# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.5.5 ## ADDED IN 0.5.5 + Vert grip attachment for M4/M16 rifles w/M203 UGL + Adds Q-Net Armor to M1240A1 and M1277 M-ATV variants + Adds M1165A1 armoured GMV with SAG-2 (M2, Mk19 and M134 with scondary M240) and rear M240 swing-mount turrets + Added Q-Nets to M1277 M-ATV CROWS variants + Adds the first iteration of the M1A2 SEP V2 MBT, equipped with M153 CROWS + NXS sniper scopes (Navy/Marines '5.5-22x56' 2nd Focal-Plane and Army '3.5-15x50 F1' 1st Focal-Plane models. Includes long boi models with sunshade. Mil-dot and H58 reticles for 3.5-15x50) ## IMPROVED IN 0.5.5 ^ Tweaked M11xx armor value so AI is engaging it with small arms ^ Added SCAR magazines to ammo crate ^ Adjusted opticType on RHS accessories ^ Reduced recoil of GAU8 - http://feedback.rhsmods.org/view.php?id=5963 ^ Tweaked GBU-12 flight params - attempt to fix http://feedback.rhsmods.org/view.php?id=5496 ^ Added spalling to vanilla HEAT penetrators ^ Added ability to detach empty FGM-148 tube ^ Reduced FGM-148 penetration to some more realistic values ^ Added ability to tow M119 Howitzer ^ Minor tweak to 105mm M14B1 casing geometry ^ Optimized wheels in last LOD of FMTV models ^ M119 Roadway LOD is hidden when vehicle is towed ^ Added MP7 muzzle accessories to Joint Rails (asdg_MuzzleSlot_46 ) ^ Added compatibility entries for BIS accessories ^ Adjusted displaynames for M249s with Lightweight Collapsible Buttstock Assembly ^ Added some roundness to top LOD of UH-60 fuel tanks ^ Made ballistic glasses & goggles inventory icons more consistent with rest of the content ^ Tweaked announcer - pull up message is no longer triggered when gear is down ^ Slight section count reduction in all M11XX HMMWVs ^ Tweaked Bradley HE tracers size - http://feedback.rhsmods.org/view.php?id=6023 ^ Reduced height of MRZR ViV bounding box to its height when the rollcage is folded ^ Moved a vertex on ported C-130J model that caused some texture distortion on one side of the fuselage ^ Towing user actions are now only available to players ^ Added TOW ammo hitpoint to M1134, M996 & M1045 - http://feedback.rhsmods.org/view.php?id=6027 ^ Tweaked what weapons are visible in Eden ammo crate ^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037 ^ Experimental change to C130J hitpoints ^ Reduced CH53E AFM contact points ^ Adjusted alignment of O-GPK turret shadow on M-ATVs ^ Added additional particle effects to C130J - engine refract & extra destruction particle effects ^ Tweaked roadway setup of C130J so it starts correctly even when placed in Zeus ^ Tweaked front M1 gun limits - http://feedback.rhsmods.org/view.php?id=5516 ^ Move forward M249 by 5cm to prevent various optics clipping when weapon is deployed in prone stance - http://feedback.rhsmods.org/view.php?id=6033 ^ Adjusted turn in animation of M1151 GPK turrets gunners - http://feedback.rhsmods.org/view.php?id=6034 ^ Added LODs to AN-PRC-152 editor prop ^ Added version of AN/PRC-152 configured as a basic radio-slot inventory item ^ Adjusted tan colour of WMX flashlight (thanks to Eagle and warden) ^ Improved M1127 Textures with full re-bake ^ Added experimental function which removes engine fire particle effects after vehicle was repaired & engine was turned on ^ Reworked AFG attachment position on SOPMOD Block 2 rifles ^ Reworked AFG attachment position on M16A4 rifles ^ Reworked AFG attachment position on HK416/M27 rifles ^ Corrected `descriptionShort` text on several 6Rnd. magazines for the M32 ^ Reduced spalling on HEDP rounds fired from Mk19 due to their high rate of fire and amount of bullets it can create ^ Animated M240 feed cover on M1151/M1165 ^ Configured MELB GAU-19/A fire rates selectable between 1000 and 2000 rpm per manufacturer's specs, as opposed to fixed 1300rpm rate per GAU-19/B (may switch back to limited ROF if research reveals the gun should indeed be limited on MELB) ^ Regenerated CfgPatches & ground holders for place able items. Warning! Old editor weapons received scope = 1 ^ Added or fixed short description on many accessories & weapons ^ Tweaked MP7 rate of fire - http://feedback.rhsmods.org/view.php?id=6124 ^ Tweaked detach action on helicopters & C130J ^ Increased Mk19 grenades life time - http://feedback.rhsmods.org/view.php?id=6056 ^ Changed M-ATV, M1151 etc. M240 gunner anim to