# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.5 ## ADDED IN 0.4.5 + Added partial gripod support for AI units when loadout is edited through Virtual Arsenal + Initial injection of 1990s M113s + AN/PEQ-16 + Standalone RMR sight attachment, inc. forward-mounting versions + Added exhaust smoke generator to USAF vehicles + Added new smoke launchers effects to M1 tanks + Added Trijicon RX01 reflex sight + Camo variants of SR-25 Suppressor + RX01 w/o Filter + Field manual entry on using the A-10A's TVM + Added Xmas gift 1 {CHANGESADDED} ## IMPROVED IN 0.4.5 ^ Cargo script is able to attach boats too ^ Forced AH6 & MH6 visibility in virtual garage ^ Improved Leupold MK4+M2010 scope alignment ^ Added displayNameShort to USAF magazines ^ Limited dynamic object drawing to Object Draw Distance ^ Added additional seat to MH-6M to fix issues with LOAD waypoint ^ Tweaked XPS3 Textures ^ Clean-up of M240 sections, UVsets and named properties ^ Added new PhysX to M2 Bradley family vehicles ^ Added interior occluders to M2 Bradley family vehicles ^ Picture in Picture bounding box tech applied to vehicle models. For optimising non-scripted PiP screens ^ Reduced headbanging when driving M113 & M2 Bradley ^ Removing Longbow radar from AH-64D is now handled through Vehicle Customisation menu (classes for the old editor placeable unit can still be spawned, VhC hides radar model and disables active radar sensor) ^ Linked CROWS PiP with current optic mode ^ Added recoil coef to USAF vehicle magazines ^ Improved M113 PhysX configuration ^ Replaced majority of M1911 mags in M1 Abrams inventory, with M9 mags (correct mags for resupplying crew sidearms) ^ Added new sounds for M1 using soundSet technology ^ Readded track driveOnComponent to M1 ^ Improved M109 PhysX ^ Added interior occluders to M113 ^ Added improved PhysX to M109 ^ Added antiwater material to M113 interior ^ Reduced range of vehicles ^ Added new sounds for M1 (kudos to daskal from Steel Beast community) ^ Increased TOW2 time of flight & speed characteristic according to following table - https://fas.org/man/dod-101/sys/land/tow-flight.gif ^ Replaced USMC units' AN/PEQ-15s with AN/PEQ-16s ^ Disabled compatibility of forward-mounting Aimpoint T1s on M14 EBR, M24 and M40A5 where they would float in mid-air ^ Added vanilla FCS to AH64 & AH1Z autocannons ^ Zeus is now able to move vehicles during their engine startup ^ Tweaked M1025 PhysX ^ Adjusted Raven backpack mass ^ Improved FMTV PhysX configuration ^ Improved MZRZ4 PhysX configuration - final fix for suspension anims ^ Improved PhysX configuration of HEMMT, M1117 & Caiman ^ Adjusted fuel range of USAF vehicles ^ Tweaked ai firemodes settings ^ Adjusted Hellfire & Maverick speed ^ Adjusted aiDispersionCoefs for tanks ^ Updated IOTV vests ^ Exhaust smoke generator now consumes some fuel ^ Reduced recoil for M109A6 ^ Adjusted Mk82 & Cluster bombs values so AI should use it more frequently ^ SOCOM FMTVs now have proper sound attenuation setting for open-top vehicles ^ Improved smoke dischargers for M1084A1R SOV ^ SR-25 rail covers were not retexturable ^ Adjusted sensor parameters on AGM-65F (Anti-Ship, IR Maverick): Lowered max target speed, raised max locking range ^ Added extra pip view distance options ^ US MERDC textures ^ Added gauges anims to Caiman ^ Added new driver anim to Caiman ^ Improved FMTV driver animation, mirror shape, gagues (animations/visuals) & shadows ^ Rescaled TOW missiles to correct size ^ Animated TOW-2/2A standoff probe extension ^ Added pedal anims to A10A ^ Tweaked A10A Center of Mass ^ Updated MK19 config and fix packing error ^ Tweaked 3rd person camera for tanks ^ Added TOW missile fly sound ^ Added rear-view mirrors to A-10A cockpit {CHANGESIMPROVED} ## FIXED IN 0.4.5 @ Fixed MBAV Grenadier vest hitpoints inheritance @ Fixed Duke hint being visible for everyone in MP @ Fixed Caiman & FMTV 3rd person camera @ Fixed FMTV missing gunner proxies in fire geometry @ Fixed NT4 shadows @ `Heli_light_03_base_F` missing hitpoints error @ Fixed Doomsday mags ammo count @ `rhsusf_mrzr4_w_mud` missing textures error @ SU-230/PVS (CX5395) version of SpecterDR, was not displaying the correct reticle in 2D optics @ Some vehicles had missing author strings when running USAF standalone @ Only one mirror was functioning in FMTV gunner's view @ Some missing geo in 90s M113 @ PiP view on FMTVs' passenger side mirrors, were inverted @ Editor option to fold MRZR roll cage, was not functioning @ Fixed Mark V SOC Zeus hint @ Unarmed M113 view gunner LOD missing selection names: animation to hide IFF panels did not work, and cupola was always showing desert camo @ Fixed duplicate turret hitpoints .rpt spam for some of the vehicles @ IFF panels on M2A3 Bradley variants would shrink when using the "Hide IFF Panel" animation @ Minor M109 alpha sorting bug when viewing antennas through the wire mesh on the turret bustle @ Fixed MELB camera twitching when switching to ground lock @ AH-64 & AH-1z were missing gunBeg/End memory points definition @ Fixed mMaxDroop typo in PhysX configs of many USAF vehicles @ Fixed MZRZ sound configuration @ Fixed AI in A10A didn't want to use GAU-8 on ground targets @ Fixed damage in AFM from rolling on the ground on UH-60 & CH-47 @ M977A4 (Repair) cabin SVC lights displaced @ ACU uniform insignia alpha sorting @ AH-1Z/UH-1Y Changed maximum and minimum anti-torque rotor pitch T0003819 @ UH-60M slightly changed SAS gsins. @ Fixed ALQ-131 z fighting from pilot LOD @ Fixed GAU-8 devbranch errors @ Fixed mod logos {CHANGESFIXED} ## REMOVED IN 0.4.5 - Redundant animation to hide AIM-9s on AH-64D, no longer shows in Vehicle Customisation (was made obsolete by Dynamic Loadouts) - Removed US tropical verdant variants {CHANGESREMOVED}