texture tweaks # Revision 1949 - PuFu # Revision 1948 - PuFu ak74MR basic configs ^pilot lod changes Rakurs # Revision 1947 - PuFu all lods done minus memory added akmr collapsed cut out muzzle tweaked and downsampled textures # Revision 1946 - PuFu added AK74MR (Universal Upgrade Kit) initial commit # Revision 1945 - Stagler @NVM-14 positioning slightly adjusted (reduced clipping on some helmets, better positioning on some helmets) # Revision 1944 - reyhard # Revision 1943 - reyhard # Revision 1942 - reyhard @ rpt error fix # Revision 1941 - reyhard # Revision 1940 - reyhard @ error while using ballistic computer menu due to variable override @ AK mags strange triangle in last shadow lod # Revision 1939 - reyhard @ performed exorcism on vmf & vdv flora uniforms @ scoped out old insurgents bmds @ scoped out properly optic variants that shouldn't be visible otherwise @ renamed rhs_editorPreviews to lower case ^ added hidden selection to TSh4, Zu-23, 2B14 & D-30 # Revision 1938 - Bakerman @ Fixed Tigr-M smoke rounds firing from only one launcher close T1728 # Revision 1937 - da12thMonkey ^ Filled holes in AK-74M+Zenitco handguard bushings # Revision 1936 - Soul_Assassin + Zenitco "Klassika" configuration for AK-74M (doesnt work ingame yet) # Revision 1935 - da12thMonkey @ Flora and OD camo restored to respective 6B23+6Sh116 variants # Revision 1934 - MistyRonin - Scope Kamaz trucks out - Scope = 1 # Revision 1933 - Redphoenix Fixed Z-Fighting on rhs_vdv_beret.p3d - T1720 # Revision 1932 - Redphoenix Fixed Kamaz PhysX # Revision 1931 - Redphoenix ^ more Tigr PhysX # Revision 1930 - Redphoenix Improved Tigr-M PhysX (thanks to Snap) # Revision 1929 - Redphoenix ^ improved KamaZ Transmission (thanks to Snap for valuable data) # Revision 1928 - reyhard ^ changed short/long switch behavior - it's possible to turn off front lights only when cabin light is on. otherwise it's simple short/long switch only # Revision 1927 - reyhard ^ configured damage selections for Kamaz ^ polished Kamaz special lods ^ adjusted Kamaz FFV limits @ fixed typo in russian 3kb14 stringtable # Revision 1926 - Redphoenix ^ First PhysX KamaZ Iteration # Revision 1925 - reyhard ^ inverted Kamaz normals ^ started replacing A2 with new one (heavy WIP) # Revision 1924 - reyhard ^ removed barrel from t72/t90 physx ^ added autocenter=1 & buoyancy=1 param to Tigrs & T80 (since they snorkel script) & tweaked their maxFordingDepth @ fixed Tigr-M left mirror not working ^ removed barrel from T72/90 & Sprut-SD physx lod @ fixed fire from D-30 chamber ^ tweaked D-30 turning rate ^ added attributes to specify spent cases liftime in eden ^ some more tweaks to Kamaz - added nohq map and ported from a3 zamak rvmats. see edit lod 0 # Revision 1923 - reyhard added new kamaz model to reslod 0 # Revision 1922 - reyhard ^ tweaked ambiphous params for all tracked vehicles @ BMD4 was missing "stopa LL" etc mem point preventing it from triggering ambi mode @ fixed T80B commander turned out optic modes ^ tweaked 2S25 bouyancy lod ^ improved Ural suspenssion behaviour ^ added 2 front FFV seats to Ural&Gaz open variants ^ tweaked BTRs wheel hitpoints ^ added engine smoke effect on BTRs @ fixed hitpoints radius on BTRs @ significant fix to active tire pressure script (infinitive loops) ^ added slingload memory points to GAZ-66s ^ added autocenter=1 & buoyancy=1 param to gaz66, ural & uaz (except gaz-66 r142n which has moved whole geometry by [0,-1,-2]) so they are properly slowing down in water. Adjusted also maxFordingDepth @ fixed uaz "missing gunner get in dir" rpt errors ^ improved BTR hatch handling script ^ improved BTR-70 last res lod (from 8k point to 4k) ^ tweaked BTR-70 gunner view lod ^ remaked BTR-70 & 80/A FG ^ updated BTR-70 destruction rvmats ^ added wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70 ^ added top hatches & cargo doors animations to BTR-80/A ^ added snorkel & wavebreaker anims to BTR-80/A ^ added propeller to BTR-80 ^ added res lods to BTR-80 wheels proxies @ BTR-80 was missing interior destruction textures ^ scaled TKN-1S in BTR-70 pilot & cargo lod ^ added commander FFV turnout for BTRs + added optic destruction to all BTRs + injected A2 Kamaz - close T1350 ^ added long/short (+ cabin) lights toggle to Kamaz - press R to change main lights mode & T to switch on/off cabin light # Revision 1921 - reyhard @ btr hatch actions hotfix # Revision 1920 - reyhard @ btr-60 commander hatch action @ btr-60 gunner view lod @ btrs auto hatch closing ^ added VMF & VV Ural w/ zu23 variants @ some fixes to Gaz-66 w/ zu23 classes # Revision 1919 - reyhard @ fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret # Revision 1918 - reyhard ^ tweaked emr msv wound textures # Revision 1917 - reyhard @ pmm magazine model replaced # Revision 1916 - reyhard @ fixed metis gunner proxy in geometry lod @ deformed gorka hood in pilot lod to prevent clipping issues with gp25 @ moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance @ missing headset for 6b13 with headset variant ^ added wound textures to EMR uniform @ EMR was missing rvmats in pilot lod ^ tweaked Mi-24 exhaust cover camo textures ^ tweaked 6b23 vests pilot lod ^ changed glass material for ekp-1 # Revision 1915 - bek ^ rummaged through various pockets and replaced incorrect PM/M mags # Revision 1914 - bek ^ Returned PMM name + magazine ^ Replaced PMM references in rhs_c_troops with PM reference # Revision 1913 - bek # removed PMM, changed PMM config reference to PM Untested, should be fine... # Revision 1912 - reyhard @ radio protocol fix for 1.62 (requires RC) # Revision 1911 - LAxemann Tweaked: AK sounds Fixed: Applied reyhards fix for cutting off sounds to all weapon tail configs (which caused it) # Revision 1910 - reyhard @ potential fix for sounds going off # Revision 1909 - bek ^ minor aks74un specular tweak # Revision 1908 - j0zh94 ^ Improved AK74M Thermal texture # Revision 1907 - reyhard @ removed targeting pod from Su-25 & PAK-FA @ fixed 7n31 44rnd mag init speed # Revision 1906 - Bakerman ^ Vest weight & capacity consistency # Revision 1905 - Bakerman @ Body armour values # Revision 1904 - LAxemann Removed the weird metal bullet sound from the PK for now # Revision 1903 - LAxemann Added: New tank cannon sounds Fixed/Added: PK sounds Added: Cannon and autocannon tail sounds # Revision 1902 - bek @ aks74un rvmat / hiddenSel kerfuffle thansk to da12thMonkey # Revision 1909 - bek ^ minor aks74un specular tweak # Revision 1908 - j0zh94 ^ Improved AK74M Thermal texture # Revision 1907 - reyhard @ removed targeting pod from Su-25 & PAK-FA @ fixed 7n31 44rnd mag init speed # Revision 1906 - Bakerman ^ Vest weight & capacity consistency # Revision 1905 - Bakerman @ Body armour values # Revision 1904 - LAxemann Removed the weird metal bullet sound from the PK for now # Revision 1903 - LAxemann Added: New tank cannon sounds Fixed/Added: PK sounds Added: Cannon and autocannon tail sounds # Revision 1902 - bek @ aks74un rvmat / hiddenSel kerfuffle thansk to da12thMonkey # Revision 1901 - bek ^ aks74un normal map was missing mag extrusions - again. RVMAT still broken for no raisin. # Revision 1900 - bek ^ possibly fixed aks74un missing rvmat ^ Made pgs muzzle attachment for aks74u/n separate per rifle to match textures # Revision 1899 - bek ^ aks74u + aks74un + pbs4 texture/rvmat # Revision 1898 - bek ^ aks74u texture update, the third of his name # Revision 1897 - PuFu tweaked wound textures - no more bling bling # Revision 1896 - reyhard @ plummag error # Revision 1895 - reyhard ^ callibrated 1p78 reticle ^ tweaked tritium illumination script @ removed non working version param from plenty of pbos # Revision 1894 - reyhard @ Apex errors fixed @ fixed BMD-1PK top cargo positions not available ^ added 3d variant of 1P78 ^ added fail-safe mechanism to turret locking of commander station & tigr sts gunner in MP # Revision 1893 - Soul_Assassin @ Mi-8 pilot cannot manual fire door gun anymore - close T1689 Attempts to fix the thermal issue. # Revision 1892 - LAxemann Added: Sound config template Added: Many, many reverb tail sounds Added: New sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family Removed: Obsolete old sounds # Revision 1891 - reyhard @ gorka wound cfg fix # Revision 1890 - reyhard + added optic preference settings to rhs options menu # Revision 1889 - bek ^ more aks74un texture tweaking # Revision 1889 - bek ^ more aks74un texture tweaking # Revision 1888 - Soul_Assassin ^ Sabot petals, ATGM pushers and blownoff turrets now glow hot - fixes T 1543 # Revision 1887 - PuFu ffs # Revision 1886 - PuFu # Revision 1885 - PuFu @ fixed gorka wounds # Revision 1884 - bek ^ aks74un texture update (still wip) # Revision 1883 - reyhard @ fixed author[] not an value error ^ added locality check to seat ejection script @ fixed BMD-2 sight - close T1677 ^ added magazineReloadSwitchPhase to pkp & pkm # Revision 1882 - reyhard ^ added heal commands to russian radio protocol @ safe mode not working for weapons with GP25 # Revision 1881 - bek ^ PSO-1m2-1 rvmat (lowered fresnel) # Revision 1880 - reyhard ^ added back filler to 6b23 vests # Revision 1879 - reyhard ^ updated cfgPatches ^ added suppressive fire command to russian radio protocol # Revision 1878 - reyhard + added Eden Preview images for AFRF # Revision 1877 - bek ^ aks74un textures/rvmats for 1.60 # Revision 1876 - da12thMonkey All AFRF weapons model.cfg animationsources updated to v.1.60 standard Source names changed: ^ reload -> reload.0 ^ isEmpty -> isEmpty.0 ^ isEmptyNoReload -> isEmptyNoReload.0 ^ reloadmagazine -> reloadmagazine.0 ^ reloadMagazine2 -> reloadMagazine.1 ^ hasMagazine -> hasMagazine.0 ^ zeroing1 -> zeroing.0 @ GP-25 zeroing anims should now work in 1.60 and later (zeroing2 source changed to zeroing.1) Additional modifications: + VOG grenade hides when the GP-25 is fired (based on revolving.1 source) + trigger.1 anim for GP-25 triggers (selections added to models) # Revision 1875 - Kllrt Fixed missmatched letter case on PKP/PKM magazines - Fixes T1462 # Revision 1874 - bek ^ minor aks74u tweaks for 1.60 # Revision 1873 - reyhard ^ removed GPS from T80, T80B, T72 obr 84-89, BMP1/2, BMD1/2, PTS & early BMP-3 # Revision 1872 - reyhard @ forgot to delete big (10x10m) untextured square beneath character model used for testing shadows of EMR uniform # Revision 1871 - reyhard ^ tweaked character shadows - separated boots from rest of the body & (re)inverted shadows there - work on T1646 # Revision 1870 - reyhard + added option for manual rifle bolting in RO2 style ^ increased version in options menu to 0.4.1.1 # Revision 1869 - da12thMonkey Initial AKM testbed for 1.60 weapon animation sources + VOG grenade hides when the GP-25 is fired (based on revolving.1 source) @ GP-25 zeroing anims should now work in 1.60 and later (zeroing2 source changed to zeroing.1) Other anims sources updated: ^ zeroing1 -> zeroing.0 ^ reloadMagazine2 -> reloadMagazine.1 The rest are inherited from the AK-74 config, so aren't updated yet. Please compare to AK-74s w/GP-25 and check if anything is broken # Revision 1868 - reyhard + added VMF flag # Revision 1867 - reyhard @ fixed alpha channel on chedaki & sand bmp2 textures # Revision 1866 - bek ^ Tweaked aks74u tex/rvmat for 1.60 # Revision 1865 - reyhard @ fixed Ob681 pilot view lod - close T1615 @ kornet was missing in cfgPatches @ after burner script launch on dedicated server ^ increased nsvt ammo to 300 rounds on t80a # Revision 1864 - reyhard @ missing axis in last res lod of bmp3 @ searchlight open/close option breaking decals on t80 ^ added some geometry behind driver hatch (turn out is still not possible) # Revision 1863 - reyhard ^ another round of paradroping improvements # Revision 1862 - reyhard @ removed shadow lod from bmd4m - close T1649 # Revision 1861 - reyhard @ fixed typo in 6b23 armor config ^ restored 0 armor for soft headgear (dunno if it's necessary but seems like armor bug didn't come back with those changes). also cleaned up code a little bit # Revision 1860 - reyhard ^ more tweaks to infantry paradroping # Revision 1859 - reyhard @ ultimate fix for bmd-1 textures @ fixed Kamaz Typhoon & Ka-60 random texture changing ^ scoped out civilian zamak ^ improved infantry paradroping script ^ improved disposable script + added framework for custom recoils # Revision 1858 - bek ^ Tweaked recoil to be more consistent across AFRF and USF AFRF recoil = "recoil_ktb"; AKS74u (was mxc) - lowered recoil = "recoil_ktbc"; AKM (was mx) - increased recoil = "recoil_ktb"; AK103 (was mxm) - increased recoil = "recoil_smg_02"; PP200 (was smg_01) - lowered # Revision 1857 - reyhard @ fixed wrong mem point used on SPG-9 @ SPG-9 mounted on uaz was missing optics fix + added folded variants of AK103/4/5 @ missing npz params for few vehicles @ improved Ka-52 ejection script reliability in MP - close T1642 @ improved ATGM spent tube reliability in MP (need testing) @ improved 9P135 launcher usage reliability in MP (need testing) @ fixed BTR80A reticle not hidding in NVG mode ^ speeded up K36D ejection procedure # Revision 1856 - reyhard ^ reduced amount of fire from t80 engines ^ repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed # Revision 1855 - gurdy @ flipped rakurs nrm green # Revision 1854 - Soul_Assassin Last minute FT2 image update # Revision 1853 - reyhard @ string hotfix # Revision 1852 - reyhard @ random texture picking in eden # Revision 1851 - Redphoenix ^ Mi24 control stick animation close T1634 # Revision 1850 - reyhard @ fixed T80U nsvt missing geometry - close T1636 @ 9m112m didn't used new saclos guidance - close T1633 @ fixed ob681-2 shadow lod - close T1630 @ Ka-52 stick control reversed ^ increased 2a70 dispersion ^ calibrated UPK23-250 gunpods mem points # Revision 1849 - reyhard ^ Gsh30/23 & FAB can now use BIS CCIP function # Revision 1848 - reyhard @ missing driver proxy in cargo lod of t80u series @ fixed bmp3 bow gunner death anims ^ removed that fancy a3 targeting system that will be introduced in 1.60 patch # Revision 1847 - reyhard ^ tweaked weapon groups, now bmp3 & bmd4 has main cannon & atgm in 1st group, autocannon in 2nd & pkt in 3rd grp # Revision 1846 - reyhard ^ more tweaks to 1P63 # Revision 1845 - reyhard ^ changed name of 3bm46 to 3bm48 ^ 9s475 code cleanup ^ tweaked 1p63 reticle # Revision 1844 - reyhard ^ 9s475 test # Revision 1843 - reyhard @ small hotfix # Revision 1842 - reyhard @ findAngle error hotfix ^ bmp3 visors zoom level ^ added some debug information to 9s475 handler + weapons are restored after ui deinitialization (so ai can use missiles again) # Revision 1841 - Soul_Assassin ^ 6Sh116 lod switching @ Attempt fix shiny clan logo on EMR uniform # Revision 1840 - Soul_Assassin @ Added missing EMR fieldcap to VA # Revision 1839 - Soul_Assassin @ Fixed missing author macro from various Magazines and grenades # Revision 1838 - Redphoenix ^ more Objects should now be visible in Zeus Missions # Revision 1837 - Redphoenix @ added Zeus do Takistan-Zeus (Missions) @ added GREF Virtual Weapon Box to all Zeus missions (Missions) # Revision 1836 - reyhard ^ Mi-24 use now new SACLOS guidance ^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52 ^ tweaked RWR script @ SU-25 RWR + added incoming missile announcer to PAK-FA ^ vehicles spawned by rhs virtual garage are now destroyable ^ tweaked para drop waypoint behavior ^ tweaked bmp-3 driver non pip view block ^ calibrated PKT FCS calculations ^ significant improved FCS calculations for BMP3 HE rounds ^ tank ATGMs are now launched at 3 degrees angle above line of sight # Revision 1835 - da12thMonkey @ Some weapons missing RHS author tags (PP-2000 pistol slot, TR-8 pistol slot etc.) # Revision 1834 - Redphoenix ^ GaZ66 should now be able to repair more than just one BTR80 # Revision 1833 - Redphoenix more CfgPatches # Revision 1832 - Redphoenix ^ CfgPatches Fixes # Revision 1831 - sabre [Textures] Adapted 74m textures to 100 series rifles. # Revision 1830 - reyhard @ fixed brake light not working due to being in camo selection ^ added wooden log to damageHide selection # Revision 1829 - reyhard @ scoped out non matching camo variants for bmd1 - close T1605 # Revision 1828 - reyhard @ fixed GAZ66 R142 alpha sorting in res lods @ legacy insurgents bmd inheritance # Revision 1827 - reyhard ^ increased Vikhr HE effect @ fixed ural missing geometry - close T1549 @ fixed SACLOS script producing error on dedicated server - close T1604 # Revision 1826 - da12thMonkey ^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh # Revision 1825 - Soul_Assassin @ Fixed EMR cap Alternative variant # Revision 1824 - Soul_Assassin @ Fix wrong BMP-3 hiddenSelection assignments - close T1598 # Revision 1823 - Soul_Assassin @ Fixed wrong German BTR strings. # Revision 1822 - reyhard ^ tweaked bmp3 FG & hitpoints ^ added one nonpip window for bmp3 driver @ fixed maxPlayers param in zeus missions descripton.ext # Revision 1821 - Stagler ^Moved Zsh-1-2 forward so fits better with A3 balaclavas # Revision 1820 - reyhard @ VG fixes # Revision 1819 - Redphoenix ^replaced VVS with BIs Virtual Garage (thanks @reyhard) + GREF repawn Point # Revision 1818 - reyhard + added hidden selections to BMP3 series + added sand textures to BMP3 + added spall & engine destruction to BMP3 (WIP, will update it today again) @ fixed destruction selections on BMP3 - close T1571 ^ changed aksu74 recoil to mxc + added modified virtual garage function with global vehicle spawning # Revision 1817 - Redphoenix + VVS to Zeus missions + GREF to Zeus missions # Revision 1816 - gurdy @ stringtable error # Revision 1815 - j0zh94 ^ Moved SSH so balaclava doesn't clip as much # Revision 1814 - gurdy - scope out EMR (Alt.) # Revision 1813 - gurdy + VSR 6sh92 + VSR Field cap + EMR 6B13 variants # Revision 1812 - reyhard @ XEH fix # Revision 1811 - gurdy ^ 6b27 emr tex # Revision 1810 - gurdy ^ khaki M88 gear # Revision 1809 - reyhard @ zeus now starts on ground - radial blur fix # Revision 1808 - reyhard @ replaced aia tp cfg names with generic, a2 origin ones # Revision 1807 - reyhard @ enabled altis zeus mission # Revision 1806 - reyhard @ fixed SACLOS guidance not working on Cherno & other a2 maps - close T1583 # Revision 1805 - reyhard + added visual era destruction on T80U series - close T869 + added hidden selections to T80U series ^ optimized T80U series resolution lods ^ changed gunner & commander get in memory points position for T-80 series ^ improved T80U series firegeometry - new ERA hitpoints & geometry improvments - close T1353 ^ T80U & T80A commander can now use binoculars when turned out @ removed recompile param from AFRF # Revision 1804 - Kllrt @ Fixed RGO missing semicolon in rvmat # Revision 1803 - reyhard + added cargo system to BMD-1/2 + added engine smoke effect to T tanks, 2S25 & BMD4 @ fixed gap in T-72B3, T-90 & T-90A FG # Revision 1802 - reyhard @ added missing maxZeroing param to PK & SVD ^ fold script improvement # Revision 1801 - reyhard ^ improved SACLOS guidance ^ optimized maljutka reload sequence @ elevation indicator in ka52 showed wrong values # Revision 1800 - reyhard @ bmp1 turret interior not moving with turret ^ added FCS calculations to Ka-52 autocannon ^ improved maljutka reload anim behaviour in MP # Revision 1799 - reyhard + added afghan national army emblem to decals ^ tweaked BMD-1 maljutka relaod hatch interior @ missing author in pbo prefix @ M117 guidance fixed - close T1574 @ text on RGO/RGN grenades was inverted ^ added shadow lods to RGO/RGN placed grenades # Revision 1798 - PuFu AKM normals green chnl fix :(( # Revision 1797 - gurdy @ possible fix for emr fieldcap 2 model # Revision 1796 - Soul_Assassin @ Fixed weird looking uv on RGN/RGO ^ Inverted grenade normals the right way around # Revision 1795 - reyhard @ BMP1D was missing top cargo positions get in memory points # Revision 1794 - reyhard + added sand t72/t90 reskins ^ improved tank flag spawning in 3den ^ attempt to fix 9m14 reload bug in MP # Revision 1793 - reyhard @ fixed spawning tube upon magazine change ^ tweaked metis spent tube creation point # Revision 1792 - reyhard + added maljutka reload anim for BMP1 & BMD1 ^ SACLOS guidance improved in 3rd person view - there may be still quirks if you launch missile 3rd person view but launching in gunner view & then switching to 1st or 3rd person view should work - close T1567 ^ some tweaks to spent tube script - still not fixed reloading different mags though # Revision 1791 - gurdy + khaki gear updates # Revision 1790 - Bakerman + RGN model + RGO model @ VOG(s) texture paths # Revision 1789 - PuFu rakurs cleanup # Revision 1788 - da12thMonkey @ AKS-74UN .rvmat was being inherited from the rhs_weap_aks74u parent class hiddenselectionsmaterials entry. # Revision 1787 - reyhard + spent tubes effect after atgm reload @ BMP-2 launcher selection fix # Revision 1786 - reyhard + added Konkurs reload anim for BMP-2 + added engine destruction effect for BMD1/2 (also tweaked their hitpoints a little bit) ^ tweaked BMD1/2 destruction textures ^ reenabled spent caps hidding on BMD2M ^ changed GAZ66 & Ural groups so AA variant use trucks with Zu23-2 ^ added res lods to some BMD proxies # Revision 1785 - reyhard @ rotors shadows didn't hide on ejection ^ MFD target pone correction @ bad proxy in K36D5 seat firegeometry # Revision 1784 - reyhard ^ calibrated & added AA markings for 1PZ32 sight on BTR-80 + added gun limits for BTRs + added antenna anim for BTR-60 ^ tweaked camera twiching when going into ground lock for AFRF vehicles # Revision 1783 - Bakerman ^ Mi-24P Gsh-30-2K camera shake ^ SU-25 Gsh-30-2 camera shake ^ Ka-52 2A42 camera shake # Revision 1782 - reyhard @ missing file # Revision 1781 - reyhard @ fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that) ^ tweaked initSpeeds of GSh autocannons ^ calibrated PP61AM (merge from GREF) # Revision 1780 - reyhard i don't know what i just did # Revision 1779 - PuFu rakurs+NVG Z position # Revision 1778 - PuFu updated rakurs Z position # Revision 1777 - reyhard @ Ka-52 camera twitching when going into ground stabilization mode @ Obyekt-681 commander proxy position @ BMP1K missing hidden selection for wheels in 1st res lod @ duplicated mesh elements for BMP2D in 1st res lod ^ Gunner cover texture ^ Ka-52 ejection script multiplayer compatibility improvement @ missing author tag in pboprefix of camo folders + added sand textures for bmp1/2, btr 70/80, ZSU, 2S3, Gaz66 & Ural by beaar # Revision 1776 - Soul_Assassin ^ Closed gap on UAZ wheels # Revision 1775 - Soul_Assassin ^ Asian faces removed from russian soldiers. They do not work with balaclavas well. # Revision 1774 - bek ^ Tweaked 1PN138 position close T1556 # Revision 1773 - PuFu ^ added nvg-14 + rakurs combo first commit # Revision 1772 - Soul_Assassin ^ Improve 6B47 lod switching. # Revision 1771 - gurdy ^ more MSV tests # Revision 1770 - Soul_Assassin @ Attempt to fix some Russians speaking English. # Revision 1769 - Soul_Assassin Various stringtable fixes # Revision 1768 - Soul_Assassin ^ Lowered Beret 4th variant ^ Texture updates close T1427 # Revision 1767 - gurdy ^ emr field cap 2 texture # Revision 1766 - Soul_Assassin ^ Stringtable for alternative EMR # Revision 1765 - gurdy ^ MSV emr texture # Revision 1764 - gurdy + config for new emr variant # Revision 1763 - gurdy ^ emr textures # Revision 1762 - bek ^ Changed AKS74u texture (still tweaking) # Revision 1761 - gurdy + EMR (Alt) # Revision 1760 - gurdy @ msv emr # Revision 1759 - gurdy ^ msv textures # Revision 1758 - reyhard + added 9m111 handling for BMD-1P @ BMD-1R rocket hidding # Revision 1757 - Soul_Assassin ^ Ural gets new KAMA wheels # Revision 1756 - reyhard @ svds selector fix # Revision 1755 - Soul_Assassin @ Fixed missing PKT muzzle flash for T-90 and T-90A # Revision 1754 - Soul_Assassin @ SVDS NPZ small mesh issue fixed # Revision 1753 - Soul_Assassin ^ Beanie stringtables added ^ Ballistic data correct for soft headwear in VA @ ZSh-7A glass disappearing in distant lods # Revision 1752 - Soul_Assassin Upped required