# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.8 ## ADDED IN 0.4.8 {CHANGESADDED} ## IMPROVED IN 0.4.8 ^ Reduced cost of 45ACP ammo - AI should no longer prefer using Colt over rifle ^ Reduced AH-64 FCR range to 8km from 11 ^ Increased emissive value of AH-64 MFDs ^ Improved PNVS accuracy (missing AGL to ASL conversion) ^ SU-230A SpecterDR scopes `descriptionShort` now denotes them as being for 7.62mm weapons ^ Improved PNVS deinitialization ^ Added flashing cross in flight mode when PNSV is out of its limits ^ Increased SLAT armor minimal hit - no longer destroyable with small firearms ^ Moved back AH-64 pilot cockpit light to reduce flare effect during night ^ Added proper nameSound parameter to smoke shells ^ IHADSS PNVS view is no longer working when PNVS or cockpit electronic systems are damaged ^ Tweaked Bunker Busters TOWs with submunition parameters - they should be able to penetrate light structures and spread thermobaric blast wave inside ^ Another tweak to Hellfire accuracy ^ Added maddog autoseek to AIM-120 missiles ^ Tweaked M230 AI dispersion coef - AI should be more accurate ^ Increased Mk82 bomb damage to be in line with GBU-12 ^ Improved HIMARS cargo shadow LOD ^ Added dedicated driver anim to HIMARS ^ Adjusted default radar range in info panels ^ Added geometry occluder to HIMARS cargo LOD ^ Tweaked HP of ERA blocks on USAF vehicles ^ `descriptionShort` property for MLRS/HIMARS magazines ^ Added experimental IHADSS workaround for user with triple monitor setup (PiP ratio) ^ Increased minimal hit for ERA blocks so they are no longer triggered by 12.7mm rounds ^ Corrected SLAP bullets muzzle velocity ^ Adjusted tracks armor for USAF vehicles ^ Added scripted particle effects to HIMARS (workaround for fire particles not working with pylon weapons - still WIP, missing dust circle and position has sometimes inncorrect offset) {CHANGESIMPROVED} ## FIXED IN 0.4.8 @ Fixed Mk-14 ironsight @ Fixed M2 Bradleys hull hitpoints being immortal @ Fixed M2A2 (basic without BUSK) was missing tracks hitpoints @ Fixed CH-53 joystick was moving in wrong direction @ Fixed woodland AH-64 crew was missing IHADSS helmet during night @ Fixed PNVS turning off after going into optic mode @ Fixed AI units with gripods were selecting pistols after spawning @ Fixed script error after being killed when using IHADSS @ Fixed AH-64 MFD had big 0 when using AFM & extra gauges were enabled in options @ Glass on HIMARS right-hand door did not follow door opening animation @ Disabled 'top' versions of laser attachments on MP7A1. They don't fit @ PNVS movement limits were inverted (forgot that min & max values in pilotCamera class are inverted...) @ Fixed potential script error in MFD switching script @ Some cfgweapons classes (mainly headgear) missing `dlc = "RHS_USAF";` attribute @ Vehicle-in-Vehicle `dimensions[]` memory points were not properly set up in several FMTV and HEMTT variants @ Fixed M109 destruction materials @ Fixed some rare script error when TADS view was shown on MFD @ M2 Bradley cargo had fault cargoProxyIndexes @ Fixed AH-64 & AH-1Z helicopter HMD target icon @ Removed M142 HIMARS driver turn out action @ Fixed A10A landing gear light @ Fixed gripod system so it keeps currently loaded magazine when transforming @ SPC marksman vest shadow would break when the vest was retextured (rogue 'camo' selection in SVLOD) {CHANGESFIXED} ## REMOVED IN 0.4.8 - Cleared out some unused magazine classnames for 12x MLRS rockets. No longer needed for their intended purpose {CHANGESREMOVED}