# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.6 ## ADDED IN 0.4.6 + Added Tan version of RX01 Reflex Sight + Added new SU-230/PVS + M24 Binoculars + Added MRDS + Added top down attack to Javelin + M1043A2 + M142 HIMARS + M2A2ODS gunner's Integrated Sight Unit + CBU-87 and CBU-89 cluster bomb models + GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75) + BLU-97 submunition model (5% chance of UXO) + Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes + AH-64 Added correct fuel amount. + Added correct weight for M789 1200 rd. magazine per documentation + New M24 SWS model plus muzzle accessories. Black, woodland and desert versions + New AN/PEQ-15 model + Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad + Airman Battle Uniform + Adds the USMC M1221 RG33L 6X6 MRAP + Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions + Adds the Marine Corps Transparent Armored Gun-Shield + Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team) + Adds M1232 MRAP MCTAGS with MK 19 GMG + Added GBU-32 (WIP - no GPS guided functionality yet) + Added static parachute for USAF ejection seats + White HGU-56 helmet variant + Added some more common hydra warheads for future use maybe + Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod + First commit of the Cougar 4x4 MRAP + Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea? + Added IHADSS placeholder (using HGU model atm) + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options + MELB RWR for copilot + Added ability to disable part of vehicle UI in RHS Game Options + Added more variants of SPCS vest {CHANGESADDED} ## IMPROVED IN 0.4.6 ^ Improved UI Icons of RX01 Reflex Sights ^ Increased AGM-114 Hellfire `timeToLive` ^ Tweaked M1 recoil ^ Tweaked HEMTT PhysX ^ Tweaked troops NVG handler ^ Added option to hide A1 brushguard on M1025 bumper ^ Disabled woodland AFG attachment on M249 VFG ^ Tweaked ACU rvmats ^ Lofting flight profile for Hellfire ^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front) ^ Added new icons for USAF weapons ^ Added new icons for USAF headgear ^ T1 UV set 1 error fix ^ Added new inventory icons for vests ^ Added occluder to A10 cockpit ^ Tweaked M2 Bradley PhysX geometry ^ ERA now use new armorComponent hit detection ^ Tweaks to M2 Bradley steering values ^ Added engine smoke FX to FMTV & HIMARS ^ Improved TOW-2B overfly top-attack targeting ^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X) ^ Optimized MELB scripts ^ Removed fuel leak script since it's present in base game already ^ Added camshake to Gau-8 ^ Added delay to TOW usage on Bradleys ^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now) ^ Improved UH60 Wreck RVMAT ^ Improved performance of Abrams loader script ^ Added M1 reload sounds (again kudos to daskal from SB community) ^ Tweaked machineguns AI fire modes ^ Tweaked tank cannon dispersion ^ Charge/Distance firemode info added to Artillery gunner HUDs ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8) ^ Tweaked A10A physx wheels & fixed it's issue with getout action availability ^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern) ^ Added editorpreview icons for M14, M19 and M112 ^ Added icons for M112 ^ Tweaks in mines config and stingtable.xml ^ Tweaked penetration of M107 ammo ^ US mines and explosives are now available to Zeus (inc. minefield modules) ^ Added TOW-2B AERO missiles to A3 series M2 Bradleys ^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2 ^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces ^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories ^ UH-60M Slightly improved FPS stability. ^ AH-64 Tuned control system per SME. ^ Standarized US magazine strings ^ Reduced armor of M1025 M1025s to better reflect their real life performance ^ Added safety mode to Mk14 & SR-25 ^ Tweaked Mk14 reload animation ^ Tweaked RG-33L mirrors ^ Changed get in side for AH-64 gunner (anim is still played from wrong side though) ^ Added new inventory icons for magazines ^ HEMTT wheel rvmats ^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area ^ Tweaked AH-64 getin anims ^ Increased SMAW & Javelin reload time ^ Added new afterbuner script to F-22 ^ Improved F-22 damage textures ^ Added engine startup delay to F-22 ^ Tweaked F-22 flight model (WIP) ^ Improved F22 HUD ^ Tweaked F-22 armor values ^ Added pedal anims to F-22 ^ Improved F-22 textures ^ Added data link to F-22 ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes ^ Added collision lights to F-22 ^ Tweaked AI engagement ranges for AIM missiles ^ Added interior light to F-22 & A-10A ^ Added geometry occluder to F-22 cockpit ^ Tweaked stall warning threshold values ^ Tweaked gunner LOD of Stinger pod ^ Tweaked F-22 pilot anim ^ Updated littlebird models/textures ^ Updated ammobox on gau-19 model ^ Upgraded rocketpods/hydra/hellfire textures ^ Tweaked Hellfire DIR, LOAL LO/HI params ^ Tweaked missile fire effects ^ Tweaked muzzle flashes rvmat ^ Added burst limiter to AH-64 (WIP) ^ Tweaked short names for USAF air weapons ^ Added PNVS & TADS view from pilot seat ^ Added new font from Franz & NodUnit AH-64 mod ^ Limited AH-64 cannon movement ^ Improved AH-64 HMD (WIP) ^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles ^ Added buoyancy = 1 param to some USAF helicopters ^ Added geometry occludder to AH-64 cockpit ^ Tweaked TI texture of rocket & Hellfire pods ^ Reduced chaff/flare count on AH-64D to 60 rounds ^ Added RTD wheel animation to AH-64 ^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators) ^ Added PhysX