arma version to 1.58 - work on T1532 # Revision 1751 - j0zh94 ^ Replaced 7.62x54R on PKM belt with new textures for visual update # Revision 1750 - reyhard @ t72b3 loadout hotfix # Revision 1749 - bek + added PBS-4 to cfgPatches # Revision 1748 - Redphoenix ^ L159 L39 decals # Revision 1747 - Redphoenix removed faulty path (forgot to upload) # Revision 1746 - Redphoenix ^ RHS:GREF Grey Squadron decals file paths # Revision 1745 - bek ^ Tweaked AKS-74un texture + rvmat # Revision 1744 - ballistic09 + CDF, ChDKZ, and camo tent textures # Revision 1743 - reyhard duh # Revision 1742 - reyhard @ kornet launch not producing smoke # Revision 1741 - reyhard + added new scripted SACLOS guidance for ATGMs @ fixed missing Kornet FG @ fixed T72B3 loadout ^ added spent cap effect to metis & kornet ^ auto track can now lock on all vehicles by default so it's possible to lock & fire tank atgm at slow flying helicopter # Revision 1740 - reyhard ^ tweaked engine destruction effect ^ added atgm cap effect for brdm2 launcher @ fixed missing mags error @ fixed BTR gunner door string & get in/out anim # Revision 1739 - gurdy + new 6b27 emr texture @ emr cap 2 metal specularity # Revision 1738 - reyhard @ S5 mag string fixed ^ tweaked GSh23L firerate (faster 2 times, cus there are 2 gunpods) ^ tweaked upk23-250 gunpod muzzle flash ^ added engine smoke effect to russian wheeled vehicles ^ added option to turn off playing of gesture on deploy (PKM/PKP) # Revision 1737 - bek + added aks74un and un_folded to cfgpatches (whatever that is) # Revision 1736 - bek ^ Updated virtualAmmoBox.sqf with aks74un (removed 74u_plum) # Revision 1735 - reyhard ^ tweaked 1p63 reticle illumination # Revision 1734 - reyhard ^ tweaked AK74 stock hand anim ^ tweaked AS-VAL grip hand anim ^ changed AK74 hand anim to stock one ^ tweaked BMPs destruction textures ^ tweaked BMPs hitpoints @ varius fixes for BMPs + added turret servo sounds for BMPs, BMDs & BTRs + added proper handling of ATGM on BMP1-P + added spall simulation for BMPs + added KPVT (& PKT for BTR80A) shell ejection + added empty atgm tubes (not configured yet) + added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects) ^ added RPG backpack with only VL rounds ^ added spiral movement to tank atgm ^ tweaked metis reload anims ^ revamped AT14 cover ejection script @ 9M113 shadow selection ^ tweaked 6b13 weight # Revision 1733 - PuFu fixed illumination for rakurs (monkey FTW) and further nohq tweaks # Revision 1732 - PuFu rakurs ilum try + normal change (30% decrees) # Revision 1731 - bek ^ aks74un section count # Revision 1730 - Soul_Assassin Hardcoded rvmat paths to 74UN models # Revision 1729 - bek ^ tweaked aks74un icons # Revision 1728 - bek # Revision 1727 - bek close T1445 + PBS4 icons + proper AKS74un icons + Stringtable for PBS-4 ^ Stringtable for AKS74u # Revision 1726 - bek ^ Tweaked ak74u accessory textures # Revision 1725 - Soul_Assassin Force weapons2 rebuild to fix issue with AKS-74UN rvmats not loading # Revision 1724 - Soul_Assassin + New wheel models and textures for UAZ + Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs ^ Lowered the Rakurs model slightly to sit better on NPZ rail # Revision 1723 - da12thMonkey Previous Rakurs repositioning hadn't applied to other LODs # Revision 1722 - bek + AKS-74un + AKS-74un (Folded) + PBS-4 Suppressor - AKS-74u (Plum) - AKS-74u (Plum, Folded) todo: Stringtables, Inventory icons # Revision 1721 - PuFu updated rvmats and position for RIS # Revision 1720 - da12thMonkey @ Fixed - couldn't look through Rakurs-PM optics (added Empty model entry to modelOptics) ^ Standardised Rakurs opticsZoom values with other RHS collimator sights # Revision 1719 - bek ^ AKS74u plum normal map; was missing ribs on mag # Revision 1718 - da12thMonkey ^ PP-2000 can mount RHS picatinny optics, same as NPZ # Revision 1717 - reyhard @ rail fix # Revision 1716 - MistyRonin + Add rakursPM to picatinny rail - Test try 2 # Revision 1715 - MistyRonin @ Fix Russian picattinny class inheritance. # Revision 1714 - MistyRonin + Add rakursPM to picatinny rail - Test try # Revision 1713 - PuFu rollback on rhs_side_slot # Revision 1712 - PuFu ^ added Rakurs-PM # Revision 1711 - gurdy @ forgot to add cap to model.cfg # Revision 1710 - gurdy + new textures for EMR cap and model/tex for alternate # Revision 1709 - da12thMonkey @ Fixed - Kornet was disassembling to Metis bags # Revision 1708 - reyhard ^ added spiral movment to 9m133 missile model + changed rocket motor effect ^ configured some more atgm variants ^ added manual reload for ATGMs ^ kornet now use proper missile model # Revision 1707 - bek + stringtable for AKS74u (Folded) and Plum/Folded + AKS74u to virtualAmmoBox.sqf # Revision 1706 - Redphoenix ^ closed lense cover for Kornet base backpack # Revision 1705 - Redphoenix + Kornet Tube and Base as backpacks # Revision 1704 - reyhard + added infantry paradrop waypoint ^ added some randomization to btr cargo anims ^ reduced Ka-52 laser cooldown time @ CDF decals broken ^ experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp # Revision 1703 - reyhard @ fixed kornet reload anims ^ added attribute to BTRs & BMPs to disable external mount ^ tweaked BMP front static anim # Revision 1702 - Redphoenix trigger jenkins - BUILD IT # Revision 1701 - Redphoenix just some kornet things for reyhard # Revision 1700 - Soul_Assassin Fixed beret configuration - close T1427 # Revision 1699 - Redphoenix @ Kornet vehicle now uses Kornet launcher and mags # Revision 1698 - reyhard ^ randomized static cargo anims & incorporated some il padrino poses @ fixed getin order ^ improved geo & FG of bmps ^ tweaked Ob-681 proxies # Revision 1697 - da12thMonkey ^ Altered Kornet gunner .rtm - head positioned for a better view and right wrist is a little less "stretchy" under IK # Revision 1696 - Redphoenix + empty shadowLOD10 # Revision 1695 - reyhard @ inverted kornet maingun axis # Revision 1694 - Redphoenix @ Kornet String @ Kornet Reticle # Revision 1693 - reyhard ^ tweaked IK anims for Kornet @ fixed changed inherited gunner point - close T1501 ^ tweaked PKM feedtray cover anim # Revision 1692 - Redphoenix @ metis gunnerview for Kornet ^ fixed wrong mesh for trigger & triggerhouseing for Kornet # Revision 1691 - da12thMonkey ^ Improved Kornet gunner's hand IK - now follows rotation of the hand-cranks as well as the overall turret traverse # Revision 1690 - da12thMonkey + New gunner .rtm for 9К135 Kornet and hand IK @ Kornet faction classes parent changed from rhs_Metis_Base to rhs_Kornet_Base # Revision 1689 - gurdy + new 6sh92 emr textures # Revision 1688 - Redphoenix + gunner proxies for Kornet # Revision 1687 - Redphoenix + CDF low-viz roundel and training squadron decals # Revision 1686 - Bakerman Kornet ammo & mags # Revision 1685 - Bakerman Kornet string entries # Revision 1684 - Soul_Assassin Change to decal index # Revision 1683 - Redphoenix + 9K133 Missle Launcher Kornet + 9M133 missile model # Revision 1682 - Redphoenix removed accidental obj upload # Revision 1681 - Redphoenix + Berets: VDV v3, MP v2, VP - T1427 # Revision 1680 - Soul_Assassin ^ CDF roundels added to Aviation # Revision 1679 - Soul_Assassin @ Small spelling error in SU-25 attributes. # Revision 1678 - Soul_Assassin + Added various CDF decals # Revision 1677 - PuFu @ fixed Gorka's wound textures close T1446 # Revision 1676 - bek ^ Added AKS74u plum rvmat (I always forget to add one file...) # Revision 1675 - Soul_Assassin Finalized EMR uniform. # Revision 1674 - gurdy + emr MSV texture # Revision 1673 - reyhard + added cargo system to BMP-2 (WIP) + added rear doors anims to BMP-1 (heavily wip) & BMP-2 + added experimental Obyekt 681-2 IFV (WIP) @ fixed crazy sections count for BMP-2 ^ optimized BMPs resolution lods ^ renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.) @ fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/ ^ tweaked Su-25 MFD ^ tweaked Btr-60 & 80 eden attributes ^ tweaked cargo anims for Ural & Gaz-66 - no more rifles clipping through the roof ^ tweaked malyutka res lods ^ added cap disappearing effect to BMP-2 ATGM @ fixed AGS-30 dissapering in 2nd res lod ^ callibrated RPG-26 & RShG-2 ironsights @ missing DLC icon for Zu-23-2 # Revision 1672 - bek + Added AKS74u (Plum) variant # Revision 1671 - bek ^ Copied AKS74u shadow tweak to folded version # Revision 1670 - bek ^ Tweaked AKS74u shadow lod (fixed mag shadow clipping) # Revision 1669 - Redphoenix ^ raised height of VDV beret 2 a bit # Revision 1668 - Redphoenix + 2nd VDV beret - T1427 # Revision 1667 - reyhard + added initial eden configuration for BTR-70. btr-80 & 60 need some tweaks - close T1337 ^ tweaked AKSU-74 hand anim @ fixed broken PGS64 shadow @ fixed pso script that was broken once again ^ added AK-104 & 105 as placeable object @ some fixes to tochka-u fire waypoint ^ changed behaviour or Ka-52 blades physic ^ tweaked once again Ka-52 ejection angle @ removed laser lock from FAB-250 bombs ^ decal related variables used in 3den are no longer synchronized ^ RPG-26 & RShG-2 can now be packed to bag pack ^ reduced proxy ammount on T-72 obr 85 @ fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for akm, svd & asval ^ reduced poly count on last res lod of emr uniform # Revision 1666 - reyhard ^ tweaked Ka-52 ejection angle ^ added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision @ Mi8MT & MTV-3 crew fans not changing to blured version # Revision 1665 - bek ^ Tweaked AKS74u textures on dev build lighting # Revision 1664 - Soul_Assassin ^ EMR uniforms fully replaced ^ Stringstable entries for Gorka and Izlom # Revision 1663 - reyhard ^ changed ejection condition - it's still not correct since it should be possible to eject even on ground # Revision 1662 - reyhard @ samshin hotfix # Revision 1661 - reyhard ASK74u: @ wrong selection name in model cfg (magazine rotation during reload) ^ added bolt movement during reload ^ added separate reload anims with moved left arm to the rear, so it matches magazine position of weapon # Revision 1660 - reyhard + first version of Ka-52 ejection system @ spare wheel alpha sorting in cargo lod @ fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points ^ renamed Su-25SM to Su-25 to better represent current model available in game ^ removed pilot twitching/leaning in ejection seats + added Khaki fieldcap for M88 uniform (thx Gurdy!) ^ some fcs tweaks # Revision 1659 - Soul_Assassin Fixed UV for insignia on EMR uniforms # Revision 1658 - sabre [Textures] EMR edit of Gurdy original version 1 # Revision 1657 - gurdy @ new EMR texture version 3 # Revision 1656 - reyhard - removed wrong .tga texture # Revision 1655 - Soul_Assassin Added patches to EMR uniform (can someone plz check? Not sure if works) - work on T1208 # Revision 1654 - Soul_Assassin + Added green and visored ZSh-7A helmets # Revision 1653 - Soul_Assassin Added lods to EMR uniforms # Revision 1652 - Soul_Assassin ^ Added hiddenSelections to balaclavas # Revision 1651 - reyhard ^ another round of safemode improvements @ fixed turned in t-72/t-90 animations @ typo in 9m124 ammo name @ Su-25 ejection seat is now hidding properly - close T1475 @ fixed Tigr destruction effects - close T1476 @ Tigr-M gunner turned in view ^ tweaks to Tigr-STS weapon changing script ^ added AKS74u to armored crewmans ^ added ability to hide commander nsvt on T80U tanks # Revision 1650 - Soul_Assassin Added vogless 6Sh116 - close T1452 # Revision 1649 - reyhard @ PAK-FA pilot anim is now properly looped + proper death anim added @ holdster anim of UPK23 pod caused errors with Ka-52 ^ safemode & PSO-1 script now properly deinitalize after embarking vehicles # Revision 1648 - Soul_Assassin ^ 6Sh116 texture tweaks and lods - work on T1452 # Revision 1647 - reyhard ^ converted vikhr guidance script to per frame solution @ t80 ammo slot missing ^ improved autotrack adjustments & replaced lineIntersect with checkVisibility command ^ various small adjustments to Ka-52 scripts # Revision 1646 - Soul_Assassin Reverted the PSO-1M2-1 position # Revision 1645 - reyhard ^ reduced secondary explosion for Tigrs @ some tigr fixes # Revision 1644 - reyhard + eden integration for russian tanks - custom ammo, habar control, etc. ^ tweaked ballistic calculations ^ added M112M2 & M124 atgms cfgs @ fixed pso-1m21 used wrong mem points ^ tweaked Tochka-U special waypoints @ some FCS were missing max lase range + tweaked minimum lase range for few others ^ added russian federation ground forces honor emblem @ fixed not all decals visible on T80B series @ fixed serious flaw in bmp3 gunner/commander pip handler causing fps drop ^ improved snorkel script performance @ bmp3 used wrong ballistic callculator ^ overall script performance tweaks ^ added honor emblem to T80U on IR lamp # Revision 1643 - gurdy + version 2 of new EMR texture # Revision 1642 - Soul_Assassin ^ PSO-1M2-1 position moved to align with PSO-1 - fixed T1444 # Revision 1641 - gurdy ^ 6B23 olive ^ 6B7-1M olive ^ 6sh116 flora # Revision 1640 - gurdy + Added flora and OD 6sh116 pouches # Revision 1639 - reyhard + added tochka-u special waypoints - deploy & fire + added eden attributes to bmp & bmd^ added turret emblems to BMP-1 @ fixed BMP-2 turret emblems visibilit (still needs tweaking) @ fixed brm1k wrong inheritance in model.cfg ^ tweaked Ka-52 & Mi-24 speed ^ tweaked vikhr missile stability ^ added door anims to ural/uaz eden attributes ^ replaced animate with animateSource (1.58 required) ^ some scripts optimizations # Revision 1638 - Soul_Assassin 6B7-1M balaclava texture fixed - T1454 # Revision 1637 - gurdy + emr uniform test textures # Revision 1636 - Soul_Assassin Rescaled 6Sh116 pouches - work on T1452 # Revision 1635 - reyhard + added eden attributes to UAZ, Ural, ZSU23-4, T-50, Su-25, Mi-24, Mi-8, Ka-52, 2S3, BMD1/2/4, BMP-3, T-72/T-90 [on basic level now],PTS-1 [with ability to attach cargo], Tochka-U [with ability to deploy Tochka], Tigr & Sprut ^ various script improvements ^ increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param (dunno which made it working it though) @ fixed ZSU23-4 disappearing hatch after destruction ^ updated destruction textures for ZSU23-4 & BTR-60 @ BMD-2 had some missing decals due to alpha sorting ^ added honor emblem on IR lamp for T-72 obr84-89 ^ improved nuke script fx & stability ^ added some monitor elements to Ka-52 ^ some preparation for Ka-52 eject system # Revision 1634 - Soul_Assassin 6Sh116 improvements: tweaked textures, pouch scale corrected, hidden selections # Revision 1633 - Soul_Assassin ^ Second iteration of 6Sh116 weighing @ Fixed 6B47 shadows # Revision 1632 - reyhard ^ updated scopes secondary eye mem points @ pso1 handler script didn't changed scope variants properly # Revision 1631 - reyhard ^ added ability to make some adjustments while in tracking mode # Revision 1630 - reyhard @ small hotfix # Revision 1629 - reyhard + first upload of Ka-52 remake - new UI, animations, fixed HUD, added Shkval + Vikhr burst mode ^ 9k114 & other similiar atgms use bis rocket model temporarily (since it's better than current malyutka model) ^ changed T-50 HUD color to green ^ Su-25 CAS variant with 160 S-8 rockets @ fix to Mi-24 atgm fix @ PSO-1 illumnination script affected other ui # Revision 1628 - j0zh94 ^ Improved SSH specular map # Revision 1627 - Bakerman ^ RHS_fnc_firedSaclos now uses cursorObject command # Revision 1626 - MistyRonin + Add VMF Recon groups # Revision 1625 - reyhard + added hidden selections to PKM, PKP, AKM, AS VAL/VSS & AKS74U + added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series ^ tweaked 2s25 & BMD-4 FFV animations @ fixed D-30 empty last res lod @ fixed wrong inheritance of akm w/ gp25 in model.cfg # Revision 1624 - Soul_Assassin + Added 6B23 with 6Sh116 (first iteration) # Revision 1623 - Soul_Assassin Finilized new EMR weighting # Revision 1622 - reyhard ^ aligned PAK-FA MFD + added seat ejection script to PAK-FA & SU-25 @ SU-25 instruments flickering during night ^ new anims for PAK-FA & SU-25 pilot ^ improved performance of PAK-FA scripts (initialzation/handling) ^ increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper) + added master safe mode to Su-25 & PAK-FA ^ removed parachutes from jet pilots ^ changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into arma MFD's ^ gunner of Ka-52 is now copilot # Revision 1621 - reyhard get cat test # Revision 1620 - Soul_Assassin wa[Testing stuff6] ^ Improved bla + Added some more bla wooo # Revision 1619 - Soul_Assassin wa[Testing stuff5] ^ Improved bla + Added some more bla wooo # Revision 1618 - Soul_Assassin [Testing stuff4] ^ Improved bla + Added some more bla wooo # Revision 1617 - Soul_Assassin [Testing stuff3] ^ Improved bla + Added some more bla wooo # Revision 1616 - Soul_Assassin [Testing stuff2] ^ Improved bla + Added some more bla wooo # Revision 1615 - Soul_Assassin [Testing stuff] ^ Improved bla + Added some more bla wooo # Revision 1614 - reyhard @ removed bysta proxy from 3 & 4 res lod # Revision 1613 - ballistic09 @ Fixed wrong model for VDV Flora uniform # Revision 1612 - ballistic09 @ Fixed wrong model for VDV Mountain Flora uniform # Revision 1611 - Soul_Assassin ^ Adjusted vest positions to fit uniforms better - close T1426 @ Fixed 6B26 VA RHS icon # Revision 1610 - reyhard ^ realigned as val/vss ironsights ^ tweaked pkp/pkm & svd hand anim (wrists position) # Revision 1609 - Soul_Assassin More fixes on EMR weights. ^ Adjusted 6B23 position for testing. # Revision 1608 - MistyRonin ^ Changed AFRF CTI name from Discontinued to Legacy # Revision 1607 - MistyRonin @ Unhidden CTI AFRF groups (switched name to discontinued) # Revision 1606 - MistyRonin - Hidden AFRF CTI Groups # Revision 1605 - Soul_Assassin ^ Small EMR weight adjustments - work on T1208 @ PP-2000 has proper DLC icon now # Revision 1604 - Soul_Assassin Some EMR weighing fixes - work on T1208 # Revision 1603 - Soul_Assassin + New EMR uniform - work on T1208 # Revision 1602 - reyhard ^ increased bmp track armor - close T1412 ^ tweaked tigr sts turret handling ^ added reloaded event handler which removes spent magazines from tigr (works with 1.57+, doesn't cause problems on stable) ^ added placeable magazines ^ added ground magazine models for pya, pm & pmm magazines ^ changed Cars 2d editor vehicleClass into Car (couldn't pick rhs cars otherwise) ^ added missing safemode handler for pistols # Revision 1601 - bek ^ PM safety animation (Pistol safety doesn't seem to engage yet but the anims ready for when it does) # Revision 1600 - MistyRonin + Add vehicle VMF groups & revamp the infantry one # Revision 1599 - Bakerman ^ 9x39mm ballistics # Revision 1598 - reyhard @ safemode script for russian weapons ^ tweaked asval & vss fire selector anims ^ improved magazine movement during reload anim for PM, PMM & PYa @ added missing mass to PM, PYa & PP2000 @ fixed cfgPatches for rhs_c_airweapons/config.cpp @ changed uvsource in rvmats from "tex1" to "tex" @ added some missing items in virtual ammbox # Revision 1597 - reyhard @ bmd-4 max gun elevation # Revision 1596 - reyhard ^ weapon save mode system framework ^ tweaked two handed ak anim (used now as a placeholder on svd - at least sound & anims are synced) ^ tweaked svd reload anims @ commander turret lock t90 while driver is turned out # Revision 1595 - Soul_Assassin Test # Revision 1594 - reyhard ^ changed PK 7.62 strings ^ radio voice protocol improvements ^ added dlc mark to identities # Revision 1593 - reyhard ^ improved script handling after loading game # Revision 1592 - reyhard ^ improved crates textures (black shadows removed from the bottom) & physx lods ^ improved weapon scripts + added ability to specify if disposable launchers are thrown away automatically after changing weapon in rhs menu options (by default turned on) # Revision 1591 - Soul_Assassin + Added CDF aviation umber set # Revision 1590 - reyhard @ Mi8-AMTSh tail rotor didn't changed into blur mode ^ tweaked Ural phyxs lod @ hidden pp2000 from showing up in holsters ^ script optimizations @ fixed "tex1" references in rvmats # Revision 1589 - Soul_Assassin FT2 picture added to main # Revision 1588 - reyhard ^ added reslods to russian weapon/ammo crates + added hand anim handling script for PK + added folding script for PP-2000 ^ updated virtualAmmoBox.sqf ^ updated rhs_c_weapons cfgPatches + added new magazines to PKM/PKP # Revision 1587 - bek ^ Changed AKS74u skeleton name to be more unique, and altered zasleh to muzzleFlash in model.cfg # Revision 1586 - reyhard + added PP-2000 @ fixed 7.62x54r 100rnd mag strings # Revision 1585 - Bakerman Gsh23L burst set to 4 # Revision 1584 - bek ^ Tweaked AKS74u & Makarov PM material, model # Revision 1583 - reyhard ^ modified Ural & Gaz-66 physx lods # Revision 1582 - reyhard @ primaryObserver workaround experiment - removed repeatString function ^ changed 57-N-323S penetration # Revision 1581 - MistyRonin - Hide AFRF CTI SPG9 # Revision 1580 - reyhard + added retexturability for BMD4 # Revision 1579 - bek ^ Makarov PM holster PointerSlot ^ Makarov rvmat # Revision 1578 - Soul_Assassin @ Fixed EMR fieldcaps - close T1364 - Removed desert EMR fieldcap # Revision 1577 - reyhard ^ added platoon & army labels to decal settings # Revision 1576 - reyhard @ Gaz66 attributes typo @ UAZ open lights were always lit # Revision 1575 - reyhard ^ added tail_decals section to Su-25 ^ added VG/eden textureSources for ZSU ^ changed Ural plate number font ^ improved 122mm casing behaviour ^ tweaked D30 packing script ^ added hand anims for D30 handles ^ replaced getRandomArElement function with selectRandom introduced in 1.56 ^ Tigr-STS & M has now TFAR LR radio @ fixed T90 wind sensor texture bug - close T1371 @ fixed NSVT feedtray issues - close T1374 ^ WIP work on integrating 3den into our vehicles: Gaz-66 received option to hide spare wheel & light cover, change plate number & font type and ability to deploy R142N mast. more to come @ fixed 1P63 transformations @ fixed missing uv set in 1st res lod for berets (diagnostic exe spam) # Revision 1574 - bek RSP-30 flare recoil fix close T1372 (credit to soulassassin for figuring it out) # Revision 1573 - Stagler *Added subdued VMF Shevrons for use with EMR uniform (when finished) # Revision 1572 - MistyRonin + First batch of VMF Recon configs. # Revision 1571 - Soul_Assassin AS Val and VSS grip systems finalized - close T1134 # Revision 1570 - Soul_Assassin @ Small missing polygon on T-72/T-90 models - close T1311 # Revision 1569 - bek aks74u shadow fixes # Revision 1568 - Bakerman ^ Simple HEAT simulation for vehicles without composite armour # Revision 1567 - Soul_Assassin Finilized 6B7-1M helmet- added lods and ESS versions - close T277 # Revision 1566 - bek 6b4 / NVM-14 nightvision base block piece close T1358 pgs64_74u shadowvolume lods # Revision 1565 - Bakerman 9M120 magazine for superhind # Revision 1564 - reyhard @ CBA compatibility attempt - T1361 # Revision 1563 - Soul_Assassin NS3 model tweaks and 6B47 texture/mat tweaks. # Revision 1562 - Soul_Assassin + Added NS-3 goggles - close T1317 # Revision 1561 - bek @ missing semicolon # Revision 1560 - gurdy @ more texture tweaks and fixes # Revision 1560 - gurdy @ more texture tweaks and fixes # Revision 1559 - gurdy ^ 6b7 textures # Revision 1558 - gurdy @ 6b23 texture fixes # Revision 1557 - gurdy ^ RU 6B23s # Revision 1556 - Redphoenix ^ Lots of missing stringtables added # Revision 1555 - Soul_Assassin Removed balaclavas from hiddenselections on 6B47 # Revision 1554 - MistyRonin ^ Add VMF crew for the VMF vehicles. # Revision 1553 - reyhard @ bmp3 SpeechVariants @ Sprut-SD brake lights always lit # Revision 1552 - reyhard ^ improved tochka-u missiles fuse reliability by using per frame handler ^ user action visibility tweaks # Revision 1551 - reyhard @ fixed btr80 pip memory points ^ changed modelToWorld to modelToWorldVisual ^ changed FCS font to purista # Revision 1550 - Soul_Assassin Finalize 6B47 - close T802 # Revision 1549 - Soul_Assassin 6B47 material/normal and shadow tweaks. Reduced nohq and smdi