fix broken neck ^ Adjusted get in points & actions on static weapons + prepared them for 2.04 update ^ Tweaked resolution LODs on vehicle mounted M240B ^ Fixed some door behaviour on uparmoured HMMWVs ^ Added visual smoke shells to Stryker family ^ Tweaked rear rotors hitpoints on CH-47 & 53 - http://feedback.rhsmods.org/view.php?id=6229 ^ Unified DAGR & FFAR hit values - http://feedback.rhsmods.org/view.php?id=6125 ^ Tweaked sync of BFT map on large maps in MP ^ Slightly increased AI dispersion of man operated M2 machine guns ^ Moved MRZR-4 to the regular "Cars" Eden subcategory ^ Added ability to fold MP7A2 ^ M240 OGPK and MCTAGS turrets updated with H24 cradle mount ^ Replaced barrel on Mk19 external view proxy model, with the more detailed barrel from View Gunner LOD ^ Tweaked DUKE destruction function to work better with MATVs ^ Improved M153 CROWS texture ## FIXED IN 0.5.5 @ Fixed Lerca Tan icon error @ Removed AI FCS laser magazines from Virtual Arsenal @ Fixed camo1 selection in resolution LODS of rhs_spcs_rifleman.p3d & rhs_spcs_teamleader.p3d - http://feedback.rhsmods.org/view.php?id=5986 @ Fixed folding with safe mode turned on would result with one magazine missing - http://feedback.rhsmods.org/view.php?id=5886 @ Fixed issue when folding weapon could magically spawn new muzzle attachment - http://feedback.rhsmods.org/view.php?id=5991 @ American helicopters were missing correct rotor centre memory points - http://feedback.rhsmods.org/view.php?id=5999 @ Fixed gunner cue on AH-64 pilot seat was not updating correctly - http://feedback.rhsmods.org/view.php?id=6001 @ Assigned proper materials to engine & fuel tank of Littlebird + added armorComponents to above mentioned hitpoints - http://feedback.rhsmods.org/view.php?id=5998 @ Corrected M1117 crew - http://feedback.rhsmods.org/view.php?id=5987 @ Fixed wrong inheritance of spotting scope @ M11xx were missing black out lights configs and started with BO lights on @ Fixed M1151 with LRAS3 was missing gunner get in memory points @ Fixed M998 4D antenna hiding (this time for real) @ Removed duplicated LWIRCM from MELB- http://feedback.rhsmods.org/view.php?id=6011 @ M240 was missing a section of it's gas-tube underneath the bipod @ Fixed duplicated glass selection on M1240a1 with mk19 @ Removed basket options from CH-53E @ Wheel hitpoints belonging to the second axle on several MRAPs, had steering animations @ Mk19 M1240A1 had some duplicated glass panes that did not follow turret rotation @ M1277 M-ATV w/ Mk19 CROWS windows were not tinted the same as the other non-SOCOM M-ATVs @ M1 tanks were not able to load more than 8 rounds via loadout editor in some cases @ Fixed scripted turrets not being locked properly in MP - http://feedback.rhsmods.org/view.php?id=5894 @ M1 loader gun had wrong compartment defined @ Not all M113 scripted turrets were locked properly @ Turned out vehicle commander of Stryker was invisible for people inside when he was using one of the mounted weapons @ Fixed small typo in FROG rvmat @ 6Rnd. M662 Red Flare only contained one round @ US Army & USMC helicopters were using wrong author string - http://feedback.rhsmods.org/view.php?id=6138 @ Fixed small typo in A10A flight model config - http://feedback.rhsmods.org/view.php?id=6166 @ Fixed door gunner limits on UH-60 -http://feedback.rhsmods.org/view.php?id=6180 @ Fixed UH-1Y copilot legs @ ACU geometry model components were not conventionally numbered @ Replaced "&" with "+" on grip & bipods combos since inventory system is using structured text - this resulted & being treated as html code. @ Fixed bipods reappearing when dismounting gripod - http://feedback.rhsmods.org/view.php?id=6218 @ Fixed spacing between components on M1 tanks which resulted in MG bullets going through rear armor - http://feedback.rhsmods.org/view.php?id=6087 @ Fixed IBAS FCS when M791 rounds are loaded - http://feedback.rhsmods.org/view.php?id=6230 @ MRZR-4 blackout light did not fully hide when turned off @ Spent cases were not ejecting from the correct position on some vehicles with M240 turrets @ M1151 Mk19 O-GPK ammo box was part of the Mk64 gun mount retexture selection in View Gunner LOD @ Ammo boxes did not fully hide on roof of M1245 M-ATV @ Removed obsolete hit part EH @ Fixed ammo in editor M49 mine objects - http://feedback.rhsmods.org/view.php?id=6220