suspension to AH-64 ^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook ^ Added PhysX suspension to UH-60M ^ Added RTD hitpoints to UH-60M ^ Removed rotors from PhysX LOD of helicopters ^ Added interior light to AH-64 cockpit ^ Tweaked AH-64 pilot animation ^ Added TILS spider to A10A HUD ^ Added zeroing to Mark V weapons ^ Added radar to Mark V ^ Changed Mark V muzzle flashes ^ Unified ESAPI plates for USAF vests ^ Added damper and wheel animations to CH-53E. ^ Added winch hitpoints to UH-60M ^ UH-1Y glass no longer blinds pilots ^ MELB flight model ^ Disabled hiddenSelectionMaterials on M1 tanks ^ Tweaked TUSK I reflector power ^ Added rail cover randomization to M4 ^ Added rail cover randomization to M16A4 (~30% chance of being hidden) ^ Added SPCS vest config ^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen ^ Improved taxing behavior of fixed wing vehicles ^ Increased `magazineReloadTime` of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.) ^ Updated Airborne vests with new SPCS ^ Removed _generalMacro from USAF configs ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts ^ Added AI missile assistant for 114K ^ Darkened green smoke grenade for vests ^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it ^ Added text fire mode indicator to UH-1/60 & MELBs ^ Tweaked M1043 textures ^ Tweaked MRZR-4 fire geometry ^ Tweaked M1A2 fire geometry (WIP) ^ Added SLAT destruction to M1 TUSK tanks {CHANGESIMPROVED} ## FIXED IN 0.4.6 @ Handle on M2A3's CIV turret did not follow traverse @ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II @ Fixed fault M2 Bradley AI sensor @ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes @ Fixed laser designators magazines prevented rearming at trucks @ Fixed forced zoom for M113 hatch turn out seats @ Broken M1043 normals @ Changed M1025 decal names to more dedicated server friendly ones @ Fixed random damage texture changing when some parts of vehicles were damaged @ Fixed desert textures on rear @ Adds commander's seat, but needs tweaking - not showing properly. @ Fixed vehicle mounted M240 was using wrong ammo @ Adds M26 Missile for HIMARS @ Fixed M1A1 commander & loader turned in mode @ Adds Missile Pod plates for Reyhard for HIMARS @ Adds M1025 TOW Config and TOW M1025 @ Fixed Normal for TOW M1025 @ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now. @ Fixed lasing with IBAS/CIV didn't trigger Shtora @ Duplicated turrets .rpt errors clean up @ Fixed F-22 rpt errors @ Fixed MZRZ was inheriting PiP mirrors @ Various fixes to updating base classes rpt errors @ Some USAF ammo crates were missing in Zeus @ Fixes shadow LOD error on up-armored Caiman MRAPs @ UV mapping error on rear of AN/PEQ-16 @ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system @ Fixed M113 turrets @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release @ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC @ Fixed error with deactivation M112 @ HEMTT gun turret traverse axis was off-center close T2378 @ Removed AH-64 pilot camera @ Fixed some MELB .rpt errors @ UH-60M Corrected fuel amount for base model. @ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config. @ AH-64 Changed rotor coefficient table. @ Changed weight of M789 laser magazine to match normal magazine. @ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures @ Removed VG option for Stinger adding from M2A2 BUSK I @ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC @ Fixed ejection over water @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that) @ Updated ammo allotment for RG33L MRAPs @ Fixed filepath errors on the littlebird @ Fixed excessive glare of XPS3 @ Fixed Javelin motor fire hiding @ Fixed Javelin top down mode - close T2391 @ Fixed CH-47 ramp animation @ Fixed M9 & Glock bullet speed @ Changed face order for clan decal and went to one compartment @ Fixed UH-1Y observer camera @ Fixes glitchy suspension component with bad textures on the RG33L @ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version @ Adds less transparent and more textured glass to RG33L @ Adds Caiman better detailed windows @ Adds Fixed Cougar names @ Fixes texture map error on the Cougar interior @ Fixes the WD texture to have black wheels, and black exhaust @ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover. @ AH-64 changed engine and transmission max torque values. @ UH-60M Single engine flight is possible now (lowered engine rotation resistance). @ AH-64 Changed engine rotationresistance factor to allow for single engine operations. @ Fixed sound issue.. was using MRAP sounds instead of quadbike's @ Adds hard edge to Cougar Hood @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded @ Fixed Cougar MK19 name to correct "MK19" instead of M2 @ Fixed Stinger pod ghost LOD @ Fixed ironsight memory points for Mark V @ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage) @ MELB copilot camera position(was clipping through FLIR model) @ MELB pilots were not able to move the FLIR MFD @ AH-6 aimdot has been adjusted @ AH-6 default loadout changed to "light" variant @ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L) @ Adds more ammmo to Caiman RCWS @ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l) @ USAF inventory items (vest/helmets/uniforms) were missing in Zeus @ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings @ Error popups when opening inventory UI, with M107 or M590 equipped {CHANGESFIXED} ## REMOVED IN 0.4.6 - Removed bumps from the window glass(UH-60) - Removed old wreck model {CHANGESREMOVED}