resolution. # Revision 1548 - Soul_Assassin + Added 6B47 helmet # Revision 1547 - reyhard ^ eden categories for placeable items # Revision 1546 - Bakerman Added a catch all to the CM interface # Revision 1545 - Bakerman ^ Brand new CM interface for improved performance and reliability # Revision 1544 - bek Reverted AKS74u 'eye' memorypoint to Reyhard's version # Revision 1543 - gurdy @ match uniform more closely # Revision 1542 - gurdy @ Attempt at fieldcap material fix # Revision 1541 - gurdy + New EMR Field Cap # Revision 1540 - bek added aks74u icons that I forgot to tag (derp) # Revision 1539 - reyhard ^ ramp binding for AFRF # Revision 1538 - bek close T1132 Updated AKS74u icons/stringtable/textures # Revision 1537 - Soul_Assassin Perst-1IK no longer references the flashlight script - T1354 # Revision 1536 - Redphoenix ^ corrected Perst1IK rotation ^ laser memory points # Revision 1535 - Redphoenix + Perst-1IK - close T1137 # Revision 1534 - bek Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS) # Revision 1533 - bek ^ Tweaked AKS-74U model/tex/cfg Increased dispersion, removed 'ammo' named selection, slight texture tweak # Revision 1532 - Bakerman ^ Decreased suppressor velocity increase to 1% # Revision 1531 - Bakerman @ Suppressors no longer modify hit values # Revision 1530 - reyhard removed uber params from aks74u # Revision 1529 - bek ^ Tweaked AKS74u (Folded) shadow/geo/firegeo to match the folded stock # Revision 1528 - bek + Added: AKS-74U (Folded) # Revision 1527 - Soul_Assassin Tweaked NVG mat - close T1352 # Revision 1526 - Bakerman T1303 T-80UK memory points fixed T1212 T-80UK FG for shtora # Revision 1525 - reyhard ^ tweaked aks74u config ^ added zeroing mem points for aks74u @ fixed aks74u muzzle flash # Revision 1524 - bek T1352 quick attempt, feel free to alter (reduced spec, gloss, fresnel) # Revision 1523 - reyhard @ muffled sound fix (works with 1.56) # Revision 1522 - bek ^ Tweaked: AKS-74u textures + ironsight # Revision 1521 - reyhard ^ experimental turret locking tweak # Revision 1520 - reyhard @ autoloader tweaks - close T1329 ^ added workaround for broken mi24 atgms # Revision 1519 - MistyRonin + Add AI Weapon AKS74U + Sup # Revision 1518 - MistyRonin ^ Add AKS74U to Russian armed crews. # Revision 1517 - bek aks74u texture update + stringtable # Revision 1516 - Kllrt Added Tan DF15 uniform variant # Revision 1515 - bek T1132 progress: Initial injection of aks74u Textures are still a work in progress, as are minor details like UI images, stringtable entries, model.cfg tweaks ... # Revision 1514 - Kllrt Fixed AFRF stringtable # Revision 1513 - PuFu tweaked VSS stock texture added grip hand anim (thanks to il_padrino) # Revision 1512 - MistyRonin + Add Eden group images for AFRF + Add Eden categories for AFRF # Revision 1511 - reyhard ^ enabled proxy retexturing for t72, spurt sd & a2 port vehicles + added 122mm spent shell model & textures # Revision 1510 - reyhard @ rpg7 rounds scope ^ ui initializaion fix ^ tkn3 uv mapping tweak # Revision 1509 - Soul_Assassin ^ RGN and RGO stringtables added - closes T1327 # Revision 1508 - Redphoenix ^ player should now see T-50s wingtips close T1344 # Revision 1507 - Redphoenix ^ Updated ak74m_plum_co.paa texture (by Blackmetal) ^ Desatureated Plaum magazine for AK74 Fullplum (by Blackmetal) # Revision 1506 - gurdy @ potential VMF uniform fix # Revision 1505 - MistyRonin + VMF infantry groups ^ First batch of Russian VMF configs ^ First addition of Eden subcategories for the Russian Forces ^ First addition of Eden group icons for the Russian Forces # Revision 1504 - Soul_Assassin + Added Flora VMF uniforms - close T1326 # Revision 1503 - Bakerman Fixed RGNO issue caused by script update # Revision 1502 - Bakerman Improved and fixed keyEvent functions # Revision 1501 - Bakerman + RHS_fnc_addKeyEvent + RHS_fnc_removeKeyEvent # Revision 1500 - Bakerman ^ HEAT warhead simulation performance & reliability # Revision 1499 - reyhard ^ some FCS tweaks ^ tweaked 3UBR6/8 timeToLive ^ 2016 update package - changed bmd4 loadout from 3UBR6 to 3UBR8 ^ lined up igla with eye memory points + added new TKN3 reticle with calibrated (more or less) range finder # Revision 1498 - Redphoenix + 6B7-1M in combination with balaclavas and/or covers ^ improved some 6B7-1M files # Revision 1497 - reyhard ^ tweaked T-72 FCS ^ tweaked 1g42 & essa FCS @ fixed ak74 plum stringtables # Revision 1496 - Bakerman @ 3UOF17 & 3UOF19 can now reach max range # Revision 1495 - Bakerman @ Lowered 2A70 ammo velocity to correct values ^ 3UOF19-1 airburst script performance & reliability ^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells ^ 2S25 Sprut-SD loaded with 3BM46 shells # Revision 1494 - Redphoenix ^ Corrected the new AK74 textures # Revision 1493 - Redphoenix @ Finalizing VDV and MP berets - close T443 ^ Misty's Stringtable.xml mishap BVEUCASE HE'S NOT USING STRONGFORGE GODDAMIT # Revision 1492 - Redphoenix ^ Updated Black AK-74M textures by Blackmetal # Revision 1491 - Redphoenix ^ inverted Y-channel for new AK74 textures # Revision 1490 - Redphoenix @ 6B7-1M Padding Issue # Revision 1489 - gurdy @ 6b7-1m cover # Revision 1488 - reyhard ^ added new pictures for gaz66 w/ zu23 & tochka-u - removed nvg from msv flora units ^ tweaked ak stock anim # Revision 1487 - gurdy @ EMR tweaks again # Revision 1486 - gurdy ^ 6b7 texture updates # Revision 1485 - Redphoenix + 6B7-1M Cover version ^ 6B7-1M coverles version model fixes ^ VDV beret update + MP beret + author tags to ZSH # Revision 1484 - Bakerman One last RGNO scrip fix # Revision 1483 - Bakerman More RGNO script improvements # Revision 1482 - Bakerman Another RGNO impact script improvement # Revision 1481 - Bakerman ^ RGNO impact script # Revision 1480 - Bakerman Corrected some tiny mistakes in last shtora commit. # Revision 1479 - Bakerman ^ New shtora lights @ Lowered HE & HEAT ricochet angles T1303 - Added light p3d, still needs thermal flares # Revision 1478 - reyhard ^ improved RPG7 sight script stability ^ potential fix for wrong init elev ^ reverted tracer settings for yakb # Revision 1477 - MistyRonin @ Fix line feed in AFRF Rifles config # Revision 1476 - MistyRonin + Add AK74M Full plum GP-25 variants # Revision 1475 - Redphoenix + full plum AK74 textures # Revision 1474 - reyhard ^ dual ammo for yakb @ destruction rvmats for gaz-66 w/ zu23-2 # Revision 1473 - reyhard @ fixed Beryeza light ^ readded barrel recoil for zu23-2 ^ changed recoil for folded AK74m @ fixed AKMS shadow ^ temporary changed spg9 sound to rpg (couldn't stand it more) + added Gaz-66 with ZU-23-2 # Revision 1472 - bek @ Fixed AFRF weapon recoil (T648) I'm yet to download USAF dev # Revision 1471 - reyhard @ mi24 rotor shadow fix ^ zeroed 1pn22m1 sight ^ zeroed PGO9 sight @ removed balistic computer & canLock from 2a28 grom ^ tweaked OG & PG9/15 ballistic + added SPG-9M with PGOK9 sight + added 1pn22m2 sight for bmp1 ^ tweaked Mi24 control block script ^ removed inverted shadow from PKAS & 1P63 # Revision 1470 - reyhard + added KPS-53AV collimator sight & 9S475 missile reticle for mi24 @ ural w/ zu23 ammo visiblity @ added baseweapon to val grip ^ experimental dispersion increase for russian tank cannons ^ increased dispersion of yakb # Revision 1469 - reyhard bye bye # Revision 1468 - reyhard + added hidden selections for 2S25 @ added missing files ^ tweaked gaz-66 driver anim @ fixed Mi8amtsh reticle selection @ fixed Tochka-U camo selection # Revision 1467 - Redphoenix ^ higher normal map resolution for VDV beret ^ size and fit of VDV beret # Revision 1466 - reyhard ^ tweaked lead script ^ added fire on move script @ removed empty res lods from 6b7 @ fixed 6b7 string ^ improved thermal screen visuals # Revision 1465 - PuFu scope for arsenal... # Revision 1464 - PuFu added grip versions # Revision 1463 - PuFu updated configs and strings # Revision 1462 - PuFu fix typo # Revision 1461 - PuFu + added VSS with frontgrip + added AS VAL with frontgrip # Revision 1460 - reyhard @ TEST - replaced decal init from call to spawn # Revision 1459 - reyhard ^ tweaked PKM nohq ^ tweaked BPK-1-42 reticle # Revision 1458 - reyhard @ fixed pkm ironsight bone + added PKP iron sight anims # Revision 1457 - reyhard @ deleted textures that shouldn't be in afrf repo # Revision 1456 - reyhard @ fixed Ural ZU23-2 optics @ fixed something in Ural ZU23-2 ^ tweaked Ural ZU23-2 attenuation (cannot go better) + added iron sight anims for PKM, SVD-M & SVD-S (PKP left, yay) ^ lowered muzzle velocity of SVD-S @ break lights always lit on SS21 + added camo variants for BMD1-2, BTR70 & SS21 @ fixed ironsight selection on AK104 & AK105 # Revision 1455 - reyhard @ fixed beret typo ^ cleaned up named properties mess in beret model # Revision 1454 - bek Added stringtable for 1PN138 NVG # Revision 1453 - Redphoenix ^ missing VDV badge in first res Lod @ textures for VDV beret # Revision 1452 - Stagler -Attempted to fix beret "lol" # Revision 1451 - Redphoenix + VDV Beret # Revision 1450 - Redphoenix + 6B7-1M w/o Balaclava # Revision 1449 - reyhard + added ironsight anims for AK74M series & AS VAL/VSS ^ tweaked AKM ironsight anims for new 7.62x39 ballistic ^ increased 7.62 mags mass & decreased it for 5.45 # Revision 1448 - bek ^ Improved Makarov PM's eye memory point # Revision 1447 - MistyRonin @ Fix AFRF Zeus items' files coherence with US. # Revision 1446 - Bakerman ^ 7.62x54 ballistics # Revision 1445 - Bakerman ^ 5.45x39 & 7.62x39 ballistics # Revision 1444 - reyhard ^ tweaked T-72 tracks shadow ^ added moving ironsights to rest of akm family ^ tweaked pkm ironsight size # Revision 1443 - Bakerman Fixed rvmat paths again T1283 # Revision 1442 - Bakerman Fixed rvmat paths T1283 # Revision 1441 - Bakerman Injected S13 launcher p3d & textures T1283 # Revision 1440 - reyhard @ WIP ironsight anims for AKM # Revision 1439 - reyhard ^ experimental tracks for T-72 series with some alpha love # Revision 1438 - reyhard @ rear FFV turrets get in/out memory points were inverted ^ added proper picture for Ural w/ zu23 ^ tweaked view limits of Ural w/ zu23 cargo @ fixed some .rpt errors @ fixed some uv errors on t80 ^ added some missing equipment to VAB + added hidden selections to backpacks, 6b13 & vydra # Revision 1437 - reyhard + added ZU-23-2 @ fixed some FCS errors @ fixed NSV feedtray cover selection ^ tweaked NSV textures ^ added new entries c_troops cfgPatches # Revision 1436 - j0zh94 ^ Updated SSH68 textures to lower glossy look # Revision 1435 - reyhard @ mod.cpp fix # Revision 1434 - Soul_Assassin + R-77 missile config added - close T1104 # Revision 1433 - Soul_Assassin + Added EMR-Desert patchless uniform - close T1193 # Revision 1432 - reyhard @ another hotfix to autotrack # Revision 1431 - reyhard @ autotrack fix # Revision 1430 - reyhard @ fixed T-72 rear wheel shadow ^ added proper K10T collimator for T-72 & T-80 ^ cleaned up t-80 textures & Materials ^ optimized reslods for T-80 + added hidden selections for t-80 @ replaced BTR80a ammo with UBR8 @ aligned right bow mg reticle for bmp3 & bmds # Revision 1429 - Stagler -Updated ZSh-1-2 Config # Revision 1428 - Stagler -Fixed Poly error on Zsh-1-2 -Added Zsh-1-2 (Balaclava) # Revision 1427 - bek @ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire + Added: Makarov PM ^ Tweaked PSO-1M2-1 resolution lod note: May still need to tweak PM 'eye' memory point and its model.cfg reload animation... please take a look at the reload anim if you can, it jumps around a bit at the end. # Revision 1426 - MistyRonin + Give NVG to Russian Squad Leaders & Officers # Revision 1425 - reyhard @ fixed broken cti indep scopes # Revision 1424 - reyhard - disabled proxy retexturing till RC come out # Revision 1423 - reyhard ^ increased T80 series reverse speed ^ added camo selections to air wrecks ^ reprofixed, optimized reslods, cleaned up & added camo selections to t72&t90 @ fixed T80UK & T80UM antenna anims ^ added green cartridges for AKs ^ tweaked VG compatibility with our decal system ^ added numplate selections to cars & trucks (WIP) # Revision 1422 - MistyRonin @ CTI insurgents artillery to scoped to 1 to allow retro compatibility. # Revision 1421 - MistyRonin @CTI insurgents scoped to 1 to allow retro compatibility. # Revision 1420 - LAxemann Added: New matching SVD reload sounds Tweaked: Increased volume of most weapon mechanics # Revision 1419 - LAxemann Added: New SVD sounds (will be improved) Fixed: AK103 Forest Tail was missing Tweaked: Closure volume levels, weapon mechanics are now audible again when firing (Who lowered their volume?) # Revision 1418 - reyhard @ cargo comparment for GAZ66 cargo @ zenit missing textures in res lod ^ autoloader params are saved when changing seats ^ tweaked 1G46 & 1G42 reticle ^ tweaked disposable launchers loading # Revision 1417 - reyhard @ fixed Tigr doors & windows uv mapping # Revision 1416 - reyhard ^ bmp & btr squad leaders disembark when in combat # Revision 1415 - reyhard @ fixed hitpoints compilation @ fixed t72 aa group @ fixed btr60 optic zoom + added zeus placable uniforms/Headgear/etc # Revision 1414 - bek + Added NVM-14 inventory / ui icon # Revision 1413 - Stagler -Slightly adjusted headstrap (again lolooo) # Revision 1412 - bek @ Fixed NVM-14 ShadowLOD error, corrected classname (rhs_1PN138) # Revision 1411 - bek + Added: NVM-14 nightvision monocular ^ Tweaked PSO-1M2-1 Diffuse texture + res lods # Revision 1410 - Soul_Assassin Unburn @Stagler # Revision 1409 - Stagler -"Configged" and "stringtabled" in Black Zsh-1-2 variant # Revision 1408 - Stagler -Adjusted chinstrap for ZSh-1-2 -Added Black texture variant # Revision 1407 - MistyRonin + Add VSS marksman classes # Revision 1406 - Redphoenix - reduced offroad Coef # Revision 1405 - reyhard ^ tweaked CBA compatibility ^ tweaked GSh-30 & added GSh-30-2K with low RPM mode @ fixed rpg7 script not working for zeus controlled units ^ forced visibility of Kamaz Typhoon in VG ^ added 9S475 reticle for Mi24, WIP on working KPS-53AV collimator # Revision 1404 - Bakerman ^ Vest HitPoints # Revision 1403 - Soul_Assassin Version changed. Jenkins revival. # Revision 1402 - Pufu first commit of 2016! | changed zeroing | fixed some trigger and fire selector mem points # Revision 1401 - Bek + PSO-1M2-1 model # Revision 1400 - reyhard ^ tweaked AK prone animation # Revision 1399 - Bakerman ^ Upped subsonic ammo damage ^ Weapon strings Minor VSS related fixes # Revision 1398 - reyhard ^ tweaked RPG7 ironsight markings ^ tweaked Igla rocket behaviour # Revision 1397 - Pufu ^ VSS custom geo lod + bisurf ^ AS VAL custom geo lod + bisurf closes T1027 # Revision 1396 - Pufu + Added 2DP Zenit RIS variant close T1135 # Revision 1395 - reyhard @ fixed tracer mags # Revision 1394 - Pufu # Revision 1393 - Stagler -Changed chinstrap on Zsh-1-2 # Revision 1392 - Bakerman + VSS magazines # Revision 1391 - Pufu + added VSS # Revision 1390 - Stagler - Zsh-1-2 texture updates! yay! # Revision 1389 - reyhard @ fixed faces for some russian troops ^ tweaked autoloader behaviour in semi mode when switching between weapons + RPG7 ironsight "animations" # Revision 1388 - Bakerman T-90 shtora firegeo # Revision 1387 - Bakerman T-90A shtora firegeo # Revision 1386 - reyhard @ missing shoes in gorka 2nd res lod # Revision 1385 - reyhard ^ improved ballistic calculations on uneven terrain ^ added iron sight secondary mode handling for scopes # Revision 1384 - Stagler - More Zsh model updates lol! # Revision 1383 - Stagler -Tweaked Zsh-1-2 placement on head # Revision 1382 - Stagler -Tweaked specular map # Revision 1381 - Stagler -Added first version of ZSh-1-2 (would appreciate some help doing better textures :) ) # Revision 1380 - reyhard ^ improved t80 optic & removed old FCS weapon @ changed t90a weapon to 2a46m-5 @ fixed zero divisor thing - close T1213 ^ empty tanks with autoloader now starts with empty main cannon too # Revision 1379 - Stagler -Added hidden selections to Balaclava models # Revision 1378 - Bakerman ^ Armor compatibility, hitPart function now runs on ALL vehicles T1210 # Revision 1377 - reyhard @ zeroing tex offset fix @ proper inheritance for igla twice @ missing podnos weapon string @ bad move connection in RHS_Metis_Gunner # Revision 1376 - Bakerman Sneaky edit while reyhard naps # Revision 1375 - Bakerman One more # Revision 1374 - Bakerman Removed a XEH I missed # Revision 1373 - Bakerman AFRF menu version # Revision 1372 - reyhard @ small sts tweaks # Revision 1371 - reyhard @ ultimate fix for tigr sts gunner swapping @ increased AI gunner compatibility with Tigr STS @ fixed wrong memory points on used disposable launchers ^ improved reliability disposable launcher script # Revision 1370 - Bakerman @ PTS-M now Zeus remote control compatible # Revision 1369 - Bakerman @ PTS-M lowering ramp under water # Revision 1368 - reyhard ^ improved ammo indexing ^ tanks with player manned gunner starts with unloaded main gun # Revision 1367 - Bakerman ^ RGN/O impact function reliability # Revision 1366 - reyhard @ fixed T90 hatch axies - commander need new turned out anim later @ fixed PZU-5 misalignment on T90 & T90A @ fixed NSVT smoke positions - close T1209 ^ added NSVT effects to T80A & T80UE-1 # Revision 1365 - Bakerman ^ Barrel heat refraction only visible on high graphical settings # Revision 1364 - Bakerman Removed Tigr wheel shadows T1194 # Revision 1363 - reyhard @ Changed AGS30 COM to prevent flipping @ Fixed 1G42 style selector position while using menu options @ Fixed DshkM minitripod max elev @ removed hint from t72 autoloader # Revision 1362 - MistyRonin + Add more MVD OSN roles # Revision 1361 - MistyRonin @ Fix faction issue with MVD OSN # Revision 1360 - MistyRonin + Adding Izlom Uniform & first MVD unit # Revision 1359 - Bakerman @ Tigr wheel shadow T1194 Temporary fix until Vas can do it properly # Revision 1358 - reyhard @ another attempt at tigr sts fixing ^ added destruction textures for russian static weapons ^ improved autoloader: t72b variants (excluding B3) need to be reload after each shot with Reload key (default R). Other tanks, have sequential loading switch which can be toggled with Swim Down key (default Z) ^ new GUI elements for 1G42 # Revision 1357 - Bakerman ^ Retreading script performance @ Retreading MP issue Missed two EH T1072 - Updated scripts # Revision 1356 - Bakerman ^ Decal scripts # Revision 1355 - Bakerman @ Sprut-SD & BMD-4 decals # Revision 1354 - MistyRonin @Fix MSV Flora armored crew loadout issue # Revision 1353 - Bakerman @ Armored crew had no Ak-74 ammo Close T1197 # Revision 1352 - Bakerman Added BMD-1P/K init EH # Revision 1351 - Bakerman @ Beanie UI picture @ 6B13 UI picture @ 6B23 mountain les UI picture @ 6Sh92 UI picture @ Vest armor descriptions # Revision 1350 - reyhard @ fixed wrong path to proxy on t72b3 # Revision 1349 - gurdy + SKOL MVD uniform # Revision 1348 - MistyRonin @Fix VDV Desert classname misshap # Revision 1347 - Bakerman Build trigger # Revision 1346 - MistyRonin +Add VDV Desert-EMR groups # Revision 1345 - LAxemann Added: New DHSKM/NSV/Kord sounds # Revision 1344 - Bakerman ^ Stacked EventHandlers for all vehicles T1202 AFRF # Revision 1343 - Bakerman @ SHTORA detection script returning false positive # Revision 1342 - Bakerman ^ SHTORA sensor margin of error Close T1200 # Revision 1341 - Bakerman Fixed function name boo boo # Revision 1340 - Bakerman ^ Tigr STS inventory animations for RPG-26 cargo Close T1199 # Revision 1339 - MistyRonin ^Add more headgear to randomizer and fixes # Revision 1338 - Bakerman @ SHTORA T-80UK user control actions added # Revision 1337 - Bakerman Added missing file # Revision 1336 - Bakerman ^ SHTORA script performance # Revision 1335 - reyhard + added hiddenSelections to SSh-68 helmet ^ another attempt at tigr sts gunner fixing @ fixed tigr sts AGS30 anims ^ added visible wings in pilot view for Su25 # Revision 1334 - Bakerman Removed systemChat from rhs_shtoraAngle.sqf # Revision 1333 - Bakerman @ SHTORA deflect script error @ SHTORA animation angle inverted # Revision 1332 - Soul_Assassin @ Fixed 6B28 balaclava variant chinstrap hiddenselections. # Revision 1331 - reyhard @ removed beard & black camo faces @ attempt at fixing tigr sts gunner # Revision 1330 - reyhard ^ autotracking improvment @ added missing buoyancy parametr to btr80a ^ improved VG garage support for Ka60 @ fixed missing explosion sounds for grom cannon ^ identity cfg cleanup # Revision 1329 - MistyRonin + Add Insurgent backpacks & Fixes # Revision 1328 - MistyRonin @Fix strings and last updates # Revision 1327 - MistyRonin @Further updates of Insurgent loadout, and also insurgent group update # Revision 1326 - MistyRonin @First update & clean of insurgent configs # Revision 1325 - MistyRonin # Revision 1324 - reyhard @ fixed mi8mtv3 fab russian translation @ fixed asval folding ^ added zeroing for nsvt ^ tweaked pzu5 position ^ tweaked elevation limits for bmp ^ added bmp1/2 insurgent camo to VG # Revision 1323 - reyhard @ as val selector fix @ max elev fix for t72 # Revision 1322 - reyhard @ fixed Igla locking # Revision 1321 - reyhard @ fixed Virtual Garage options & parts hiding for PAK FA @ fixed scarf visible in 1st person view ^ tweaked Tigr STS PKM zoom level @ fixed Tigr-M & STS plate numbers # Revision 1320 - vasmkd tigr ao fixes and door fixes # Revision 1319 - Bek ^ added weapon_plate penetration rvmat to the AS Val # Revision 1318 - reyhard @ fixed AGS30 assembly - close T1182 @ fixed AK103 gp25 npz hand anim - close T1185 ^ tweaked asval handanim # Revision 1317 - Bakerman cfgHints fix # Revision 1316 - Bakerman Minor fixes for retread actions # Revision 1315 - Bakerman Fixception # Revision 1314 - Bakerman Tigr spare fix # Revision 1313 - vasmkd tigr camo and green ao fixes # Revision 1312 - Bakerman + Field manual entries for ground radar and shtora ^ Retreading script control variables # Revision 1311 - reyhard ^ new tigrs camo versions added # Revision 1310 - vasmkd Tigr exterior texture updates for green and camo version. added AO and made 4k texture files to blend better with sts extras # Revision 1309 - vasmkd rhs tigr interior update # Revision 1308 - reyhard ^ changed PKM mags in tigr to mag proxy one # Revision 1307 - reyhard ^ tweaked t72 gun depression @ fixed ags30 mag visibility - close T1179 + removed dont Create AI from Tigr-M since it's trouble some to maintain hatch closed otherwise - close T1180 @ fixed wrong uvmaping on tigr-m doors - close T1181 # Revision 1306 - Redphoenix + Tigr AS map # Revision 1305 - Bakerman Removed systemChat from rhs_shtoraDeflect.sqf # Revision 1304 - Bakerman Improved shtora deflection # Revision 1303 - Bakerman @ Silencers no longer reduce muzzle velocity ^ Short AK variants have reduced muzzle velocity # Revision 1302 - Bakerman VAB new static weapon bags added # Revision 1301 - Bakerman VAB updates # Revision 1300 - reyhard ^ added boxes to the back of armed uazs - gunners no longer floats ^ updates to CTI missions ^ made realistic animations for static AGS + added zeroing for rpg7 ironsights (without animations) - close T1098 + configured tigr sts - close 1086 + configured tigr-m - close T1086 ^ tweaked pkm ironsight & reload anims # Revision 1299 - gurdy @ fixed spacing error # Revision 1298 - gurdy @ More names # Revision 1297 - gurdy @ Igla tripod name # Revision 1296 - Bakerman Metis now calls saclos function # Revision 1295 - Bakerman ^ Shtora now interferes with SACLOS guidance # Revision 1294 - MistyRonin @ Added more Russian surnames - to add more color. # Revision 1293 - Redphoenix ^soften suspenion for BMD-1/2 # Revision 1292 - Bakerman Shtora re-enabled, but made less intrusive. # Revision 1291 - Bakerman Zeus missions updated # Revision 1290 - Redphoenix +missing Tigr STS AO # Revision 1289 - Bakerman Indep limb damage # Revision 1288 - Bakerman ^ Limb damage Reduced subsonic ammo damage a bit # Revision 1287 - Redphoenix ^corrected Tigr STS Hatch textures # Revision 1286 - Bakerman Removed unnecessary values # Revision 1285 - Bakerman More AS Val config values # Revision 1284 - Redphoenix + correct TigrM interior proxy # Revision 1283 - Bakerman Updated function headers # Revision 1282 - Bakerman ^ Increased PSNR-5K FOV from 30 to 42 # Revision 1281 - Bakerman Removed AS Val muzzle flash # Revision 1280 - Bakerman 1p78 tinted http://zenphotos.net/file/Online/SVD/Optics/1P78-ReticuleDay01.JPG # Revision 1279 - Bakerman Optic tinting is back in # Revision 1278 - Bakerman Subsonic ammo improvements # Revision 1277 - MistyRonin @Fixes for Russian troops # Revision 1276 - Soul_Assassin Pak Fa map fixed # Revision 1275 - Soul_Assassin T-50 Afterburner death disappear fix maybe # Revision 1274 - MistyRonin ^ Added painted faces to VDV Recon scouts. # Revision 1273 - reyhard @ muffled sounds bug fix + added camo faces to VDV recon @ fixed pso1 script loop # Revision 1272 - Bakerman Reverted rhs_sight_pso1.sqf # Revision 1271 - Bakerman Reverted PSO tint # Revision 1270 - Bakerman ^ Weapon strings + PSO scope tint # Revision 1269 - Soul_Assassin Zenit flashlight string fixes # Revision 1268 - Redphoenix + preliminary AO maps added to Tigr Exterior and Dashboard # Revision 1267 - MistyRonin ^ Updated PSO sight for AS Val. # Revision 1266 - Redphoenix ^ fixed window Alpha - Tigr STS ^ fixed LOD problems - Tigr STS # Revision 1265 - reyhard @ insurgents hitpoints hotfix # Revision 1264 - Redphoenix -removed hemtt_a4 pbos in Zeus missions # Revision 1263 - Soul_Assassin OG15V and PG-15V reverted back to ShellBase - close T1089 # Revision 1262 - Soul_Assassin Static weapons dlc icon fixes - close T1116 Stringtable fixes for statics # Revision 1261 - Soul_Assassin @ Fixed Mi-8 map icons - close T1117 # Revision 1260 - Soul_Assassin Helmet balaclavas replaced # Revision 1259 - reyhard @ infantry damage fix # Revision 1258 - Bek + Added reticle textures # Revision 1257 - Bek + PSO-1M21 Reticle # Revision 1256 - Soul_Assassin Standalone type 1 and 2 balaklavas ready # Revision 1255 - Bakerman + Gsh-30-1 T1102 Improved afterburner script (still needs custom button) # Revision 1254 - Redphoenix + new Zeus missions (thanks to @Bakerman) # Revision 1253 - Soul_Assassin Work on balaclava - T1106 # Revision 1252 - Soul_Assassin @ Fixed BTR-70 weird proxy position # Revision 1251 - Bakerman Zeus test missions # Revision 1250 - Soul_Assassin ^ Added salvo modes for BM-21 - close T926 # Revision 1249 - Soul_Assassin + Added compatibility with Lesh's Tow Mod - close T1101 # Revision 1248 - Soul_Assassin @ Fixed T-90A antenna. # Revision 1247 - Bakerman Zeus fix test # Revision 1246 - Bakerman + VG-40MD smoke shell ^ 3D17 shell trajectory GDM40 & VG40MD gear picture # Revision 1245 - Bakerman As val recoil Added temporary weapon tails # Revision 1244 - Bakerman Asval mag config entry # Revision 1243 - Pufu position rel to ground # Revision 1242 - Pufu as val mag # Revision 1241 - Bakerman Asval magazine pictures # Revision 1240 - reyhard + added framework for PSO-1M2-1 ^ tweaked crew loadouts @ fix to sound muffling # Revision 1239 - MistyRonin @ Switched RU mortar & howitzer to artillery # Revision 1238 - gurdy ^ static weapon naming (hopefully) # Revision 1237 - MistyRonin @ Corrected drivers of the Tigrs. # Revision 1236 - gurdy + icon for RVA # Revision 1235 - Redphoenix fixed the world # Revision 1234 - Bakerman + RGO hand grenade # Revision 1233 - Bakerman Tigr model.cfg updates # Revision 1232 - Bakerman Tigr STS magazine animations # Revision 1231 - Redphoenix @replaced some old author tags with Author_Macro # Revision 1230 - Redphoenix +Kord magazine +RPG26 stowed +ammoboxes for the Tigr-STS # Revision 1229 - Bakerman T965 more armor improvements # Revision 1228 - reyhard @ fixed asval nsp mounting + added asval npz to virtualAmmoBox # Revision 1227 - reyhard + added 'vest' with pistol holster only (for drivers mainly) @ fixed curator scope for patchless uniforms ^ moved a little bit folded AK # Revision 1226 - Redphoenix fixed many many many STS errors resized hole for new hatch to avoid seeing the seam fixed the damn doors # Revision 1225 - Soul_Assassin Added AS-VAL with NPZ - close T1105 # Revision 1224 - Bakerman T965 armor level definitions # Revision 1223 - Soul_Assassin + New balaklava model # Revision 1222 - Soul_Assassin Desert cap fix - close T1100 # Revision 1221 - Soul_Assassin PAK-FA flight dynamics improvements # Revision 1220 - LAxemann Added: AS VAL sounds and configs Fixed: Some inheritance-related AK sound bugs # Revision 1219 - Soul_Assassin PAK-FA Acceleration tweaked # Revision 1218 - Soul_Assassin ^ Uniform textures dirtied up # Revision 1217 - Redphoenix ^T-50 Afterburner rvmat update # Revision 1216 - Bakerman Fixed as val zeroing # Revision 1215 - reyhard + added taktikul mag grip handling anim for as val # Revision 1214 - Bakerman Afterburner.sqf made Zeus compatible # Revision 1213 - reyhard @ shake radius hotfix # Revision 1212 - Redphoenix numerous Tigr-M and normal Tigr fixes - set scope=1 for all FFV Tigrs to remove the duplicate vehicle from the Arsenal # Revision 1211 - Redphoenix fixed afterburner rvmat file path for T-50 # Revision 1210 - reyhard @ fixed bmd2m FCS + added some missing mags to virtual arsenal @ fixed missings string - close T1099 # Revision 1209 - Soul_Assassin No more error on factions in editor @ AK-103 NPZ GP-25 can now load GP rounds. @ BMD-2M FCS fixes # Revision 1208 - Soul_Assassin MSV BMP1/2 has correct red numbers # Revision 1207 - Soul_Assassin PAKFA envelope tweaks # Revision 1206 - Redphoenix Even more Tigr-M LOD fixes # Revision 1205 - Pufu normals update # Revision 1204 - reyhard @ static weapons fixes # Revision 1203 - Pufu fix weird shading due to padding # Revision 1202 - Soul_Assassin Pak Fa Afterburner script initial and maneuverability increase. # Revision 1201 - Redphoenix ^Generic T-50 texture # Revision 1200 - Pufu shadowlods # Revision 1199 - Bakerman TigrM smoke # Revision 1198 - Redphoenix + Desert EMR Fieldcap to VR Box # Revision 1197 - Bakerman T965 AFRF Vests & Helmets # Revision 1196 - Bakerman Minor heavyweapons updates # Revision 1195 - Redphoenix + added Desert EMR Uniform to Virtual Ammobox # Revision 1194 - Soul_Assassin @ Magnified scope ranging (PSO/1P29/PGO) - close T1067 # Revision 1193 - reyhard @ fixed weapon bay closure ^ tweaked D30 magazines ^ moved gp25 reload gesture to muzzle + added don't createAI for bmps & btrs - close T1084 @ turned off bmp3 debug messages # Revision 1192 - MistyRonin @Updated mags and fixes for diff VDV units. # Revision 1191 - Bakerman Upped ASVAL rof to 900rpm # Revision 1190 - MistyRonin @ Testing macro for efficiency in RU VDV Des # Revision 1189 - Bakerman Tigr wheel fixes # Revision 1188 - MistyRonin + Added VDV desert crew # Revision 1187 - MistyRonin @ Add missing line in RHS troops config # Revision 1186 - MistyRonin @Add VDV Desert troops # Revision 1185 - MistyRonin + First addition of Desert Uniform for the Russian side # Revision 1184 - reyhard @ fixed lopatka shadow # Revision 1183 - Bakerman T1072 Updated action condition # Revision 1182 - Redphoenix @ BMP-1/2 PhysX - close T1078 - auto-brake from T-72 + UI Icon for Tigr-M # Revision 1181 - MistyRonin @Add AS Val and its ammo to AFRF weapon crates and mags, as well as a Zeus item. Additionally adding VDV Recon Marksman (Val) to VDV Recon sniper groups # Revision 1180 - MistyRonin @ Few fixes for AS Val configs # Revision 1179 - MistyRonin @ Updated classnames for Val # Revision 1178 - MistyRonin + Add AS Val soldiers in VDV # Revision 1177 - Bakerman AS VAL sounds fixed # Revision 1176 - Bakerman Temp ASVAL sounds # Revision 1175 - Soul_Assassin AS Val injection # Revision 1174 - Redphoenix @ Tigr-M LODs way tooooooooooooooooooooooooooooooooooooooooo many Tigr-M things.... + Tigr-STS strings and config # Revision 1173 - Bakerman + 9x39mm SP5 & SP6 # Revision 1172 - Pufu first AS VAL commit # Revision 1171 - MistyRonin + Add VDV recon groups # Revision 1170 - Redphoenix + Initial Tigr-M injection - T1086 # Revision 1169 - MistyRonin @Fixed MSV EMR Grenadier classname mishap - Work on T552. # Revision 1168 - MistyRonin @Update MSV & VDV groups - Work on T552 # Revision 1167 - MistyRonin @Config MSV troops with realistic load-outs - Work on T552 # Revision 1166 - Soul_Assassin ^ Moved SVD aimpoint closer -close task T1083 # Revision 1165 - Bakerman T1072 Retreading for Tigr # Revision 1164 - Bakerman T1072 Added missing gaz66r142 spare wheel hitpoints # Revision 1163 - Bakerman T1072 Retreading for gaz66 # Revision 1162 - Bakerman T1072 Quick fix for script # Revision 1161 - Bakerman T1072 Retreading for afrf A2 ported cars # Revision 1160 - MistyRonin @Fixed little classname misshap with VDV Efreitor's RPG # Revision 1159 - MistyRonin @ Updated VDV loadouts to nowadays standards - Also optimized weapons configs # Revision 1158 - Redphoenix @ T-72B3/T-90 MaxSpeed ^ Wrong file reference for dazzler_co.ta + T-72B and T-72B3 now each have there own PhysX file # Revision 1157 - Redphoenix @ T-80 A and B PhysX Update # Revision 1156 - Redphoenix @ BMD-1/2 PhysX update - T1078 # Revision 1155 - Redphoenix @ PTS-M PhysX update - T1078 # Revision 1154 - Soul_Assassin T-50 damage fixed # Revision 1153 - Soul_Assassin sized afterburners # Revision 1152 - Redphoenix + propper gunner stand for STS @reyhard # Revision 1151 - Soul_Assassin R74 missile geometry now has mass so its not slower than the PAK FA anymore :) # Revision 1150 - Redphoenix removed unnecesarry file of GAz Tigr # Revision 1149 - Redphoenix + GAZ-233014 STS # Revision 1148 - reyhard @ hotfixed tigr blank lod # Revision 1147 - Bakerman T1076 Tigr p3d update for retread script # Revision 1146 - Bakerman T1076 Gaz66 p3d updates for retread script # Revision 1145 - Bakerman T1076 Ural p3d updates for retread script # Revision 1144 - Bakerman T1076 UAZ p3d updates for retread script # Revision 1143 - Redphoenix + R74-M2 + resLODs for afterburners # Revision 1142 - reyhard + added afterburner rotation anim + added cannon cover anim to pak fa ^ tweaked AA missiles max speed + added wip BMP insurgent skin + added NV to t90 - close t1073 @ fixed inheritance of some missile launchers (locking sound for r73) + added door anims & new ffv position # Revision 1141 - Redphoenix + PAK FA afterburner # Revision 1140 - Bakerman Fixed config # Revision 1139 - Bakerman UAZ(open) door test # Revision 1138 - Bakerman New flares for ka60 # Revision 1137 - MistyRonin @Adding missing non-inherited tags # Revision 1136 - Soul_Assassin PAK FA work # Revision 1135 - MistyRonin @Fix VDV displaynames # Revision 1134 - MistyRonin +Add scouts to VDV Recon. # Revision 1133 - Bakerman ^ Flare launcher modes # Revision 1132 - MistyRonin @ Fixes batch for VDV Recon # Revision 1131 - Bakerman Fixed mi24 script error # Revision 1130 - MistyRonin + Addition of first version of VDV Recon # Revision 1129 - Kllrt Fixed: Track cover on MTLB # Revision 1128 - reyhard ^ changed decal init method to config based one (please test if all decals are working [except tigr - doesn't configured sel for now]) + added dummy stub ejection script for d30 @ fixed d30 scope tex path + added armed UAZ groups for insurgents ^ tweaked t80 snorkel script ^ changed armor structural for mi8 & ka60 - T1064 # Revision 1127 - gurdy ^ 6sh92 digi texture # Revision 1126 - j0zh94 Added inventory image for SSH68 helmet # Revision 1125 - Soul_Assassin One fucking comma # Revision 1124 - Soul_Assassin PAK-FA work # Revision 1123 - reyhard @ typo in mi8 decal cfg # Revision 1122 - reyhard + added drive gun lock for 2s3 ^ improved bmp3 interior + added pip handler for bmp3 (wip) ^ decal parametrs for a2port_air & car are read from cfg instead of huge list @ fixed BTR driver visibility + initial upload of static weapons + added armed UAZs for insurgents @ minor fixes for uaz ^ moved t72 fcs files to rhs_optics ^ disabled reloading in tanks with autoloaders (not done for bmp3/bmd4) ^ configured GP25 rounds + GP25 round visible during reloading @ fixed EventHandlers for PAK-FA @ fixed some missing sounds in radio protocol (wip) # Revision 1121 - gurdy ^ improved 6sh92 digi texture # Revision 1120 - gurdy + Improved EMR cap texture # Revision 1119 - Redphoenix +missing headlight proxies for rhs_btr60.p3d # Revision 1118 - Redphoenix ^small spelling mistakes in cfgHints.hpp - close T1058 # Revision 1117 - Bakerman Removed dependency on ImpactSparksSabot1 # Revision 1116 - LAxemann Added: New AKM sounds # Revision 1115 - Soul_Assassin Pak fa work: - new cockpit - missile proxies (first 4) # Revision 1114 - Soul_Assassin Scoped out servicemenu vehicles. # Revision 1113 - Bakerman - Shtora protection system Too buggy without CBA # Revision 1112 - Bakerman - AINET smart fuse Sometimes buggy and confusing to use # Revision 1111 - Bakerman - 3UOF191 shells from BMP-3 & BMD-4 Implementation was not ideal and could be buggy sometimes # Revision 1110 - Redphoenix +first commit of Tigr (Old) with Openable Doors # Revision 1109 - Stagler -Updated Les textures - less white # Revision 1108 - Bakerman + 5.45x39 & 7.62x39 subsonic ammunition ^ 7.62x39 magazine display names Fixed AK104/105(NPZ) wrong calibre muzzle attachments # Revision 1107 - Soul_Assassin Added Gorka infantry vehicle classes. # Revision 1106 - Soul_Assassin EMR commander added to T-72B3 - closes task T1018 # Revision 1105 - Soul_Assassin ^ Ka-52 Vikhr missiles can engage air targets. # Revision 1104 - Redphoenix ^UAZ rear doors & window placement ^UAZ window alpha sorting was broken due to last commit, now fixed # Revision 1103 - Redphoenix Committing unknown PAK-FA fixes? # Revision 1102 - Bakerman @ RGN impact sounds # Revision 1101 - Soul_Assassin Reverting changes made to AK74 aimpoint. # Revision 1100 - Redphoenix ^UAZ Doors are now closer to the frame - close T1030 # Revision 1099 - Redphoenix ^fixed Mi24 Cockpit holes - close T1023 ^improved eye memory points for all AKs - close T1029 # Revision 1098 - Soul_Assassin Add thermals and lods to gorka - close task T460 finally Fix weird ssh68 error # Revision 1097 - Soul_Assassin Fix world burning. # Revision 1096 - Soul_Assassin Fixes on SSh-68 - closes issue T1017 # Revision 1095 - Soul_Assassin AK105/4 finilized flashlights allowed on NPZ # Revision 1094 - sabre [Textures] V1 Gorka Y & G # Revision 1093 - MistyRonin @ T72B3, T90A, BMP3 late & m have now EMR crews - Related to T1018 # Revision 1092 - LAxemann Added/Changed: All new PK sounds (including tails etc) # Revision 1091 - j0zh94 # Revision 1090 - j0zh94 T1017 commit exec UI image # Revision 1089 - Soul_Assassin + Added grenades for the PG-25 # Revision 1088 - zeealex +added mtlb uvw reference # Revision 1087 - Soul_Assassin MTLB texture applied # Revision 1086 - Soul_Assassin MTLB tgas converted to paa for building # Revision 1085 - zeealex +added AO file for texture reference # Revision 1084 - reyhard ^ changed hitpoints to 1.52 ver + cfg should support changes to hitpoint class made in 1.54 ^ increased amount of vog grenades for rifleman with rpg26/rshg2 # Revision 1083 - reyhard + added magic antirollbar param to russian vehicles - removed laser from T-72 + added buoyancy parameter to geometry of amphibious vehicles (btrs/bmps,etc) + added gunner & commander FFV to BMD4 & Sprut-SD ^ holstered pistols are now visible on crew officer & commander vests ^ RSP-30 are no longer visible in holdsters ^ replaced RSP-30 with makarov for commander units ^ commander turrets in tanks & IFV are now properly occupied by commander units + added VOG25P experimental script + added antiwater to btrs + added working driver hud to bmp3 ^ minor tweaks to bmp3 models (hatches, shadows, etc) - removed thermal monitor from early bmp3s visible in cargo view @ fixed TR8 PIP variant scripts # Revision 1082 - zeealex # Revision 1081 - zeealex added base mtlb p3d file # Revision 1080 - Stagler -Added ML and Flora variants of 6B23 Vydra-3M -Tweaked collar of 6B23 Vydra-3M slightly # Revision 1079 - Stagler -Added test version of 6B23 w/ Vydra-3M :) # Revision 1078 - Bakerman Target intersection function # Revision 1077 - Soul_Assassin ^ EMR 6Sh92 back by popular demand - fixes T973 # Revision 1076 - reyhard ^ unified lead calculating functions + added zamerny memory point to t80u series tanks since guided missiles were targeting lower part of hull @ fixed typo at btr cfg ^ increased slightly uaz & ural armor to prevent almost insta death from 12.7 rnds + added usePIP param to Tochka-U & BM-21 to prevent head twisting @ fixed some visual bugs in plissa/agava FCS @ fixed missing barrel in gunner lod for t-72 with tpd-k1 sight ^ tweaked lead values for some weapons + added auto target tracking system - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner) # Revision 1075 - reyhard @ copy pasted gorka res lod 0 to pilot view lod ^ changed t90a turret rotation speed since it's using 2E42-4 stabilizer ^ changed (and sometimes added) vehicles ui pictures in a3 style @ fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by bis in 1.40) ^ tweaked some scripts to use remoteExec instead bis_fnc_mp @ fixed t-72 indep flag removal script @ fixed t-72 traversee sound (bad sample compresion) @ fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors ^ improved PKAS reticle @ fixed ak74 ui error when flashlight is mounted (temp solution - either we scrap current accessories system & we move into procedural method or someone need to paint new ui elements) @ flashlights are preserved during stock folding & npz mounting @ restored flashlights to folded ak's @ removed flashlight from ak's with gp25 CTI: @ fixed upgrade menu ^ player can be now revied by remote controlled units ^ usage of remoteExec (MAY NOT WORK YET) @ fixed 1.52 gui errors ^ msv/vdv and us army/marines have now army branch icons to help distinguish those units in factory menu + added some new vehicles (i.e. t90a) ^ fatigue option now applies to bought unit too blablabla # Revision 1074 - Bakerman Updated extension # Revision 1073 - Pufu added AK barrel pointer slot for the NPZ AK74NPZ versions # Revision 1072 - Pufu added side proxy to: AKM /AKMS /AK74m_2mag /AK74m_2mag_npz /AK74m_folded /AK74m_npz /AK103 /AK103_npz fixed not needed UVs and UV coordinates in shadowLODs for AKM, AK74 and AK103 series # Revision 1071 - reyhard @ Headgear script hotfix # Revision 1070 - Pufu tweaked 2dp flash rvmat + texture to fit AKs more # Revision 1069 - Pufu @ added stringtable @ added visual LODs close T969 # Revision 1068 - Soul_Assassin Direction fixed # Revision 1067 - Soul_Assassin Fixed flashlight config # Revision 1066 - Pufu modified type of light emitted # Revision 1065 - reyhard @ fixed btr80 recoil - close T962 ^ replaced random Headgear script - close T844 + added t90a groups - close T929 ^ improved pkas reticle # Revision 1064 - Stagler -Added Headset Spetsnaz Vest # Revision 1063 - reyhard + added shadows to ekp1 + added new collimator effect to pkas, 1p63 & ekp1 + added turret blow off to t80 @ fixed mi24 sound configuration @ fixed commander mem point for t90 commander ^ improved collimator effect for t72b nsvt @ restored missing damage textures for t80b removed in commit 737 @ fixed minefield module # Revision 1062 - Pufu fixex zenit typo - love reyhard :) # Revision 1061 - Bakerman # Revision 1060 - Bakerman First commit of extension prototype # Revision 1059 - Pufu typo path icon # Revision 1058 - Pufu inventory image # Revision 1057 - Soul_Assassin Flashlight configured and repositioned # Revision 1056 - Pufu preping for pointer slot for russian weapons. for now everything is commited out # Revision 1055 - Pufu initial commit russian zenit 2dp flashlight # Revision 1054 - MistyRonin + Add toolboxes to Russian tracked vehicles. # Revision 1053 - Redphoenix ^ restructured file structure for air weapons + R77 and R77M (non-functional) # Revision 1052 - Redphoenix ^sensors and antenna hide animation for T-50 # Revision 1051 - Redphoenix fixed some decal booboo # Revision 1050 - Redphoenix + some more decals @ renamed some decals for better identifation # Revision 1049 - sabre [Textures] Slight colour correction on the 105 muzzle. # Revision 1048 - LAxemann Added: All new Ak74 sounds + tail sounds + config # Revision 1047 - gurdy @ AK-105 flashhider nrm # Revision 1046 - Soul_Assassin cleanup # Revision 1045 - Soul_Assassin Gorka work- tweaked shadow, hand position and rvmat tweaks - T460 # Revision 1044 - Soul_Assassin Implemented T-50 generic random numbers @ Fixed Ka-52 numbers # Revision 1043 - Redphoenix ^improved T-50 geoLOD # Revision 1042 - Redphoenix + T-50 generic airplane, string and texture + Russian Navy Squadron Decal # Revision 1041 - Redphoenix ^ color of T-50-5 @ T-50-3 now has the correct color variant # Revision 1040 - Redphoenix + T-50-3 prototype scope=2 # Revision 1039 - Redphoenix + quick Harbormaster fix # Revision 1038 - Redphoenix + sensor and antenna hide animation @ decal alpha issues # Revision 1037 - Redphoenix @ AS map and AO multiplier maps to prvent texture artifacts when hiding sensors # Revision 1036 - Redphoenix ^ T-50 landing gear animation # Revision 1035 - Redphoenix @ T-50 cockpit glass alpha sorting # Revision 1034 - Redphoenix + missing landcontact points # Revision 1033 - Redphoenix @ activation speed for nozzle rotation # Revision 1032 - Redphoenix ^T-50 SMDI and NOHQ map ^added missing number decals ^moved several decals for better visibility +all known prototypes ^T-50 flaps movement # Revision 1031 - Redphoenix + T-50 Decal System ^texture res of several decals + T-50 strings # Revision 1030 - Redphoenix ^changed structure of rhs_decals/Labels/Aviation/ # Revision 1029 - Redphoenix + More Russian Decals ^ Su25 Crow Decal # Revision 1028 - Redphoenix T-50 update # Revision 1027 - gurdy + Sabre's textures of AK100 carbines # Revision 1026 - Redphoenix + different base texture from T-50 ^ improved T-50 Nozzle animation and shadowLOD + T-50 collision lights # Revision 1025 - Soul_Assassin Mi-24 testbed added # Revision 1024 - Redphoenix T-50 model.cfg fix # Revision 1023 - Redphoenix T-50 Update - T210 # Revision 1022 - Redphoenix + AK103 GP25 + AK103 GP25 NPZ # Revision 1021 - Redphoenix ^improved T-80U series acceleration # Revision 1020 - Soul_Assassin Further tinkering # Revision 1019 - Soul_Assassin Servicemenu UI proof of concept added # Revision 1018 - Redphoenix + PAK FA wing vortex effects # Revision 1017 - Redphoenix + PAK FA turbine heat refraction and smoke (needs better particles) # Revision 1016 - Redphoenix +PAK FA Shadow LOD # Revision 1015 - Redphoenix + PAK FA GeoLOD + PAK FAK UI Icons # Revision 1014 - gurdy @ possible AK-104/5 visibility fix # Revision 1013 - gurdy @ AK100 visibility fix?? # Revision 1012 - gurdy + Initial AK-104/105 commit # Revision 1011 - Redphoenix ^cockpit and elevator animation mirrored # Revision 1010 - Redphoenix Harbormaster Fix (missing ; ) # Revision 1009 - Redphoenix + PAK FA Weapon Bay Anim + PAK FA Turbine Nozzle Vector Thrust anim T210 # Revision 1008 - Redphoenix small PAK FA anim fix # Revision 1007 - Redphoenix Another PAK FA anim iteration. Control surfaces fully functional Landing gear full functional. # Revision 1006 - Redphoenix fixed some texture hoodoo on PAK FA # Revision 1005 - gurdy ^ T-50 last improvement aka NOT DOING THIS ANYMORE TODAY # Revision 1004 - gurdy ^ More T-50 improvements # Revision 1003 - gurdy ^ T-50 specular maps # Revision 1002 - Redphoenix another PAK FA anim iteration # Revision 1001 - gurdy ^ T-50 shader # Revision 1000 - Redphoenix PAK FA anim iteration # Revision 999 - Soul_Assassin Derp # Revision 998 - Soul_Assassin Cleaned T-50 config # Revision 997 - gurdy @ played with T-50 top speed # Revision 996 - gurdy @ T-50 model reference and weapon loadout # Revision 995 - Redphoenix +added rudder animation for PAK-FA - T210 # Revision 994 - Redphoenix fixed small spelling error # Revision 993 - Redphoenix +added PAK-FA glass rvmat and texture - T210 # Revision 992 - Redphoenix +added control surface animation for PAK-FA - T210 # Revision 991 - Bakerman Servicemenu improved rockets. Ammo is linked to number of pods # Revision 990 - Redphoenix +added more animation sources from Su25 for PAK FA ^fixed skeleton inheritance issue in PAK FA model.cfg T210 # Revision 989 - Redphoenix re-enabled Harbormaster to build pbos # Revision 988 - gurdy + Test PAK FA # Revision 987 - Bakerman Servicemenu proof of concept rocket script # Revision 986 - Bakerman Servicemenu asymmetrical configuration example (aka this is why rocket pods need to be scripted) # Revision 985 - Bakerman Servicemenu rocket test # Revision 984 - Bakerman Servicemenu dummy weapon added # Revision 983 - Soul_Assassin Servicemenu testbed added # Revision 982 - Soul_Assassin Added antiwater to PTS-M # Revision 981 - Soul_Assassin ^ PTS-M floats # Revision 980 - Soul_Assassin Reverted green texture to original colors # Revision 979 - Soul_Assassin Gorka work # Revision 978 - Redphoenix @ added missing apron to pilow view LOD - close T925 # Revision 977 - Redphoenix ^ lowered terrainCoef for UAZ ^ raised normalSpeedForwardCoef to prevent too slow offroad speeds close T944 # Revision 976 - Soul_Assassin Gorca scope fixed # Revision 975 - Soul_Assassin Gorka scoped back in. # Revision 974 - Soul_Assassin [tag] Real first commit of 0.4.0 # Revision 973 - Bakerman Fixed tiny mistake in hint # Revision 972 - Bakerman + Autoloader field manual entry # Revision 971 - Bakerman Completely removed custom EH # Revision 970 - Bakerman Menu version set to 0.3.9.1 # Revision 969 - Bakerman Only afrf pilots have disabled randomization # Revision 968 - Bakerman @ Dazzlers sometimes not showing IR materials # Revision 967 - Bakerman @ Infantry event handler # Revision 966 - MistyRonin @ Rollback changes made in DEV 874 # Revision 965 - Redphoenix ROF related derpyderp commit ..... # Revision 964 - Redphoenix ^fixed AK74 ROF (Thanks Bakerman) # Revision 963 - Redphoenix ^ improved AK-74 RateOfFire - close T940 # Revision 962 - Soul_Assassin [tag] first commit of 0.4.0 # Revision 961 - Bakerman Shtora fixed variable name # Revision 960 - Bakerman T847 Improved effects # Revision 959 - Bakerman T847 Tiny fix # Revision 958 - Bakerman + GDM-40 Smoke Grenade T847 # Revision 957 - Bakerman T934 static nsv dlc value # Revision 956 - Redphoenix ^fixed rhs_logobig_ca.paa # Revision 955 - Bakerman T934 one last time # Revision 954 - Bakerman T934 another hint update # Revision 953 - Bakerman T934 hint update # Revision 952 - Bakerman T934 another try at the logo # Revision 951 - Bakerman T934 logo # Revision 950 - Bakerman T934 cti # Revision 949 - Bakerman T934 AFRF few that I missed # Revision 948 - Bakerman T934 AFRF color # Revision 947 - Bakerman T934 # Revision 946 - Bakerman T934 # Revision 945 - Bakerman ^ Game options button uses profile colour # Revision 944 - gurdy @ Hid "SVD" # Revision 943 - reyhard - removed rds leftover from addon list :P # Revision 942 - Bakerman Reverted GDM effect change # Revision 941 - Bakerman Shtora only defaults to mode 0 / OFF when empty # Revision 940 - Bakerman GRD50 etc scoped back in # Revision 939 - reyhard @ fixed t72 @ t90 coax mem points - close T927 ^ tweaked t72b obr. 85 textures under era bricks # Revision 938 - reyhard @ fixed zeus missions # Revision 937 - gurdy ^ Mountain Flora texture # Revision 936 - Soul_Assassin Small option menu text improvements # Revision 935 - Bakerman Scoped out GRD50, 100 and 200 grenades # Revision 934 - Bakerman Reverted zues changes # Revision 933 - Bakerman Zues test # Revision 932 - Bakerman Zues test # Revision 931 - Bakerman Zues test # Revision 930 - Bakerman Zues test # Revision 929 - Bakerman Zues test # Revision 928 - Bakerman Moved shtora dazzler light position forwards, hopefully that fixes it # Revision 927 - Soul_Assassin Forgotten smokecap fix # Revision 926 - Soul_Assassin @ Fixed T-80UK texture compression error and smoke cap - T921 # Revision 925 - Soul_Assassin Fixed PTS-M driver clipping - fixes T920 Improved handling inplace turning # Revision 924 - Bakerman Recoil single player only for now # Revision 923 - gurdy ^ Mountain Flora Texture # Revision 922 - gurdy @ Revert Name change # Revision 921 - gurdy @ 6sh92 fixes # Revision 920 - gurdy + 6B23-1 nomenclature # Revision 919 - gurdy @ Commented out "EMR" 6sh92s # Revision 918 - gurdy + Added PTS-M picture # Revision 917 - Bakerman Main now requires 1.50 # Revision 916 - Bakerman @ Minefields # Revision 915 - Soul_Assassin @ Covered up some AO errors on T-90 turret - fixes T915 # Revision 914 - Bakerman Reverted K1 explosion shielding # Revision 913 - Bakerman ERA effects for T-72B K1 bricks # Revision 912 - Bakerman ^ Reduced AZP-23 dispersion # Revision 911 - Bakerman rhs_shtoraInit.sqf added missing coma # Revision 910 - Bakerman Shtora defaults to mode 0 / off # Revision 909 - Bakerman @ Tigr XEH init # Revision 908 - Bakerman Few more HEAT improvements # Revision 907 - gurdy + T-72 icons # Revision 906 - Bakerman Yak sound config # Revision 905 - gurdy ^ vehicle naming # Revision 904 - LAxemann Added: New "fakeloop" YakB Sounds # Revision 903 - Bakerman ^ HEAT simulation Fixed my stupid mistake in compass functions # Revision 902 - Bakerman Disabled the new yak sounds until its been redone # Revision 901 - Bakerman ^ Compass loop synced with fps # Revision 900 - Bakerman @ Rocket pod sound # Revision 899 - Bakerman Removed RGN debug display # Revision 898 - Bakerman Fixed GP-25 file dir # Revision 897 - LAxemann Tweaked: Audible gun range increased to current A3 standards for russian weapons # Revision 896 - Bakerman Minor heavyweapon edits # Revision 895 - Bakerman Fixed weapon check in rhs_firedCannon.sqf # Revision 894 - Bakerman + 125mm cannon recoil # Revision 893 - Bakerman CfgRemoteExec function entries # Revision 892 - Bakerman + PSNR-5K deploy & hide sounds # Revision 891 - Bakerman @ BMP-3 servo sound # Revision 890 - sabre [Textures] Fixed dark spot from compression making the rounds look struck. # Revision 889 - Bakerman @ 2S25 & BMD-4 servo sounds # Revision 888 - Bakerman T909 minor script updates # Revision 887 - Bakerman Fixed type in rhs_rgno_impact.sqf # Revision 886 - Bakerman @ FCS target lead + Option to disable/enable FCS target lead # Revision 885 - Bakerman Remove some of the debug displays from rhs_rgno_impact.sqf # Revision 884 - Bakerman + RGN Impact Grenade # Revision 883 - Bakerman ^ RGN Impact Grenade # Revision 882 - sabre [Textures] Updated EMR swatch. # Revision 881 - gurdy ^ More EMR stuffz # Revision 880 - gurdy ^ EMR Pass 2 # Revision 879 - gurdy + new EMR test # Revision 878 - Redphoenix + first test of new GP25 sounds - T744 # Revision 877 - Redphoenix + first iteration of Mi24 sounds- T987 # Revision 876 - Redphoenix ^fixed mirrored UV islands for BMP3 left mirror - close T903 # Revision 875 - Redphoenix @ fixed wrong bis_fnc reference and missing scope errors for headgear randomization - T908 # Revision 874 - Redphoenix + added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity # Revision 873 - Redphoenix ^Helicopter Pilots should not have random facegear from now on - close T908 # Revision 872 - Bakerman ^ 3D17 smoke effects # Revision 871 - Bakerman ^ Countermeasure controls & reload time # Revision 870 - Bakerman - RHS_fnc_MP removed T902 Updated APS & CM scripts to use remoteExec # Revision 869 - Bakerman @ Sprut-SD FCS laser timing T868 New shtora warning sound, fixed gunner controls, vehicle compass now works with shtora animations, T-80UK shtora turn is a bit broken # Revision 868 - Bakerman T868 T-80UK dazzlers & general script improvements # Revision 867 - Bakerman Removed hints from cmInit.sqf # Revision 866 - Bakerman @ BMP-3 editor icon size # Revision 865 - Bakerman T868 T-80UK shtora compatibility # Revision 864 - Bakerman @ AINET fuse disabled for AI # Revision 863 - Bakerman Reverted all recoil entries. # Revision 862 - Bakerman Removed experimental damage values from T72 config # Revision 861 - Bakerman T902 Script updates for A3 1.50 # Revision 860 - Bakerman 125mm & 100mm recoil using shotDeploy and a proper formula for standardized recoil # Revision 859 - Bakerman 125mm recoil test continued, using shotSubmunition for CE&HE rounds # Revision 858 - MistyRonin @ Last fixes and additions to Russian Ammo & Weapons crates # Revision 857 - MistyRonin @ Fixes to Russian Ammo & Weapons crates # Revision 856 - MistyRonin + Russian Ammo crates # Revision 855 - Bakerman 125mm KE recoil is back as part of a test # Revision 854 - Bakerman T902 CM control scripts updated to 1.50 # Revision 853 - Bakerman T902 Script updates # Revision 852 - Redphoenix ^ Arma 3 will now use "RedHammerStudios" as pbo author in rpt - AFRF # Revision 851 - Redphoenix ^ Adjusted mirror position for all Gaz66 trucks - close T901 # Revision 850 - Redphoenix @fixed Texture Glitch on Tigr - close T896 # Revision 849 - Bakerman + 902A/B smoke launcher sounds # Revision 848 - Bakerman T893 Fixed stupid mistake # Revision 847 - Bakerman ^ Increased exhaust smokescreen lifetime T893 # Revision 846 - Soul_Assassin Weapon anims reverted # Revision 845 - Soul_Assassin ^ Updated mod logo # Revision 844 - Redphoenix ^ updated TR8 model, textures and RVmat - close T836 # Revision 843 - Redphoenix ^ updated Ural instrument gauges # Revision 842 - Soul_Assassin @ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24 # Revision 841 - Soul_Assassin @ Transparent PKM cover on Mi-8MTV3 @ Mi-8MTV3 cargo places reduced to 13 in line with proxies # Revision 840 - Soul_Assassin ^ All Russian rifles now sit lower on back - close T691 # Revision 839 - Soul_Assassin Adjusted AK-74 back position - part one of T691 # Revision 838 - Bakerman @ Rebel T-72 flag now disappears on all clients # Revision 837 - Redphoenix ^ Tigr Cockpit gauge animation fixes # Revision 836 - Bakerman + ERA explosion sound effect # Revision 835 - Stagler # Revision 834 - Stagler -Added BTR-60 Groups -Added BMD-1 Groups # Revision 833 - Stagler -Added BMD-1 to Insurgent faction. -Added BTR-60 to Insurgent faction. -Added Insurgent camo to Insurgent BM-21 # Revision 832 - Bakerman T868 Corrected tiny script omission # Revision 831 - Bakerman ^ Effects now use render position T868 shtoraDetect checks for terrain intersect and firedSaclos is compatible with AI gunners # Revision 830 - Soul_Assassin @ Cargo capacity on BTR series reduced to 7 # Revision 829 - Bakerman T793 Only machines with interface can see barrel effects # Revision 828 - Bakerman Cleaned up the mess # Revision 827 - Keeway # Revision 826 - kenji correct turn out bug and shadow bug on turret texture # Revision 825 - Bakerman T868 More marked as SACLOS # Revision 824 - Soul_Assassin Fixed PTS-M driver feet - closes T883 # Revision 823 - Bakerman T868 Added firedSaclos function # Revision 822 - Bakerman T868 Shtora can now sense 125mm ATGM lasers # Revision 821 - Bakerman T868 Removed debug systemChat messages # Revision 820 - Bakerman T868 Spooky zombie tanks! Shtora can now operate with empty or partial crew. Dazzler weapon moved to TC. # Revision 819 - Bakerman ^ Zues compatibility for weapon fire camera shake # Revision 818 - Bakerman This should build # Revision 817 - Bakerman This should not build # Revision 816 - Bakerman Build test # Revision 815 - Bakerman T868 Fixed shtoraInput missing semicolon # Revision 814 - Bakerman Fixed CM controls and removed debug display from shtora T868 T882 # Revision 813 - Bakerman T868 fixed tiny script error # Revision 812 - Bakerman + Shtora dazzlers T868 Redux of shtora functions and dazzlers added for T-90/A # Revision 811 - kenji wip texture for revised t-80um turret shape # Revision 810 - kenji fixes missing hull # Revision 809 - Bakerman + RHS_fnc_isPlayer # Revision 808 - Bakerman rhs_mp_exec fix # Revision 807 - Soul_Assassin Finalized PTS-M - close T855 # Revision 806 - sykoCrazy Gravity geo boxes "component" selection removed to avoid ingame collision # Revision 805 - sykoCrazy Gravity geo boxes "component" selection removed to avoid ingame collision # Revision 804 - sykoCrazy Gravity geo boxes "component" selection removed to avoid ingame collision # Revision 803 - sykoCrazy Gravity geo boxes "component" selection removed to avoid ingame collision # Revision 802 - Bakerman ^ Updated CE penetration & protection script # Revision 801 - Bakerman Fixed CM controls for all. Close T878 # Revision 800 - Bakerman T868 Shtora temporary interface for T-90's # Revision 799 - Bakerman ^ AI can deploy and use PSNR-5K radar # Revision 798 - Bakerman T868 Shtora for T-80UK pt2 # Revision 797 - Bakerman T868 Shtora for T-80UK # Revision 796 - Soul_Assassin PTS-M Lods # Revision 795 - Soul_Assassin @ T-90s now back to single driver periscope # Revision 794 - Bakerman T868 Shtora for T-90A # Revision 793 - Soul_Assassin Finalized T-90A and T-90 - closes issues T858 and T861 # Revision 792 - Bakerman @ Vehicle crews can now access their countermeasures T867 Done for AFRF, now we only need to add countermeasures for USF @gurdy # Revision 791 - vasmkd T90A diffuse and speculars # Revision 790 - Bakerman Script improvements. T-80UE1 received AINET # Revision 789 - Bakerman + 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst) ^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds # Revision 788 - Bakerman T868 Fixed fire command being called on input while in manual # Revision 787 - Bakerman T868 Removed hint # Revision 786 - Bakerman T868 Improved AI gunner turret interaction, fixed MP packet init # Revision 785 - Bakerman + Shtora protection system + RHS_fnc_MP script function T868 The first iteration that I can share. Still needs a lot of work! # Revision 784 - Bakerman T-90 shtora animation and additional memory points # Revision 783 - Bakerman Fixed and reduced network load of PTS cargo scripts. Still needs overweight exception # Revision 782 - Bakerman Fixed pitch calculation # Revision 781 - Soul_Assassin ^ GAZ-66 Stringtables and configs cleaned up # Revision 780 - Soul_Assassin Improved PTS-M cargo scripts. # Revision 779 - Bakerman ^ Vehicle smoke generator will now turn the engine on if required # Revision 778 - Soul_Assassin @ Weapon default FOV changed to 0.25 - work on T851 # Revision 777 - Soul_Assassin PTS-M fixes # Revision 776 - Bakerman Fixed radar relative pitch check # Revision 775 - Soul_Assassin PTS-M alpha problems, track movement, shadows, proxies # Revision 774 - Soul_Assassin PTS-update # Revision 773 - reyhard @ fixed 1pn93-2 double ilumination @ tweaked mi8 hitpoints @ reversed joystick controls on mi8 # Revision 772 - Bakerman T-90 shtora memory points # Revision 771 - Bakerman T863 Fixed ainet data being set on current round # Revision 770 - Bakerman T863 Effects & fixes # Revision 769 - Bakerman T863 Removed hint # Revision 768 - Bakerman T863 I hate autoloaders # Revision 767 - Bakerman + 125mm ATGM pusher muzzle effect # Revision 766 - Bakerman T863 Plissa sight now works. Changed to ainet to timer fuse. Ainet data clears after use # Revision 765 - kenji # Revision 764 - kenji small correction to t-80uk turret # Revision 763 - MistyRonin + Adding insurgent uniforms to VA - that should be all that was left, hence close T850 # Revision 762 - kenji # Revision 761 - kenji # Revision 760 - Bakerman + RHS_fnc_cbalTimeToDistance # Revision 759 - Bakerman + 125mm Sabot petals # Revision 758 - kenji upadated sabot model # Revision 757 - Bakerman + AINET smart fuse for T-80UK / T-90 / T-90A T863 First commit - 1G46 laser not working? # Revision 756 - Soul_Assassin Further T-90A work # Revision 755 - Soul_Assassin T-90 texture updates # Revision 754 - Soul_Assassin + T-90A # Revision 753 - Redphoenix +propper PTS-M physX # Revision 752 - Bakerman Fixed T-80UK smoke launchers # Revision 751 - kenji small t-80uk proxy update # Revision 750 - Bakerman T849 RHS_Radar_Enabled bool & minor improvements # Revision 749 - kenji improve t-80uk lod and destroy effect # Revision 748 - Bakerman T849 Fixed variable pointer # Revision 747 - reyhard @ gp25 no longer plays hide and seek game during npz mounting - close T852 # Revision 746 - Bakerman T849 More minor changes # Revision 745 - Bakerman T849 Minor fixes and MP compatibility # Revision 744 - Bakerman T849 Redux of radar simulation # Revision 743 - Bakerman ^ CE armor system # Revision 742 - Bakerman + RHS_fnc_vectorRandomize # Revision 741 - kenji implement lod on main model :) # Revision 740 - Soul_Assassin + PTS-M (-Sapper- and пионер) # Revision 739 - Bakerman + PSNR-5K radar ping sound T849 # Revision 738 - Bakerman T849 AI can haz radar with disabled interface # Revision 737 - kenji add numbering and smoke memory point # Revision 736 - kenji animated shotra linkage # Revision 735 - Bakerman + BRM-1K ground radar PSNR-5K "Tall Mike" simulation T849 This is NOT FINAL! It will get changed and still needs MP testing # Revision 734 - Bakerman T849 radar_pos & radar_dir memory points for BRM-1K # Revision 733 - Soul_Assassin ^ BMD-1/2 PhysX tweaks # Revision 732 - Bakerman T825 Smoke launcher network fix # Revision 731 - Bakerman T825 Smoke generator network fix # Revision 730 - Soul_Assassin @ Major stringtable fixes (Schmeisser) # Revision 729 - reyhard ^ increased destroyed turret time to live @ fixed some proxies not hidden after destruction @ hotfixed broken smokecaps # Revision 728 - Bakerman T847 Strings for GRD-50/100/200 # Revision 727 - reyhard @ forget to add ais_ce_protector param to cfg of t72b obr 89 # Revision 726 - reyhard + added turret popping script for t72 tanks ^ moved era to model on t72b obr 85 for future damage model use ^ tweaked displayNameShort for AT rockets ^ converted t72b obr89 to new damage model @ fixed some sorting issues on t72b3 # Revision 725 - Redphoenix ^ BMD PhysX Behavior # Revision 724 - Stagler -string error, doh! # Revision 723 - Bakerman + GRD-50, GRD-100 and GRD-100 multispectral smoke grenades for GP-25 T847 First pass, still needs custom effects and strings # Revision 722 - reyhard @ fixed t-72 reverse speed # Revision 721 - kenji add test t-80uk # Revision 720 - kenji add test t-80uk # Revision 719 - Stagler -Added strings for spetsnaz vests. # Revision 718 - reyhard @ fixed damage selections for t80u ^ experimental change of unit position in group for bmp1 squads - should be working much better with zeus # Revision 717 - reyhard ^ tweaked tank positioning in groups ^ small tweaks to FCS code @ fixed broken FG on t72b obr89 @ fixed first person view for drivers in t90 & t72b3 obr12 ^ standarized a little bit HEAT hit values so new & old system go along a little better ^ reduced timeToLive for heat penetrators @ fixed typo for malyutka penetrator # Revision 716 - Soul_Assassin ^ BMP-1/2 turning improved # Revision 715 - Bakerman T825 Network test ^ Smoke generator screen blocks AI visibility # Revision 714 - Bakerman Fixed missing semicolons # Revision 713 - Soul_Assassin @ Wrong skirt texture in one of the lods of T-90 and T-72B3 # Revision 712 - Redphoenix ^ improved T-90 topspeed and acceleration # Revision 711 - Bakerman ^ Short descriptions for RPG ammo # Revision 710 - Soul_Assassin @ Added T-90 to cfgPatches @ T-90 groups had wrong class name reference # Revision 709 - Redphoenix ^ T-72 now uses single-speed gearbox @ possible fix for jerky pivoting # Revision 708 - Bakerman Smoke launcher script network test # Revision 707 - Redphoenix ^ lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp - close T810 # Revision 706 - USSRsniper Tochka-U wheel textures improved. # Revision 705 - reyhard ^ reduced t72 sound volume ^ reduced minimal lase range for few vehicles + added bmp3m & t90 groups # Revision 704 - reyhard ^ changed elements in proxies to better handle retexturability for bmp2 @ fixed GAZ66 R142 ladder visible in res lods ^ tweaked thermal FCS scripts # Revision 703 - reyhard ^ improved bmp3 res lods (especially wheels which were made from scratch) @ fixed wrong selections in bmp3_early.p3d res lod ^ [test] removed cannon from physx lod for t80 series as bis vehicles don't have it too - should improve a little bit tank behaviour in towns ^ added descriptions to 2s3 shells @ fixed decals alpha sorting on t80ue & m45 ^ added aiAmmoUsageFlags to ammo @ restored previous t80 physx (accidentialy upload old version during previous update) ^ tried to fix t80 strange jumps but it's still there :/ ^ changed mod version in rhs options menu # Revision 702 - Bakerman Reduced heavy muzzle refraction # Revision 701 - reyhard @ forget to update second cti missions # Revision 700 - reyhard CTI: ^ renamed squads @ fixed black icons in purchase menu # Revision 699 - reyhard @ fixed bmp3m empty res lod # Revision 698 - reyhard ^ slighlty increased mi24 hitpoints armor @ fixed t80um alpha decals sorting CTI: ^ AI salvage trucks gets auto repaired after RTB @ fixed some turret detections errors @ added workaround for tanks stucking in place ^ small tweaks to code - preparing for replacing sendNet custom functions with remoteExec # Revision 697 - reyhard CTI: + added cantCreateAI=1; param for CTI exclusion (t72/t80 mg turrets shouldn't be manned now) ^ some more pushback improvments @ fixed remotly controled unit variable not cleaned after releasing controls - commented out old gear configuration - mission startup should be much faster now ^ minor code improvments # Revision 696 - Pufu @ fixed .tga to .paa - gorka # Revision 695 - Pufu @ added gorka icons | fixed diffuse textures | scope still 0 - close T460 # Revision 694 - Soul_Assassin @ Fixed broken T-90 thermals - close T821 # Revision 693 - Bakerman - Removed legacy smoke launcher from Sprut-SD commander # Revision 692 - reyhard @ fixed custom arsenal inferencing with bis function # Revision 691 - Bakerman ^ Better 3D17 smoke performance ^ Greatly improved 902B/3D17 smoke salvo performance - Smoke generator from T-90 gunner # Revision 690 - reyhard + added custom arsenal function to prevent load bug - work on T573 CTI: ^ restored headless client support + adding TF LR radios if TFAR is detected # Revision 689 - Soul_Assassin @ BMP-3 wrong texture assignment - close issue T818 @ BMD-4M rvmat error - close issue T817 # Revision 688 - reyhard @ another t90 proxy fixes + added some missing items in virtualAmmoBox.sqf CTI: @ fixed initial gear (missing dtk on ak) ^ equipment is now handled by virtual arsenal + added new stuff ^ changed MHQ to FMTV MHQ & Gaz66 R142 ^ changed AI groups - ai should be more aggressive & use armor + added ability to remote control AI units in own group - close T492 # Revision 687 - zeealex ^ assigned new identity type to female heads, they should no longer be randomly assigned to soldiers. - commented out Asian and Persian head configs to prevent them from being accessed. # Revision 686 - zeealex + added missing Ti file for female heads @ .rvmats adjusted to reflect the addition - Removed obsolete files # Revision 685 - Soul_Assassin PDU-4 reticule now fits with what we believe to be the correct setup # Revision 684 - reyhard @ fixed T90 hull typo ^ improved cti soldiers XEH compatibility # Revision 683 - Soul_Assassin @ Fixed wrong female head path # Revision 682 - Bakerman + Ability to disable vehicle decals with object variables 'RHS_Decal_Enabled', 'RHS_Decal_Symbol_Enabled' & 'RHS_Decal_Number_Enabled' # Revision 681 - Soul_Assassin ^ Changed TFA classes as requested by author. # Revision 680 - Stagler -Changed shape of new style field cap to be more rounded. Original was too long and looked daft. # Revision 679 - Bakerman @ Flare launcher sound is back # Revision 678 - reyhard + added missing reslods to bmp3m ^ improved bmp3s shadows ^ increased t72b3 & t90 turret rotation speed # Revision 677 - Soul_Assassin Fixes to femal rvmats # Revision 676 - zeealex @ fixed missing textures on female heads # Revision 675 - zeealex @ Numerous fixes to female heads module - disabled persian and asiatic heads pending updates ^ Improved Normal Map and .rvmat for caucasian heads. # Revision 674 - Olds T80B damage tester: crew proxies restored to FG LOD--crew damage working correctly now, thanks to Reyhard. # Revision 673 - reyhard @ fixed damage textures for t72b3, t90 & bmp3 @ fixed Mi8Amtsh w/ UPK rocket count @ fixed turret indicator for T90 @ fixed T90 next shell load & readiness indicator + added reslods for bmp3 early & late (bmp3m pending) # Revision 672 - Soul_Assassin ^ BMP-1/2 inplace turning improved @ BMP-1 decals added to last lod ^ BMP wheelCircumference more accurate # Revision 671 - Olds T80B damage tester: testing HP spheres "submerged" in FG--results are sort of predictable but nonethless undesirable--HP spheres are best if protruding from (damage-causing) FG. # Revision 670 - Olds T80B tester: testing effect of overlapping FG on damage sim--doesn't seem to have a much detrimental impact. # Revision 669 - Olds T80B tester: testing when HP spheres are offset within an FG shape; actually these results seem pretty predictable # Revision 668 - reyhard ^ improved FCS calculations & added gun offset script # Revision 667 - Bakerman Correct tiny error in RHS_3D17TrailEffect1 # Revision 666 - Bakerman + 3D17 smoke & sparks LODs ^ 3D17 smoke optimization # Revision 665 - Bakerman ^ Small arms barrel refraction is more subtle # Revision 664 - Soul_Assassin reticle resize for pdu # Revision 663 - Redphoenix ^ removed vanilla backpacks for Indie AT and AA gunner - close T804 # Revision 662 - Olds T80B damage tester: one large (encompassing) sphere = many small (encompassing) spheres (That would be a YMF, Bakerman) # Revision 661 - Olds T80B damage tester: trimmed hitpoint spheres, still works # Revision 660 - Olds + just a holding tank for a T-80B1 damage test model, I will update during testing and then delete it (being in a "source" folder, it's not getting PBO'd) # Revision 659 - Soul_Assassin pdu range so to 50-9000 based on http://www.polyus.info/production/designators_and_rangefinders/386458/ # Revision 658 - Soul_Assassin finished PDU-4 # Revision 657 - Soul_Assassin + PDU-4 ingame reticle # Revision 656 - reyhard @ scoped = 0 bags with predefined loadout (as you can't change it's load in arsenal later) ^ tweaked FCS scripts (temp solution) + added TR-8 pip version (veeeeery early concept) @ fixed tr-8 pistol version ^ increased lead calc speed (experimental) + added weapon_plate penetration materials to pdu4 & tr8 # Revision 655 - Soul_Assassin tga excludes to some folders # Revision 654 - Soul_Assassin + PDU-4 # Revision 653 - Soul_Assassin ^ Explosion and crater effects of HE rounds improved # Revision 652 - Bakerman @ T-90 902B smoke launcher caps display correctly # Revision 651 - Bakerman @ AFRF Grenades have correct English descriptions Update T795 # Revision 650 - Soul_Assassin ^ Magazines hidden when no magazine equipped for AKs Closes issue T791 # Revision 649 - Stagler - Added VOG "Spetsnaz" Vest (fits on Gorka model) - Added backpack filled with ammunition - Added Insurgent flag # Revision 648 - Stagler -Closed Issue 673: Fixed side = 0 bugs with groups -Added strings to infantry groups # Revision 647 - Stagler - fixed config bug. # Revision 646 - Stagler - Removed stupid bis classnames. # Revision 645 - Stagler - reduced shine of guerilla uniforms - switched rifleman with sergeant at top of vdv recon config file # Revision 644 - Stagler - Added Guerilla Wounds - Added VDV Recon Infantry Group (still unscoped in prep for Gorkas) - Added VDV Recon infantry strings (still unscoped in prep for Gorkas) - Modified existing VDV Recon Infantry Loadouts (still unscoped in prep for Gorkas) # Revision 643 - Stagler -Properly scoped the guerilla uniforms (cheers for the intermediate fix Bernat) # Revision 642 - Soul_Assassin fcs fixes # Revision 641 - Soul_Assassin reverted FCS calculators # Revision 640 - MistyRonin @Scoped CTI insurgent uniforms # Revision 639 - vasmkd T-90 diffuse and speculars done # Revision 638 - vasmkd bmp3 wheels, slightly lighter AO version, looks better IMHO # Revision 637 - Soul_Assassin % Removed empty visual lod from BTR-80A # Revision 636 - Soul_Assassin fixed wrong rvmat values for bmp3 # Revision 635 - Soul_Assassin tweaked spec power of bmp-3 fixed smdi error # Revision 634 - Soul_Assassin % Fixed buggy soldier leg memory points gorka scoped out for now # Revision 633 - vasmkd bmp3 wheel specular # Revision 632 - vasmkd bmp3 turret speculars # Revision 631 - vasmkd bmp3 proxy speculars # Revision 630 - vasmkd bmp3 era specular # Revision 629 - vasmkd bmp3 hull speculars added # Revision 628 - vasmkd bmp3 wheels diffuse plus bmp3 proxy updates # Revision 627 - vasmkd bmp3 proxy diffuse textures for all variants # Revision 626 - vasmkd bmp3 diffuse updates for all turret variants # Revision 625 - vasmkd bmp3 diffuse hull textures for all hull variants # Revision 624 - vasmkd bmp3 ERA diffuse added # Revision 623 - vasmkd BMP3 turret textures added for All turret variants # Revision 622 - vasmkd BMP3 hull and proxy normals added # Revision 621 - vasmkd bmp3 normals added for turret and ERA # Revision 620 - vasmkd changed bmp3m p3d and added new rhs_bmp3_01_3M rvmat # Revision 619 - Stagler -Texture improvements on guerilla clothes. -Added bastardised headgear randomisation scripting (Thanks BIS for sneaking this capability in on the sly and not telling anyone) -Added Machinegun Team group -Added MG and AT ammunition assistant classes. # Revision 618 - kenji hull modify for flying turret disease ^_^ # Revision 617 - Stagler -Fixed soldiers not having "put" in their weapons. -Added 5 "guerilla" uniforms to replace default uniforms, equipped all existing troops with these uniforms. -Changed configs to use our beanie hats and more european headwear. -Added guerilla crewman for vehicles. # Revision 616 - Bakerman + Muzzle heat refraction for AFRF weapons # Revision 615 - MistyRonin @Fixed ammo cost for shells # Revision 614 - kenji adds sabot discard model :) # Revision 613 - Redphoenix + Added usti hlavne up memory point for russian infantery weapons # Revision 612 - Soul_Assassin improved config class cases somewhat for documentation # Revision 611 - Redphoenix + added TR-8 as weapon (no functional holding animation) + scope = 0; # Revision 610 - Soul_Assassin % Various lod fixes for T-72B3 and T-90 Fixed T-90 firegeometry lod - Closes issue T771 # Revision 609 - Soul_Assassin % Fixed remaining decals on BTR-60 after being destroyed # Revision 608 - Stagler # Revision 607 - Redphoenix - removed PhysX Test Version from T-72 for release # Revision 606 - zeealex ^FEM_Mason's wonky eyelids fixed # Revision 605 - Bakerman @ 902B salvo display name # Revision 604 - MistyRonin @Numerous fixes in RU troops configs - role icons, costs, etc. + Add RU RPG7 AT class - close T703 # Revision 603 - Redphoenix @ added first iteration of TR-8 Periscope # Revision 602 - MistyRonin @ Fixed RU accessories' wrong inherited inertia values.. # Revision 601 - Soul_Assassin % T-90 ERA now depletes correctly # Revision 600 - Soul_Assassin + Gorka-R Fixes issue T460 # Revision 599 - reyhard @ fixed kh29 missiles - close T767 @ fixed Tigr blank res lod (duh, left it again) # Revision 598 - Bakerman + 902B smoke launcher for T-90 # Revision 597 - Soul_Assassin % Kh-29 locking fixed # Revision 596 - Soul_Assassin ^ Fixed T-90 lods % Fixed wrong texture assignements and proxies in T-72B3 lods ^ Kh-29 can lock # Revision 595 - Olds +added 1 additional super-strong armor material type: bP = 1.5 (i.e. 10x RHA)--so you can use this armor at 1/10th RHAe thickness for a slightly more convenient thickness calculation. # Revision 594 - Bakerman Reverted ammo damage # Revision 593 - Soul_Assassin ^ Reduced smoke of RPG-26 and RShG-2 # Revision 592 - Soul_Assassin ^ Improved RPG-26 and RShG-2 peephole for easier sighting # Revision 591 - Bakerman T752 Removed smokecan shadows # Revision 590 - reyhard @ fixed bmd 2 fcs - close t762 # Revision 589 - Soul_Assassin Fix builds # Revision 588 - Soul_Assassin ^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE # Revision 587 - Soul_Assassin ^ Corrected T-72 wheel geometry # Revision 586 - Soul_Assassin ^ Corrected BTR-80 NV light type # Revision 585 - Soul_Assassin ^ Mi-24 model improvements # Revision 584 - Soul_Assassin % Fixed duplicate names in decal inits, possible fix for JIP problems # Revision 583 - Bakerman ^ Damage and penetration values updated for AFRF heavy AP rounds # Revision 582 - Soul_Assassin % Fixed BTR-80 recoil # Revision 581 - Soul_Assassin % Fixed turret elevation angled on the BTR-80/A # Revision 580 - Soul_Assassin + New autoloader sound for Russian tanks (vlad_8011) # Revision 579 - Soul_Assassin % Fixed high VOG 6B23 armor # Revision 578 - Olds ^corrected thermobaric weapons according to new formula (and published lethality radii in this case) # Revision 577 - Olds ^adjusted formula and tuned penetrator iHR values--they were too high # Revision 576 - zeealex ^ Improved two female .rvmats ^ 'Mason' head replaced with new version - commented out 'Arnott' pending replacement # Revision 575 - Olds ^2nd pass damage values (hit/iH/iHR) continued # Revision 574 - Olds ^ 2nd pass at updated damage values (hit/iH/iHR) --values *appear* much reduced, but recall that anything with an iHR value does roughly 10x iH within 1xiHR radius. # Revision 573 - reyhard + animated t90 commander cupola elements ^ changed t90 loadout + (experimental) t90 driver triplex ^ bmp3 is now using rhs driver visor # Revision 572 - Soul_Assassin ^ Config formatting improvements # Revision 571 - Soul_Assassin removed some very wrong config comments # Revision 570 - Olds ^ corrected ais_ce_protector to properly fire the ce armor (the code was trying to fire the animSources name before--which doesn't work; you must fire [one of] the "direct" anims named in model.cfg for this to work) # Revision 569 - zeealex @ Model Config typo fixed # Revision 568 - Bakerman T701 Fixed rhs_hitPart firing on HEAT jets # Revision 567 - Bakerman T701 Minor RAM compatibility changes # Revision 566 - Bakerman T752 - Obsolete smoke launcher from BMD4 ^ Minor rhs_effectFiredSmokeLauncher improvements # Revision 565 - vasmkd nohq for bmp3 and bmp3m hulls # Revision 564 - Soul_Assassin + T-90 # Revision 563 - Bakerman + 3D17 smoke shell p3d ^ Exhaust smoke generator pitch correction T752 # Revision 562 - reyhard @ fixed Tigr dashboard always shining # Revision 561 - Olds ^ First pass at recalibration of RHS ammo values (hit, indirectHit, indirectHitRange) - commented out some Kart DLC sounds in rhs_weap_pistols.hpp b/c they were preventing build--don't know whey they're in there, possibly ask Mario # Revision 560 - zeealex + Initial injection of female heads # Revision 559 - kenji forgot to submit adds memory point require for smoke generator # Revision 558 - Bakerman + Simulation of tandem HEAT warheads T701 Temporary initial warhead for AFRF tandem munitions # Revision 557 - kenji add bmd1/2 engine smoke generator # Revision 556 - kenji implements engine smoke screen # Revision 555 - Bakerman T701 Preparation for tandem warheads # Revision 554 - reyhard @ fixed Gaz-66 R142 mast res lod bug # Revision 553 - kenji # Revision 552 - kenji implements btr-80 smoke cap # Revision 551 - Bakerman ^ Brighter 3D17 spark effects # Revision 550 - kenji Implement smoke launcher cap # Revision 549 - Stagler - Altered colours of the two Beanie hats to be less desaturated and white. # Revision 548 - reyhard ^ corrected sprut sd geometry as smoke grenades were colliding with physx geo ^ replaced bis fired EH for sprut sd & bmd4 @ fixed bug with folding/unfolding AK74M (plum mag) # Revision 547 - kenji Implemented smoke launcher cap animation but smoke grenade are not spawn, possible error with script not being called? # Revision 546 - reyhard ^ reduced DPM AK5 muzzle flash size - close T736 # Revision 545 - Soul_Assassin + more documentation # Revision 544 - Soul_Assassin + Added documentation for Gaz Tigr # Revision 543 - Soul_Assassin + Set up for class documentation + Class documentation for 2S3 # Revision 542 - Redphoenix - AKM / AKMS can no longer support DTK4 silencers + AKM / AKMS have new DTK-1L muzzle attachment - close T734 # Revision 541 - Bakerman Reverted/fixed T-72B3 era hitpoints # Revision 540 - reyhard @ fixed ATGM FCS calculations - close T730 @ fixed T80U recoil - close T732 - removed legacy bipod stuff ^ some WIP work on FCS calculations (bmd4/t72b3,etc) # Revision 539 - Redphoenix ^ deleted arbitrary rear sight from PMM in pilotview LOD - close T710 # Revision 538 - MistyRonin ^ Update PKM & PKP weird bipod as side attachment # Revision 537 - Soul_Assassin [TAG] First commit of 0.3.8 # Revision 536 - reyhard @ workaround for CBA smoke launcher bug @ added scopeCurator=0 to tigr-m & t80u test as scope=1 is no longer hiding units from zeus # Revision 535 - reyhard @ fixed BMPs smoke memory points selection - keep in mind that binarize may sometimes cut selection named same way but with capital leters in different place (like mainTurret & mainturret) in unpredictable way # Revision 534 - reyhard - scope=1 to t80u test # Revision 533 - kenji implement smoke launcher cap # Revision 532 - reyhard + added left door closing delay for mi8amt & m8mt (cargo) @ corrected typo with left door closing for mi8amt & mi8mt (cargo) # Revision 531 - reyhard - removed dummy tigr-m (scope=1) ^ improved era hitpoints for t72 2012 - increased era hp & tweaked memory points @ fixed script errors when setting range to 0 using balistic computer # Revision 530 - kenji implement t-80u/e-1/m/45m smoke grenade cap # Revision 529 - kenji t-80u/e-1/m/45m smoke grenade implement # Revision 528 - reyhard @ fixed wrong inheritance of camo ak74m (scope = private error) @ fixed t72 era destruction selection (wasn't attached to otocVez) ^ added some missing elements in FG for t72 (searchlights, nsvt, etc) @ fixed t80u missing sources errors in rpt ^ scoped=1 patchless soldiers till they receive proper names ^ improved t80b & t80a FG + added era hidding after depletion # Revision 527 - reyhard + added ability to hide light covers in VG for UAZ, URAL & Gaz66 + added some missing 6b13 vests in virtualAmmoBox.sqf # Revision 526 - kenji implement new smoke grenade # Revision 525 - kenji implements new smoke grenades # Revision 524 - Bakerman T718 T-72 animations for 902A smoke launcher # Revision 523 - Soul_Assassin ^ Added new smoke effects to T-72B [Ctrl+C to switch to smoke generator, C to engage while engine running] # Revision 522 - reyhard ^ changed metal_plate penetration material to new weapon_plate for russian weapons # Revision 521 - Soul_Assassin @ 1P78 night sight in correct position - closes issue T717 # Revision 520 - Soul_Assassin ^ Lods, reticle, shadow and ranging added to T717 # Revision 519 - reyhard ^ added delay to fold script - should improve performance # Revision 518 - Bakerman + T-72B3 Received smoke screen generator - Update T385, Reverted recoil T709 # Revision 517 - Olds ^ Strengthened ERA hitpoints a bit (this is major WIP that will eventually involved balancing weapon values and moving away from the 'overpowered HE' BI philosophy that we've inherited from the traditional 'hitpoint damage system'). So, yeah... long story. ^ Tweaked ERA destruction fx (preparing to write a thesis on undocumented particle system properties... :P) # Revision 516 - Soul_Assassin 1P78 injected fully # Revision 515 - Soul_Assassin + Added 1P78 # Revision 514 - Bakerman T715 Improved ERA destruction effects # Revision 513 - Bakerman + T-72B3 Smoke cap particle effect - Update T385 # Revision 512 - reyhard ^ improved TFAR compatbility: * removed LR radio from uaz, ural, gaz66 (except r142) & tigr * added TFAR LR ranges to vehicles based on vehicle data * added more functionality for gaz66 r142 - once deployed it's LR radio range is increased to 50km ^ improved gaz66 r142 script - added additional parametr for instant deployment & hook for custom scripts [documentation in progress] + added polish stringtables by Gienkov # Revision 511 - Olds ^ T-72B3: Fixed position bug for ERA DestructionEffects * Effect still needs some work, but it is serviceable * As far as I can tell, everything is working about ERA depletion now :) * Special thanks to Bakerman & Kenji # Revision 510 - Olds ^ Corrected T-72B3 CfgVehicles to accomodate Kenji's sideskirt fix (minor adjustment to model.cfg) # Revision 509 - kenji correct model.cfg error, fire geo/hit point/memory lods # Revision 508 - Bakerman - T715 Place holder ERA destruction effects with broken positioning # Revision 507 - Olds + First pass at ERA-depletion DestructionEffects for the T-72B3 + ERA location vertices added to Memory LOD (needed for particle fx placement) * ERA destruction fx is currently totally over the top, will be toned down * Hitpoint classes need a proper macro to differentiate the placement property for each hitpoint (right now, the particle fx all point to the "e1" Memory LOD vertex) # Revision 506 - kenji cap for smoke launcher # Revision 505 - kenji k5 fun # Revision 504 - kenji more k5 edit # Revision 503 - reyhard @ fixed su25 lights # Revision 502 - reyhard @ fixed control sticks inverted movement in mi8 & ka52 ^ updated asdg jr compatibility code for marksman dlc # Revision 501 - kenji k5 edit add hitpoint # Revision 500 - MistyRonin ^ Fix CTD in RU spawn weapons - Work on T695. # Revision 499 - reyhard @ fixed t80 nsvt commander hand anim # Revision 498 - kenji more glacial era fix # Revision 497 - reyhard + added support for VG for most of vehicles - if vehicle have skins in camouflage tab available at VG it's most likely means that vehicles is ready for retexturing ^ improved destruction materials for ka52 & mi24 ^ improved cockpit model in exterior res lod for mi24 + added impact destroyed rotors @ fixed mi24 gunner memory point - close T679 @ fixed FFV issue for mi24 & btr80s @ fixed hidding second antenna for command versions of BMDs - removed military decals from civilian trucks + added hatch management function for t72/t80 nsvt (should improve MP stability) ^ improved Tochka-U scripts + added deployment anim available at VG + added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare + added flatbed variants for gaz66 & ural4320 (need stringtables entries!) ^ added more vehicles to insurgents # Revision 496 - kenji correct mistake with proxy # Revision 495 - kenji cut k5 glacial to work with new armour system # Revision 494 - MistyRonin + Added all RU Weapons to Zeus/Editor spawn list - Work on T695. # Revision 493 - reyhard + added deploy pivot memory point to east weapons @ fixed FCS scripts (marksman dlc preparation) ^ changed folded AK hand anim @ fixed transparency issue with t80b nsvt collimator + added missing gunner hatch shadow to t80b & a ^ tweaked tochka-u nuke script - removed bis fcs ranges from 2s3 @ fixed pchela 1-t rpt errors # Revision 492 - Bakerman ^ Improved 3D17 smoke effect to be more visible - T385 Reverted T-72B3 name change. rhs_smokeLauncher now final. # Revision 491 - Bakerman - T709 revert change in rhs_mags_shells.hpp # Revision 490 - Bakerman + PhysX based vehicle recoil - Update T709 First attempt at vehicle recoil # Revision 489 - Bakerman T708 Removed old proxy reference causing LOD error # Revision 488 - Bakerman @ T-72B3 K5 ERA shadows @ T-72B3 K5 ERA number textures - Update T708 # Revision 487 - kenji Change name selection for number to work with new ERA system # Revision 486 - MistyRonin ^ Add parachute to Su25 Pilots - Close T707 # Revision 485 - Bakerman + New 3D17 smoke effects for vehicles ^ T-72B3 upgraded to use new improved smoke - update T385 # Revision 484 - Bakerman T385 - Fixed T-72B3 bones and animations # Revision 483 - LAxemann Fixed: PK reload sounds are now in sync again. (No clue what happened) # Revision 482 - LAxemann Changed: Matched the ak reload sounds with the modified animation # Revision 481 - Bibou @ 6B13 all existing variants: Minor weight overhaul on the right shoulder area. + 6B13_6sh92_vog: Addition of complete model with LODs + Stringtable & configs: Addition of 6B13_6sh92_vog VSR + Flora variants # Revision 480 - reyhard @ corrected supply points for ural & btrs (only one point can be used for supply, the other one gets chopped)(work on T692) + added category class to vehicles (fixes zeus cost module recognition + 3rd party mods may use it for better vehicle class recognition) ^ changed UIs initialization (marksman dlc preparation) + added some missing authors to rifles # Revision 479 - Bakerman T701 Reimplemented material modifier in penetration script # Revision 478 - Bakerman T701 Changed ce_protector prefix to ais from rhs # Revision 477 - Bakerman + AIS/RAM compatibility & support for tandem HEAT warheads - T701 Updated prefixes, converted ce_penetrators to array, merged hitPart functions # Revision 476 - Bibou @ 6B13_6sh92: Creation of LOD2 to 5 + ShadowLOD. Removal of the items not present in the base variant. + 6B13_6sh92_radio: Addition of complete model with LODs ^ 6B13_6sh92_headset_mapcase: Creation of LOD2 to 5 + ShadowLOD. Headset missing cause I have to regenerate LODs alltogethers & rework weighting. @ 6B13_crewofficer: Completion of model with LODs + Stringtable & configs: Addition of 6B13_6SH92_Radio VSR + Flora T278: WIP # Revision 475 - kenji improve smoke launcher # Revision 474 - Redphoenix [TEST] Possible T-80 Suspension Fix - FOR INTERNAL USE ONLY # Revision 473 - Olds ^ Added rhs_ce_protector line to T-72B3 config, closes T700 Enables new CE armor system for T-72B3 # Revision 472 - kenji test file fix zero turn but slow speed... # Revision 471 - Bakerman T385: Minor changes to T-72B3 smoke launchers # Revision 470 - reyhard + added hasBipod param to weapons with integrated bipod @ fixed canFloat param on bmp1/2 ^ changed mast effect from treeSoft to treeHard + added m88 uniform to virtual ammbox # Revision 469 - kenji correct era not rotate with turret, animation were no inherit from otocvez in model.cfg # Revision 468 - Olds ^ Added support to T-72B3 for CE armor and ERA (first pass anyway), hopefully this closes the following tasks: T687, T672, T671, T656, T655, T653, T652 >>instead of breaking up proxies, the model has been reproxied in a more ERA-friendly fashion >>hull and glacis armor thicknesses have been updated >Some cleanup to do: >>side-skirt FG comes from outer-space and needs to match visual geometry >>ERA hitpoint properties are random and should be standardized >>under-ERA textures are still black >>undoubtedly other stuff too.. >special thanks to Kenji # Revision 467 - Redphoenix ^ DTK4 supressors are now a little bit shorter # Revision 466 - Redphoenix + added AK5 muzzle flash hider + added DTK-4 (7.62)M @ rewrote some displayName strings for better understanding ^ improved DTK4 short LODs ^ improved DTK4 long LODs ^ added different inventory icons close T496 # Revision 465 - Bibou ^ 6B13: Minor Tweak on LOD1 (Back Vertical Straps) + Creation of LODs 2 to 5. Tweak of the shadow LOD. ^ 6B13_6sh92: I have re-imported and re-weighted the 6sh92. ^ Other 6b13 update following to above modifications accordingly. T278: WIP # Revision 464 - Stagler - Unified russian weapon inventory icon facings. - Added Gurdy's M88 uniform (plus strings) # Revision 463 - reyhard @ fixed missing source error in rpt after animation renaming + added traverse sound for t72 & t80 (more to come later) # Revision 462 - Redphoenix @ fixed DTK4 silencer not available on several AK74 and AK103 variants @ fixed DTK4 smdi map making silencers all discolered # Revision 461 - Redphoenix @ fixed warping ploys on PMM slide in viewPilot LOD @ fixed Safety switch not moving with slide in viewPilot LOD # Revision 460 - Redphoenix @ Fixed warped faces on PMM slide - close T696 # Revision 459 - Redphoenix ^ improved DTK4-silencer SMDI map # Revision 458 - Redphoenix + added DTK-4 (Short) + added DTK-4 (Long) # Revision 457 - reyhard + configured gaz66 r142 mast (work on T19) # Revision 456 - Soul_Assassin + Added R-142 deployed configuration @ Size of R-142 aerial antennas # Revision 455 - Bakerman + Animations for T-72B3 smoke launchers - closes issue T689 # Revision 454 - vasmkd Tigr green diffuse tweak # Revision 453 - vasmkd tigr nohq update # Revision 452 - vasmkd Tigr exterior camo final added # Revision 451 - vasmkd removal of rear cap part from BMP3 proxy, It should look better with normals and be uniform with ones ive added in normals # Revision 450 - kenji seperate cap of smoke launcher to allow animation # Revision 449 - reyhard + added missing cfgFunctions.hpp # Revision 448 - Bibou ^ 6B13: Shoulders Sausages weighting correction ^ 6B13_6sh92: minor weigthing corrections + 6B13_6sh92_Headset_mapcase: Addition of the mapcase on the 6sh92 T278: WIP # Revision 447 - reyhard @ fixed snorkel script not working with commander/gunner inside due to changed anim names # Revision 446 - reyhard @ fixed cargosystem lod issue @ fixed bmd1/2 init not working + added some VG support for BTRs # Revision 445 - MistyRonin ^ Updated RU Stringtable's Spanish translations # Revision 444 - Bibou ^ 6B13_CrewOfficer: Binoculars added and weighted. T278: WIP # Revision 443 - Soul_Assassin [Test] Showing a test commit - closes issue T552 # Revision 442 - Bibou @ Stringtables for existing 6B13 vests variants ^ Correction of armor and weight values for existing 6B13 vests variants (To match values of base variants of 6Sh92 and 6B13) + 6B13_CrewOfficer: MapCase added and weighted to the 6B13 base model. Binoculars to be added later. T278: WIP # Revision 441 - reyhard @ fixed fording depth for tanks with snorkel # Revision 440 - kenji # Revision 439 - MistyRonin ^ Updated RU vehicles water fording - Close T597. # Revision 438 - Bibou ^ Weighting the 6SH92 on the 6B13 leaving original vest weighting: rework of the belt on the right kidney area as well as the vest chest area. Remaining to be done: 1-Correct the headset weighting 2-Add the adapted version of the mapcase in O2 and weight it properly 3-Variants creation T278: WIP # Revision 437 - reyhard ^ added pivot points to some AK74M rifles (devbranch experimental) @ fixed some bmp3 .rpt errors # Revision 436 - Bibou ^ Weighting the 6SH92 on the 6B13 leaving original vest weighting. One area remaining to overhaul and we'll be ready for variants creation: belt on the right kidney area. T278: WIP # Revision 435 - Bibou ^ 6B13 Weigth Update. Still Struggling on 6SH92 weighting with the 6B13 leaving original vest weigting. Two area remaining to overgaul: strap on the right kidney and behind the top rear plate. T278: WIP # Revision 434 - Bibou ^ 6B13 Weigth Update. 6SH92 Back Strap reweighting - T278: Still WIP # Revision 433 - Bibou ^ 6B13 Weigth Update T278 # Revision 432 - Bibou ^ 6B13 Weigth Update T278 # Revision 431 - Soul_Assassin ^ Corrected PKM ammo box dimensions and handle size # Revision 430 - Soul_Assassin ^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634 # Revision 429 - Bibou T278: Weight Update # Revision 428 - Bibou T278: 6B13_6sh92 WIP Update # Revision 427 - Bibou T278: 6B13_6sh92 config update # Revision 426 - Bibou T278: 6B13 Rigging variants creation & weighting # Revision 425 - reyhard close T673 - added memory point radar1_pos/dir & radar2_pos/dir # Revision 424 - reyhard added pkm & pkp test devbranch bipods # Revision 423 - MistyRonin Updated CTI Insurgents (adding AKM + GP25) # Revision 422 - reyhard added lodnoshadow=1 param to bmp3 proxies deleted bmp3 backup files # Revision 421 - Olds -Added 3 high-strength variants of the "armour.rvmat/bisurf" penetration material -These are intended for use in fire geometry where you need to model high RHAe material with thinner plates, to avoid problems like FG interpenetration. -Resolves task T668 # Revision 420 - reyhard tweaked t72b3 FG tweaked t72b NSVT in FG tweaked BMP3 loadout fixed visible proxies after destruction for bmp3 added FG to heli proxies (yet it's not working anyway) added 6b13 6sh92 to virtual ammo box added empty umbts enginer version # Revision 419 - Bibou T278: Base variant of the 6B13 rigged with 6sh92 added in config. # Revision 418 - Bibou T278: Base variant of the 6B13 rigged with 6sh92 added and ported ingame. Still needs accurate weighting. 6B13 alone has been tweaked (scale and postionning issue compare to original max LP) # Revision 417 - MistyRonin Correcting duplicated line: close T659 # Revision 416 - reyhard tweaked upk23 smdi tweaked HeadAimDown param for su25 # Revision 415 - MistyRonin Corrected RU Grenadier's vest's value for coherence sake. # Revision 414 - reyhard added reslods to russian muzzle brakes (well, it seems it's not going be a problem since ver 1.42 - " Fixed: Weapon proxy drawing when there are not enough graphical LODs") tweaked akm/akms ironsights # Revision 413 - MistyRonin Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF ) Updated RU vests. # Revision 412 - Redphoenix Revert: Changes for torque and terrainCoef are back to 0.3.6 standard - close T635 # Revision 411 - reyhard fixed 6sh92 headset cliping added res lod to makarov added memory lod to some 3d ui elements (prevent spam in diag.exe) increased version number in menu options ui lowered disposable rpg mass added experimental new method for FCS calc together with new data for 3bm42m & 3bm46 fixed t80ue-1 loadout (used t80a one before) # Revision 410 - Bakerman T651: Replaced networked variable with animationPhase. # Revision 409 - Bakerman T651: Added function "RHS_fnc_hitArmor" for CE armor animation. # Revision 408 - toadie2k Retimed anim sources on AK rifles to fit new character animations # Revision 407 - toadie2k Replaced AK reload (Now follows AFRF Doctrine- One hand manipulation) # Revision 406 - MistyRonin Updated Russian Flares, close T640 # Revision 405 - reyhard fixed bmp3 early selection tweaked cargo poses on btr80a added automatic loading of disposable launchers for player(to prevent dumb looking "loading" of such launchers) # Revision 404 - reyhard added su25 to zeus CAS module added russian mines to site->mine module fixed t80a weight NVG visible for uaz open passangers added shadows to prv13 # Revision 403 - Redphoenix Possible Fix: Equation to enhance engine torque. Please test and comment # Revision 402 - reyhard added reslods to pkm & akm/akms # Revision 401 - reyhard hotfixed bmp2/btr80a sight script removed for now global variable clean up code # Revision 400 - Redphoenix Fixed: All T-80s now use the 4-box system for weight distribution - close T632 Small Fix: T-80s now accelerate better and faster Small Fix: Sprut has now a better tankturnforce Small Fix: BMP3s now use 1.0 for first grip value (to avoid physX bug) # Revision 399 - Pufu AKM/AKMS default sights zeroed to 350M # Revision 398 - Redphoenix Fix: added AK103 inventory pictures - close T625 # Revision 397 - reyhard fixed grey su25 kh29 loadout fixed bmp3 turnedout anim added plissa to t80ue1 # Revision 396 - Soul_Assassin [TAG] First commit of 0.3.7 # Revision 395 - Soul_Assassin [Replaced] 16 or so russian radio chatter samples to more passive aviation talk # Revision 394 - Soul_Assassin [Fixed] Rebels have rifles with DTK # Revision 393 - Soul_Assassin [Fixed] Russian strings # Revision 392 - reyhard added keybinding to russian FCS added m88 like texture (not configured) added agava-2 added agava-2 as placeholder to t80ue-1 optimized option menu script # Revision 391 - Redphoenix Stringtable.xml German Translation Update # Revision 390 - reyhard added keybinding option to option menu - currently working with fold/npz/bipod script changed gaz66 inheritance from car_f to truck_f added NPZ dismount script added more NPZ ak variants optimized folding script close T575 fixed t80 snorkel script # Revision 389 - Soul_Assassin [Removed] Radio chatter from tanks # Revision 388 - Soul_Assassin [Added] AKM and AKMS with GP-25 # Revision 387 - Bakerman T306 - Added shake for Gsh 23 UPK. Feedback is welcome. # Revision 386 - Soul_Assassin [Fixed] AKM correct inventory image - closes T600 # Revision 385 - Soul_Assassin [Fixed] 1P29 zeroing to every 100m instead of 50m # Revision 384 - Redphoenix added PMM to Stringtable.xml close T595 # Revision 383 - Redphoenix All BTR80s now had an Engine Swap for KAMAZ-7403.10 close T594 General PhysX Optimization for BTR70&60 # Revision 382 - reyhard added proper cargo anims for turned in vehicle crew fixed turned in vehicle crew members damage handling added turned out death anims added missile voice informer to mi24 # Revision 381 - Soul_Assassin [Fixed] Armor of 9Sh92 corrected - closes issue T576 # Revision 380 - Soul_Assassin [Fixed] Wrong muzzle attachments for AK-103 # Revision 379 - reyhard t80 in death anims fix bmp3 & bmd4 use ubr8 instead ubr6 # Revision 378 - Soul_Assassin [Removed] Old stringtable files # Revision 377 - reyhard added option menu added flora (alt) to virtualAmmoBox.sqf fixed flora (alt) stringtable # Revision 376 - Soul_Assassin [Fixed] Russian translations for T-80B [Added] Stringtable keys for new T-80U variants # Revision 375 - Soul_Assassin [Fixed] Various russian stringtable errors # Revision 374 - reyhard fold hotfix # Revision 373 - reyhard fixed p drive references in 6b26 helmets added support for dtk ak variants in folding script # Revision 372 - reyhard fixed commander proxy in firegeometry of t80u series added death & turn in anims for all t80s tweaked turned out commander anims for t80u # Revision 371 - zeealex fixed 6b13 shoulder weights (T278) # Revision 370 - Soul_Assassin [Fixed] Minimum arma version required bumped to 1.38. Mod version bumped to 0.3.6 - closes T571 # Revision 369 - reyhard added missing cross.paa texture # Revision 368 - MistyRonin Add author to independent soldiers. # Revision 367 - MistyRonin Add author to T72 & BTR70 in Indp. # Revision 366 - reyhard changed muzzle flashes for weapons without compensator # Revision 365 - Soul_Assassin [Added] Ak-74 based weapons now have detachable DTK # Revision 364 - zeealex fixed 6sh92 ShadowLOD # Revision 363 - reyhard fixed ka52 tubes alpha transparency increased light amount from 2s3 flare rounds # Revision 362 - Soul_Assassin 6B26 version and added to Vitual box # Revision 361 - Redphoenix - T-72: reduced tankTurnForce (turning was too sensitive) # Revision 360 - reyhard added pzu5 sight for t80a & t80ue1 fixed tochka-u looped acceleration sound when engine idle added inventory items for bmp3 fixed rpt error for bmp1/2 tweaked t72 nsvt vertical speed tweaked t72 nsvt hand anim fixed missing gunner proxy in res lod 5.0 in nsv tripod fixed typo in ak74 muzzles added some configuration for recoil compensators t80b & t80bv nsvt is usable by commander when turned out parametrs cleanup & shadows optimizations for al t80 tanks initial configuration of new t80u variants [AGAVA IS NOT READY YET] fixed inifitive last mag ammo when folding/unfolding close T566 - fixed ak103 sounds close T564 - fixed skeleton conflict between makarov & pya removed debug info for tochka missile script tweaked pmm hammer # Revision 359 - Soul_Assassin [Fixed] BTR-80 floating turrets # Revision 358 - Redphoenix DTK1+3 now use weapon sound attachable now to AK74 and AK103 # Revision 357 - Redphoenix Initial Injection of DTK-1 and DTK-3 # Revision 356 - Soul_Assassin [Fixed] Broken XML and some translations # Revision 355 - MistyRonin Fix RU Stringtable # Revision 354 - Redphoenix resized PBS1 close T568 # Revision 353 - Soul_Assassin [Fixed] 1P93 shadow lod improved # Revision 352 - Redphoenix AFRF German Translation Update # Revision 351 - reyhard added shadows for akm & akms moved closer to ironsight eye memory point # Revision 350 - reyhard tweaked akm selector movement # Revision 349 - MistyRonin Added UAV Terminal to RU Arsenal and changed Russian string for BMP3M (A) # Revision 348 - MistyRonin Renamed BMP-3M ( ERA ) to BMP-3M ( A ) for consistency sake, close T557 # Revision 347 - sabre [Textures] AKM, AKMS & PKM. Version 1 # Revision 346 - reyhard fixed uaz open passanger seat close T544 - npz weapons may mount leuopold scopes now # Revision 345 - gurdy changed flora name # Revision 344 - gurdy fixed patchless uniforms # Revision 343 - MistyRonin AFRF stringtable fully translated to Spanish (yick...) # Revision 342 - kenji correct error on proxie # Revision 341 - reyhard fixed missing alpha channel for grey mi8 textures fixed & updated makarov muzzle flash to a3 one updated pya muzzle flash to a3 one # Revision 340 - MistyRonin Corrected 6sh92 capacity. # Revision 339 - MistyRonin Fixing 6b26 helmets # Revision 338 - gurdy 6B26 names # Revision 337 - gurdy added 6B26 base # Revision 336 - kenji t-80ue-1, t-80um, t-80u (m45) # Revision 335 - Soul_Assassin [Fix] Some stringtable fixes # Revision 334 - Soul_Assassin [Fixed] Cleaned up string table # Revision 333 - Redphoenix Final Makarov PMM Update clsoe t551 - added weapon animations - deleted animation frames in LOD0 # Revision 332 - Redphoenix Makarov PMM Update - fixed mem points - fixed logos and paths - tweaked ammo # Revision 331 - Redphoenix Makarov PMM Update - added 9x18 57-N-181S (probably needs tweaking) - p3d update - texture update - initial injection of model.cfg - added logo - added weapon and mag to V-Ammobox # Revision 330 - Redphoenix PMM injection (not functional) # Revision 329 - MistyRonin Added 7.62 mag in RU ammobox Updated Stringtable Update of CTI Ind # Revision 328 - reyhard added 7.62 ground mags tweaked btr80a inside cargo proxies btr gunner & commanders may use compass now # Revision 327 - Soul_Assassin [Fixed] Wrong cpp inheritance # Revision 326 - Soul_Assassin [Added] AKM/S injection [Fixed] NPZ SVD have correct silencer # Revision 325 - reyhard initial pchela1t port tweaked destruction materials for gaz66, ural & uaz added damage/destruction materials for tigr interior added headlights & proxies to damageHide selection for gaz66 (+ural/uaz) fixed non convex components on sprut sd added 2s25 groups # Revision 324 - MistyRonin Su25 corrected max speed to real value. # Revision 323 - Stagler - Added VV Shevrons - Edited 6sh92, removed floating badge from model. # Revision 322 - reyhard added cargo system to btr60 & 80 fixed road wheels shadows + reduced amount of sections in shadow lod removed redundant config.bin from c_a3retex close T537 - corrected ural hidden selection textures tweaked svd hand anim # Revision 321 - reyhard added joint rail support # Revision 320 - MistyRonin Fixed double scopes and removed scopes from the PKM. Close T535 Close T533 # Revision 319 - gurdy beanie fix # Revision 318 - gurdy fixed beanie autocenter # Revision 317 - reyhard close T531 - added inheritance for western acc # Revision 316 - reyhard close T504 - please, do not add thermal shit to rhs virtual ammoboxes! Close T523 - temp solution to radio chatter readded western accesories to virtualAmmoBox.sqf # Revision 315 - gurdy added beanies # Revision 314 - MistyRonin Adding author info. # Revision 313 - MistyRonin Improved flare intensity and duration. # Revision 312 - reyhard removed shovel from 6sh92 shadows # Revision 311 - zeealex Fixed faulty right shoulder weights on 6B13 (close T502) Tweaked 6sh92 standalone variants to fit better on un-armoured bodies. (T507) # Revision 310 - gurdy updated all grey aircraft textures # Revision 309 - reyhard added missing penetration materials to pkp & pkm pkm: tweaked aiming point added bipod anim support tweaked config added hand anim tweaked a little shadows fixed ammobelt & covers animations # Revision 308 - Soul_Assassin [Added] PKM (RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info! # Revision 307 - laxemann Added: New ATGM launcher sounds # Revision 306 - Redphoenix Slight TGP-V Texture Update # Revision 305 - reyhard tweaked radio chatter script # Revision 304 - reyhard small amunition hotfix # Revision 303 - reyhard increased penetrator timeToLive as it caused some strange glitches - it's now possible to destroy few bradleys in row but it's not that much close T423 - added indicators to t80 (not realistic now, will improve it later) added basic radiochater implemenatation # Revision 302 - reyhard tweaks to weapon cannons tweaked ak74 hand anim # Revision 301 - Redphoenix Gaz66 Bouyancy Maintenance # Revision 300 - reyhard tweaked once again illumination script tweaked nsp signal grenades ground behaviour # Revision 299 - reyhard fixed some rpt errors # Revision 298 - reyhard improved pso1/pgo7 illumination script # Revision 297 - reyhard added reticle illumination to pso1, pgo7 (activated with nigthvision key) & 1p29 (tritium) fixed btr70 gunner view # Revision 296 - Redphoenix added numberphysicalwheels to Tigr SS21 PhysX and Bouyancy update # Revision 295 - Redphoenix added mass in physx geometry to prevent pboProject from crash # Revision 294 - Soul_Assassin [Update] All stringtables moved to xml # Revision 293 - Redphoenix More Power for the Tigr TGP-V Texture Update # Revision 292 - reyhard fixed virtualAmmoBox.sqf (removed ,) # Revision 291 - reyhard hotfixed tigr shadow # Revision 290 - reyhard close T86 - added FFV to Tigr added test cargo system for BTR70 tweaked 2a28 - ai should switch now between HE/AP rounds # Revision 289 - MistyRonin Removed US scopes from Russian Arsenal # Revision 288 - MistyRonin Tuned Russian Mountain Troops, Close T500 # Revision 287 - gurdy added makeshift 6sh92 standalone # Revision 286 - reyhard tweaked once again yakb sound config tweaked gauges in mi24 cockpit fixed mi8 & ka52 loadouts fixed helicopters UPK23 tracer start point randomized scarf distribution tweaked gsh30 behaviour fixed some zeus missions (rus radio protocole broken) # Revision 285 - MistyRonin Assigned AN/PVQ-31A to RU Rifles # Revision 284 - reyhard close T83 - added EMR/Flora/M. Flora infantry groups fixes & tweaks to vdv mflora/flora units loadout added new mass for helmets tweaked yakb - ai should now engage infantry # Revision 283 - reyhard deleted unused helmets added Mountain Les fieldcaps fixed infantry gear (watch/compass/etc) fixed jefrejtor class name added Mountain Flora troops # Revision 282 - Bakerman T445: Tweaked camera shake (less violent) and increased RHS_weap_AZP23 dispersion. It still needs proper recoil, can anybody help? # Revision 281 - reyhard hotfixed startEngine=0 for sprut # Revision 280 - Soul_Assassin [Added] All NPZ rifles [Fixed] Missing scope proxies from rifle lods [Fixed] Troop Stringtable double # Revision 279 - USSRsniper SS-21: String table corrections. # Revision 278 - MistyRonin Tweaked MSV EMR Infantry (added EMR headgear and vests) # Revision 277 - reyhard bmp3m configuration bmp3 (all) FG & general tweaks added destruction materials tweaked bmp3 commander turn out anim added new data for KPVT ammo - bs32 & bs41 shells close T487 - added startengine=0 to bmds & sprut sd added clan patches for russian uniforms headgear code cleanup smersh armor tweak added Mountain Les 6b27m variants tweaked headgear config - added hidden selections for retextures added MSV EMR & VDV Flora infantry to editor blablabla # Revision 276 - Redphoenix 2S3 PhysX Update ( close T263 ) BMP 1&2 PhysX Update BMD4, 4M and Sprut PhysX Update # Revision 275 - Redphoenix Initial BMP3 PhysX Injection # Revision 274 - USSRsniper SS-21: Minor fix for shadow volume selections. # Revision 273 - MistyRonin Standardizing Russian helmets' armor values. # Revision 272 - MistyRonin Updated Russian infantry armor values to absolute. # Revision 271 - MistyRonin Updating Russian helmets and vests to have an absolute armor value so it can be displayed properly in the Virtual Arsenal # Revision 270 - reyhard some tweaks to bmp3 fixed driver view on bmp1/2/prp/brmk added western accessories to virtualAmmoBox.sqf # Revision 269 - reyhard bmp3 early & late initial configuration # Revision 268 - reyhard fixed t72 weapon magazines # Revision 267 - reyhard t72 hotfix # Revision 266 - reyhard some more zeus support # Revision 265 - reyhard fixed mi8 amt cargo positions added script compatibility (bipod/fold/fcs, etc) for zeus controled units tweaked MP code (doors, RWR) # Revision 264 - gurdy added bmp-3m (era) # Revision 263 - sabre NPZ nohq additions # Revision 262 - sabre NPZ Rail V1 # Revision 261 - Soul_Assassin - changed size npz rails, added resolution lods # Revision 260 - reyhard moved weapon specific params to c_weapons fixed bk14 bug # Revision 259 - Soul_Assassin [Fixed] NPZ AK-74M available in crate # Revision 258 - Bakerman T445: Added camera shake to ZSU # Revision 257 - Bakerman UPDATE T306: Edited camera shake for Mi24P & Ka52 # Revision 256 - Soul_Assassin [Added] Ak-74M with NPZ # Revision 255 - Redphoenix Fixed Error popup when using PKP close T475 Fixed SVDP Updating baseclass # Revision 254 - Soul_Assassin [Fix] Duplicate tokens in sprut config # Revision 253 - Redphoenix Unique BMD4-chassis PhysX PLEASE FEEDBACK # Revision 252 - Redphoenix BMD4 Test-PhysX update Lowered CoM for BMD4s # Revision 251 - Redphoenix fixed gunner visible in 3rd Person close T470 # Revision 250 - Redphoenix AK103 config inheritance updates (no more updating baseclass) # Revision 249 - reyhard added small coop mission # Revision 248 - Redphoenix Wrong LOD position for PBS1 close T469 Cleaned AK103 Configs (added ak103 baseclass) Added AK103-1 and AK103-2 to Virtual Create Tweaked LODs for TGP-V # Revision 247 - sabre Tone and size edits for EMR and Flora # Revision 246 - gurdy added AK103 mag # Revision 245 - MistyRonin Tweaking CTI once more and adding US suppressors. # Revision 244 - MistyRonin Adding SP First Move # Revision 243 - Redphoenix Sprut & BMD4 PhysX Update # Revision 242 - Redphoenix Fixed wrong position of SVDS + Silencer (moving MUZZLE proxy) # Revision 241 - MistyRonin Adding Tochka-U to CTI # Revision 240 - reyhard hotfixed t tanks magazines # Revision 239 - reyhard tweaked folding script added new tochka variants improved tochka scripts # Revision 238 - gurdy # Revision 237 - MistyRonin CTI Added few more items and tweaked a bit the prices # Revision 236 - Redphoenix deleted unnecessary _ca texture for TGP-V # Revision 235 - Redphoenix initial injection of PBS-1 and TGP-V supressor supressor on SVDS is not 100% working # Revision 234 - laxemann Added: Suppressed sounds for the SVD Dragunov # Revision 233 - MistyRonin Updated CTI mission Altis # Revision 232 - Soul_Assassin [Added] 6B27M EMR-Summer ESS/Balaclava variants # Revision 231 - reyhard fixed skeleton errors in rpt some debuging of tochka-u nuke script # Revision 230 - reyhard close T374 - tweaked smoke grenades # Revision 229 - reyhard tweaked t72 & t80 loadouts reduced nsvt damage increased hull minimalHit for bmps, bmds & sprut tweaked bmd4 hitpoints position # Revision 228 - reyhard fixed t80u loadout tweaked 6b13 shadows configured 6b13 variants # Revision 227 - sabre 6b12 version 1. Haven't checked all ingame are going to require some tweaking will do after all version ingame. WIP. # Revision 226 - Soul_Assassin Closes issue T456 - Zeroing of 1P29 now set from 400 to 1000m # Revision 225 - reyhard slowed down RPG reload anim # Revision 224 - reyhard close T382 - fine tunning BMP/BMD tracks hitpoints fixed BMD4 physx added lockWhenDriverOut = 1; to t72 main turret fixed t72 shadows + added shadows for NSVT tweaked Tochka-U hitpoints ( T12 ) tweaked Tochka-U geometry added death anims for Tochka crew fixed missing "\rhsafrf\addons\rhs_c_weapons\anims\gestures\eload_rpk_prone.rtm" error tweaked 6b13 config close T453 - tweaked t80 loadouts # Revision 223 - gurdy added AK-103 # Revision 222 - zeealex initial injection of 6B13 # Revision 221 - Redphoenix Restructured silencer files Added raw data for PBS1 and TGP-V # Revision 220 - Redphoenix Updated BMD-series Physx - BMD4 NOT FUNCTIONAL! # Revision 219 - reyhard improved btr80s destruction materials # Revision 218 - MistyRonin T-80 2a26 castrated ( it can not longer use ATGM ) # Revision 217 - reyhard fixed missing muzzle flash on ak74m w/ gp25 fixed missing muzzle flash for mi24 (main armanent) fixed missing FFV for mi24 variants fixed mi24 gun tracers fixed ZSU destruction effects # Revision 216 - Soul_Assassin Fixed T-72B3 main shadow (was missing). Added commander and gunner hatch shadows to all T-72B. # Revision 215 - reyhard added rsp30 to infantry # Revision 214 - reyhard # Revision 213 - reyhard close T12 Tochka-U imported fixed UPK23 gun smoke position removed Mi8AMT Cargo variant fixed Mi8AMT door animations tweaked RPG7 animation added textures for RSP30 variants tweaked RSP30 script Ka-52 missiles uses proxies now (empty tube after shot) tweaked CE penetrator behaviour (reduced timeToLive) tweaked Mi24 damage selections # Revision 212 - Redphoenix T80-family PhysX Update close T261 # Revision 211 - reyhard added RSP30 fixed ural rpm indicator tweaked Yak-B sound configuration # Revision 210 - Redphoenix Tigr PhysX Update prelimenary Tigr-M # Revision 209 - Soul_Assassin Closes issue {T368} - PSO normals # Revision 208 - Soul_Assassin Closes issue {T24} # Revision 207 - reyhard added new FAE effect (S8 DF/RShG2/TGB7) added thermal camera view to Ka52 cockpit added UPK23-250 pods added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without pkts, with FFV positions & animated doors) added Su25 w Kh29 rockets variant fixed ataka missiles proxies added random mi24 skins script added new rockets for S8 (FAE/tandeam HEAT) added CE penetration to S8 heat rockets cleaned up su25 properities # Revision 206 - reyhard added 350m zeroing to pso1 added 9m47 model to prp3 fixed visbility of nsv bags # Revision 205 - Soul_Assassin [Added] Headphones to transport pilot # Revision 204 - Soul_Assassin [Added] Lods and inventory icon to GSSh-18 # Revision 203 - Soul_Assassin [Added] GSSh-A-18 Headphones # Revision 202 - reyhard close T419 - turret initElev fixed og7&tgb7 penetration added minimalHit to btr turrets inertia tweaking # Revision 201 - reyhard added configuration for camo tigr # Revision 200 - vasmkd Camo tigr for hidden selction test # Revision 199 - gurdy added AK-74M with plum magazine # Revision 198 - MistyRonin Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back... # Revision 197 - reyhard some tweaks to bmp1&3 interior tweaked zeroing options for pso1 added nsvt bags to virtualAmmoBox.sqf close T7 - configured 2p130 mortar on prp-3 (player only solution) # Revision 196 - reyhard add AGM_FCSEnabled=0 to bmp3 # Revision 195 - reyhard added warning lights to mi24 cockpit # Revision 194 - reyhard fixed russian translations # Revision 196 - reyhard add AGM_FCSEnabled=0 to bmp3 # Revision 195 - reyhard added warning lights to mi24 cockpit # Revision 194 - reyhard fixed russian translations # Revision 193 - reyhard tweaked ka52 lights fixed some instruments in ka52 cockpit fixed bmp3 gunner hatch # Revision 192 - reyhard improved ka52 mfd textures close T63 - improved Ka52 hud close T20 - added FCS to BMP3 improved bmp3 interior (as extorior will be changed anyway :P) close T17 - fixed RShG-2 texture tweaked RPG26 & RShG-2 positioning close T311 - added missile reticle to BMP2 close T360 - fixed Btr80 kpvt shadow added brake lights to Btr80 added pedal anims to mi8 & ka52 hotfixed Tigr brake lights added hiddenSelections to btr80s added deletion of ai disposed AT launchers after 300s fixed zeroing for APCR shells in BMD4 FCS fixed some letters in FCS UI didn't show correctly reduced 2a42 dispersion # Revision 191 - reyhard added hidden selections to bmps, tigr & 2s3 added brake lights, shadow res lod & did small clean up in properities fo bmps added AGM_fuelCapacity param removed FFV postions from kung gaz66 changed default zeroing on 1p29 to 400m (still I'm not sure if it's right) # Revision 190 - reyhard added pedal anims to mi24 # Revision 189 - reyhard fixed rshg2 zeroing # Revision 188 - reyhard tweaked bmp front armor tweaked t72 nsvt handle anim tweaked vest capacity reduced cost for igla ammo increased bmd track armor # Revision 187 - reyhard hotfixed .rpt spam # Revision 186 - reyhard enabled retexturing with setObjectTexture command on uaz & Ural added RWS to Mi24 experiments with aiDispersionCoef # Revision 185 - reyhard added airlock=2 to yak-b - they should now engage enemy helis # Revision 184 - reyhard close T344 - folding disabled in vehicles close T329 - corrected firing angles for rear mi8amtsh gunner sorted alpha chanels for nsvt elements on t72 increased tracks armor for bmd4 & sprut-sd increased wheels armor for btrs # Revision 183 - MistyRonin Add additional AK mag with no tracer rounds, remove tracers from SVD mags, close T333 # Revision 182 - reyhard readded bmp3 groups # Revision 181 - Soul_Assassin - first commit of 0.4 - bmp3 reenabled in the editor # Revision 180 - Soul_Assassin - nsvt feed tray cover rotates normally # Revision 179 - Soul_Assassin - mi8 slingloading fixed # Revision 178 - reyhard fixed missing zeroing for NSV # Revision 177 - reyhard tweaked atgm config # Revision 176 - reyhard added simple insurgents faction for CTI added chernarus CTI version # Revision 175 - reyhard improved T72 NSVT locked T72 NSVT turret (AI not getting in) + readded getin memory points (no more injuries while geting out from NSVT turret) added NSV on tripod # Revision 174 - Soul_Assassin gun sight cover added # Revision 173 - reyhard tweaked btr70 shadows tweaked t72 optic modes (probably fixed dissappearing optic bug) added front hull era plates for t72 1989 & 2012 another improvment to folding script added editing zone size param to zeus missions # Revision 172 - reyhard tweaked mi8 suspension tweaked folding & bipod scripts added new folded ak74 variants (desert & camo) fixed missing components error on ka52 # Revision 171 - reyhard tweaked rtd center # Revision 170 - reyhard close T318 - PKP configuration tweaks tweaked bipod & folding script tweaked tm62 mine trigger # Revision 169 - Soul_Assassin Further FDM work # Revision 168 - Soul_Assassin Adds to T88 - Mi-8 start position fixed for AFM # Revision 167 - Soul_Assassin Closes issue T73 - Slingload feature added to vehicles # Revision 166 - reyhard fixed weapon stringtable tweaked folding script # Revision 165 - gurdy made AK-74M naming convention match everything else # Revision 164 - Soul_Assassin Closes issue T144 - 1PN93-2 for RPG-7 fully functional and has new texture # Revision 163 - Soul_Assassin Added 1PN93-2 sight # Revision 162 - Bakerman Close T315 - Added compatibility check # Revision 161 - Soul_Assassin Closes issue T142 - PSO ranging and zeroing correct # Revision 160 - reyhard removed radar from mi24 # Revision 159 - reyhard added tail_decals selection to russian helis for better retexturability (+ civilian mi8 as a example) added ability to fold/unfold bipod on pkp tweaked uaz suspension tweaked folding stock script removed ability to mount optics on folded AK # Revision 158 - reyhard close T92 - added patchless uniforms added script to fold/unfold AK74 (binded to ctrl+c - next CM key) changed recoil for folded ak74 # Revision 157 - reyhard close T174 - configured T72 NSVT close T84 - lowered geometry, hopefuly it should be imposible to crawl under btr & kill everyone # Revision 156 - reyhard close T312 - fixed Mi8 Amtsh muzzle flashes # Revision 155 - reyhard close issue T303 - driver triplex zoom # Revision 154 - Soul_Assassin Closes issue T166 - finalized Sosna-U screen for B3 # Revision 153 - Soul_Assassin Closes issue T290 - tweaked UAZ suspension # Revision 152 - Soul_Assassin arma 2 vehicles thermal fixes # Revision 151 - reyhard disposable script tweak tweaked 7.62 ammo values according to Bakerman suggestions # Revision 150 - Soul_Assassin Closes issue T297 - fixed ZSU thermals # Revision 149 - Soul_Assassin Closes issue T302 - T-72B3 pilot view fixed # Revision 148 - reyhard increased 7.62 round damage added new method for handling of disposable launchers - better compatibility with other mods changed pkp zeroings improved pkas red dot visiblity during night # Revision 147 - Bakerman T306 - The recoil on the Mi-24P GSh-30-2 should now be noticeable. # Revision 146 - Bakerman T304 - Added missing sqf files # Revision 145 - Bakerman T304 - Added cannon fire camera shake for RU air vehicles # Revision 144 - reyhard removed discreteDistance zeroing - use recticle instead added pilot nameSound to pilots added AmmoCoef for RPG soldiers added booniehat flora to virtualAmmoBox.sqf # Revision 143 - gurdy added boonie hat in flora # Revision 142 - laxemann Added: New silenced sounds for AR-15 family # Revision 141 - RedPhoenix PhysX Update for UAZ (New Torque Curve according to newest infos) # Revision 140 - RedPhoenix BTR 70 & 80 suspension fix # Revision 139 - reyhard readded FFV & CTI tweaked get in memory points for ural & gaz66 some tweaks & fixes to CTI added revive script to CTI # Revision 138 - Stagler -T267 Some VDV soldiers lack main weapon after the addition of the scopes. Fixed. Added more scoped ak74ms # Revision 137 - reyhard malyutka ammo fix gaz 66 suspension experiments # Revision 136 - RedPhoenix reverse gear fix # Revision 135 - RedPhoenix T-72 PhysX Update (Thanks to Reyhard) # Revision 134 - Stagler T249 - Give some AFRF units scopes by default # Revision 133 - RedPhoenix small fix for T72 (short reverse, lesser tankturnforce) # Revision 132 - reyhard PKP: tweaked eye memory point tweaked ironsight shape added bipod to virtual ammo box # Revision 131 - reyhard changed engine power according to torque curve on uaz added maxspeed to t72 added sosna-u placeholder to t72b3 fixed typo in reload gestures # Revision 130 - laxemann Changed: Increased volume of AK reloads # Revision 129 - laxemann Changed: Tweaked the PKP reload timing # Revision 128 - laxemann Fixed: PKP reload timing # Revision 127 - laxemann Added: New pkp reloading sounds # Revision 126 - laxemann Added: New Reload sound for the AK family Added: New firemode switch sound for the AK family # Revision 125 - reyhard close T252 commented out CTI for MANW # Revision 124 - vasmkd Sharper PKP diffuse # Revision 123 - USSRsniper Modified Mi-24 sling load capacity, from 3000 to 2400. # Revision 122 - vasmkd Try again, fixed large camo above rear wheels for tigr interior # Revision 121 - vasmkd Ignore previous interior for tigr. This is final:) # Revision 120 - vasmkd tigr final interior # Revision 119 - RedPhoenix set scope = 0 for all BMP3s for MANW # Revision 118 - RedPhoenix delete redundant file urgent T72 physx update # Revision 117 - vasmkd tigr interior fix # Revision 116 - vasmkd Tigr interior updated with better camo and normals file # Revision 115 - laxemann Changed: New KPVT sounds Added: New folder: kpvt # Revision 114 - laxemann Changed: New PK sounds # Revision 113 - toadie2k Added reload sequences to AK74M rifles. # Revision 112 - RedPhoenix RPG gunners will now attack helicopters with PG-7V rockets # Revision 111 - Soul_Assassin Closes issue T233 - B3 commander shield and Closes issue T232 - BTR ghost lod # Revision 110 - Soul_Assassin - more tweaks for T222 # Revision 109 - Soul_Assassin Closes issue T222 - floating light. Needs to be checked. # Revision 108 - Soul_Assassin - all btr buoyancy fixed # Revision 107 - reyhard turned off FFV improved ural cargo shadow tweaked gaz66 ammo positioning # Revision 106 - gurdy UAZ name change # Revision 105 - RedPhoenix small adjustemnts for Ural suspension small torque curve corrections for BMP1 and BMP2 # Revision 104 - RedPhoenix fixed sluggish suspension on Tigr occured by fixed model fixed Gaz66 not shifting up # Revision 103 - reyhard close issue T190 - improved suspension + improved axis positioning on btr80 close issue T224 - new damage textures for older t80s close issue T225 - added missing damage material for front light close issue T224 - added damageVez selection for decals (though one on gunner hatch, which is not used now, is still going to appear in destroyed model) # Revision 102 - vasmkd t72b3 turret ERA AO darkened # Revision 101 - vasmkd t72b3 diffuse update with proper skirt colour # Revision 100 - Stagler # Revision 99 - Stagler - Fixed Gaz-66 Repair vehicle (No repair options) - Added Gaz-66 Ammunition resupply truck # Revision 98 - reyhard added some 1.36 stuff: deflection param in bisurfs & minTotalDamageTreshold=0.4; (prevents from destroying btr with M2) added A2 RPG7 reload anim # Revision 97 - RedPhoenix new ural dataset after I fucked up the last one slight gaz66 changes # Revision 96 - reyhard added hint if extended armor is turned on & there are rhs vehicles on the map # Revision 95 - reyhard fixed igla may lock on ground vehicles fixed "Embedded skeleton OFP2_ManSkeleton has different [ bones count ] in different p3d files" in diagnostic.exe added t72 g2012 groups set explosionShielding to 0 for hithull hit points changed some more "" into ' added rpg7 magazines models added motor burning texture to rpg7 projectiles improved firegeo of t72 improved t72 shadows improved tigr suspension started work on t72 FCS remake - current system may not work (and new one is still not ready) # Revision 94 - Soul_Assassin Closes issue T189 - thermals to T-72B3 # Revision 93 - RedPhoenix small Tigr PhysX enhancements # Revision 92 - Stagler Fixed ESS goggles not having selection and being attached to the models penis at lower lods. # Revision 91 - laxemann Changed: New 120mm sounds # Revision 90 - RedPhoenix fixed wrong fording depth for Gaz Tigr in T203 New engine and suspension dataset for Gaz Tigr fixed to small fording depth for Ural # Revision 89 - laxemann Added sounds for the MP-433 (rhs_weap_PYA) # Revision 88 - reyhard fixed some rpt errors (ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build) moved up COM on BMPs & BMDs 1/2 added lodnoshadow param to proxies reslods of t72, t80u & sprut SD fixed non closed structure on t80u turret proxy shadow (shadow artifact) close issue T188 added damageVez selection for t72b3 close issue T185 fixed bmd4 grain effect in driver optics added FCS calculations for PKT in BMD4 close issue T199 fixed Sprut-SD elevation bug improved damage handling script (performance optimizations) close issue T62 - fixed no crosshair on 3rd person for russian armanent close issue T83 tweaked 2s3 gunner view # Revision 87 - reyhard 6b23 rifleman missing textures hotfix # Revision 86 - reyhard replaced TKN-1S with TKN-3 on btr80 close T195 removed wirecutter from pilot view of umtbs reduced door action range on mi24 added camo selection for vests (using hidden selections) fixed last res lod of 6b23 with 6sh92 added ML variants to ammobox # Revision 85 - MistyRonin RHS CTI: Include AFRF and USF vehicles ( factories ) # Revision 84 - reyhard added FFV poses for Mi24 cargo removed unused muzzleFlash effects entries fixed missing gunner getin dir memory points for uaz open fixed welcome screen handler # Revision 83 - reyhard some more changes of "" into ' # Revision 82 - reyhard added inventory icons for new scopes tweaks in recticle changing script added glass selection to first res lod in ekp1 # Revision 81 - reyhard close T167 - added kobra recticle [press / on numpad to change recticle (default secondary optics mode key)] # Revision 80 - Soul_Assassin Closes issue T191 - ekp1 edgeflows Closes issue T164 - res lods and shadows fro new scopes # Revision 79 - reyhard changed some more "" into ' in btr80 useractions added damage materials to t72b3 (damageVez selection need tweaks on model) fixed some errors in 1G42 & 1G46 FCS # Revision 78 - reyhard changed mass of btr80s some fixes to btr hatches (replacing "" with ') turned off debug mode in cti removed bystrica & bukovina zeus versions as they are not present yet changed inertia for MGs # Revision 77 - RedPhoenix - improvements of Gaz-66 gearbox (fixed not changing in 3rd gear) # Revision 76 - Soul_Assassin Further T-72 fixes Improved clearance on T-72: closes issue T176 Fixed some BTR-80 interior geometry sticking out 2A42 and A72 use correct autocannon sounds # Revision 75 - reyhard CTI: *replaced all a = a +b & array push functions with pushback *replaced vector functions with engine commands *fixed bug with onConnectPlayer server script (errors in rpt) *fixed binoculars (yet it still leaves errors in rpt) *fixed some russian units definitions *added more vehicles & equipment to russian side # Revision 74 - reyhard tweaks to mi24 memory points & geometry tweaked commander triplex uv maping on btr70/80 fixed btr80a last res lod (I left again some work in last lod after tweaking res lods :P) changed "" to ' in init lines & uis as pboprojects handles them different (errors about missing ;) fixed issue T171 - tweaked Mi8 speed fixed issue T175 - added new driver optics to 2s3 fixed issue T127 - commander optics stabilization on t80 fixed issue T4 - changed M112 atgms to M119 on T80A/U fixed issue T182 - commented out BMP3 groups changed T72 FCS 'laser' & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD tweaked a little bit TM62 mass tweaked used RPG26 & RSHG-2 tubes models reduced Mi24 fuel consumption rate some tweaks to TGP-A silencer - need testing (connected with issue T187) removed test 'rpg7 air supply box' :P # Revision 73 - Soul_Assassin t-72 fixes, experimental change to clearance # Revision 72 - reyhard mi24: *fixed components numbering in geo lods *added some memory points for RTD simulation *added experimental RTD xml *changed mass to empty equivalent as weapons pods weight is handled by separate config entries now *added more land contact points removed more decal related rpt spam added weight to magazines used by helis changed tm62 & pmn-2 mass changed tm62 fuze (200kg, magnetic) tweaked uazs view cargo shadows tweaked fieldcap shadows removed nightvision param from t80s (obsolote) increased tigr engine armor added missing VV bmp2 variants to cfgPatches # Revision 71 - gurdy hind texture updates # Revision 70 - sabre [Optics] Kobra commit .2 cleaned NOHQ, darkened diffuse plus edits. # Revision 69 - USSRsniper Added Mi-24 with sling load rack. # Revision 68 - vasmkd rpg7v2 warheads diffuse, normals and specular updates # Revision 67 - vasmkd Better specular for rpg-7v2 # Revision 66 - Soul_Assassin decal rpt spam removed # Revision 65 - reyhard added 1p63 recticle fixed ural lodnoshadow issue after copypasting proxies added some more FFV positions to uaz open added dynamicViewLimits to uaz + tweaked view limits added folding bipod anim - there is bipod item (rhs_bipod) which fits accessory slot. for use with scripts rather that end solution # Revision 64 - Stagler -Standardised Map Flag Markers # Revision 63 - Soul_Assassin T-72B3 lods, shadows and decals fixed # Revision 62 - reyhard added firing from vehicles to ural, gaz66 & uaz open fixed COM on btr80 fixed lights selections on t72 # Revision 61 - vasmkd t72b3 diffuse, specular and normals added. also t72b3 p3d updated # Revision 60 - Soul_Assassin changed btr-60 AS value to trigger rebuild # Revision 59 - Soul_Assassin removed `class = vehicle` properties from B3 proxies # Revision 58 - sabre [Optics] EKP1 Textures, first version. WIP! # Revision 57 - sabre [Optics] 1p63 Textures, First version. # Revision 56 - Soul_Assassin injected EKP-1S-03 and 1P63 # Revision 55 - reyhard improved btrs geometry convexity added missing antena on bmp1d in 1st res lod fixed missing internal shadows in bmp1/2 # Revision 54 - reyhard fixed mi8 rpt enginehit errors fixed prp3 using bmp1 physx config instead of bmp2 tweaked ammo values tweaked destruction materials for tigr fixed proxy top error on rpg7 in diagnostic mode (missing viewpilot lod) tweaked rpg26/rshg2 position while on back CTI: *replaced _x=_x+[blabla] with pushback command - "It's highly recommended to use the new pushBack command, up to 43% faster than set and up to 11843% faster a plus b! " *removed nvg from russian default equipment *replaced worker from crewman to driver on russian side *fixed poping up errors connected with gui & missing sounds errors in rpt *added some more equipment to russian side # Revision 53 - reyhard commit test # Revision 52 - reyhard test change for packer # Revision 51 - reyhard cti visible in missions list # Revision 50 - reyhard added empty rpg bag (rpg with rpgs in is still avaible but it has scope=1) added mountain flora vest to virtualAmmoBox.sqf readded rhs_missions # Revision 49 - Soul_Assassin removed wild \ in sounds # Revision 48 - Soul_Assassin fixed paths for new sounds # Revision 47 - laxemann Sounds + configs for the GSh30 aswell as the yakB # Revision 46 - reyhard tweaked mi24 cargo shadows tweaked su25 shadows tweaked btr70&80 firegeometry removed HMD from KA-60 fixed ataka res lods order added cfgPatches entries to a3 stuff for better compatibility # Revision 45 - reyhard hotfix for snorkel script # Revision 44 - RedPhoenix - bouyancy fixes # Revision 43 - Soul_Assassin rhs missions removed for build testing # Revision 42 - MistyRonin RHS MP missions, updated gear # Revision 41 - Sarge RHS Altis CTI # Revision 40 - Soul_Assassin fixed urals for pboProject # Revision 39 - Soul_Assassin hopefully final changes to make afrf pboProjectable # Revision 38 - Soul_Assassin pboProjects cleanup # Revision 37 - Soul_Assassin more pboProject fixes # Revision 36 - Soul_Assassin various pboProject fixes # Revision 35 - reyhard tweaks to btrs hitpoints & armor (few missing materials) fixed scope=2 on base ka60 retex fixed missing uv set error on pgo7 in diagnostic.exe added reslods to PK-AS & PGO-7 tweaked shadows for 1p29, 1pn93 & pso-1 added reslods & new shadowlods to RPG7 fixed RPG7 geometry added reslods & geometry to svd # Revision 34 - Soul_Assassin btr70 pboProject fixes # Revision 33 - Soul_Assassin a2cars pboProject fix # Revision 32 - Soul_Assassin bmp pboproject fixes # Revision 31 - Soul_Assassin t80 pboProject fixes # Revision 30 - Soul_Assassin gaz66 pboProject fix # Revision 29 - Soul_Assassin decals pboProject fix # Revision 28 - Soul_Assassin c_sprut pboProject fix # Revision 27 - RedPhoenix - fixed missing tokens for pboProject # Revision 26 - Soul_Assassin fixes for packing # Revision 25 - Sarge Incorrect island name, closes T128 # Revision 24 - Soul_Assassin build fixes # Revision 23 - Soul_Assassin cfgPatches added to all folders # Revision 22 - Soul_Assassin adding cfgpatches to model folders # Revision 21 - reyhard removed unused sights # Revision 20 - reyhard fixed token error # Revision 19 - reyhard test config.cpp for folder with models # Revision 18 - reyhard path fix for sounds # Revision 17 - reyhard fixed T113 "Decals showing in wrong positions sometimes" # Revision 16 - laxemann Added sounds for pretty much every (ground) vehicle cannon and every vehicle MG # Revision 15 - reyhard replaced chech text in mi24 cargo bay with russian one tweaked damage textures for btr60, zsu, uaz & ural added numberPhysicalWheels = 14; param to vehicles tweaked rpg7 power tweaked t72 obr85 & t80bv hitpoints # Revision 14 - reyhard fixed sound paths after pboprefix change # Revision 13 - gurdy added pboprefix to rhs_sounds # Revision 12 - laxemann Added: Sounds and soundconfigs for the SVD + variants # Revision 11 - laxemann # Revision 10 - gurdy changed T-72B3 hull texture # Revision 9 - gurdy added Mountain Les test gear # Revision 8 - gurdy added T-72B3 # Revision 7 - reyhard tweaked gear change & wipers sound using animationSourceSound tweaked gear changing anims rpg26&rshg2: *tweaked hand anim *added new aiming mode *tweaked empty model *added mass in geometry lod reduced russian helmets armor added slingload max cargo param fixed ai not engagin ka52 fixed t80u some proxies not hidding on destruction # Revision 6 - reyhard fixed nvg grain effect in custom fcs fixed bmd4 commander fcs changed t72 group names removed some debug infos from scripts # Revision 5 - reyhard # Revision 4 - reyhard updated website in mod.cpp fixed & improved hitpoints on Ka52, Mi8 & Mi24 changed Su25 & Ka52 skeleton name to avoid compability issues with other mods using bis skeleton from a2 fixed some grapichal glitches with btr70 & 80 fixed Mi24 AFM configuration fixed missing token in bmp2 physx config reverted suspension settings on Btrs & Tigr until issue with levitating wheels is figured out fixed possible glitch with damage script resulting in strange penetration values tweaked heat penetrator behaviour tweaked 2a28 grom heat behaviour fixed maxFordingDepth on t72, sprut sd, bmds, bmps fixed flying ess gogles in distant lods